Nice video ! Suggestion : when a color is quilled, its territory can be taken by anyone (including teammates), to lower the chance of a team waiting in the corner like cyan here.
i think we all agree that it would be good for the game if dead teammates didn't block their teammates' movement, but may I suggest that if your teammate is dead, your marbles can capture it through bodily contact and not just sword contact
Something about this style is, chaos brings too many anxiety… unlike balls which is easier to expect which direction it’s gonna bounce to, the sword and the revolution gives too many variations, I noticed after I watch two of this style, actually after one of it my anxiety has already started to raise, can’t even finish watching the second one. Expectations are somehow important for relaxation…
@@lostmarbles2d XD I see you are reading comments and accepting suggestions, I think I made a clear description about how I felt, hope you make better animation 😂
@@minercraftal Of course :) The problem with the movement in this video is due to how the swords are attached to the balls, causing the center of mass of the object to be off-center. In recent videos I've changed the way that swords are attached, so the off-center mass is a bit less. But I might still take it even further such that the ball follows a normal trajectory.
@@lostmarbles2d maybe there’s a way to deal with it, is to add the mass effect, that reduces the change of rotation by like 50%? Then it will be harder to rotate and easier to expect where it’s gonna going.
i love this. more please. also suggestion: if for example blue captures yellow's home, yellow still lives and they have 20 or 25 or 30 seconds (you choose) before they actually lose. yellow can recapture their home in those 20 or 25 or 30 seconds.
I would have to build it and release it to google play, currently it only exists as a Unity project on my PC. Keep an eye on the channel for when I get around to doing that :)
Nice video ! Suggestion : when a color is quilled, its territory can be taken by anyone (including teammates), to lower the chance of a team waiting in the corner like cyan here.
The dead remnants of their teammates also massively hindered yellow and purple. But yeah, cyan took the problem to a whole other level.
i think we all agree that it would be good for the game if dead teammates didn't block their teammates' movement, but may I suggest that if your teammate is dead, your marbles can capture it through bodily contact and not just sword contact
Extremely satisfying when the sword swings fast and the trail becomes a looping frenzy, great video as always!
cyan's darth maul was definitively the MVP here
You should make where when an allied color gets taken out, that color no longer blocks the movement of their allies.
Would be better if they could move on their allies territory
@@nick72486 that would be the result of my suggestion.
@@KalijahAnderson only if that color died
It’s so satisfying when a marble cuts through their opponent’s territory!
Something about this style is, chaos brings too many anxiety… unlike balls which is easier to expect which direction it’s gonna bounce to, the sword and the revolution gives too many variations, I noticed after I watch two of this style, actually after one of it my anxiety has already started to raise, can’t even finish watching the second one.
Expectations are somehow important for relaxation…
That's an interesting observation, thank you for the comment
@@lostmarbles2d XD I see you are reading comments and accepting suggestions, I think I made a clear description about how I felt, hope you make better animation 😂
@@minercraftal Of course :)
The problem with the movement in this video is due to how the swords are attached to the balls, causing the center of mass of the object to be off-center. In recent videos I've changed the way that swords are attached, so the off-center mass is a bit less. But I might still take it even further such that the ball follows a normal trajectory.
@@lostmarbles2d maybe there’s a way to deal with it, is to add the mass effect, that reduces the change of rotation by like 50%? Then it will be harder to rotate and easier to expect where it’s gonna going.
i love this. more please. also suggestion: if for example blue captures yellow's home, yellow still lives and they have 20 or 25 or 30 seconds (you choose) before they actually lose. yellow can recapture their home in those 20 or 25 or 30 seconds.
Marbles should level up with kills and get more hp
if (losing team) hadnt used their only berserker as hedge clippers, they would have won. I was rooting for them too T-T
Музыкальное сопровождение топ, идея тоже.
Can you please do a 12 color battle
Голубой гениальный
لعبه جميله حقا ✨
ايمكنك ان تكتب لي اسم اللعبه من فضلك 🥺🥺
En que app haces estos videos yo quiero
I use Unity and code the game logic myself
Could i download this on google play?, Idk the game name
I would have to build it and release it to google play, currently it only exists as a Unity project on my PC. Keep an eye on the channel for when I get around to doing that :)
@@lostmarbles2d oh alright alright, hoping you'll release it!
:)
E
:D
Nice