Oh and if ya'll want nukie gameplay, I have some footage from awhile ago. Only real difference was that you used the station nuke back then. ua-cam.com/video/Ud-nHUp4sPc/v-deo.html
Are you not able to find the captains copy of station nuke code? If not, it would add an additional layer of options should someone manage to (or accidentally) space nukies bomb.
@@HonkzeeBeezs making an alert that lets centcom give you the codes would be cool and add some variety. like the station is overwealmed with xenos and you can maybe nuke it
@@Bruno-dv3ym if the station is overwhelmed with hostiles, but you can find sufficient power to send Centcomm a message by the communications console, they will definitely send an ERT and blow up the station on the way out. It's remote activated however.
I once seen a round where the nukies were captured, the nuke put on their ship, brought back to their base, dropped off and armed there, then they left on the ship, leaving the cuffed nukies on their base to be nuked. Absolute madlads.
One more thing I think is quite important for nuke ops is that you can do two types of operations: Stealth (standart) and War (for this you, will have to cooporate with an admin and you also have to announce your presence to the entire crew, but in exchange the admin will give you a fuck ton more equipment)
Good addition. I didn't talk about strategies cause I want people to make their own. But yeah mentioning that admins will often assist in funny gimmicks is good.
@@Liltenhead Coding limitation, I'm the one that actually spread the idea of war around since most ss14 players have never played ss13. A large enough majority haven't even bothered trying it since playing it either which is sad lol. TGMC Is and CEV eris and deadspace 13 are cool
Speaking as a former developer of this game who had to take a break, your videos are really great and inspiring. I'm so amazed how far this game has come since then and your videos do a great job of showing it off and making me want to get back into it.
Yeah my friend had an epic fail, they tried to arm the station nuke for like 5 mins, I was HoS in that game, and as I heard the code being rejected multiple times near the vault I proceeded to evac telling everyone nukies forgot the code, but little did I know they just got the wrong nuke.
They are cool but their disruption factor is very high and often comes into play quite early in round which kinda makes the lives of everyone with long term job goals frustrating .
My first shift in sec was a nukie shift. My instructor was half way through showing me how handcuffs and stuff worked (i was using cuffs on him) i had just picked him up and then the nukies hit sec. We didn't last long.
Hey, my first ever shift in SEC was also a Nukie round! The station was already without gravity, and they shot a civilian on sight and completely ignored me. Tried to stabilize the guy to no avail. Then other people joined the station and I tried to evacuate then to the Salvage ship with emergency suits, but it was too late.
One of your options is sending in your agent to stealth amongst the crew and start a zombie outbreak to soften the station up and/or provide a smokescreen.
They better not remove the Chem station! FFS the ONE opportunity I get to legitimately use iron foam grenades is not something I'm willing to give up easily!
I once spectated as 2 nukies forgot to bring oxygen and didn't put on their helmets. They suffocated in space and died. Then, the remaining got instantly killed at medbay.
_*pixel beep x3_ _Operatives, stand by, your objectives is fairly simple - deliver payload and get out of whole area before it detonate, begin mission._ _*pixel beep x3_ _*📻transmission ended._
I don't think that's right, I hear this: "Operatives stand by. Your objectives are simple: deliver the payload, and get out before the payload detonates. Begin mission."
@@Scooter9000 It's _fairly simple_ Well at least creator (dev of goonstation [2007]) said so on github. I also you can clearly hear other word between is (or are) and simple So @GlekReal double right
I dislike the idea of removing the chemlab from nukie planet, I'm not sure about most people but i can easily make enough custom meds in there to last the whole mission as well as chem grenades in about 5 minutes. I admit i am a more advanced chem player but i still dislike the idea of it's removal as it just provides so much utility to nukies. In addition taking time to make sure everyone has meds is a tradeoff that the nukies must make, they sacrifice the advantage of speed (and therefore a weaker, less prepared station) for being more geared up medically. I would actually personally like to see a bigger chem section to nukie world with even the option to buy a syndicate chemist kit which has the stuff within it to make even more bombs and such in the chemlab.
I don't have a strong opinion either way, it's just frustrating watching nukies make 20 bottles of every drug imaginable just to kill themselves with a china lake. it hasn't been removed yet so who knows what will happen
@@Liltenhead I know it's just an example but if the nukies are even USING a china lake then they deserve to kill themselves with it. It's a great weapon sure, odds are though you are going to kill yourself and fellow ops with it else the crew will get it from you after you blow yourself up and then use it to kill fellow nukies.
@@rosesred9221 IMO derma and bicar are good to make as doc but don't keep them separate, mix them together in a 1:1 Ratio for what i like to call "Mixmeds". Realistically you don't know if your fellow nukie has been hit by las or kinetics without medscanning and such, this takes time so it is in my opinion best to just hit them with a med that will fix whatever they have up. Hence mixmeds. Is it technically less effective than just scanning them and applying only what they need? Yes. Will you waste medicine? Yes. Should you care? No. Realistically the most effective strategy for warop nukies is to loot armory and then rush captain. If you run out of medicine then you've already stayed for too long anyway. Also save the omnizine for yourself. As medic you are the most important member of the squad so you being down is a big no no.
The commander in one round separated from his group, me (a janitor) and a engineer I befriended went to the security they destroyed, looted disablers. Than traveled the long way around on Detroit. We got behind him in evac and hit him with the disablers, got his china lake and executed him.
Well I do have some old gameplay, ua-cam.com/video/Ud-nHUp4sPc/v-deo.html. I came up with the name back when guitar hero 3 came out. I liked the character metal head, and I just mixed some words.
The Captain is not required to keep the nuke disk on their person, however you will almost always find it on them or in their locker. The Captain would have no success hiding the disk since every nukie comes with a pinpointer directing them to the correct location, therefore actively being in control of the disk is their best option. Some Captains might take the cargo shuttle and fly away, however taking the nuke disk off station or to a different grid (the nukie planet for instance) is not allowed, and they will quickly have their organs pasted on the wall (literally exploded) by the admins. They are usually sufficiently warned by those who have tried this before, but not always.
I saw very _God tier_ bed for disk Disk in box, box in backpack, backpack in welded locker, locker on bridge surrounded by plaststeel walls and whole command and security crews armed to teeth. Yes , nikies died, well they -suffer- experienced _major_ skill issue but still that was like a president's protection style shit.
@@twolitersofmercury At some point the coders probably need to mechanically make it so the disk teleports back to the station at a random location if it gets too far away from the station, similar to the whole Z-level mechanic it responds to in SS13. That sounds really goofy.
I always play stealth on nukers because this is the most optimal way to act quickly and decisively, blow up the brig, destroy the bridge and console (because the fucking players just call the shuttle and fly away, ruining the game, damn cowards) and only then return for the bomb on the shuttle(leaving one person as a pilot), put the bomb in the very in an inconvenient place for people, PULL OUT the DISK, without which it is impossible to cancel the explosion and return to the ship
Lot of people play this game 12+ hours a day. They are very mechanically advanced and can make it really difficult to win. Just do your best and have fun with it.
Also, overplanning goes wrong with nookies more ofteen then not, cause, the station crew aint doin nothing, you are 4 dudes "Teching Up" against 50-80 people. most of them not actually doin much, but always more than you doing so
Oh and if ya'll want nukie gameplay, I have some footage from awhile ago. Only real difference was that you used the station nuke back then. ua-cam.com/video/Ud-nHUp4sPc/v-deo.html
Are you not able to find the captains copy of station nuke code?
If not, it would add an additional layer of options should someone manage to (or accidentally) space nukies bomb.
@@HonkzeeBeezs making an alert that lets centcom give you the codes would be cool and add some variety. like the station is overwealmed with xenos and you can maybe nuke it
@@HonkzeeBeezs The station's nuke code is admin spawned only.
@@Bruno-dv3ym if the station is overwhelmed with hostiles, but you can find sufficient power to send Centcomm a message by the communications console, they will definitely send an ERT and blow up the station on the way out. It's remote activated however.
I once seen a round where the nukies were captured, the nuke put on their ship, brought back to their base, dropped off and armed there, then they left on the ship, leaving the cuffed nukies on their base to be nuked. Absolute madlads.
I believe this was the reason > Nuking the nukies base < is listed as a Major Crew victory on the wiki lmao
On the TG wiki this is called a “humiliating syndicate defeat”
One more thing I think is quite important for nuke ops is that you can do two types of operations: Stealth (standart) and War (for this you, will have to cooporate with an admin and you also have to announce your presence to the entire crew, but in exchange the admin will give you a fuck ton more equipment)
Good addition. I didn't talk about strategies cause I want people to make their own. But yeah mentioning that admins will often assist in funny gimmicks is good.
@@Liltenhead Coding limitation, I'm the one that actually spread the idea of war around since most ss14 players have never played ss13. A large enough majority haven't even bothered trying it since playing it either which is sad lol.
TGMC Is and CEV eris and deadspace 13 are cool
It's not admins giving more equipment, in tg it's a coded mechanic
Speaking as a former developer of this game who had to take a break, your videos are really great and inspiring. I'm so amazed how far this game has come since then and your videos do a great job of showing it off and making me want to get back into it.
And here I thought it was the station's nuke you had to arm.
It used to be that way.
Yeah my friend had an epic fail, they tried to arm the station nuke for like 5 mins, I was HoS in that game, and as I heard the code being rejected multiple times near the vault I proceeded to evac telling everyone nukies forgot the code, but little did I know they just got the wrong nuke.
I think that nuke operatives are the best antoganists in ss14
They are cool but their disruption factor is very high and often comes into play quite early in round which kinda makes the lives of everyone with long term job goals frustrating .
My first shift in sec was a nukie shift. My instructor was half way through showing me how handcuffs and stuff worked (i was using cuffs on him) i had just picked him up and then the nukies hit sec. We didn't last long.
Hey, my first ever shift in SEC was also a Nukie round!
The station was already without gravity, and they shot a civilian on sight and completely ignored me. Tried to stabilize the guy to no avail.
Then other people joined the station and I tried to evacuate then to the Salvage ship with emergency suits, but it was too late.
“Every operative will want a jetpack”
Nyanotrasen moths: i AM the jetpack
But how...
Dont ask me how their wings work in space and zero g, they just do
@@whitedawn2122 ok.
One of your options is sending in your agent to stealth amongst the crew and start a zombie outbreak to soften the station up and/or provide a smokescreen.
you forgot the part where the warden arms up the perma prisoners to form a suicide squad
"aight so here's my price, I want full custody of my daughter... Her mom can have supervised visits, darnell ain't coming." 😂
Well that suicide squad fucked me last nukie round lol
Liltenhead you have no idea how badly i needed this, i've been trying to roll nukie for the past couple months, at least now i'll be ready
get an axe break every glass get instant win or AHelp the captain which is in cargo shuttle to kill them instantly
[Common] captain says, "crew, on cargo shuttle, now, we leaving"
Gorlex Agent opens airlock
_*blonk!_
"What is it!?"
_Minibomb on floor😏_
Cargo shuttle crew: _😨😨😨😱😱😱😢😢😢☠_
🤯💥💥💥💥💥💀💀💀💀💀💀💀💀💀
☢🪖➡️💾➡️💥☢
I won my first ever nuke game cause our commander was an absolute G.
I almost won mine we killed tons of people got the drive then a Atmos max capped us
I liked the nuke getting bombed from c4 haha, thanks for the video
you forgot the #1 is that you should aways together. I've seen so many nukies lose because they spread apart
I didn't include tactics on purpose. I did say work with your team quite a bit though.
fair enough
@@blueisdumb still appreciate the input though, it's good info
They better not remove the Chem station! FFS the ONE opportunity I get to legitimately use iron foam grenades is not something I'm willing to give up easily!
I once spectated as 2 nukies forgot to bring oxygen and didn't put on their helmets. They suffocated in space and died. Then, the remaining got instantly killed at medbay.
_*pixel beep x3_
_Operatives, stand by, your objectives is fairly simple - deliver payload and get out of whole area before it detonate, begin mission._
_*pixel beep x3_
_*📻transmission ended._
I don't think that's right, I hear this:
"Operatives stand by. Your objectives are simple: deliver the payload, and get out before the payload detonates. Begin mission."
@@Scooter9000
It's _fairly simple_
Well at least creator (dev of goonstation [2007]) said so on github.
I also you can clearly hear other word between is (or are) and simple
So @GlekReal double right
@@GarlicBread-101 hey!
That was my phrase, average github poster, you are a thief matey!
@@GarlicBread-101 I mean it is not heard that way, the distortion makes it like scooter's right
ua-cam.com/video/tLvtx2re2fk/v-deo.html
I dislike the idea of removing the chemlab from nukie planet, I'm not sure about most people but i can easily make enough custom meds in there to last the whole mission as well as chem grenades in about 5 minutes. I admit i am a more advanced chem player but i still dislike the idea of it's removal as it just provides so much utility to nukies. In addition taking time to make sure everyone has meds is a tradeoff that the nukies must make, they sacrifice the advantage of speed (and therefore a weaker, less prepared station) for being more geared up medically. I would actually personally like to see a bigger chem section to nukie world with even the option to buy a syndicate chemist kit which has the stuff within it to make even more bombs and such in the chemlab.
I don't have a strong opinion either way, it's just frustrating watching nukies make 20 bottles of every drug imaginable just to kill themselves with a china lake. it hasn't been removed yet so who knows what will happen
@@Liltenhead I know it's just an example but if the nukies are even USING a china lake then they deserve to kill themselves with it. It's a great weapon sure, odds are though you are going to kill yourself and fellow ops with it else the crew will get it from you after you blow yourself up and then use it to kill fellow nukies.
Honestly if I’m the doc, I just make Derma and Bicard in case I run out of omnzine
@@rosesred9221 IMO derma and bicar are good to make as doc but don't keep them separate, mix them together in a 1:1 Ratio for what i like to call "Mixmeds". Realistically you don't know if your fellow nukie has been hit by las or kinetics without medscanning and such, this takes time so it is in my opinion best to just hit them with a med that will fix whatever they have up. Hence mixmeds.
Is it technically less effective than just scanning them and applying only what they need? Yes. Will you waste medicine? Yes. Should you care? No. Realistically the most effective strategy for warop nukies is to loot armory and then rush captain. If you run out of medicine then you've already stayed for too long anyway.
Also save the omnizine for yourself. As medic you are the most important member of the squad so you being down is a big no no.
The commander in one round separated from his group, me (a janitor) and a engineer I befriended went to the security they destroyed, looted disablers. Than traveled the long way around on Detroit. We got behind him in evac and hit him with the disablers, got his china lake and executed him.
i'd be interested in seeing death squad's loadout and stuff
Show us some nukie gameplay Liltenhead!
Also random question, how did you come up with the name liltenhead?
Well I do have some old gameplay, ua-cam.com/video/Ud-nHUp4sPc/v-deo.html. I came up with the name back when guitar hero 3 came out. I liked the character metal head, and I just mixed some words.
is there a place where i can get a mp3 of that sound?
I've be3n doing twitch streams about ss14 to teach jobs. Nice video
So you need the disk from the captain of the station to arm it? Cant the captain simply hide the disk?
The pinpointer always show the location of the disk.
The Captain is not required to keep the nuke disk on their person, however you will almost always find it on them or in their locker. The Captain would have no success hiding the disk since every nukie comes with a pinpointer directing them to the correct location, therefore actively being in control of the disk is their best option.
Some Captains might take the cargo shuttle and fly away, however taking the nuke disk off station or to a different grid (the nukie planet for instance) is not allowed, and they will quickly have their organs pasted on the wall (literally exploded) by the admins. They are usually sufficiently warned by those who have tried this before, but not always.
I saw very _God tier_ bed for disk
Disk in box, box in backpack, backpack in welded locker, locker on bridge surrounded by plaststeel walls and whole command and security crews armed to teeth.
Yes , nikies died, well they -suffer- experienced _major_ skill issue but still that was like a president's protection style shit.
@@twolitersofmercury At some point the coders probably need to mechanically make it so the disk teleports back to the station at a random location if it gets too far away from the station, similar to the whole Z-level mechanic it responds to in SS13. That sounds really goofy.
The crew can hide their nuke tho, weld it inside a wall and if nukies can't get their own nuke, its easily a W
I always play stealth on nukers because this is the most optimal
way to act quickly and decisively, blow up the brig, destroy the bridge and console (because the fucking players just call the shuttle and fly away, ruining the game, damn cowards) and only then return for the bomb on the shuttle(leaving one person as a pilot), put the bomb in the very in an inconvenient place for people, PULL OUT the DISK, without which it is impossible to cancel the explosion and return to the ship
finally this vid
I have no clue how to win a nukie round, i always lose the rest of the ops and shit goes downhill instantly
Lot of people play this game 12+ hours a day. They are very mechanically advanced and can make it really difficult to win. Just do your best and have fun with it.
How do you reorient the camera?
num 7
@@mahawailoh and what key do i use if I don't have a numpad?
@@solidhyrax you'll have to rebind it in the settings
Dont waste resources on civilians, said no nukie ever
Also, overplanning goes wrong with nookies more ofteen then not, cause, the station crew aint doin nothing, you are 4 dudes "Teching Up" against 50-80 people.
most of them not actually doin much, but always more than you doing so
Sounds not so logic that you need the disk of your opponent to arm your nuke,
It used to be you used the station nuke. There's been a lot of discussion to change it back, or make it random which one you need.
to be fair, "your" nuke is a stolen nanotrasen one. you just dont have a nanotrasen disc.
Has anyone ever told you you sound like vinesauce vinny?
First time hearing that
cool video, shame that its slightly out of date though
hmmmmm
noomkies
first
To 🎬 right?
To 🎬... right...?
💦👀
@@glekreal wa
@@crime8110 you're official first _coomer_
💦👀
@@glekreal real
Good ol nukies.