How to Generate Simple Audio-Reactive Trail Particles in TouchDesigner

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  • Опубліковано 27 гру 2024

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  • @lostinspacestudio
    @lostinspacestudio 4 роки тому +2

    really nicely produced clear video thanks so much will check out the others

  • @mic9check
    @mic9check 5 років тому +2

    First time checking out this stuff, much appreciated sir

    • @Vjgalaxy
      @Vjgalaxy  5 років тому

      Thanks for the support ;)

  • @mandar1n__
    @mandar1n__ 3 роки тому

    Thank you, great tutorial

  • @knast7093
    @knast7093 4 роки тому

    Hi! Thanks for the tutorial! This may be a stupid question, but I'm getting a syntax error with the code at 3:44. I'm adding everything in, including the degree symbol, but it doesn't seem to work. Is there a way to do this with CHOP-reference instead? Thanks.

  • @draxible5902
    @draxible5902 3 роки тому

    how do u add music tab 3:27

  • @Tryharddriven
    @Tryharddriven 5 років тому +4

    Hi VjGalaxy!
    "op('analyze1')['chan1'].eval()°50" on Particle-Forces 3:50 throw an error, the wind is 0 in red, same goes with Particles-Birth ->
    Screenshots: ibb.co/3WNWtL8 / ibb.co/BNQdxTq
    How can I fix that? Thank you!

    • @petrasynthetic
      @petrasynthetic 3 роки тому

      ¿A mi me paso lo mismo, encontraste respuesta?

    • @outerdarkness
      @outerdarkness 3 роки тому

      try this: op('analyze1')['chan1'].eval()*50

  • @mike83032
    @mike83032 4 роки тому +3

    Thanks for the tutorial!
    But there's an error telling me that there's no”eval”, so the parameter didn't work. Did I do anything wrong?

  • @alexpatron
    @alexpatron 5 років тому

    Thanks so much for making this.
    When I add the particle I get an "Not enough sources specified" error. How is the audio string on the top connecting to the rest of the operators?

  • @WalrusesAreTheOne
    @WalrusesAreTheOne 3 роки тому +1

    keeps saying 'invalid syntax' when i type the eval expression for particle birth

  • @scarlett9004
    @scarlett9004 5 років тому

    Great video . Thank you sir!

  • @JeremydePrisco
    @JeremydePrisco 4 роки тому

    Thanks for the lesson. So far I've been through this twice and still can't get my Particle operator to look like yours. When I add it, there is no activity or particles being generated. Wondering if it has anything to do with different versions, as there was a recent update.

    • @Vjgalaxy
      @Vjgalaxy  4 роки тому

      Hi Jeremy, maybe something has changed between versions... I encourage you to review the TouchDesigner Python Documentation, all functions are taken from there. In any case confirm that you are using Python instead of Tscript. Let me know. Cheers.

    • @JeremydePrisco
      @JeremydePrisco 4 роки тому

      @@Vjgalaxy I've done a couple other Particle exercises, but this one still doesn't seem to work. Right from the start where you are adding the Particle SOP, I don't see the same thing. Yours shows particles around a circle. Mine just shows the XYZ grid. It's as if you were dropping in something that was already built elsewhere. Been through this several more times and something just doesn't add up compared to the other techniques I've learned.

    • @Vjgalaxy
      @Vjgalaxy  4 роки тому

      @@JeremydePrisco make sure you add a Circle SOP. It is very important to add the Particles node by clicking the SOP output (in this way TD knows what to do), I mean, DO NOT add a particle node and then connect the SOP to it. Let me know if it works.

    • @JeremydePrisco
      @JeremydePrisco 4 роки тому

      @@Vjgalaxy Ah, OK, now I see. Getting something much closer to what you have now. Thanks for your patience.

    • @maxkulicke5665
      @maxkulicke5665 4 роки тому

      @@Vjgalaxy hey, brand new to TD. when i click the circle SOP outputs i do not get the menu for adding the node. I seem to be only able to add the node separately and then connect the two. Is it a hotkey or a command I am missing? Thanks for the demo!

  • @bjoernkrinn
    @bjoernkrinn 6 років тому

    Hey, thank you for this Video. I cant connect my trail with the geometry? Gemoetry has not the blue connectors ... any ideas?

    • @Vjgalaxy
      @Vjgalaxy  5 років тому +1

      Hi there. The simplest way is by right-clicking on any SOP output, and then select the Geometry COMP. Try watching minute 1:04. If you have any other questions, please let me know. Be well.

    • @bjoernkrinn
      @bjoernkrinn 5 років тому

      ​@@Vjgalaxy Thank you again. I´ve finished my first visuals with touchdesigner and used this for my latest music track. i followed your video and downloaded your project file for better understanding. I use the free Edition 099 and i dont use blur effect because its horrible in 720p. I´ve splitted the frequency spektrum (bass, middle, high). One question. Can i put things in front of the particles? In my case the red circle (stands for bass) would be nice if it wont be overlapped from the particles. Heres my Version. ua-cam.com/video/JKbC5q9YbcU/v-deo.html

    • @Vjgalaxy
      @Vjgalaxy  5 років тому

      @@bjoernkrinn Regarding the last question, try tweaking the draw priority inside the geo node. Cheers.

  • @KellyEFin
    @KellyEFin 5 років тому

    Is there a way to attach a shader to this project and the audio's data? Thank you!

    • @Vjgalaxy
      @Vjgalaxy  5 років тому

      Hi Kelly, what do you mean exactly?

  • @tarekben5524
    @tarekben5524 5 років тому

    Hi Vj Galaxy.
    I tried to use an obj. file of mine instead of a classic circle but it doesn't show up on the render?
    Could be the file? Any advice?
    Thanks in advance.

    • @Vjgalaxy
      @Vjgalaxy  5 років тому +1

      Hi Tarek, I don't know if TouchDesigner recognizes OBJ files. You should always use FBX (you can easily convert OBJ to FBX via Blender). With FBX you can include animation data too (you can't do that with OBJ files). Just one thing, before exporting your FBX file, confirm that your FBX version is supported by TD; TD does not support old FBX versions. Let me know if you need anything else. Cheers.

    • @tarekben5524
      @tarekben5524 5 років тому

      @@Vjgalaxy Thank you so much. I noticed that some objs and fbxs aren't rendering quite well.
      Cheers!

    • @Vjgalaxy
      @Vjgalaxy  5 років тому

      @@tarekben5524 you could try cleaning up your geometries (in your 3D software) too.

  • @llrrrme3624
    @llrrrme3624 5 років тому

    Thank you for this Video!! But how to change the color? :)

    • @Vjgalaxy
      @Vjgalaxy  5 років тому

      Hi Elise, in this specific case you can change the color directly in the material operator (wireframe node). Let me know if you have any other questions. Cheers!

  • @DewSnack
    @DewSnack 5 років тому

    hi, thanks for this vid,
    so when i try to write the expression for analyze into wind, my particle op goes red saying wrong character is in there aka syntax error. i write: op(‘analyze1’)[‘chan1’].eva() Any advice?)

    • @1010mrhockey
      @1010mrhockey 4 роки тому

      op(‘analyze1’)[‘chan1’].eval()
      The expression is eval() not eva()

    • @Vjgalaxy
      @Vjgalaxy  4 роки тому

      Hi there, did you write eva()? If yes, you should write: eval(). Let me know.

    • @DewSnack
      @DewSnack 4 роки тому

      @@Vjgalaxy hi, ye it worked as i already read a previous answer, thank you both. Been diggin TD alot lately. !) I need to get my hands on python more tho. Dunno how to and where to start hah

    • @Vjgalaxy
      @Vjgalaxy  4 роки тому

      @@DewSnack There is a free book called 'Think Python' by Allen B. Downey. It is the best resource to get started in Python.

    • @jarda7007
      @jarda7007 4 роки тому

      @@Vjgalaxy i wrote the expression right , and kinf of re-wrote it a lot of times to make shure its ok , but it keeps me showing the red box and reposting this error (invalid character in identifier)

  • @yongxunhe1659
    @yongxunhe1659 5 років тому

    果然是高手