Top Tip Tuesday - Particle Data in Redshift
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- Опубліковано 22 сер 2024
- In Top Tip Tuesday this week, we explore how we can access particle data inside Redshift to create complex rendering effects. We use the Scalar User Data node in Redshift to access the particle radius information and this is then used to color particles based on their size. Finally, we take the same radius information and use it to create some glowing particles, which contribute to the scene lighting.
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Thanks again for switching to Redshift for these videos. Much more helpful now!
It's always a good morning when Bob pops back up in my feed
Thanks for using Redshift. Cycles is ok also, but nobody is using it...
Super cool to elaborate about redshift and Xparticles!
Excellent! More Redshift/XP tutorials please!
Love the TTT with bob! 😎🎉
So useful. Finally redshift+ xparticles
Thanks Bob!!! very helpful and once again, it's great to see you working with RS
So useful, thank you, Bob! 🤍
Love the sound of Bob on a Tuesday morning!
Thanks for finally working along with software / renderers that are actually being used in production. Now it would be nice if we could bake particle information to alembic just as you can with Embergen and Houdini so we can easily port data between different software.
Just what I was doing for! Thanks so much :)
Love xp Tuesdays
Fantastic!
厉害呀,这个技巧很实用,谢谢大佬分享
Excellent as always !
Great tutorial!
Would it be possible to have a tutorial for octane users? 😅
Yeah, these Redshift/Xparticles videos are super helpful. Thanks!
love it!
Amazing as always!
More Redshift with Xparticles videos please
+1 for Octane. ;)
In this video I saw Particles not colliding with each other but not using xp contraint (collisions), how did the team do it? Thanks team.❤
The nxPush modifier, with the distance mode set to 'Radius', is what's keeping the particles apart in this scene.
@@INSYDIUMLTD it’s amazing, i got it thanks Insydium Team ❤️
Thanks man!!
Can we get an Octane version of something like this? Some of the specifics don't really seem to translate for me and I'm still a little confused
In Octane there's an "Instance Color" node which can grab X-Particles data like the display color and whatnot
do you think the particles run faster with xparticles or the C4d new particles?
Noice!
octane render
does this work with xparticles pre- latest update?
Yes. This has been the workflow in X-Particles and Redshift for a long time.