Blender Tips for Converting Grease Pencil to Curves
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- Опубліковано 18 вер 2024
- Sometimes it's easier to draw a curve than manipulate curve handles to get the shape you want. I've tried several methods and this one gave me the best and most consistent results for creating a curve with as few vertices as possible.
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I love this so much for when I wanna make a snake or something with a curvy body. Thanks for making this. Very helpful video! 😌
You're so welcome!
Thank you! Adding and editing Bezier curves are hard work.
You're welcome, glad you like it!
Thank you for your blender videos, purchased your toon eyes and emailed you a question. Enjoyed this video as well
Thanks for the purchase! I received your email and replied. Cheers, Bruce
For some reason I got a bounce-back on my reply. I'll try sending again from a different email address. Let me know if you get it.
Got it Thank you
@@dadscastle
Thanks bruvh
Glad you like it!
WOW, this is amazing to know ty!
You're very welcome!
I have a question, after this line is made can it be extruded? Also , this sounds ignorant but I honestly do not know this answer. But when you have two vertices , what's the line in between them called? Is it what this line is here? im hella stuck in blender on some stuff, and its boggling my brain. Like for instance ya know in sculpt how we can mirror stuff? How in gods green earth do we do this for the mesh in sculpt? Like , if I am making something then need to add it to both sides of a mirrored mesh, or if I need to subdivide that area, but need that mirrored exactly to the other side while in edit of that sculpt idk if that makes sense. I know we can face select, but it just does not make sense, do I just resymatrize it, and when if that happens does it mimic the mesh to the other side? sorry for the long question, im just teaching myself sculpting, and its easier for me to ask questions, then go dive into hundreds of hours of videos ya know?
@@ProDMiner @ProDMiner the line created here is a 'curve', which is different than two vertices connected by a line (which is called an 'edge' to answer your second question). The curve doesn't have any real geometry. so it doesn't behave like a mesh. However, if you go into edit mode for a curve, you can extrude the points to extend the curve as desired. You can convert a curve to a mesh for modeling and sculpting (you'll notice no sculpting menu option for a curve). To convert the curve, go to 'Object -> Convert -> Mesh. There is a menu bar item in sculpt mode (looks kinda like a butterfly) that mirrors your sculpting along the desired axis. All that said, it's really worth watching a few beginner tutorials or searching for answers/asking questions on forums, otherwise you'll be stumbling along despite quick answers here. A great resource to ask questions is Blender Stack Exchange (blender.stackexchange.com/) which can be quicker than viewing videos. Also check out blenderartists.org.