Upcoming Features: GB I Nightmare V delay, Pity Counter, and Blacksmith in Camp! | Watcher of Realms

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  • Опубліковано 19 січ 2025

КОМЕНТАРІ • 21

  • @SgtSkullCrusher
    @SgtSkullCrusher 20 днів тому +4

    I like the idea of giving a piece of gear to a blacksmith where over time the stats could increase. Even if it was a 1% increase to a single stat (randomly chosen) over 24 hours it would be a great improvement.

    • @Misstical-sd9uy
      @Misstical-sd9uy  20 днів тому +1

      Yeah, I love this suggestion, I think it could really help the game with gear, even if you had a item with good sub stats and bad rolls which does happen. We will keep a look out and see what happens and what they bring in. 🤞😀

  • @bradsmith2937
    @bradsmith2937 20 днів тому +1

    Good point about Corridor of Glory. They had Hero Training not too long ago, but it has been a while since we've had CoG, which has much better rewards and is the easiest event to max out, provided that you fill your roster with "food" to Star Up. I also agree that they need to do more with the Camp feature. Increase the level caps on all of the locations and maybe add some more. After a while, it just boils down to sailing 3x per day, collecting from the mine, cooking, and buying out the Trading Post, which is easy to do on Monday. An in-game Pity Counter would be great. I keep all of my pities on the Notes in my phone, but having them right in front of me would be QOL better than having to switch back and forth every 50 pulls to update my pity.

    • @Misstical-sd9uy
      @Misstical-sd9uy  20 днів тому +1

      I might have a look back and try and find out when and where the last CoG event was, the need for skill crystals to max out heroes is really, and the event has very much disappeared.
      Once a week I do the camp at reset, complete the trading hall, send the boat out 3 times a day, to make sure I have 180 of each food so I can complete the trading hall the next week, then sail for stamina to horde for an event.
      The pity counter should of been there from the start, you have the ability to count back yourself it just makes sense to show it.
      Fingers crossed for the blacksmith. 🤞😀

  • @jackobatgaming
    @jackobatgaming 20 днів тому

    I really like the idea of the heroes getting some kind of visual embellishment for reaching A5! It's a big milestone and super rare to achieve (for most of us who don't spend a ton,) and would be a really fun recognition of that difficulty, without adding any power creep.

    • @jackobatgaming
      @jackobatgaming 20 днів тому

      Also, s far as there being so many fighters, I think part of the issue is that, while they all have different kits, most of them feel like basically another flavor of the same exact thing, so you just end up using the best ones you have. What needs to happen is they need to give them more variety in how they are used so they can be slotted in in very different ways. An example might be a fighter that has invis and zero block who does little up front damage but puts on a dot that does damage as a unit moves. This would make it very powerful on maps where units travel a fair distance and the fighter can be positioned near their spawn significantly softening the enemy up by the time they reach the rest of your team. Another example might be a fighter that can move to a new location (on a long cooldown) but leaves a "shadow clone" summon in it's old location, great for maps with more than one defense location forcing you to split the team as this hero could move to the action as needed. Also, we only have two fighters that do piercing damage and neither are very good (due to their kits, not their damage type.) Plenty of room for more variety.

    • @Misstical-sd9uy
      @Misstical-sd9uy  20 днів тому +1

      I am not massively into the whole lore thing; however I get that some people are, and I love the idea of hitting A5 and the hero getting something extra; not just the awakening ability, but something cosmetic a new animation and to tie this into their lore I think is really clever.
      WoW, that is a view on the fighters. I really like those ideas they are amazing mate. I do not think they would be overpowered as they would rely on a niche, so a lot of the abilities would not get a lot of use in many other areas of the game, giving a wider gap between using the right hero in the right place to do the right job. I would like to see loads of new epics, but that is just me. 😀

  • @deanwilkinson9441
    @deanwilkinson9441 20 днів тому +1

    I personally feel like the shop is good it has a lot of energy potions, summons etc and the refresh is nice. More auto battles and town features would be nice.

    • @Misstical-sd9uy
      @Misstical-sd9uy  20 днів тому +1

      I like the upgraded shop it was a good change and the amount of extra stamina being sold it great also; however they have not increased the number of auto battles which is a shame, or make auto battle obsolete and just let players hit auto battle without the need for tokens. 😀🤞🥳

  • @trafalgarlaw355
    @trafalgarlaw355 20 днів тому +1

    My problem with this game is it takes 2-3 minutes or longer to farm gear raid, gear dungeon, and amr(19-22).
    I hope they do something so that when you kill the boss in gear raid, the run automatically ends

    • @Misstical-sd9uy
      @Misstical-sd9uy  20 днів тому

      Yeah; however I don't think they will every do that, I wish I could send for the next wave when I was ready as opposed to having to wait until the game decides to send them. 😀

  • @S1m0n504
    @S1m0n504 20 днів тому +2

    First for once lol. Merry Frostfall, Mr. Misstical 🎉

    • @Misstical-sd9uy
      @Misstical-sd9uy  20 днів тому

      Merry Forstfall & a Happy New Year to you mate, gratz on being first. 😀🥳

  • @mbh7087
    @mbh7087 20 днів тому +1

    (multi-queue)auto battle for materials/gear/etc is already limited by stamina (and in some cases, storage space)...there is no reason for auto battle tokens to even exist. max-queue = current stamina.

    • @Misstical-sd9uy
      @Misstical-sd9uy  20 днів тому

      100%. Not sure why they have it, it only limits players playing the game, I guess they want to know you are attached to the screen.😀

  • @timtoney9646
    @timtoney9646 20 днів тому +1

    They need to double the legendary skill crystals. I have over 10k dust and have a majority of my hero not past it because it takes more crystals than dust to max a hero. So many will never be maxed because I just don’t have enough l.

    • @Misstical-sd9uy
      @Misstical-sd9uy  20 днів тому

      Welcome to the club mate, it is not a great club; but welcome. 🤣.
      It does seem like an easy option to make the dust combine into skill crystals, I get more and more of it each day with almost nothing to do with it. 😀

  • @bluefish36
    @bluefish36 19 днів тому +1

    Skill crystals is the hottest topic in this game at the moment, i need 314 to max skill all my legos. My gut feeling is they are starving us of skill crystals because they are going to be the next heavily monetized resource in the game.😢

    • @Misstical-sd9uy
      @Misstical-sd9uy  19 днів тому +1

      Yeah, I think they must be making a bundle out of it because the more I look the less I can see them about. I have been holding onto my resources for ages and now I look for them, I can't see the corridor of glory event anywhere or even remember when the last one was. I am scared to look to see how many skill crystals I would need to max out my heroes. 😀

  • @cgibeats
    @cgibeats 20 днів тому +1

    If it benefits the players, they won't do it. If it brings them money , they will, doesn't even matter if they piss everyone off, it's the MONEY they want.

    • @Misstical-sd9uy
      @Misstical-sd9uy  20 днів тому

      Yeah, I don't think you have missed anything there, like you say it is all about the money. 💰💸🤑