Audio Emitter Followers | Spline & Volume | Audio Gameplay Volume
Вставка
- Опубліковано 30 лип 2024
- Using Unreal 5 and Metasounds, I wanted to explore the use case of having audio emitters that follow the player's world location. I used splines and volumes. I also tried the new Audio Gameplay Volumes with reverb and interior/exterior attenuation in blueprints for the first time.
Audio Emitter Spline Tutorial 1 - • Spline Audio Prototype...
Audio Emitter Spline Tutorial 2 - • Spline Audio Blueprint...
Niagara Sparks - • UE4 Niagara Tutorial -...
Audio Gameplay Volume Documentation - docs.unrealengine.com/5.1/en-...
Chapters:
0:00 Intro
1:11 Explanation on the setup
4:45 Blueprint Explanation
10:11 Outro - Ігри