Audio Emitter Followers | Spline & Volume | Audio Gameplay Volume

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  • Опубліковано 30 лип 2024
  • Using Unreal 5 and Metasounds, I wanted to explore the use case of having audio emitters that follow the player's world location. I used splines and volumes. I also tried the new Audio Gameplay Volumes with reverb and interior/exterior attenuation in blueprints for the first time.
    Audio Emitter Spline Tutorial 1 - • Spline Audio Prototype...
    Audio Emitter Spline Tutorial 2 - • Spline Audio Blueprint...
    Niagara Sparks - • UE4 Niagara Tutorial -...
    Audio Gameplay Volume Documentation - docs.unrealengine.com/5.1/en-...
    Chapters:
    0:00 Intro
    1:11 Explanation on the setup
    4:45 Blueprint Explanation
    10:11 Outro
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