The Real Missing Colors of Minecraft (*1.20)

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  • Опубліковано 24 бер 2024
  • I went back to redo the missing color video from last year but this time using oklab and some math to figure them out.
    World Download and resource pack inside it.
    drive.google.com/file/d/1mfEF...
    Hex Values for the colors:
    Set 1 46FE84 FF3EFB F08AFA 7733F9 FF05AB 9E7DFE FC2555 F5B8FD 000001 4B10D7 5B6DFB D9117B 3FD2B4 D616F7 9C0BE1 BF97E2
    Set 2 43F219 1906C4 8EE299 49023F 18D2FC AF1865 FE5FBF B7FC8F 69FEBD 74075A D764F6 E003C2 F6FB87 FC6668 02034F AAE926
    Set 3 92D4FB 8E5BED 474FFC 6853DA 034501 1CE08E 10059B 14924B 6F7ED4 C6BBF2 D9FF1A 3393FB A671CD 3E2555 89B989 FA4F8C
    Set 4 99ED26 AF1865 E71767 99D792 38ED9A E90F9F 3FD2B4 1B18CB E91CE6 E7B8EA 9B7AEB 6329EC 8484ED C590EE 32D3EF 5E71EF
    Old set 2A502A 1D8C50 538D55 577B7B 39226C 545D90 8D8AC0 4B7E96 5773BF 7C73BF 772A7A A5639C AB3957 7E567E 993F84 BBA3CA D32A6A E08773
    Discord
    / discord
  • Ігри

КОМЕНТАРІ • 640

  • @ITYW
    @ITYW 2 місяці тому +1468

    What’s really sad to me is that the missing green cluster appears to be very similar to alpha minecraft grass. Didn’t know what we had until it was gone

    • @hexthe
      @hexthe 2 місяці тому +77

      Also the old minecraft classic cloth blocks

    • @fructiferous
      @fructiferous 2 місяці тому +16

      the grass block is also very brown so not sure how it factors in here

    • @hexthe
      @hexthe 2 місяці тому +19

      Pretty much all the foliage was neon green back then so you could probably use leaves instead

    • @avuwep
      @avuwep 2 місяці тому +6

      Weirdly, it also seems very similar to the new potato wood from the April fools snapshot

    • @hexthe
      @hexthe 2 місяці тому

      Yea i wonder if someone at mojang might have seen this video

  • @crimsonfire6932
    @crimsonfire6932 2 місяці тому +1701

    I’d love to see mojang add colors not currently represented in Minecraft! Concrete, terracotta and wool are obvious and easy ways to do it but I’d also like to see it in the form of new stones, woods, dirts or sands.

    • @Library_Of_Gurkistan
      @Library_Of_Gurkistan 2 місяці тому +66

      Definitly!
      I (as a builder) would really like some currently uncommon colors, like those lime greens or the purples.
      Currently i use two mods / addons to do that a little bit, they‘re named „Natures Spirit“ and „Hibiscus Extras“ and they do a really good job at it, but having it in the base game would still be way better i think.

    • @crimsonfire6932
      @crimsonfire6932 2 місяці тому +18

      @@Library_Of_Gurkistan i feel you on the greens man. I recently did a build where I used every color, and green and purple blocks were so hard to find

    • @crossiscool6681
      @crossiscool6681 2 місяці тому +4

      As for new sands I would say we already have it in the form of concrete powder but for the rest I completely agree

    • @whateverIwasthinkingatthetime
      @whateverIwasthinkingatthetime 2 місяці тому +7

      The purples and yellow-green feels like it could easily come from an end update since those are the ends colours judging off of the Dungeons Echoïng void DLC

    • @sophiejones3554
      @sophiejones3554 2 місяці тому +3

      @@whateverIwasthinkingatthetimeyeah, saturated purples would definitely work well for the grass equivalent of a new End biome. And the dragon's breath is pink, so one could also have a dragon-themed End biome. I think the yellows and greens could come from a volcanic surface or underground biome. They're the sorts of colors one finds around hot springs and geysers. Also I would mention that Quark adds all these colors with it's underground crystals, so that would be another way of doing it.

  • @quinntaylor1170
    @quinntaylor1170 2 місяці тому +236

    I’ve always said the game needs more purple colors. Lavender and lilac are the first things that come to mind. There’s already a lilac flower in the game but no dye for it. But a lavender flower would be really pretty for building and then that dusty more muted purple would be great for building

    • @wolfx8751
      @wolfx8751 2 місяці тому +12

      I'd love if they added lavender or mint plants, with matching dyes.
      Kind of feels like a job the Sniffer could fill...

    • @robert9016
      @robert9016 2 місяці тому +8

      I want periwinkle dye 😢

    • @somtehigngenreic2669
      @somtehigngenreic2669 Місяць тому +1

      End update prediction?

    • @muteerbeer1662
      @muteerbeer1662 20 днів тому +1

      definitely right. i wanted to use purpur in one of my old bases. and quickly found out there is no purple colour that really quite fits with it well

  • @whtetiger
    @whtetiger 2 місяці тому +417

    Just wanted to comment on how much this kind of data presentation is so important and worth noting! As an artist (primarily a digital illustrator) and someone who spends hours exclusively building in Minecraft, it's so nice to see colors laid out like this. Digitally rendered colors really need to develop more visualizations that aren't gradients, especially considering how different they are to physical pigment (which I'm sure you as a geologist know). This game provides such a unique opportunity to do so, in novel ways that may be more useful with certain information. And it's amazing seeing you do so! Thank you so much for using your knowledge to make these!

    • @gneissname
      @gneissname  2 місяці тому +51

      Thanks, there is something very satisfying working on these and seeing the colors represented in different ways. I literally made this so I could take a break from another video I'm working on.

    • @cq.cumber_offishial
      @cq.cumber_offishial 2 місяці тому +2

      a geologist? (brandishes my obsidian knife)

  • @Twitchi
    @Twitchi 2 місяці тому +1858

    Gneiss: I wonder what colours are missing
    *Finds we're missing neons*
    Gneiss: No, not like that
    Maybe some of us scifi/future/solar punk builders WOULD like to have some super saturated colours

    • @gneissname
      @gneissname  2 місяці тому +453

      lol, i just go until i get the colors i want. but yeah, i kept the brights in there, all depends on what you want to do.

    • @solarprogeny6736
      @solarprogeny6736 2 місяці тому +130

      neon blocks made with end materials? such as dragon's breath or end rods

    • @ThePacmandevil
      @ThePacmandevil 2 місяці тому +81

      @@solarprogeny6736 neon wool/concrete with the glow ink sacs

    • @savageopress1753
      @savageopress1753 2 місяці тому +18

      @@ThePacmandevil That would be perfect.

    • @andreamaral9725
      @andreamaral9725 2 місяці тому +18

      Neon colors would go great with Impulses base in Hermitcraft season 10

  • @bengoodwin2141
    @bengoodwin2141 2 місяці тому +580

    A lot of these missing colors would fit perfectly for magic-like things. For example, an aurora fits all those greens and cyans, so maybe a magical aurora glass block like you find in some mods would be nice

    • @Pyritie
      @Pyritie 2 місяці тому +43

      would be cool for an end update! these colors look very unnatural so would fit in well there

    • @teresar6348
      @teresar6348 2 місяці тому +7

      This would be cool and also fit in if there is an update to enchanting, maybe if a flower forest village type gets added. Or even a jungle update that gives it more flowers.

    • @solarprogeny6736
      @solarprogeny6736 2 місяці тому

      be for real though does that sound anything like the design philosophy of mojang

    • @GuiSmith
      @GuiSmith 2 місяці тому +2

      @@solarprogeny6736For an alien place like the End, at least on a floral level, yes. They’ve also been sorely lacking in the enchanting area for a while, so more colours there would just zhuzh up the feel.

    • @Livy.3
      @Livy.3 2 місяці тому

      magic Update!

  • @Paint_The_Future
    @Paint_The_Future 2 місяці тому +136

    I think it's time to add to the dye spectrum. Make beetroot craft into a unique dye that can only be obtained from beetroot, something in-between purple and red. Make the coral craft into dye (coral is used for dye in real life). The Classic version of Minecraft had "ultramarine" wool and that could be crafted from tube coral. If we're feeling particularly expensive, make those ancient plants you get from the sniffer craft unique dyes. There's a lot they could do with what they already have.

    • @cooliostarstache6992
      @cooliostarstache6992 2 місяці тому +7

      I really like all of these! I’d love to use ancient dyes 🤔

    • @BigAssBalls
      @BigAssBalls 2 місяці тому +6

      burgundy dye would be aight for a beet name

    • @iroboskelly4421
      @iroboskelly4421 2 місяці тому +15

      We need a Colors Update 2.0 fs. If only we could have someone at Mojang read this directly.

    • @GuiSmith
      @GuiSmith 2 місяці тому +6

      There could be a ton of secondary dyes in addition to the 16 classic dyes, and that could be the limitations for dyeing stuff like wool and terracotta. However, concrete could use the secondary colours. It would be fantastic to have all that.

    • @samuelrodriguez6684
      @samuelrodriguez6684 2 місяці тому +3

      I like the "feeling particularly expensive" part, everything in Minecraft is so easy, and some hard to get things are not particularly useful. And the different costs for different dyes makes it more realistic

  • @RikaRoleplay
    @RikaRoleplay 2 місяці тому +237

    The most saturated colors would be nice as an addon "neon" block set, from maybe dyed purified glowstone quartz (or something) blocks, which would work nicely for modern builds or even pixel art.
    I really enjoyed this video :)

    • @nathandegraw2974
      @nathandegraw2974 2 місяці тому +9

      Maybe you could make neon dyes by combining glow sacks with a color Ex: yellow dye + glow sack = neon yellow dye. Would make for a fun way to add more use to glow squids at the very least!

    • @RikaRoleplay
      @RikaRoleplay 7 днів тому

      @@nathandegraw2974 I AGREE! :D

  • @HolyShinta
    @HolyShinta 2 місяці тому +79

    I noticed that some of the "missing greens" are actually in the game in a way - in the form of biome-dependent grass!
    I really like to build in snowy biomes speciffically because the green of the grass there is nice and blueish. And it's pretty close to one of the greens in your set 3, I think!
    Really hope we will at some point get colored blocks like this in minecraft so I don't have to keep grass blocks in my house just to have a sweet carpet.
    Gneiss video, as always!

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise Місяць тому +2

      Yup, and cherry biomes have a very bright green grass. I imagine it’s pretty hard to account for biome colours, because you would need to take into account every different piece of foliage with every biome tint.
      It also makes sense to maybe not include it, since it can be difficult to access or mix these colours.
      But I am curious as to how the biome grasses would influence things.

  • @kaiirossbaird7623
    @kaiirossbaird7623 2 місяці тому +270

    3:14 you could make a display that takes the nearest blocks and puts them in 3 dimentional voronoi cells, you could then input 2 blocks and it would draw a straight line between then in this space, then whatever cells they intersect with they would put those in a pallet to create the perfect gradient between those two blocks, it would take out the guess work on picking those blocks yourself when using this space for pallet picking, i dont think it would be that hard to implement, and it would turn this into an extreamly useful tool for gradients
    (the center of each voronoi cell would be each current block and its color)

    • @adityajain1211
      @adityajain1211 2 місяці тому +12

      I just had that same thought

    • @ThePyrosirys
      @ThePyrosirys 2 місяці тому +14

      Biblically accurate gay pride flag

  • @Kaiasky
    @Kaiasky 2 місяці тому +83

    I think to achieve the 'colors that aren't more saturated but instead help with dithering' you should check if they're inside the convex hull of the existing colors.
    My #1 building dream is better translucent blocks--more textures for glass and a way to color water.

    • @LunarLaker
      @LunarLaker 2 місяці тому

      I master my work in the
      m i n e c r a f t c o l o r g a m u t

    • @sebastianjost
      @sebastianjost 2 місяці тому +3

      Only adding blocks in the convex hull of existing once seems overly restrictive.
      That would only work well if the most extreme desired colors are already implemented as blocks.

    • @Pystro
      @Pystro 2 місяці тому +1

      @@sebastianjost I think the "check if they're inside the convex hull of the existing colors" was meant in the sense that you'd only strictly _NEED_ them for dithering if they're *outside* the convex hull (and thus expand the color space reachable by dithering).

    • @Kaiasky
      @Kaiasky 2 місяці тому +1

      @@sebastianjost I agree, but that seems to be what Gneiss is hoping for rather than add the saturated colors that we don't yet have.

  • @mytherrus2068
    @mytherrus2068 2 місяці тому +286

    I think a (potentially simple) way to mathematically rigorously fill out the pallet is to add the block that would reduce the total color distance of all blocks the most. Basically taking the 2nd function you wrote to iteratively add new colors and maximizing it to find the most filling color.
    I believe this would work and would reduce the likelihood of getting full saturation of colors. The neighborhood of colors around a saturated color is only a subsection of a sphere, whereas by maximizing the total color distance reduction you are incentivizing the function to return the center of the most complete spherical neighborhood of colors.
    Not sure if this made sense. I loved the video, and would love to see where you take it!

    • @dunda563
      @dunda563 2 місяці тому +12

      This makes perfect sense, I believe it would be a good way to find the minima

    • @memyselfishness
      @memyselfishness 2 місяці тому +13

      Rather than iterating over the function, you could use some multivariable/vector calculus concepts. Create an grid across the color space and assign each point to have a value representing its distance to an existing block, then look for local max/min

    • @carlosnava1471
      @carlosnava1471 2 місяці тому +4

      I was thinking that a (potentially) mathematically inexpensive, but maybe less scientific way to get less saturated colours could be to get the distance to the sRGB space edge, together with calculating the nearest block distance and getting the minimum like you'd do another block, but I really like your approach as a more thorough and accurate method :]

    • @schmuel0193
      @schmuel0193 2 місяці тому

      Look up karcher means
      EDIT: Sorry, this is the wrong thing to look up. But I think your approach sounds reasonable.

    • @gneissname
      @gneissname  2 місяці тому +76

      This is a good idea and simple to execute. I think I might just do some test next time and try some different ways

  • @GrubbyWubby
    @GrubbyWubby 2 місяці тому +54

    A lot of these missing colors existed in 0.30 classic as cloth blocks. Mojang needs to add those back

    • @whateverIwasthinkingatthetime
      @whateverIwasthinkingatthetime 2 місяці тому

      Not necessarily that implementation

    • @justus8675
      @justus8675 2 місяці тому +1

      Or make different Blocks like Glas, Sand, Wool dyable!

    • @voidsnail
      @voidsnail 2 місяці тому +2

      ​@@justus8675 you mean dyable like how leather armor is? bc that would be sick

    • @justus8675
      @justus8675 2 місяці тому +6

      @@voidsnail Yes, exactly that kind of dyable I had in mind. Don't know if this is compatible with the block-ID system and such, but that is not my job.
      Or perhaps we get extended color-crafting to get more vibrant colors and use them for concrete powder!

    • @Akira-Aerins
      @Akira-Aerins 2 місяці тому +1

      gods, YES

  • @ataraxianAscendant
    @ataraxianAscendant 2 місяці тому +109

    this is why alpha grass was so good

  • @Dingyfried
    @Dingyfried 2 місяці тому +54

    Great visualizations as always! I think Mojang has been doing a great job rolling out new decorative block colours in recent updates, but there's still a lot of major gaps so I hope they check out this video before they start planning the next one!

    • @ModerationLabs
      @ModerationLabs 2 місяці тому +2

      Hello Dingyfried

    • @thetruetrident
      @thetruetrident 2 місяці тому +10

      The major gaps in the green and purple colors give me hope that an end update might be coming

    • @Dingyfried
      @Dingyfried 2 місяці тому +1

      @@ModerationLabs Hi Labs!

  • @callmew1nner
    @callmew1nner 2 місяці тому +7

    I think this is really fascinating! I made an (admittedly rough) color wheel by hand and I would have put money that we were missing a lot more orange and yellow, specifically the ones that are more vibrant. These are super interesting though! The palette reminds me a lot of some of the blocks and structures you can find in the Better End mod, so maybe theres potential that in an End update we could get more of these cool tones? Amazing video!

  • @iamfuturetrunks
    @iamfuturetrunks 2 місяці тому +19

    I still would like it if they would add "paint" into minecraft. Mix dyes to create the colors you want then be able to paint some if not all blocks. Then you could get the texture from certain blocks but with a color you like. It would make building WAY better having way more control over the color pallet. Though I think it would be a lot of work for it to ever happen.
    I also still stand by my comment on one of your other color videos talking about needing more different colored lighting sources. Since we currently only have a handful of blocks/items that give off light and they are mostly all yellow/orange in color.

    • @palmberry5576
      @palmberry5576 2 місяці тому

      The problem is that this would be a massive performance degradation

    • @TheAechBomb
      @TheAechBomb 2 години тому

      ​@@palmberry5576if you make only wood, stone, and concrete paintable, it would just be texture modification for a couple blocks

  • @pony_OwO
    @pony_OwO 2 місяці тому +29

    a way to fill gaps could be to treat the entire outer surface as a block that way when you try to maximise distance from a block youll be finding the largest sphere you can fit within the space

    • @sebastianjost
      @sebastianjost 2 місяці тому +2

      I had the same idea, just formulated it in a different way.
      Optimizing for adding more than one block at a time could lead to better results still.

  • @RigoVids
    @RigoVids 2 місяці тому +12

    Bro is casually writing entire mods just to display text entities for his comprehensive studies. Genuinely impressive work that deserves recognition for your dedication.

  • @Dje4321
    @Dje4321 2 місяці тому +583

    I hereby pronounce you Sethbling 2.0. You continue to amaze me with your minecraft technical skills.

    • @greengargoyle4660
      @greengargoyle4660 2 місяці тому +111

      lol meanwhile Sethbling 1.0 is still at it. His recent videos are mad cool

    • @alecity4877
      @alecity4877 2 місяці тому +35

      Imagine if they combined their powers

    • @pez1870
      @pez1870 2 місяці тому +7

      sethbling is just proto gneiss

    • @inv41id
      @inv41id 2 місяці тому +15

      @@pez1870 I feel like you're kinda doing Sethbling dirty here...

    • @gamer_chillax
      @gamer_chillax 2 місяці тому

      Sethbling physics engine is mad cool

  • @CarTii27
    @CarTii27 2 місяці тому +38

    Your production quality, creativity, and teaching ability is unparalleled, regardless of channel numbers. So glad I found these videos, if you're just getting started I can't wait to see what comes out in the months to come!

  • @SeanStClair-cr9jl
    @SeanStClair-cr9jl 2 місяці тому +10

    3:58 this is a really elegant solution!
    Yes. I do like this "mathematically filling gaps" idea, because clearly just most distant colors isn't QUITE what you are going for, in your heart's heart lol.

  • @sydney-prescott
    @sydney-prescott 2 місяці тому +23

    let's go! I love math ONLY in the context of colors

  • @mysticat
    @mysticat 2 місяці тому +2

    very interesting solution! can't wait for more cool colors in the game 🙏

  • @crossboy
    @crossboy 2 місяці тому +7

    The takeaway I'm getting from this is that we are REALLY missing varied styles of greens that can be utilized, and pastel colors. Those two areas seem to be sorely lacking across the color spectrum
    Also, re a new calculation, I wonder if it might help to include *all* the "edges" as a point as well. That way you're maximizing the distance between any existing colors AND the edge of the graph. It might provide a better "midpoint" for things and would be less saturated as well
    Edit: thought of another idea as well. You could calculate the density of any given point as the number of colors present in a radius r around the color, and count the points outside of the allowed space as some constant c, with a point being chosen if it has the minimal density. I'd be interested to see what colors get chosen for varying values of c and r.

  • @RigoVids
    @RigoVids 2 місяці тому +4

    8:55 this is actually probably not as hard to implement as you think. But my solution is resource-intensive. Let me run through the conceptual argument:
    Take a point you want to check for being inside or outside the blob of blocks. To verify whether it’s internal or not, run the following algorithm:
    1. Pick two blocks relative to the point and generate vectors from the point to the blocks.
    2. Cross product the vectors to get a normal for the plane.
    3. Calculate the projection (of the vectors from the point to every other block) onto (the normal vector from step 2)
    4. Check the signed parity of each vector. If there are two vectors with different parity, then the two blocks lie on opposite sides of the plane we checked.
    5. Repeat steps 1-4 until a comprehensive list of signed vectors has been generated.
    Note that only when there exists some normal plane for the point where every projection vector is the same sign is the point external. Then running this test you can exclude external points from the colorspace, allowing for a reduced search space for improved color blending.

    • @RigoVids
      @RigoVids 2 місяці тому

      For reference, I believe this is O(n^3) for each point since you need to permutate through three blocks each time, however this likely isn’t a problem since the space is only a couple thousand blocks. A properly designed program could execute it on modern hardware at worst in seconds, and run through the entire space in minutes.

  • @user-bo8ns1yl5z
    @user-bo8ns1yl5z 2 місяці тому +24

    Thank you for making this content, you have helped me to better understand geology and color theory. Keep making such great videos (:

  • @slep5039
    @slep5039 2 місяці тому +12

    I subscribed after your Oklab video, and was disappointed when I later watched your missing color video because it didn't include the Oklab part. Now here we are! Thank you!

  • @kreshnonyt
    @kreshnonyt 2 місяці тому +28

    Glad to see another video on the topic!

  • @bunbun2181
    @bunbun2181 2 місяці тому +2

    the part where you scaled the particles is what did it for me. Damn that is so intresting to look at!

  • @6Unknown_Source9
    @6Unknown_Source9 2 місяці тому +6

    I do hope some devs at Mojang watches your videos, these are educational and to know what color palettes that are lacking in the game

  • @tciddados
    @tciddados 2 місяці тому +2

    For how to mathematically ignore colors at the edge, and only consider ones that are "filling in gaps":
    Do the same thing you're doing now, calculate the distance to the closest block
    Then, calculate the distance to the nearest edge plane (or, make a list of edge blocks and do it to them).
    If the distance to the edge is lower than the distance to the nearest block, then that means the block had an "open side" which was not constrained properly by another block, and can be discarded as a block that can be chosen for the palette.

  • @thelanavishnuorchestra
    @thelanavishnuorchestra 2 місяці тому +2

    I love this kind of nerdy deep analysis of things. I saw your color thing last year and subscribe, so it came up in my feed. Good stuff! Python skills used in Minecraft. Woot.

  • @johnydl
    @johnydl 2 місяці тому +2

    I'd be looking for the largest tetrahedron by volume with blocks on the vertices and no blocks inside that space and selecting the centre point for the new colour. There may be occasions where this is closer in some ways to other points than the spherical gap but it's then a bridge point for 4 different colours since your aim is colours that make blending and dithering easier these colours have good utility for that aim, and all those colours by definition end up within the existing colour space.
    Another approach might be to look at the average distance to all the blocks (and the closest point(s) on the surface) and maximise that value. This then moves the point away from collections of blocks which already have a lot of similar colours, there are lots of grey and woody blocks and fewer teal and purple blocks, adding in the distance to the edge of the space biases the blocks inwards, you can even weight this if the effect isn't to your liking.

  • @creedflow
    @creedflow 2 місяці тому +4

    Hey dude! Just found your channel and I really like it, as an engineer I really like your approach of content and your style
    I have never been really interested in earth sciences but I do like learning new stuff and with your videos I'm learning about ES and color theory!
    Keep up with the awesome job!

  • @Microfaun
    @Microfaun 2 місяці тому +1

    Fascinating stuff! Can't wait to see what you do next! Subed!

  • @tellurium3754
    @tellurium3754 2 місяці тому +2

    You could load in the colored blocks, subtract the ones that are closes to any minecraft block and then use a cluster algorithm like the k-means algorithm to find the centroids of the clusters of the remaining blocks.
    This provides you with an actual repeatable way to find the least used colors. This method is often used in machine learning.

  • @posterboymc
    @posterboymc 2 місяці тому +1

    Your first video I watched was on igneous rock. I have been subscribed since then glad to be part of the OG subscribers. I wish I could discuss map art colors in as much detail as you. It has been amazing watching your videos, keep it up!

  • @sydneybeaa
    @sydneybeaa 2 місяці тому +1

    These color videos are so interesting, thanks for including the world and hex!

  • @FlatlandsSurvivor
    @FlatlandsSurvivor 2 місяці тому +6

    I'm not certain how exactly to do this mathematically, but I think that picking colors that are in the center of the unrepresented chunks instead of on the far edge could go a long way.
    Maybe something where you find the position for a new color in color space that has the greatest affect on (sum of (each points distance to the nearest block squared) somewhat similar to how a linear regression is taken.
    With a function such as
    Find the least represented color (likely on the edge) and use that as a starting point. Check which of its neighbors produces the lowest r^2 value, then repeat on that point until you find the local maximum. This is your new color.
    The idea is to add a color that best represents the cluster that was neglected. This should offset it somewhat away from the edge

    • @dragoni_penguin
      @dragoni_penguin 2 місяці тому

      this guy would be great at shader theory fr

  • @GeoQuag
    @GeoQuag 2 місяці тому +13

    To try to get some of these more “internal” colors that are more likely to feel like the “missing” ones, I have a few ideas:
    - you could add an addition weighting like 1/(average distance to the possible colors) to the farthest calculation. This helps reduce the fact that that green point is far away from everything.
    - for a more involved python calculation, you could try to find colors with multiple far colors in different directions. A good “between” measure might be minimizing a normed dot product to 2 other colors. Perhaps a color is only considered it there is at least one pair of minecraft colors who’s relative vectors have negative normed dot product (or any other cutoff you like). You could go up to a set of 3 or 4 points will all mutually negative normed dot product for increasing amounts of “inside.”

  • @frederiklenk7756
    @frederiklenk7756 2 місяці тому +3

    One consideration to make is how close you would like colours to be to each other. So I would analyse the density of colors in the existing palette and then generate a sample of points with a similar or slightly higher average density (LHS is a good way to do this). That way you can leave space for future colors while still adding colours in the missing space

    • @sebastianjost
      @sebastianjost 2 місяці тому

      Sounds interesting! What is LHS?

    • @Pystro
      @Pystro 2 місяці тому +1

      That would be a good systematic approach in theory, but the problem is that the already existing colors/textures wouldn't fall onto that grid.
      You COULD solve that by re-tinting every one of the existing textures to shift them onto the nearest free vertex. But that runs the risk of giving related textures (like nether bricks and chiselled nether bricks; or stone, cobble and stone bricks) visibly different tints.

  • @Lyre-Archon
    @Lyre-Archon 2 місяці тому +1

    you have some of most odd and unique Minecraft videos, i love them.

  • @zomerkoninkjes
    @zomerkoninkjes 2 місяці тому

    I really enjoyed this video, I thought the approach you took to get to the colours was really well thought through!

  • @faust1567
    @faust1567 2 місяці тому +2

    this is great! congrats on 60k love everything

  • @joseywales6168
    @joseywales6168 2 місяці тому

    Found your channel from the earth history video soooo long ago, and it's been awesome seeing you get noticed by people! you do some really awesome stuff, i love it!

  • @Drache832
    @Drache832 2 місяці тому +1

    Grats on 60k subs, you'll soon have a lot more, im sure of that! The quality of your videos is amazing, keep it coming :)

  • @seandorr7564
    @seandorr7564 2 місяці тому +2

    These are some of the best vids I’ve seen. Period. Have a Gneiss day man, you made mine better.

  • @ApocAnarchy
    @ApocAnarchy 2 місяці тому +1

    Love that your last video was noticed by others and now we have an updated video!

  • @melondasher
    @melondasher Місяць тому

    Dude, I love this channel, the stuff is really interesting and informative, I love it, and your voice is amazing too lol

  • @freyappari
    @freyappari 2 місяці тому

    Absolutely loved this!!!! Really excited to see what you have to say about color science

  • @Joseph-lx5js
    @Joseph-lx5js 2 місяці тому +1

    Awesome video dude . your passion is palpable

  • @Rubbly
    @Rubbly 2 місяці тому

    Great job on the progress with this channel so far! I'm really enjoying the type of content you've been making😮!

  • @andyv2209
    @andyv2209 2 місяці тому

    Your videos are so fascinating, cant wait to see whatever else you make. and i agree, i wish we had some of those pastel and plue/purples in the game :]

  • @Plutouthere
    @Plutouthere 2 місяці тому

    Not sure I speak for all builders but I really apriciate you making these and love what you're doing. Hope to see more and look forward to what you do with this method in the future! Also for making palettes sake the RGB mode is much more useful to visualize and get blocks from so just having a schem with literally every block in that mode in the cube would be amazing.

    • @gneissname
      @gneissname  2 місяці тому +1

      I have thought to make a datapack that builds one of these in a few ways. A schematic is also a good idea. And I agree even though I know oklab is better for distribution, I like rgb and really like the HSB layouts to work in. There is a oklab version of hsb that I should talk about sometime. Maybe have the benefits of both.

  • @octag0nist
    @octag0nist 2 місяці тому +1

    You talking about how we'd mathematically decide missing colours got me so excited; my proposal below
    I think if the goal is to find in between spots, rather then dealing with calculating all those lines [sounds like a lot of work] you could mimic the "colour density" by having each block radiate points that decrease [probs exponentially] as they go outwards & the colours with the least points are hopefully the ones in the least dense spaces. You could potentially also use the blocks to define the bounds of the colours

  • @mattuiop
    @mattuiop Місяць тому +1

    Solution. Add a painting mechanic. Shears on a horse gets you horse hair. 1 stick abd 1 horse hair gets you a paint brush. A new utility block would need a water bucket at the bottom and a red green and blue dye at the top, which you get to dial the intensity of each from 0 225 plus alpha (4 channels). After processing the water bucket is now coloured. You use that to paint on walls one block at a time. Which the paint bucket will have a usage bar to that will turn into an empty bucket. Just an idea that could work.

  • @kayisnotcute
    @kayisnotcute 2 місяці тому +1

    You’re the goat 😭 science and Minecraft is exactly what I needed thank you dad

  • @sienaberry464
    @sienaberry464 2 місяці тому +1

    I think some neon colors would be neat to have for more cyberpunk style builds. Maybe making use of the glow ink sac, potentially crafting it with existing concrete to create neon versions of themselves !

  • @SuperLlama88888
    @SuperLlama88888 2 місяці тому

    I always love these videos and visualisations, it really puts Minecraft into perspective!
    Video idea: Comparing different Minecraft versions and what colours they have/lack

  • @atreidesson
    @atreidesson 2 місяці тому

    I've encountered your channel in recommendations when I saw the "gneiss" in the name and the video about the rocks. I just played Erebus back then and had very warm feelings towards the gneiss and I also always enjoyed these different stones in Minecraft. 😊

  • @ycsawampfpycs2007
    @ycsawampfpycs2007 2 місяці тому +3

    minecraft should readd those two classic wool colours from Classic
    that wya that fills two of the gaps

  • @MCStuck1
    @MCStuck1 2 місяці тому

    Love this video, part of my job has me using LAB colors for digitization. Nice visualization swapping between RGB and each of the spaces..

  • @existenceispain_geekthesiren
    @existenceispain_geekthesiren 2 місяці тому

    great video, i find all of this so interesting. all the colors are so fascinating, and i wouldn't be surprised if mojang devs would end up taking rhis into account when designing textures in the future.

  • @simsley5501
    @simsley5501 2 місяці тому

    Hi Gneiss! I love these vids, they’re so interesting and informative! Have you considered doing a missing color video for non-full blocks? I know that might make it more complicated bc of all the different options (stairs, walls, trapdoors, fences, etc.), but i think it could be interesting because i think we are even more limited in non-full blocks than we are in full blocks, and that makes building in colors such as blue or green at a player-sized scale very challenging. Anyways, awesome video and have a nice day!

    • @gneissname
      @gneissname  2 місяці тому +1

      Thanks, I haven’t done specifically non full blocks, or more accurately blocks that don’t have a full side, like trap doors are in here because they can have a full side. All the blocks that have stair versions or fences, use the same texture as the full block version. Doing just those, including blocks that have non full options, like a conduit or something would be cool. It’s something that I have wanted to add into the color world as an option of a second display for the decorations too. Things like flowers and stuff.

  • @HappyGingerWolf
    @HappyGingerWolf 2 місяці тому +1

    A way to find the gaps rather than the most distant colours could be to treat all the edges of the colour space as an already existing block

  • @DantevanGemert
    @DantevanGemert 2 місяці тому +1

    You could also mark all the "edge" colours as taken, so it will also take into account the distance from the edge of the colour space the same way as the distance from the nearest real block.

  • @catsandcrafts171
    @catsandcrafts171 2 місяці тому

    I'm currently playing with Biomes O'Plenty, and it's fascinating to see that a lot of the modded blocks fit well in the gaps you identified. I'm going to struggle when I go back to a vanilla server! Biomes certainly spoils you as a builder :D

  • @ZimoNitrome
    @ZimoNitrome 2 місяці тому

    In one way it kinda sucks that the bright green is missing from Minecraft when the grass used to be really close to that color in the alpha.
    It sorta looked bad but I also liked it in a way.

  • @tomeshec1122
    @tomeshec1122 2 місяці тому +1

    love your vids, I hope Mojang sees this video and actually considers making some new blocks with these colors (totally not just a delusional wish)

  • @madeline6951
    @madeline6951 2 місяці тому +1

    If you want to get "most lonely" inner colors, you can try mapping all distances between all possible colors and finding the middle points of the largest distances. Also consider building a graph of all possible colors and sorting each color by a combination of "biggest amount of neighbours" and "smallest amount of minecraft-native neighbours".

  • @3snoW_
    @3snoW_ 2 місяці тому

    If you want to fill in the gaps, how I'd go about it is to find the most isolated points within the convex hull formed by the minecraft blocks. This convex hull is the smallest convex shape that includes all the minecraft blocks, so any points inside it will necessarily be between other blocks and not an outlier.

  • @RBRT02
    @RBRT02 2 місяці тому +1

    Improved audio, great job dude!

  • @LittleBoxes27
    @LittleBoxes27 2 місяці тому

    If you're looking to see colours 'in between' other colours, have a look at the concept of a 'convex hull', I think if you found all the colours most distant from an existing block inside the convex hull of points formed by the existing blocks,, you'd get what you want. Awesome videos btw :3

  • @nowenattal4018
    @nowenattal4018 2 місяці тому +2

    Set your search algorithm to pick colors that yield the greatest reduction in total distance of all colors from a block. That would make it pick the middles of the largest holes instead of the farthest points.

  • @spacekobold
    @spacekobold 2 місяці тому

    One way I can think to potentially tackle picking new colors that are in gaps but not in the extremes would be to define a "cost function" that's something like the sum of all of the distances from the colors to the closest block, then find the color to add that minimizes that sum. Moving inwards slightly from the edges might end up subtracting more from the overall distances because the new color would be closer to more of the other distant colors than just the furthest one, thus select colors that are less saturated.

  • @AaronTheGerman
    @AaronTheGerman 2 місяці тому

    [8:58] "I'll have to think about how to do that mathematically; You have to pick a color that's only between existing points" - What you're looking for is the *convex hull* of a set of points, it's exactly the shape you get when you take a set of points, then add the points in between any two points, then the ones between those and so on. Checking if a point is in the convex hull immediately from the original set of points is a bit painful, but you can build a polygon in O(n log n) and then check for membership using a scanline approach.

  • @BakeBakePi
    @BakeBakePi 2 місяці тому +1

    Gneiss video! I loved the original, it's so cool seeing an updated one!

  • @nathanwatts5720
    @nathanwatts5720 2 місяці тому

    I've *loved* the minecraft color theory videos-- perceptually uniform color spaces are an interest of mine. One thing I'd love to see is some calculation of the "roughness" of a texture, possibly using entropy? I've been thinking lately about sorting blocks using a color histogram & something like earth-mover distance to cluster them-- that would help account for blocks like ores that have two or more main colors.

    • @gneissname
      @gneissname  2 місяці тому

      well you are in luck! that was actually the topic of the next color video i had planned before i decided to do this one. I'm looking at color difference between the average color of a texture and the weighted average of each pixel color. the bigger the number, the farther the colors are from the average and the noisier the texture is.

  • @claytonharting9899
    @claytonharting9899 2 місяці тому +1

    For filling gaps, what Id do is make a radius around each block in oklab space and remove all the colors within it, then run k-means on the remaining colors to find the centers of each cluster of missing colors
    I love this series, math stuff that reaches out into the real world, like color math, is so much fun I think

  • @TheOfficialSpekdrum
    @TheOfficialSpekdrum 2 місяці тому +1

    a cool video idea that i think would be interesting would be maybe getting an artist and coming up with some blocks that would fit the missing areas you would want to see filled in and maybe some builds that would utilize them.

  • @evansaschow
    @evansaschow 2 місяці тому +1

    If you restrict the search for points to the convex hull of all the existing points you can ensure they’re between existing block colours

  • @47stews
    @47stews 2 місяці тому

    You deserve so many more subscribers!!

  • @bagok701
    @bagok701 2 місяці тому

    I love the project.
    I don't know what else to say other than to suggest other options to expound on what you just did. Find colors that once selected as the furthest from the others, create a new voroni diagram with this point added and select a color from the midpoint of that region as the color, (a reverse hull hill climb). Or select a color that once a voroni is re ran with a new point, the nearby edges move the least. (these are different operations, but sometimes end up with the exact same point. They both may also have multiple points, multiple 'good' points, and multiple 'best' points)

  • @XxHelios77xX
    @XxHelios77xX 2 місяці тому +1

    You could look into k-means clustering to find the missing colors. They would allow to find the colors that minimize the overall distance to that color.

  • @RosaSweetThing
    @RosaSweetThing 2 місяці тому

    gneiss video! it was cool seeing you referenced in mysticats's new vid :)

  • @zain374
    @zain374 2 місяці тому

    If you’re looking for blocks to fill out the existing Minecraft palette for things like dithering, it might work to bound the Oklab color space by the existing Minecraft blocks then use the same method within those dimensions

  • @demariultraastra864
    @demariultraastra864 2 місяці тому

    I think a good way to solve the furthest points being the most vibrant would be to treat the outside edges as blocks, so the new colors get pushed away from the edges just as much as from the true blocks. Very good video though, keep it up!

  • @theUnstableGhost
    @theUnstableGhost 2 місяці тому +1

    Now, this would be a BIG project for Mojang, but what if we were able to mix dyes together and dye wool terra and concrete to get and even better range of colors?

  • @DudeWhoSaysDeez
    @DudeWhoSaysDeez 2 місяці тому +1

    Its so cool that you can do all this in minecraft, its amazing

  • @ryanpitasky487
    @ryanpitasky487 2 місяці тому +1

    You could search for colors within the convex hull of the existing blocks- this would effectively fight saturation.

  • @SmashPortal
    @SmashPortal 2 місяці тому +1

    Gotta set a boundary of the standard deviation for mean block saturation. That should help prevent colors that are overly saturated from being highlighted.

  • @kcalixto
    @kcalixto 2 місяці тому +1

    Mojang really needs to see this! Nice job!

  • @ProKitman
    @ProKitman 2 місяці тому

    I really like how you described this visualization, “color space”

  • @EE-tj6pq
    @EE-tj6pq 2 місяці тому

    Good content density. Straight to the point

  • @hoseja
    @hoseja 2 місяці тому +1

    Instead of picking the most isolated colors I'd do an algorithm to pick a color to minimize sum of squared distances in the grid.

  • @snatermans
    @snatermans 2 місяці тому +2

    Maybe for next year include the (outside) edge also as if it were points, for distance. Then points will not be on the edge.
    Also, maybe sizing up the empty spaces and choosing multiple colours evenly spaced out in that volume? (2026 material?) So eg. Between 7 and 11, pick 9 but between 1 and 7, don't pick 4, but 3 and 5. If that makes sense.

  • @Thermo_D
    @Thermo_D 2 місяці тому

    You could do some convex hull operations, as you kinda talked about- Maybe make a convex hull at different layers, distribute some points & calculate distances? Something like that

  • @MCStuck1
    @MCStuck1 2 місяці тому +1

    That green that is also missing reminds me of Exp orbs. I wonder what it would look like if entities were factored in or even mobs.

  • @corvid_lenore
    @corvid_lenore 2 місяці тому +1

    hi i know im in a sea of comments (and ive not even watched yet lol) but i wanted to say thank you. im a fine arts student and ive found the intersection of arts and sciences so fascinating in color theory especially. its been nice to relax and still learn whilst studying. Thank you