-- 3 MAIN TYPES -- story-based/natural -- UNDERSTAND what is important and what is mid -- luck-based/grindy -- DONT MAKE IT TOO GRINDY -- curiosity-rewarding -- reward the players curiosity -- want to keep exploring just taking notes
also, Achievements can grant the player a in-game item, like in Team Fortress 2 when you get Achievements it gives you starter weapons for like all the 9 classes, or like a roblox game called slap battles where you can get Gloves from Achievements/Badges, but still your opinion stands so yeah
Could you please make a video on how to manage a game that you've released/plan to release? Managing things like version history and datastore syncing can be quite difficult
I dont have a list in my head, but i easily know my favorite badges on Roblox. The ones for Lana Lore & Dress To Impress. Because they add to the story of the games! Like it makes you actively look at the badge & remember the badges!
most players probably say that their favurite advancment is the platinum(for those who don't know the platinum is when you get all the achivments in a game)
The achivments I remember are the difficult ones. The ones that have a story behind them. I dont think Destiny 2 gives them as achivments, other than the ones in game. but each campaign ive completed. I remember a part of it. As everytime my frined and I would play it on Heroic difficulty. I remember the absolute hell of witch queen. I remember the absurdity of the Neomuna one. And the newst one. it existed. nothing really of note happened. Good achivments are the ones you have a fond memory/story to tell assosciated with them. Like getting the "true ending" achivment while your balling your eyes out from the story.
I want to make badges a separate data store thing that you can claim into actual badges if you want so that UA-camrs don’t get found playing a certain game
yo can you make a guide on learning lua? a bit like rainways lua guide but slightly more modern? you are like the best scripter and i understand it more than any other youtubers lol
To be honest, I agree with you, this is one of the reason why game dev takes ages to make due to this kinda stuff. Yeah we get it that we need to be diligent in game dev. But that diligent is not enough while so many buttons you need to press in order to make a single badge🥴
ay chat, im a new scripter i almost finished devking advnaced series idk wat to do maybe watch a video on series guide to maek a gaem and learn idk pls help ur fellow noob
practice each of the things you've learned to see if you've really retained them. also, if you can, make a tiny game constructed of each concept i have no idea if you understood what i just said, but neither do i
didnt watch whole video yet, but to make something that requires 2 things to happen, assuming you have varaibles for that it would be like this: for complete x in y seconds, assuming its an obby, the client will send a remote event once its spawnlocation is the last checkpoint, in the remote event it will send the time it took, then the server will verify that the palyer is indeed at that checkpoint and that the completed time fits the goal if true then award the badge for complete x without y, assuming its an obby we will say that y is checkpoints, the server will have a variable for every player that increments by one everytime the spawnlocation of the player changes, once they reach the end check if the checkpoint count is equal to 0, if true then award the badge for collext x amount of y, keep a leaderstat of something that a player collected, once it changes, check if its more or equal to the specified value, if true then award the badge (someone is definetly gonna reply with "i aint readin all that")
@@Arch-mv5te when i made this comment i had in mind the "why isnt this the 4th main achievement type?" But your reply is so helpful! Thank you, i'm always glad to learn something new
its actually pretty easy to get the hang of (assuming you know events and functions) the messaging service is a service for sending a message across ALL servers of a game, i dont think they can be filtered theres 1 function and an event the function is "PublishAsync(message)" the message is the "name" of the broadcast, im gonna call it "endServer" then, that message is gonna get published to EVERY SERVER (including the one it was sent in) then, the event "SubscribeAsync(message)" is going to listen for that message, if publishasync sends a message that is the same in SubscribeAsync, it will trigger that sounds kind of confusing so i will re-explain at the bottom of the message (scroll down to the bottom) then, the code inside of SubscribeAsync will fire on the server it was caught in, since our name is endServer, we will simply kick everybody using a for loop for i, v in ipairs(game.Players:GetPlayers()) do v:Kick("The server is shutting down.....") end better explanation for publish and subscribe: server A: sends a message named "endServer" (SubscribeAsync) server A: caught the message using PublishAsync server B: caught the message using PublishAsync server C: caught the message using PublishAsync server D: not updated yet to the latest release, doesnt catch it since publishasync also sends the message on the server it was sent, it will also trigger a subscribeAsync and if a server is outdated, it wont catch messages from newer servers (or vice-versa) jeez that was a lot of text
-- 3 MAIN TYPES
-- story-based/natural
-- UNDERSTAND what is important and what is mid
-- luck-based/grindy
-- DONT MAKE IT TOO GRINDY
-- curiosity-rewarding
-- reward the players curiosity
-- want to keep exploring
just taking notes
i need to shower alr bcs the school bus comes in 1 hour, but this is more important than school
i thought its summer break
@@smileyface3296 they're probably in australia where (my australian friend told me) there are 2 week summer breaks
@@smileyface3296it's still school here in the UK
@@billybobjankens12 only 2 weeks??? thats crazy bro, australian people should really get more
@@smileyface3296 im in brazil, the winter is going full pump
Achievements in video games have always seemed like a strange case to me.
Strange cases have always seemed like a strange case to me.
@@AppzyCatCases have always seemed like a case to me.
@@JaymcJefty Strange have always cased like a strange to me.
My official Roblox Studio course (very good, buy now):
bit.ly/ByteBloxCourse
no
i am broke
No ones buying it lil bro 😭
@byteblox100 You should Probably pin that
did u forget to pin
I don't like it when you join a Roblox game for the first time and you get a badge.
What's up 3am people
I’m here at 3:05am
Wussup
What's up 10am people (I'm russian)
its almost 4 am for me i shoud go to sleep
Geulp 2:54 am
also, Achievements can grant the player a in-game item, like in Team Fortress 2 when you get Achievements it gives you starter weapons for like all the 9 classes, or like a roblox game called slap battles where you can get Gloves from Achievements/Badges, but still your opinion stands so yeah
Sup, 3-4am?
Yeah, me to.
he might live in a different time zone.
Could you please make a video on how to manage a game that you've released/plan to release?
Managing things like version history and datastore syncing can be quite difficult
I dont have a list in my head, but i easily know my favorite badges on Roblox. The ones for Lana Lore & Dress To Impress. Because they add to the story of the games! Like it makes you actively look at the badge & remember the badges!
most players probably say that their favurite advancment is the platinum(for those who don't know the platinum is when you get all the achivments in a game)
The achivments I remember are the difficult ones. The ones that have a story behind them. I dont think Destiny 2 gives them as achivments, other than the ones in game.
but each campaign ive completed. I remember a part of it. As everytime my frined and I would play it on Heroic difficulty.
I remember the absolute hell of witch queen.
I remember the absurdity of the Neomuna one.
And the newst one. it existed. nothing really of note happened.
Good achivments are the ones you have a fond memory/story to tell assosciated with them.
Like getting the "true ending" achivment while your balling your eyes out from the story.
I want to make badges a separate data store thing that you can claim into actual badges if you want so that UA-camrs don’t get found playing a certain game
I love being able to watch your videos for fun while learning something
yo can you make a guide on learning lua? a bit like rainways lua guide but slightly more modern? you are like the best scripter and i understand it more than any other youtubers lol
To be honest, I agree with you, this is one of the reason why game dev takes ages to make due to this kinda stuff. Yeah we get it that we need to be diligent in game dev. But that diligent is not enough while so many buttons you need to press in order to make a single badge🥴
im so lucky because its daytime where i am
same
Same
(SIFOS) Extreme Instability!: Uh, what all could that computer do again?
1:04 outer wilds mentioned best video ever 10/10
team fortress 2 mentioned
#FixTF2
i love watching 20 minutes of info im probably not even going to use
can u make a tutorial how to make a game like lifing sim i realy want it
ay chat, im a new scripter i almost finished devking advnaced series idk wat to do maybe watch a video on series guide to maek a gaem and learn idk pls help ur fellow noob
practice each of the things you've learned to see if you've really retained them. also, if you can, make a tiny game constructed of each concept
i have no idea if you understood what i just said, but neither do i
I had a stroke reading this
What about skill based achievements?
For example:
Complete "x" in "y" seconds;
Complete "x" without "y";
Collect "x" ammount of "y".
It’s rewarding :]
didnt watch whole video yet, but to make something that requires 2 things to happen, assuming you have varaibles for that it would be like this:
for complete x in y seconds, assuming its an obby, the client will send a remote event once its spawnlocation is the last checkpoint, in the remote event it will send the time it took, then the server will verify that the palyer is indeed at that checkpoint and that the completed time fits the goal if true then award the badge
for complete x without y, assuming its an obby we will say that y is checkpoints, the server will have a variable for every player that increments by one everytime the spawnlocation of the player changes, once they reach the end check if the checkpoint count is equal to 0, if true then award the badge
for collext x amount of y, keep a leaderstat of something that a player collected, once it changes, check if its more or equal to the specified value, if true then award the badge
(someone is definetly gonna reply with "i aint readin all that")
@@Arch-mv5te when i made this comment i had in mind the "why isnt this the 4th main achievement type?"
But your reply is so helpful! Thank you, i'm always glad to learn something new
@@DuskFlare13 no problem, happy to help
eh hem slap battles is not kidding about what it wants you to do for this badge it really wants you to try and get
why are u uploading at 3 am for americans?? (9 am for me)
19:38 bro forgot hes a famaily freindly channel
tf2 has an achivement for making people rage quit as pyro i personally love tf2 achivements
I see your a fellow tf2 chad
0:49 my favorite is A-1000
too hard for me to get it but it’s so cool
Is it true that you have to pay 100 robux per badge?
not anymore you can make 5 badges a day for free
@@ShuttleShaft oh, that's good to know they changed it, thanks.
Day 69 of edging to your videos (funni number)
this is actually the 10th comment atm 💀💀
14:19 a what now?
i remember when this dude had like 15k subs
I need to go to bed
Achievement unlocked!: sleep deprived
same
What about an Easter egg achievement?
You get a achievement for discovering a Easter egg
Day 4 of asking byteblox of making a video of MessagingService
its actually pretty easy to get the hang of (assuming you know events and functions)
the messaging service is a service for sending a message across ALL servers of a game, i dont think they can be filtered
theres 1 function and an event
the function is "PublishAsync(message)"
the message is the "name" of the broadcast, im gonna call it "endServer"
then, that message is gonna get published to EVERY SERVER (including the one it was sent in)
then, the event "SubscribeAsync(message)"
is going to listen for that message, if publishasync sends a message that is the same in SubscribeAsync, it will trigger
that sounds kind of confusing so i will re-explain at the bottom of the message (scroll down to the bottom)
then, the code inside of SubscribeAsync will fire on the server it was caught in, since our name is endServer, we will simply kick everybody using a for loop
for i, v in ipairs(game.Players:GetPlayers()) do
v:Kick("The server is shutting down.....")
end
better explanation for publish and subscribe:
server A: sends a message named "endServer" (SubscribeAsync)
server A: caught the message using PublishAsync
server B: caught the message using PublishAsync
server C: caught the message using PublishAsync
server D: not updated yet to the latest release, doesnt catch it
since publishasync also sends the message on the server it was sent, it will also trigger a subscribeAsync
and if a server is outdated, it wont catch messages from newer servers (or vice-versa)
jeez that was a lot of text
you forgot geometry dash when you have to get 100k moons
Oh yes! A new video to edge to😩💦
GET OUT!!!💀
intro is perfect cuz tf2
Why did bro decide to upload this at like 3 fucking am 💀
bro spoled outerwilds
can you please not do that in the future
tf2🔥
w
w
please oop tutorial
hi
ok
Tf2 achievement
hi bytebloxxer
Woahh
Because h
slap battles
UA-cam showed this comment while he was showing us his creations on the creator hub, made me think he made an sb asset
24mins
why is everyone up 💀💀💀💀 it's 4 in the morning
Have you heard about timezones
My comment wont save
washed
10 views in one minute- bro fell off
womp womp