The Art and Science of Game Feel | How Game Designers Juice Games with Mechanics,Pacing and Effects
Вставка
- Опубліковано 7 чер 2019
- Game Feel is that elusive property Game designers use to juice their games. In this video, I get into the art and science of game feel, and how Video games have evolved over time in using mechanics, pacing, systems and effects to craft a sense of visceral engagement.
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Sources
-Steve Swink Game feel
www.amazon.ca/Game-Feel-Desig...
- Scott Mcloud Understanding comics
• Scott McCloud: Underst...
-GDC talk Action without borders
• Platinum Games: Action...
-Vlambeer the Art of the Screenshake
• Jan Willem Nijman - Vl...
-Juice it or lose it
• Juice it or lose it - ...
-GDC talk Design in detail
• Design in Detail
-Sid Meier Interesting Decisions
• Sid Meier's Interestin...
-Matthias Worch Meaningful Choice in game level design
• Meaningful Choice in G...
-Death to the 3 act structure
• Death to the Three Act... - Ігри
I'm studying game design and the information is used from the Game Feel book we're studying. This video helped me a lot in understanding as I am more perceptive to learn through audio and visual means. Great work. Keep it up.
I think Burnout Paradise had some of the best game feel I've ever seen. I just loved driving around and going super fast, regardless of what the game's goals were.
I agree! I could spend hours in that game just driving around the city not doing anything in particular. They really made just movement in that game a joy.
I agree, except that Burnout 3: Takedown I think handled the actual takedowns better.
Interesting video, please normalise the volume though.
Thanks for the feedback, I knew something was a little off with the audio.
The Platinum Games GDC talk is reminding of what Navacanoo mentioned in his Uncharted 1 and 2 vid about "mechanical depth" and "situational depth". It's quite fascinating.
Oooh that sounds like a good watch!
@@filmotter
Its the best game analysis vid ever
Amazing work! Your videos are always so packed with information that I have to watch them at least 3 times to soak everything in. And I love how you provide research paper worthy references. You're an invaluable asset to game designers. I'm looking forward to watching your channel grow!
Thank you so much Trevor! It makes me happy to hear people are appreciating my videos the way I would like, that being as a gateway to the amazing work done by others. There is so much information and literature on game design out there now, I think there's much to be learned by simply compiling , synthesizing and spreading it to others !
You do great and in-depth research. And your editing is really fluid. Loving this video so much!
Wow, just wow. That was a very high level, informative video. Very thoughtful, well presented and inspirational. I am just getting into making games myself, and I will leverage as much of this info as possible into my games. Keep up the good work.
I love having game design analysed to me by Robin Williams
Oh damn I didn't make that connection but I see it! 😄
As a budding designer/director this is very helpful!
Hey, I just discovered your channel and is amazing, I teach game design and I will use your videos as examples, thanks a lot!
Subscribed. Amazing how you packed this video with information. Very cool.
Sometimes I forget just how awesome games are.
Big same!
Really good content. You have criminally low subs for the effort you put in. Thanks for the sources also!
Thank you chocolate pain, a appreciate the support!
Good video man, thanks for the info 👍
Thanks Chris!
Very nice
Great Video!!! Super insightful 👍👌🤘👏
Thanks Lloyd, ! appreciate the kind words!
amazing work as always. You desere more subs
Thanks Again Onionrider, I appreciate the support!
Any look into neuroscience in relation to your topics? Great video.
Thanks Vince! I''ve spoken about affective neuroscience in the past , and the utility of emotions, including the work of jaak Paanksepp and Antonio Damasio, but i'd like to do a video exploring emotions in depth. Id also love to explore more conventional neuroscience in conjunction with cognitive science to understand things like automaticity, cognitive chunking, memory and so on in games. Hopefully I can get to those topics in the future.
Loved your videos. I was for long consider doing similar content (in a blog or on youtube) that focus on estensive research and your videos are being really insightful and inspirational. Would definetely love to talk with you and exchange thoughts about games and game design (I am also an aspiring game designer). Keep up the good work and let me know if there are any ways to reach you :)
Thanks alot Harbrus, I appreciate the support! I try to respond to my youtube comments, but you can email me at hujkulla@ gmail.com If you are thinking of doing research intensive content, just do it! There's enough of an audience now I think.
Cuphead was never shown or mentioned in this video and that wounds my soul...
Amazing video
Agreed! So much good stuff in here.
@@filmotter True. This channel in general is a hidden gem!
@@presauced Yeah, I'm just now finding it but really enjoying what I've seen!
Accident =/= Mistake
Design in detail link points at the wrong video
6:36 source for this talk?
12:57
"match 4 dynamics seen in RTSs"? whats a match 4 dynamic? 🤔
Ah, GDC, back when it used to be about games and enhancing developers potentials...good times...
Mmm Yes.... This is the one
Fucking great vid
Amazing. Sending you an email now - need your help.
20:40 OH NO
Is that you playing? Did you recover the round? Did you lose the round, but go into hiding for several years, partially out of shame but mostly to hone your skills in secret solitude in order to one day emerge as the greatest Tetris Effect player that the world has ever seen?
Fire one! Check out our magazine.
7:57 Great video! However... Jumpman/Mario ain't no ape.
Also, I wish you used these videos to suggest solutions to real world problems. These vids are awesome, but are hard to apply without some sort of "why does this game do this poorly" at the beginning to give context.
Karateka is pronounced Kara-Tech-Uh
Close! It's 'kah-rah-teh-kah' with no emphasis on any specific syllable.