Something of note about Illusory Dragon: the range of it's fear effect is sight. Meaning (and this has only happened for me once) you CAN in fact use it on a WHOLE ARMY at once.
3:27 reminded me of a line in Order of the Stick, after a black dragon casts Anti-Magic Field "Fascinating. It appears that you cease to be a mighty wizard and become a fragile pointy-eared monkey. While I? I am still a dragon."
Feeblemind should be an honourable mention - Damage is nice, but it's so satisfying watching your arch nemesis become as mentally inept as a slug. Clone was also a thought for pretty much immortality, but that's expensive and takes a lot of time and setup to take effect; something not many games give you Also Power Word: Stun is fun if something has low con ^^
@@shawngallagher8764 Slugs aren't exactly known for their higher thinking capabilities. But who knows, maybe I'm wrong and slugs are the secret overlords of this world, vastly more intelligent than ourselves.
Fun thing happened with my party's Druid using Sunburst. We were in a room of Shadows and Shadow Assassins fighting a Shadow Dragon. Sunburst goes in, hits all the Shadows for vulnerable damage. Broke 1k total damage.
@@974cerebrate First, we were amazed we were able to get an angle on it that caught all of the shadows, because there were a ton of them and some of us had already been hit with STR drain. Our DM is minorly annoyed at the fact my Warlock's Devil's Sight has insane range, and Sunburst catches that entire length of view in its radius, it's actually kind of enormous. Second, we were downright raucous when all of them failed their saving throw, because Sunburst gives disadvantage to Undead. Third, the DM's exclamation of disbelief when a somewhat below-average roll was still enough damage to nuke all of them when resistance kicked in, and we get to watch him cross out all of the now-dead tokens. And then there's me, who was the Warlock and won initiative just above the Druid, so in anticipation I used Otherworldly Guise to be immune to Radiant and Necrotic damage. After a grand total of IIRC 1,065 damage, my Warlock is just standing in the middle completely unscathed, and proceeds to talk the Shadow Dragon out of its corruption through a trio of difficult Persuasion rolls... while the party tries to keep her alive through getting the shit beat out of her, since she lost concentration turn one and subsequently got hit with Shadow Breath.
Animal Shapes is amazing. I used it as a DM to create an invasion force that was disguised as ravens just hanging out in the city until it was time to begin the attack.
One of the players/DM in my group sometimes gives up "Extract Enchantment" scrolls, which is a homebrew spell that allows you take the enchantment/spell effects from one item and place it on another mundane item, as long as it's a similar item to the one you're extracting from (so you can't place a weapon's enchantment onto armour, etc). The idea is that if we get a magic weapon that we can't use, we can take the magic and put it on a weapon we can use. So there was one point in a game where my Wizard, Mylo, managed to get his hands on a censer (the little incense burners that Clerics like to use) that when swung created a large Anti-Magic field. Obviously, this would be useless for Mylo... so I had the idea to extract its magic and place it onto the oil burner inside a Bullseye Lantern. This meant that I now had a magical lantern that, when opened, not only shone a bright light ahead of us, but worked like an Anti-Magic cone effect like what a Beholder's main eye can do :D
I think one of the scariest things the Bard and Druid did together was use Flock of Familiars at 8th level (Magical Secret) together with Animal Shapes to convince an entire village we were gods that would plague their entire areaa if they didn't reveal the location of the cult of Tiamat they were hiding. After that, they proceeded to turn the 9 familars that were summoned together with our party of 7 into a Swarm of Scarabs and we pretty much proceeded to raise the village as the DM described in brutal detail how they pretty much the town and all its food get ravenously torn apart by insects. Dues Vult motherfuckers.
Demiplane is the one of the most op spells in my opinion. You can create hundreds of demiplanes, you can have an interdemensional , eternal, prison. Where people inside don't have anything BUT darkness, they don't need to drink and eat, and they don't even age (but they DO feel time, they are just not affected by it.) It can be the worst weapon in the hands of the villain, and for the heroes it's incredibly useful too, you have eternal treasuries, with no weight capacity. You can just put someone without interplanar teleport in it, and then just decide to ignore them, since no one would be able to set them free It's like illusion spells, it's as useful as you are creative with it. But unlike illusion spells, your dm doesn't need to be creative for it to be useful.
I discovered this channel completely by accident when browsing D&D content to sate me over… imagine my surprise when I realize it’s the same guy that I used to religiously watch WoW vids from for the past near decade haha
1:35 - This may sound pedantic, but Sunburst's radius being 60ft means it's actually NINE times bigger than fireball, not three times, because we're talking about area of a circle. Which is not to um akshually anyone, but just to say- it beats the upcast test by an even greater margin than you'd think. It would take 9 upcasted fireballs, not 3, to cover the same amount of area as one sunburst. That's efficient af.
The best part about Illusory Dragon is probably that you can use Illusory Reality which is a 14th level Illusion School Trait that allows your illusions to become partly real and touchable. (An example provided in the description is that you cause a bridge over a chasm you form to become real for you and your party to cross over for 1 minute.) [Also while yes the Illusory Reality only works on inanimate objects that are a part of the illusion, Illusory Dragon does not specify that you cannot add flavor to it, e.g. a saddle on it's back when you weave it into existence, in-fact I think that being able to choose the dragon's type somewhat supports this idea's reasoning.] If you ever need to escape a fight or get somewhere VERY fast you're able to move the dragon up to 60 feet per turn as a bonus action, you could double this up by using your actual action to move it ANOTHER 60 feet. So you essentially have a get out of jail card for any situation you can fly away from at 120 fly speed per turn.
High Lv character idea: Wizard/Paladin (or Wizard/Fighter if you don't have a high enough roll to get Charisma to 13 for multi-class). Cast Anti-Magic field on yourself, walk up to the evil Mage, take their Staff of the Magi from them and beat them to death with it (and if you go with Paladin, Divine Smite on every hit since that isn't a spell and just using a spell slot).
Little math error: Sunburst's AoE is actually nine times greater than Fireball's, not three times. The radius is three times longer, and thus you need to square that when calculating the area.
Lich: Use animagic field because why not And now he became imune to all your veapon damage because it became mot magick A few home brew and this a pazle for your players how to beat this cheazer
One big miss imo is demiplane. this spell is part of so many broken combos like the superhero changing room with glyph of warding. it's a great place to store equipment, traps, armies while serving as a panic button. an honorable mention i'll mention here for a specific build is glibness. this is powerful for a telekinesis based bard/warlock as it means you'll always win those skill contests for a control spell that ignores magic resistance and saves. it helps make those 2 classes great counterspellers as well.
This is what I took for my Warlock for a megadungeon game. We have an entire demiplane dedicated to storing treasure too big for a bag of holding, too clunky to get in/out of a portable hole, or is generally taking up space like having a dragon's hoard amount of too many coins. A second demiplane to hold a kidnapped mimic in, since we need one to break a lich's phylactery. A third one we've used to ferry deep-level hostages back to the top without risking their health. A fourth one could be Hallowed, since she's a Fiendlock, and she also has Plane Shift as her level 7, so she can get us out afterwards if we escape into it to flee from outsiders. I plan to have a fifth-seventh that're entirely filled with seawater, since we're in a coastal city and it would be so easy to just fill one entirely and open it out on some poor sucker. The possibilities are downright endless for an action to cast, endless enough that I figured it'd be more fair on our poor DM to not run Glibness or Dominate Monster to ruin entire encounters for an hour at a time, and be more utilitarian. I've already used Charm Monster to annoying effect anyway, no need to double-down.
Another use for Maze is to break anything that requires the Target to be on a particular plane. There are quite a few "on the same plane" requirements around for various spells and features which terminate if one changes planes.
@@Lavastaramus Indeed. I once saw a high-ranking demon use it on an Int 8 paladin, so he had to sit and twiddle his armoured thumbs. We struggled to hit the demon hard enough for it to even have a chance of failing its concentration save which was +13 or something.
With 2 levels of Tempest Cleric and the rest in that new Lore Master/Scribe Wizard, Sunburt or any other that deals damage can be way better if you can track down Illusory Dragon to copy into your Spellbook. Or, you know, take ID to guarantee it and then add any other spells. The key features are being able to change the damage type of a spell to any other damage type dealt by another spell of the same level in your Spellbook, and of course Tempest Cleric's max damage for Lightning/Thunder. ID has Lightning damage, so you can now do a max damage Sunburst that blinds everyone. Or bring in psychic damage from another spell since it's the least resisted as far as I know.
I'd put Mind Blank on this list. It last 24 hours so if you have an 8th level spell slot at the end of the day, cast it and you get your slot back after your long rest. Now your immune to psychic and have your 8th lvl spells for the day (along with immune to being traced)
Yes I am very surprised it wasn’t on here. Being immune to a dmg type is huge along with being immune to quite a few things besides dmg. And yea u can cast it before u take a long rest and u still have it after said long rest while regaining your spell slot back basically casting it for free on that day. When I looked at all the 8th lv spells it’s the one that stood out the most to me. I think it’s the best 8th lv spell honestly and I’m so glad someone else mentioned it. Seems like he was doing mostly dmg spells which I thought was kinda lame honestly. And most of the spells he picked (if not all) required concentration where as mind blank doesn’t (which is huge and should be seen as much better because of it). Also u can use spells like aid, death ward, or foresight before u take a long rest and double their durations with extended spell so u can still have those spells after taking a long rest and still have them for most of the day but not having to use your spell slots for the day. And none of those spells require concentration so u can have all of them on u. And the extended Metamagic only cost 1 point. So u can be a divine soul sorcerer and do some of those or any other class that gets any of those spells (like bard, wizard, or cleric) and get the feat to get some points and since it only cost 1 point it’s not costing u much even with only 2 points ( especially since you’ll get them back after the long rest anyways). Felt that should’ve been talked about as well. Sorry if this was a little long 😂.
I think his focus is damage/buffs. Plus it still takes months for the clone to grow as wish only negates the time to cast and components. Not the time it takes for the clone to grow.
@@TheLegendaryLegacy oh no argument there, it's not useful in the immediate, but it's IRREPLACEABLE in the long term. Still think it deserved an honorable mention if nothing else.
@@relaxedfantasyreview too much time to cast, inaccessible in combat, and then there's this thing that people can just revive others with a level 3 (2?) spell and 500 gp. It's a good spell, definitely. But if you have a large creature that is immune to damage and it takes enemy's action to determine its an illusion, on the battle field, you most likely won't die.
@@uselesschit1455 that's another good point, character death is increasingly rare at higher levels if the DM isn't brutal, and the abundance of spells to raise from the dead widen long before 8th level spells come online. Very fair
As a DM I'd likely (depending on the context, like how the player presents the spell to the enemy creatures and the kind of enemies) have the first enemy investigate the dragon after they notice their attacks don't deal damage or don't impose the conditions that they should. That feels most reasonable to me.
So what if they figure out the dragon was fake? I'm an illusion wizard so I can make the illusion real, and now they have an actual dragon who uses a legendary action to crush one of the enemies
@@oscarpine7145 I mean at this level of power, what is real and what isn't does not matter. It's not like level 18 wizards could fight an army of Pit Fiends right ?
Giant coral snake is cr4 large and though it does less damage than a scorpion it's attack has a chance to stun and cause madness which could be kindi funny procing every available madness effect on a boss.
VIDEO IDEA'S: Top 10 Multiclass dips Top 10 Spells for 'insert spell casting class here* Top 10 Spells for Arcane Tricksters Top 10 Magic Items any character can use Top 10 Magic Items for Adventuring Parties Top 10 Concentration Spells Top 10 Commonly Banned Spells Top 10 Best Subclasses Top 10 Commonly Banned Subclasses
the illusory dragon acts, feels, and hits like an actual dragon I get the feeling the spell should be called summon dragon because it doesn't seem all that illusory
Honestly, it'd be a solid contender as a 9th level spell. I've had it cast upon my party, and it was scary. He misstated that it's a 40 sphere, but that's wrong - it's a 40' radius, an 80' sphere. A giant sphere where you instantly become blind and deaf, and the terrain is difficult. If you're playing online using Roll20 or something, what you do is instantly remove the vision of everyone inside the AoE. Don't even tell them it's a sphere - everything just goes dark and they cannot hear. Don't even tell them they're in the same location they were before. Make them investigate their surroundings to figure that out. Only let them see again once they find their way out of the sphere...if they do so before dying to the round-over-round damage and get disintegrated. And of course, even once somebody finds their own way out, they can't call out to or guide their companions out of the sphere, because of the darkness & deafness. And you can't even Dispel the dang thing while inside it, thanks to the "no verbal components" (unless you can Subtle Spell). Seriously, this is a TPK-level spell against the wrong party.
Oooff, Imagine trapping a Boss in a maze that can use magic and your party doesn't know it yet. Just gave the boss 10 minutes of spell prep or they can prepare a ritual for their most powerful spell and when they get out, they immediately blast you with high level magic
Something of note about Illusory Dragon: the range of it's fear effect is sight. Meaning (and this has only happened for me once) you CAN in fact use it on a WHOLE ARMY at once.
3:27 reminded me of a line in Order of the Stick, after a black dragon casts Anti-Magic Field
"Fascinating. It appears that you cease to be a mighty wizard and become a fragile pointy-eared monkey. While I? I am still a dragon."
Feeblemind should be an honourable mention - Damage is nice, but it's so satisfying watching your arch nemesis become as mentally inept as a slug. Clone was also a thought for pretty much immortality, but that's expensive and takes a lot of time and setup to take effect; something not many games give you
Also Power Word: Stun is fun if something has low con ^^
I used Feeblemind to great effect in a campaign in the nine hells. It actually managed to completely remove a Pit Fiend from the story.
The problem is: nothing ever has a low con😐😂
@@uselesschit1455 it also has that annoying hit point rule, which feels appropriate for power word kill, but odd for power word stun
What’s wrong with slugs?
@@shawngallagher8764 Slugs aren't exactly known for their higher thinking capabilities. But who knows, maybe I'm wrong and slugs are the secret overlords of this world, vastly more intelligent than ourselves.
Fun thing happened with my party's Druid using Sunburst. We were in a room of Shadows and Shadow Assassins fighting a Shadow Dragon. Sunburst goes in, hits all the Shadows for vulnerable damage. Broke 1k total damage.
Wow ... How did the whole party reacted ? lol
@@974cerebrate First, we were amazed we were able to get an angle on it that caught all of the shadows, because there were a ton of them and some of us had already been hit with STR drain. Our DM is minorly annoyed at the fact my Warlock's Devil's Sight has insane range, and Sunburst catches that entire length of view in its radius, it's actually kind of enormous. Second, we were downright raucous when all of them failed their saving throw, because Sunburst gives disadvantage to Undead. Third, the DM's exclamation of disbelief when a somewhat below-average roll was still enough damage to nuke all of them when resistance kicked in, and we get to watch him cross out all of the now-dead tokens.
And then there's me, who was the Warlock and won initiative just above the Druid, so in anticipation I used Otherworldly Guise to be immune to Radiant and Necrotic damage. After a grand total of IIRC 1,065 damage, my Warlock is just standing in the middle completely unscathed, and proceeds to talk the Shadow Dragon out of its corruption through a trio of difficult Persuasion rolls... while the party tries to keep her alive through getting the shit beat out of her, since she lost concentration turn one and subsequently got hit with Shadow Breath.
Surprised that Clone didn’t make it to the list
Immortality is definitely a good ability!
@@caiusofglantri5513 unless that good character killing you thought to bring soul cage.
@@SirStanleytheStumbler I think after 8 hour of Soul Cage you can still return to your cloned body
@@SirStanleytheStumbler Soul cage is such a great spell! It totally gets around the usual wards that can proof your clone against divination!
Clone is super expensive in time and resources.
Awesome spell, but it is something you work towards with months, if not a year of setup in game.
Animal Shapes is amazing. I used it as a DM to create an invasion force that was disguised as ravens just hanging out in the city until it was time to begin the attack.
That's genuinely so dope
@@colinbarberic5553 Thank you!
You lost the opportunity to make the moles literal moles...... shame on you
One of the players/DM in my group sometimes gives up "Extract Enchantment" scrolls, which is a homebrew spell that allows you take the enchantment/spell effects from one item and place it on another mundane item, as long as it's a similar item to the one you're extracting from (so you can't place a weapon's enchantment onto armour, etc).
The idea is that if we get a magic weapon that we can't use, we can take the magic and put it on a weapon we can use.
So there was one point in a game where my Wizard, Mylo, managed to get his hands on a censer (the little incense burners that Clerics like to use) that when swung created a large Anti-Magic field. Obviously, this would be useless for Mylo... so I had the idea to extract its magic and place it onto the oil burner inside a Bullseye Lantern.
This meant that I now had a magical lantern that, when opened, not only shone a bright light ahead of us, but worked like an Anti-Magic cone effect like what a Beholder's main eye can do :D
I think one of the scariest things the Bard and Druid did together was use Flock of Familiars at 8th level (Magical Secret) together with Animal Shapes to convince an entire village we were gods that would plague their entire areaa if they didn't reveal the location of the cult of Tiamat they were hiding. After that, they proceeded to turn the 9 familars that were summoned together with our party of 7 into a Swarm of Scarabs and we pretty much proceeded to raise the village as the DM described in brutal detail how they pretty much the town and all its food get ravenously torn apart by insects. Dues Vult motherfuckers.
I would absolutely love to see a Top 10 Cleric Spells video, and it has nothing to do with the fact that I’m playing a cleric in my current campaign
Demiplane is the one of the most op spells in my opinion. You can create hundreds of demiplanes, you can have an interdemensional , eternal, prison. Where people inside don't have anything BUT darkness, they don't need to drink and eat, and they don't even age (but they DO feel time, they are just not affected by it.)
It can be the worst weapon in the hands of the villain, and for the heroes it's incredibly useful too, you have eternal treasuries, with no weight capacity. You can just put someone without interplanar teleport in it, and then just decide to ignore them, since no one would be able to set them free
It's like illusion spells, it's as useful as you are creative with it. But unlike illusion spells, your dm doesn't need to be creative for it to be useful.
I discovered this channel completely by accident when browsing D&D content to sate me over… imagine my surprise when I realize it’s the same guy that I used to religiously watch WoW vids from for the past near decade haha
1:35 - This may sound pedantic, but Sunburst's radius being 60ft means it's actually NINE times bigger than fireball, not three times, because we're talking about area of a circle.
Which is not to um akshually anyone, but just to say- it beats the upcast test by an even greater margin than you'd think. It would take 9 upcasted fireballs, not 3, to cover the same amount of area as one sunburst. That's efficient af.
The best part about Illusory Dragon is probably that you can use Illusory Reality which is a 14th level Illusion School Trait that allows your illusions to become partly real and touchable. (An example provided in the description is that you cause a bridge over a chasm you form to become real for you and your party to cross over for 1 minute.) [Also while yes the Illusory Reality only works on inanimate objects that are a part of the illusion, Illusory Dragon does not specify that you cannot add flavor to it, e.g. a saddle on it's back when you weave it into existence, in-fact I think that being able to choose the dragon's type somewhat supports this idea's reasoning.]
If you ever need to escape a fight or get somewhere VERY fast you're able to move the dragon up to 60 feet per turn as a bonus action, you could double this up by using your actual action to move it ANOTHER 60 feet. So you essentially have a get out of jail card for any situation you can fly away from at 120 fly speed per turn.
High Lv character idea: Wizard/Paladin (or Wizard/Fighter if you don't have a high enough roll to get Charisma to 13 for multi-class). Cast Anti-Magic field on yourself, walk up to the evil Mage, take their Staff of the Magi from them and beat them to death with it (and if you go with Paladin, Divine Smite on every hit since that isn't a spell and just using a spell slot).
About damn time, in all honestly thank you this is something I’ve requested for a while
Little math error: Sunburst's AoE is actually nine times greater than Fireball's, not three times. The radius is three times longer, and thus you need to square that when calculating the area.
1:37 While the radius of the spell may be 3x as big as fireball, the area it covers is actually 9x as big, making it even better.
✍️✍️✍️
Lich: Use animagic field because why not
And now he became imune to all your veapon damage because it became mot magick
A few home brew and this a pazle for your players how to beat this cheazer
One big miss imo is demiplane. this spell is part of so many broken combos like the superhero changing room with glyph of warding.
it's a great place to store equipment, traps, armies while serving as a panic button.
an honorable mention i'll mention here for a specific build is glibness. this is powerful for a telekinesis based bard/warlock as it means you'll always win those skill contests for a control spell that ignores magic resistance and saves. it helps make those 2 classes great counterspellers as well.
This is what I took for my Warlock for a megadungeon game. We have an entire demiplane dedicated to storing treasure too big for a bag of holding, too clunky to get in/out of a portable hole, or is generally taking up space like having a dragon's hoard amount of too many coins. A second demiplane to hold a kidnapped mimic in, since we need one to break a lich's phylactery. A third one we've used to ferry deep-level hostages back to the top without risking their health. A fourth one could be Hallowed, since she's a Fiendlock, and she also has Plane Shift as her level 7, so she can get us out afterwards if we escape into it to flee from outsiders. I plan to have a fifth-seventh that're entirely filled with seawater, since we're in a coastal city and it would be so easy to just fill one entirely and open it out on some poor sucker.
The possibilities are downright endless for an action to cast, endless enough that I figured it'd be more fair on our poor DM to not run Glibness or Dominate Monster to ruin entire encounters for an hour at a time, and be more utilitarian. I've already used Charm Monster to annoying effect anyway, no need to double-down.
just fought a lich and tested out anti magic field for the first time. i would say it was an effective 8th level spell :)
Another use for Maze is to break anything that requires the Target to be on a particular plane. There are quite a few "on the same plane" requirements around for various spells and features which terminate if one changes planes.
Also, since the escape DC is 20, if trapped creature has Int less than 10, it cannot escape on it's own.
@@Lavastaramus Indeed. I once saw a high-ranking demon use it on an Int 8 paladin, so he had to sit and twiddle his armoured thumbs. We struggled to hit the demon hard enough for it to even have a chance of failing its concentration save which was +13 or something.
With 2 levels of Tempest Cleric and the rest in that new Lore Master/Scribe Wizard, Sunburt or any other that deals damage can be way better if you can track down Illusory Dragon to copy into your Spellbook. Or, you know, take ID to guarantee it and then add any other spells.
The key features are being able to change the damage type of a spell to any other damage type dealt by another spell of the same level in your Spellbook, and of course Tempest Cleric's max damage for Lightning/Thunder. ID has Lightning damage, so you can now do a max damage Sunburst that blinds everyone. Or bring in psychic damage from another spell since it's the least resisted as far as I know.
force is the least resisted damage type
I'd put Mind Blank on this list. It last 24 hours so if you have an 8th level spell slot at the end of the day, cast it and you get your slot back after your long rest. Now your immune to psychic and have your 8th lvl spells for the day (along with immune to being traced)
Yes I am very surprised it wasn’t on here. Being immune to a dmg type is huge along with being immune to quite a few things besides dmg. And yea u can cast it before u take a long rest and u still have it after said long rest while regaining your spell slot back basically casting it for free on that day. When I looked at all the 8th lv spells it’s the one that stood out the most to me. I think it’s the best 8th lv spell honestly and I’m so glad someone else mentioned it. Seems like he was doing mostly dmg spells which I thought was kinda lame honestly. And most of the spells he picked (if not all) required concentration where as mind blank doesn’t (which is huge and should be seen as much better because of it).
Also u can use spells like aid, death ward, or foresight before u take a long rest and double their durations with extended spell so u can still have those spells after taking a long rest and still have them for most of the day but not having to use your spell slots for the day. And none of those spells require concentration so u can have all of them on u. And the extended Metamagic only cost 1 point. So u can be a divine soul sorcerer and do some of those or any other class that gets any of those spells (like bard, wizard, or cleric) and get the feat to get some points and since it only cost 1 point it’s not costing u much even with only 2 points ( especially since you’ll get them back after the long rest anyways).
Felt that should’ve been talked about as well. Sorry if this was a little long 😂.
Umm.... Did you skip Clone for a specific reason? Immortality is kind of broken, and is always my first port of call when I gain the Wish spell.
I think his focus is damage/buffs. Plus it still takes months for the clone to grow as wish only negates the time to cast and components. Not the time it takes for the clone to grow.
@@TheLegendaryLegacy oh no argument there, it's not useful in the immediate, but it's IRREPLACEABLE in the long term. Still think it deserved an honorable mention if nothing else.
@@relaxedfantasyreview too much time to cast, inaccessible in combat, and then there's this thing that people can just revive others with a level 3 (2?) spell and 500 gp.
It's a good spell, definitely. But if you have a large creature that is immune to damage and it takes enemy's action to determine its an illusion, on the battle field, you most likely won't die.
@@uselesschit1455 that's another good point, character death is increasingly rare at higher levels if the DM isn't brutal, and the abundance of spells to raise from the dead widen long before 8th level spells come online. Very fair
I was worried by about halfway through that Illusory Dragon wouldn't be on the list. It's by far one of my favorite spells in the game
As a DM I'd likely (depending on the context, like how the player presents the spell to the enemy creatures and the kind of enemies) have the first enemy investigate the dragon after they notice their attacks don't deal damage or don't impose the conditions that they should. That feels most reasonable to me.
So what if they figure out the dragon was fake? I'm an illusion wizard so I can make the illusion real, and now they have an actual dragon who uses a legendary action to crush one of the enemies
The illusion wizards can't make "creatures" real. Only inanimate objects
@@uselesschit1455 not if you have a cool DM 😎
@@uselesschit1455 Just summon a real dragon, ya pansy.
@@oscarpine7145 I mean at this level of power, what is real and what isn't does not matter. It's not like level 18 wizards could fight an army of Pit Fiends right ?
u can use animal shapes to turn someone in a Giant Coral Snake wich is a cr 4 creature
I saw an animal shape joke once about someone turning bees into a whale over an enemies head idk if you can actually do that but I love the idea
Gahdamn how many channels do you have man jeez
does "animal shapes" have to be cast on living creatures? or can I throw bears (rats) at things for concussion damage?
be a spore druid, create a bunch of undead, cast animal shapes, boom, summon beast but better
Can you remake these videos with the way the spells work in 2024 or when the new books come out in 2025?
Now the list is fully complete owo
Whata bout 10th and 11th level spells though ?
@@974cerebrateNo such thing in 5e at least RAW (rules as written).
Understood, thanks for the information @@davidstratton696
Giant coral snake is cr4 large and though it does less damage than a scorpion it's attack has a chance to stun and cause madness which could be kindi funny procing every available madness effect on a boss.
VIDEO IDEA'S:
Top 10 Multiclass dips
Top 10 Spells for 'insert spell casting class here*
Top 10 Spells for Arcane Tricksters
Top 10 Magic Items any character can use
Top 10 Magic Items for Adventuring Parties
Top 10 Concentration Spells
Top 10 Commonly Banned Spells
Top 10 Best Subclasses
Top 10 Commonly Banned Subclasses
Demiplane wants to know your location.
Maddening darkness +repelling blast has been outrageously ball busting way better than it deserves to be
🔝🔝🔝
How could you not include clone? It worked out great for me!
Ok good one Emperor.
Antimagic Field: Anti-Beholder the Spell.
Glibness is excellent if you're a charisma caster, because then counterspell becomes almost guaranteed
Personally, I would put Maze at #2, and have Clone and Feeblemind on it somewhere.
i am surprised to see one of my favorite spells take up the first place.
Antimagic Field with the Chronurgy Wizard?
During the final boss battle my dm sent my barbarian into the maze and I had a baseline 10 int so I literally had to roll a bat 20 to get out lmfao
the illusory dragon acts, feels, and hits like an actual dragon I get the feeling the spell should be called summon dragon because it doesn't seem all that illusory
Yea, but illusion wizards get so few high level illusion spells, just let them have it.
Dark Star is wildly unbalanced. You can't combine an 8th level spell and 2 lower level spells and say "oh it's an 8th level spell also."
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Honestly, it'd be a solid contender as a 9th level spell. I've had it cast upon my party, and it was scary. He misstated that it's a 40 sphere, but that's wrong - it's a 40' radius, an 80' sphere. A giant sphere where you instantly become blind and deaf, and the terrain is difficult.
If you're playing online using Roll20 or something, what you do is instantly remove the vision of everyone inside the AoE. Don't even tell them it's a sphere - everything just goes dark and they cannot hear. Don't even tell them they're in the same location they were before. Make them investigate their surroundings to figure that out. Only let them see again once they find their way out of the sphere...if they do so before dying to the round-over-round damage and get disintegrated. And of course, even once somebody finds their own way out, they can't call out to or guide their companions out of the sphere, because of the darkness & deafness. And you can't even Dispel the dang thing while inside it, thanks to the "no verbal components" (unless you can Subtle Spell).
Seriously, this is a TPK-level spell against the wrong party.
Tsunami, earthquake and feeblemind also could have made the list
I was wondering why you guys skipped level 8 a year ago when you did top spells levels 1,2,3,4,5,6,7, and 9.
Because Huge and Large are basically the same thing for some creatures I let my players animal shape into elephants NADDPOD style baby
20 foot to 60 foot is not 3x bigger. it's 4,5 times bigger.
Maze should have been number 2. No save, three rounds gone better than save or suck.
Where’s the goat feeblemind?
Demiplane. :)
omg
Yet another person who hasn’t read antipathy sympathy carefully😢
Oooff, Imagine trapping a Boss in a maze that can use magic and your party doesn't know it yet. Just gave the boss 10 minutes of spell prep or they can prepare a ritual for their most powerful spell and when they get out, they immediately blast you with high level magic
please stop using moving backgrounds with text. It is hard to watch and hurts my eyes