How UV Unwrapping ACTUALLY Works...

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  • Опубліковано 25 січ 2025

КОМЕНТАРІ • 10

  • @DECODEDVFX
    @DECODEDVFX 8 місяців тому +3

    Good stuff mate.

  • @Puckerization
    @Puckerization 8 місяців тому +2

    I've been UV Unwrapping for 20 years. I did most of it in 3DS Max before I switched to Blender. This is the best explanation to new comers I've watched.

  • @AD-Dom
    @AD-Dom 5 місяців тому

    Something I've learned from dealing with annoying unwraps is separating geometry. For instance something like a building, you only need the outer edge. The problem with other platforms (like sketchup) is that it wants to have interior faces thus doubling the UVs and making everything that much harder. Subtracting interiors to a separate mesh makes the unwrap linear and simplifies problems that will ALWAYS pop up. Obviously there's caveats. Its my preferred way to work with architecture.

  • @BarnabusMarsh
    @BarnabusMarsh 8 місяців тому +1

    I have been using Blender for years, but never knew what the Synchronize Selection button did. Great Video.

  • @rdg665
    @rdg665 6 місяців тому +1

    This is the best explanation ever, amazing.

  • @flashsolutions
    @flashsolutions Місяць тому +1

    Thank you for doing this video. As a new user, it answered a lot of my questions and made clear a lot of things for me. I only have one recommendation from a totally new to Blender users perspective. It would be helpful to leave the screen keys turned on so we can see what you are doing with the keyboard and mouse. Otherwise this was a jam up presentation.