Thanks for all the useful updates and videos. I was wondering if you guys ever had plans to update the face rigging setup to support anime/vtuber type of character models. I work with a lot of models that have anime eyes but they are not capable of being rigged with your system at the moment.
wow,perfect, best tutorial of all times, from scratch to production, more than a year i use advanced skeleton free and it's been better and better always,Thank u Advanced skeleton team,we appreciate u.
I would want the option to create a Unreal Rig Directy to skin it. its silly that you have to Manully rename bones and add new ones to get it to work. inside Unreal 5 its like half a day´s work :)
which is the best way for facial mocap??? i'm trying to use mocap technology for my 3d animation, so i need a recordable facial mocap tool that can run with adv skeleton sorry for my foor language your tool is so useful and amazing!!
In my model if I already have bone setup for face as well, can we get a face template as well just like the are body setup for daz, unreal, mixamo 🤔 Just like Namematcher can we get facematcher 😊
Hi Thank you very much. I have a problem with mixamo character and the name matcher. In the joints tab Eye doesn't match. Turns on red. and cant constraint or transfer skinning.
Please Help! I create + Place Fit Skeleton and it works. But when i click on Build AdvancedSkeleton i get the following error Documents/maya/2022/scripts/AdvancedSkeleton5/AdvancedSkeleton5.mel line 53084: Object, 'FitSkeleton', skipped. It is already a child of the parent, 'world'. I have trid different advanced rig versions aswell as of maya
Holy fricking mollyyyy, i was scouring the net for months about combining these and even made a reddit post about it, thank you so much holy shit.
Thanks for all the useful updates and videos. I was wondering if you guys ever had plans to update the face rigging setup to support anime/vtuber type of character models. I work with a lot of models that have anime eyes but they are not capable of being rigged with your system at the moment.
wow,perfect, best tutorial of all times, from scratch to production, more than a year i use advanced skeleton free and it's been better and better always,Thank u Advanced skeleton team,we appreciate u.
wow you are a true master, thank you for this wonderful video, it is very useful
I would want the option to create a Unreal Rig Directy to skin it. its silly that you have to Manully rename bones and add new ones to get it to work. inside Unreal 5 its like half a day´s work :)
this is awesome!! I LIKED AND SUBSCRIBED (RANG THE BELL)
which is the best way for facial mocap???
i'm trying to use mocap technology for my 3d animation,
so i need a recordable facial mocap tool that can run with adv skeleton
sorry for my foor language
your tool is so useful and amazing!!
In my model if I already have bone setup for face as well, can we get a face template as well just like the are body setup for daz, unreal, mixamo 🤔
Just like Namematcher can we get facematcher 😊
Awesome nice work, keeping it up
Fantastic Flow!
Dope tutorial, Plask is free but not for long.
Very nice tut .Up until now I thought blendshape could not be exported into the game engine.I think game engine work only by joint.
Hi Thank you very much. I have a problem with mixamo character and the name matcher. In the joints tab Eye doesn't match. Turns on red. and cant constraint or transfer skinning.
Can you do that for a horse rig? thank you!
What would be the workflow to use blender instead of Maya?
Hi. Could you guide me how to rig Epic Mannequin properly? Every time I have issues with spine controllers, even if I adjust fit skeleton manually.
Will you also add a template for Xsens skeletal data?
Has the plask template for advanced skeleton not been implemented yet?
nice video!
How do I can solve the floating feet? Please help!
Thank you!!!
Yay!!! Finally
Amazing!
is that possible to attatch metahuman head Rig to AdV Skeleton Body Rig?
so wonderful
dosnt work ( Create place fitskeleton )
Lavrov 😂
牛逼!
mames parece brujeria 😨
Please Help! I create + Place Fit Skeleton and it works. But when i click on Build AdvancedSkeleton i get the following error Documents/maya/2022/scripts/AdvancedSkeleton5/AdvancedSkeleton5.mel line 53084: Object, 'FitSkeleton', skipped. It is already a child of the parent, 'world'. I have trid different advanced rig versions aswell as of maya
Any way to automate a rig CC3 face?