Plask.ai, Mixamo, Tiktok, & Unreal live link face

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  • Опубліковано 29 жов 2024

КОМЕНТАРІ • 29

  • @azverndias913
    @azverndias913 2 роки тому

    Holy fricking mollyyyy, i was scouring the net for months about combining these and even made a reddit post about it, thank you so much holy shit.

  • @Vashie
    @Vashie 2 роки тому +3

    Thanks for all the useful updates and videos. I was wondering if you guys ever had plans to update the face rigging setup to support anime/vtuber type of character models. I work with a lot of models that have anime eyes but they are not capable of being rigged with your system at the moment.

  • @sahinerdem5496
    @sahinerdem5496 2 роки тому +3

    wow,perfect, best tutorial of all times, from scratch to production, more than a year i use advanced skeleton free and it's been better and better always,Thank u Advanced skeleton team,we appreciate u.

  • @PapitaMC
    @PapitaMC 2 роки тому +1

    wow you are a true master, thank you for this wonderful video, it is very useful

  • @peter486
    @peter486 2 роки тому +2

    I would want the option to create a Unreal Rig Directy to skin it. its silly that you have to Manully rename bones and add new ones to get it to work. inside Unreal 5 its like half a day´s work :)

  • @snakeeyesdeclassified
    @snakeeyesdeclassified 2 роки тому

    this is awesome!! I LIKED AND SUBSCRIBED (RANG THE BELL)

  • @잠을자라
    @잠을자라 2 роки тому

    which is the best way for facial mocap???
    i'm trying to use mocap technology for my 3d animation,
    so i need a recordable facial mocap tool that can run with adv skeleton
    sorry for my foor language
    your tool is so useful and amazing!!

  • @MightyZeusXo
    @MightyZeusXo Рік тому

    In my model if I already have bone setup for face as well, can we get a face template as well just like the are body setup for daz, unreal, mixamo 🤔
    Just like Namematcher can we get facematcher 😊

  • @kingsleyadu9289
    @kingsleyadu9289 2 роки тому

    Awesome nice work, keeping it up

  • @李䶮-o4w
    @李䶮-o4w 2 роки тому

    Fantastic Flow!

  • @virtual_intel
    @virtual_intel 2 роки тому

    Dope tutorial, Plask is free but not for long.

  • @huyvu-vh6yi
    @huyvu-vh6yi 2 роки тому

    Very nice tut .Up until now I thought blendshape could not be exported into the game engine.I think game engine work only by joint.

  • @josesanjuan1513
    @josesanjuan1513 2 роки тому

    Hi Thank you very much. I have a problem with mixamo character and the name matcher. In the joints tab Eye doesn't match. Turns on red. and cant constraint or transfer skinning.

  • @RomicaGeorgianIvasca
    @RomicaGeorgianIvasca Рік тому

    Can you do that for a horse rig? thank you!

  • @azverndias913
    @azverndias913 2 роки тому

    What would be the workflow to use blender instead of Maya?

  • @filipmasiulewicz5036
    @filipmasiulewicz5036 2 роки тому

    Hi. Could you guide me how to rig Epic Mannequin properly? Every time I have issues with spine controllers, even if I adjust fit skeleton manually.

  • @matteo.grossi
    @matteo.grossi Рік тому

    Will you also add a template for Xsens skeletal data?

  • @davidmcdaid9377
    @davidmcdaid9377 2 роки тому

    Has the plask template for advanced skeleton not been implemented yet?

  • @lagonzaco1
    @lagonzaco1 2 роки тому

    nice video!
    How do I can solve the floating feet? Please help!
    Thank you!!!

  • @0queenv
    @0queenv 2 роки тому

    Yay!!! Finally

  • @zhanweiliu
    @zhanweiliu 2 роки тому

    Amazing!

  • @saqibmalic
    @saqibmalic 2 роки тому

    is that possible to attatch metahuman head Rig to AdV Skeleton Body Rig?

  • @잠을자라
    @잠을자라 2 роки тому

    so wonderful

  • @Holy_Bible.271
    @Holy_Bible.271 Рік тому

    dosnt work ( Create place fitskeleton )

  • @Hardcore0
    @Hardcore0 2 роки тому

    Lavrov 😂

  • @houdinini6715
    @houdinini6715 2 роки тому

    牛逼!

  • @arnulfovazquez
    @arnulfovazquez 2 роки тому

    mames parece brujeria 😨

  • @CGITanous
    @CGITanous 2 роки тому

    Please Help! I create + Place Fit Skeleton and it works. But when i click on Build AdvancedSkeleton i get the following error Documents/maya/2022/scripts/AdvancedSkeleton5/AdvancedSkeleton5.mel line 53084: Object, 'FitSkeleton', skipped. It is already a child of the parent, 'world'. I have trid different advanced rig versions aswell as of maya

  • @MyErima
    @MyErima 2 роки тому

    Any way to automate a rig CC3 face?