I think it can work really really well given its starting location. At worst you will have to use reload speed jewels in every slot to compensate for the merc nodes. Too much traveling for that. I think it might even be better given we will be fixing a ton of defensive issues with added phy defense and we will be extra cold dmg for a tripple herald setup and freeze as well as the 40% more dmg buff. I will have to respec and try it myself once i grind out enough gold again. Spend all i had to gamble rings F
Jup, i changed the gems in the planner already. Same for the fire infusion and the controlled destruction gem in the plasma skill. My bad there. It only works for spells
Can this do pinnacle bosses and true end game content? I’m clearing t12+ using gas grenade still but hate the playable. Need to know if this is worth swapping.
I am currently upgrading stuff and starting T11-T13 maps, i will update the guide again once i start to get comfy with those maps/pinnacles. There will be big changes to the skilltree given we can save 10 points with an annoint, so it should be easier than expected.
Much better than the shock build I was putting together, haha. By chance, could you possibly explain the gem corruption stuff a bit? Your gem is corrupted with 4 slots - doesn't that mean you cannot add a fifth? You can't use jewelers orbs on it anymore, right?
That's exactly what it means, I think he corrupted a gem with 3 sockets to get the forth one , because this is cheaper than buying greater jewels orb. Watch Ghazzy 's video on the subject.
Know of any good passives I can pick up with explosive shot build? currently its extremely good for clearing enemies since it autoreloads on heavy stunning and got some passives for that but it kinda sucks for bosses compaared to these other builds. Im only level 60 so far though
why only evasion and not Armor+Evade for Sorcery Ward ? whats better on WH? i am running same stuff but on Witch Hunter Also Kitoko unique gloves are very good
Because we are building for acrobatics which requires 20k evasion to be somewhat decent. Armor is practically useless at low values. You would need A LOT of armor for it to work vs big hits, which are the ones killing you. As for the kitoko unique gloves, yes, they are amazing, but you are giving up attackspeed and a ton of stats like life, evasion and potentially resistances. The gloves in question are only worth it much later when you are juiced.
Mistake by me, Fire infusion needs an attack. And controlled destruction needs a spell. I will fix the mistakes in the planner right away. sorry for that.
Weird, i respeced to this build and i have half of your damage on skills, even though my cbow has only 20% less dmg than yours but +6 to proj on it also +26 phys on gloves
Because of stats. Its easier to itemise in the early to midgame maps. We would also need to grab the 20% more dmg node for them to be worth it, but that will also be possible once we annoint something to save points. Annointing the good stuff just costs 100+ ex.. =(
I tried it with different browers on my phone and on my desktop, both links work fine. Could you specify on what device you are experiencing the issue and in what browser? I can msg the devs directly and ask around.
I swapped to it around 15,5k evasion and it feels very good now with ~66-70% evasion rate. I think more is not needed and can savely be put into other defensive layers or more dmg.
Planners:
▶Endgame Planner 70+: mobalytics.gg/poe-2/profile/2ca243f3-a3b0-4f9a-ae02-aa8db0633a5c/builds/73065241-8099-4e1a-9d08-caca2a25bcfc
▶Leveling Planner 1-70: mobalytics.gg/poe-2/profile/2ca243f3-a3b0-4f9a-ae02-aa8db0633a5c/builds/90b6ccc0-c1de-401a-b119-887f8e257d42
Leveling build: ua-cam.com/video/k2bAnKf-I-Q/v-deo.html
how do you increase the "quality" on herald of thunder? (sorry 1st time poe player)
What's the specific Loot Filter used here?
Do you think a lightning crossbow invoker could work well? I'm thinking of respecing my level 70 monk instead of leveling a deadeye or mercenary.
I think it can work really really well given its starting location. At worst you will have to use reload speed jewels in every slot to compensate for the merc nodes. Too much traveling for that. I think it might even be better given we will be fixing a ton of defensive issues with added phy defense and we will be extra cold dmg for a tripple herald setup and freeze as well as the 40% more dmg buff. I will have to respec and try it myself once i grind out enough gold again. Spend all i had to gamble rings F
would witch hunter be viable as well ?
Primal Armament is a good 6 slot option for galvanic shards, as controlled destruction won't work.
Jup, i changed the gems in the planner already. Same for the fire infusion and the controlled destruction gem in the plasma skill. My bad there. It only works for spells
Can this do pinnacle bosses and true end game content? I’m clearing t12+ using gas grenade still but hate the playable. Need to know if this is worth swapping.
I am currently upgrading stuff and starting T11-T13 maps, i will update the guide again once i start to get comfy with those maps/pinnacles. There will be big changes to the skilltree given we can save 10 points with an annoint, so it should be easier than expected.
Much better than the shock build I was putting together, haha. By chance, could you possibly explain the gem corruption stuff a bit? Your gem is corrupted with 4 slots - doesn't that mean you cannot add a fifth? You can't use jewelers orbs on it anymore, right?
That's exactly what it means, I think he corrupted a gem with 3 sockets to get the forth one , because this is cheaper than buying greater jewels orb. Watch Ghazzy 's video on the subject.
Know of any good passives I can pick up with explosive shot build? currently its extremely good for clearing enemies since it autoreloads on heavy stunning and got some passives for that but it kinda sucks for bosses compaared to these other builds. Im only level 60 so far though
I am currently not knowledgable enough to recommend anything for explosive shot. Sorry!
What is the support setups for witchhunter
yeah im considering it too.
you can change ascendancy? for example im witchhunter and i wanna be gemling
No,u can't.U can respec the asc points tho
@@danielzanin8467 oh that's sad :(
You can play this build as a witchhunter without too many issues. Just make sure to grab gear with dex and str on it for the gem requirements.
It is Scaling with + Level to projectiles too ?! Or is it enoug to have big dps weapon ?!
It is good, but by far the worst option here. The manacost scales exponentially and we can grab much better increases to dmg foe basically free.
The end game planner shows the map tree not the passive tree
Shows both. The skilltree should be beneath the skillgem section
@Mordarim it's fine now
why only evasion and not Armor+Evade for Sorcery Ward ? whats better on WH?
i am running same stuff but on Witch Hunter
Also Kitoko unique gloves are very good
Because we are building for acrobatics which requires 20k evasion to be somewhat decent. Armor is practically useless at low values. You would need A LOT of armor for it to work vs big hits, which are the ones killing you.
As for the kitoko unique gloves, yes, they are amazing, but you are giving up attackspeed and a ton of stats like life, evasion and potentially resistances. The gloves in question are only worth it much later when you are juiced.
@Mordarim so Galvamic seems to be better in every way then witch Hunter?
i love your build
Herald of Ash buff I can't put in a Fire infusion Gem and in shockburts I can't put in controlled destruction, Am I missing something ?
Mistake by me, Fire infusion needs an attack. And controlled destruction needs a spell. I will fix the mistakes in the planner right away. sorry for that.
@@Mordarim Thanks, I am playing your build right now, and I love it, melting them HARD
Weird, i respeced to this build and i have half of your damage on skills, even though my cbow has only 20% less dmg than yours but +6 to proj on it also +26 phys on gloves
Not using the uniq glove that makes all attack shock?
Does hearld of lightning not already convert dmg to lightning? Also what's the name of the gloves? Ty
Because of stats. Its easier to itemise in the early to midgame maps. We would also need to grab the 20% more dmg node for them to be worth it, but that will also be possible once we annoint something to save points. Annointing the good stuff just costs 100+ ex.. =(
@shatteredgod93 Kitoko's. It doesn't shock, it makes all lightning damage electrocute. Basically adds CC and another 25~40% damage to the build
They cost 7-12 ex
And you lose some atk speed and a lot of defenses
Mobalytics is giving me error when ii try to see the builds ...
I tried it with different browers on my phone and on my desktop, both links work fine. Could you specify on what device you are experiencing the issue and in what browser? I can msg the devs directly and ask around.
Why dont use unique glove
Incoming patch reduces electrocute build up by 25% ):
Acrobatics buildup over everything else literally
I swapped to it around 15,5k evasion and it feels very good now with ~66-70% evasion rate. I think more is not needed and can savely be put into other defensive layers or more dmg.
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When did games get so complicated
ive come to zhe realization that my rig is too garbage to play maps or anything lategame wirh lots of shit going on like minions. my fps crumbleeeeee.
😂😂😂 waht a wasted passive skill build 😂😂😂