I work with unity for more than 15 years or so....and I really think you are an expert like me! You go straight to the point and have a real nice knowledge with best practices for games! You got a pro dev subscriber!
Someone in the comments section of a different video of yours said they don't think you should do tutorials. I'm here to say that this is well done, informative, and enjoyable.
This is totally going to help me with my dinosaur game that i'm coming up with, this not only serves well as a way to simply reproduce the game but also many different facets of unity to familiarize yourself with in order to become adept at using unity, great job!
Hmmm. I'm no expert, but I don't think that really took 10 minutes... This is an awesome video. You crammed a lot of good stuff into this video. Now I'll go play around in Unity for 10 minutes...
Great video! Learnt a ton of useful tools from you! I can imagine myself trying to create functional wheels with suspension for days without knowing that there is a tool for that in Unity engine itself.
Thank you so much for this video!! helped a lot in understanding how to curate a new type of terrain, that I have never before known or seen in Unity!!
Thank you very much for the lesson! I had to watch the video at 0.25 speed to understand anything. And I managed to do what I wanted! I've only been a developer for one week and decided to radically change my life. Thank you! I would be very grateful if you take the time to record a video tutorial on how to add engine sounds to a car and other sounds in general.
While i prolly wouldnt directly use this video to make a game because its so fast, the amount of info i learnt while watching it was very useful especially since it only 10 mins
Amazing! My 3rd project and is wonderful. The only thing I couldn't get to work is the fuel canister reload. Idk if it's my fault or the vod is cropped somewhere and I'm missing sth... I'm so newbie new lol. But had a great time doing it!! TY!!!!
5:57 brother I have a problem...........when I put Level Length more than 44, the terrain-ground is not render...........🥺🥺 how to solve???? please reply me
god damn it i was so close, the gas canisters get destroyed when touched, but they dont refill your fuel for some reason. nothing in the console, and when i put Debug.Log("added fuel"); in the code (tried in the fuelcontroller and collectfuel) it gives me the debug, so i have no clue what the issue is here
Great tutorial. But I only have 1 problem. After running out of fuel, GameoverCanvas appears and game sets to pause automatically (great), but when I hit the ground with the driver's head - GameoverCanvas also appears, button works too, but the game in a background is still running. Any clue from someone, on how to fix a background game not pausing? Version is 2022.3.21f1.
Everything works well, but when the car goes too fast and the front or back of the car hits the ground or a wall or something, it gets stuck there. Also when falling after a jump, if the front or back hits the ground, it gets stuck instead of falling down to the left or right.
Bro, nice tutorial... But i think it would be better if it was like a 20 minute tutorial, because when trying to follow it i have to pause and play several times because it is a bit fastfoward and heavely cutted...
Good video. One feedback is, instead of 10, if you had taken 30 mins, and go slow, it would have been better. Can you also create a new video to include coins collection, sounds etc?
The close sprite shape for the ground is not working as shown in your video. I followed exactly as mentioned in the video but nothing worked and I am stuck here. It disappears and nothing happens. video duration 5:28. it seems like you changed something but didn't mention it in the video. Its name was ground but when you switched to the unity it showed a close sprite shape. did you change something?
Velocity = distance / time, is a simple method. Every some number of seconds, you run a check to see how far the object has moved, you'll be able to determine distance since the last check. Since you know the time since the last check as well, you can calculate velocity. Say I'm calculating distance every half a second. So time = 0.5 seconds Now, say 25 pixels is what I define as 1 in-game "meter". And, say during the 0.5 seconds of travel, I traveled 100 pixels, or 4 meters. Velocity = 4 meters / 0.5 seconds = 8 m/s = 28.8 km/h
Hello! I have questions: 1. How do I make the curves very consistent? I am trying to make a game like Tiny Wings, and Perlin noise seems to make the very random curves. 2. If I exceed a certain 'length' Unity, throw a Mesh Data Limit Reached warning. Any tips on how to avoid that and create a giant level like those in Tiny Wings? 3. How do I join two Sprite Shapes Together in a good manner so that the transition between them seems seamless and people can't tell that these are two sprite shapes joined together?
I've done ground script multiple times, in the exact way it was done here, and what is happening to me is every time I press play, ground always moves somewhere else. No matter how I set it, it just moves away. I tried fixing it, looking at the tutorials and forums but there is something I am not doing correctly. Can you help?
If the point of the video was to show that you could make Make Hill Climb Racing then you succeded. If the point was to teach anyone else you failed. This is to fast for anyone to follow that do not already know how to do it. For exampel i cant see if you rightclick in Project or Hierarchy to get to create Physics 2D. For people who already know that you obviolsy do this in Hierarchy, they already know how to program a game like this. Please consider this when making videos.
im having issues with the moveCar script that it wont take any input heres the code using System.Collections; using System.Collections.Generic; using UnityEngine; public class vechicleMove : MonoBehaviour { [SerializeField] private Rigidbody2D _frontTireRB; [SerializeField] private Rigidbody2D _backTireRB; [SerializeField] private float _speed = 150f; public float _moveInput; private void update() { _moveInput = Input.GetAxisRaw("Horizontal"); } private void FixedUpdate() { _frontTireRB.AddTorque(-_moveInput * _speed * Time.fixedDeltaTime); _backTireRB.AddTorque(-_moveInput * _speed * Time.fixedDeltaTime); } }
I work with unity for more than 15 years or so....and I really think you are an expert like me! You go straight to the point and have a real nice knowledge with best practices for games! You got a pro dev subscriber!
Brandon, I am amazed at how much useful & informative material you crammed into a 10 minute video. Great job!!!
Glad you enjoyed it man! This one was super fun to make
Thanks for the tutorial, this is awesome. Hope your channel gets the recognition it deserves soon!
Pro level polished stuff right there. Keep it up.
Rooting for y’all! Loving the channel so far.
This is so good! I don't understand much of what you're doing, but it's cool its here when I get farther into Unity.
Someone in the comments section of a different video of yours said they don't think you should do tutorials. I'm here to say that this is well done, informative, and enjoyable.
Appreciate that man! That's great to hear
i wonder who the heck said that! this guy is good!
This is totally going to help me with my dinosaur game that i'm coming up with, this not only serves well as a way to simply reproduce the game but also many different facets of unity to familiarize yourself with in order to become adept at using unity, great job!
Hmmm. I'm no expert, but I don't think that really took 10 minutes...
This is an awesome video. You crammed a lot of good stuff into this video. Now I'll go play around in Unity for 10 minutes...
Great video! Learnt a ton of useful tools from you! I can imagine myself trying to create functional wheels with suspension for days without knowing that there is a tool for that in Unity engine itself.
Thank you so much for this video!! helped a lot in understanding how to curate a new type of terrain, that I have never before known or seen in Unity!!
Amazing skills, make it look soo easy lol. Great job!!
That's insane how fast you have done that game thx for the video i didn't knew how to edit the shape of the ground and that helped me, thank you
Thank you very much for the lesson! I had to watch the video at 0.25 speed to understand anything. And I managed to do what I wanted! I've only been a developer for one week and decided to radically change my life. Thank you!
I would be very grateful if you take the time to record a video tutorial on how to add engine sounds to a car and other sounds in general.
I love it!looks pretty good as the original
thanks!
holis
Quite good & thanks for video, although I hope these videos don't cut too much from your Metroidvania game's development time 🙂
Man this is a nice video ❤️
While i prolly wouldnt directly use this video to make a game because its so fast, the amount of info i learnt while watching it was very useful especially since it only 10 mins
exactly what i looking for, thanks
thanks. That's was cool!
just downloaded unity and bro ima have to make a checklist for this holy shit
gives me so much nostalgia
I started replaying it after making this LOL!
Amazing! My 3rd project and is wonderful. The only thing I couldn't get to work is the fuel canister reload. Idk if it's my fault or the vod is cropped somewhere and I'm missing sth... I'm so newbie new lol. But had a great time doing it!! TY!!!!
a complete random question, the keyboard sounds in the video, are they live recorded or stock sounds put in after while editing the video?
On the first try, the wheels disappered for some reason XD but I fixed it ;(
5:57 brother I have a problem...........when I put Level Length more than 44, the terrain-ground is not render...........🥺🥺 how to solve???? please reply me
god damn it i was so close, the gas canisters get destroyed when touched, but they dont refill your fuel for some reason. nothing in the console, and when i put Debug.Log("added fuel"); in the code (tried in the fuelcontroller and collectfuel) it gives me the debug, so i have no clue what the issue is here
Bro made one of the greatest tutorials ever but got only 1k views?! bruh
Great tutorial. But I only have 1 problem. After running out of fuel, GameoverCanvas appears and game sets to pause automatically (great), but when I hit the ground with the driver's head - GameoverCanvas also appears, button works too, but the game in a background is still running.
Any clue from someone, on how to fix a background game not pausing? Version is 2022.3.21f1.
Really helpful
Everything works well, but when the car goes too fast and the front or back of the car hits the ground or a wall or something, it gets stuck there.
Also when falling after a jump, if the front or back hits the ground, it gets stuck instead of falling down to the left or right.
Your amazing i am creating my own game just like Hill climb racing
Please who can give me script in this video
Create a complete video on hill climb racing you did not add brigde and more components like levels,sound effects etc..
Bro, nice tutorial... But i think it would be better if it was like a 20 minute tutorial, because when trying to follow it i have to pause and play several times because it is a bit fastfoward and heavely cutted...
Good video. One feedback is, instead of 10, if you had taken 30 mins, and go slow, it would have been better. Can you also create a new video to include coins collection, sounds etc?
Helpful
Can u make another video of hill climb racing with bike The physics of bike..?
The close sprite shape for the ground is not working as shown in your video. I followed exactly as mentioned in the video but nothing worked and I am stuck here. It disappears and nothing happens. video duration 5:28. it seems like you changed something but didn't mention it in the video.
Its name was ground but when you switched to the unity it showed a close sprite shape. did you change something?
How u fix that?
Where is the procedural generation part? I followed along and couldn't find it. Can someone help?
My car moves really slow? Even when putting the speed to a really high value
My fault, little typo in the script.
Make a video about a infinty hill climb racing track
Hi, I wanna ask how to rotate the car like a wheelie? I've tried a lot of things but didn't work
But how do i add buttons so i can play it on andorid?
it is protoipe, 1 car, not shop and menu, no upgrades, naaah
when I press play the terrain disappear and shows only a single dot
how to make leaderboard in racing games using checkppoints.
Hey man, I am a first time coder and I am struggling to make the Level generator script. Can you help me with it or post the code here? Cheers man.
Wow I learned more than I came for. Nice video. How can I calculate the car speed?
Velocity = distance / time, is a simple method.
Every some number of seconds, you run a check to see how far the object has moved, you'll be able to determine distance since the last check. Since you know the time since the last check as well, you can calculate velocity.
Say I'm calculating distance every half a second. So time = 0.5 seconds
Now, say 25 pixels is what I define as 1 in-game "meter".
And, say during the 0.5 seconds of travel, I traveled 100 pixels, or 4 meters.
Velocity = 4 meters / 0.5 seconds = 8 m/s = 28.8 km/h
Hello! I have questions:
1. How do I make the curves very consistent? I am trying to make a game like Tiny Wings, and Perlin noise seems to make the very random curves.
2. If I exceed a certain 'length' Unity, throw a Mesh Data Limit Reached warning. Any tips on how to avoid that and create a giant level like those in Tiny Wings?
3. How do I join two Sprite Shapes Together in a good manner so that the transition between them seems seamless and people can't tell that these are two sprite shapes joined together?
Thanks😘😍
The ground didnt work
I've done ground script multiple times, in the exact way it was done here, and what is happening to me is every time I press play, ground always moves somewhere else. No matter how I set it, it just moves away. I tried fixing it, looking at the tutorials and forums but there is something I am not doing correctly. Can you help?
I didn’t tried script of ground bcz we can make a ground without code i prefer that try with tool edit
@@gonjuukhan1071 in original game it seems that the ground was made manually, and then procedurally placed after each bridge with higher difficulty.
This is an issue for me too. I think you have to deal with it
use OnDisable() instead (but you need to change values of the ground script using OnValidate at first)
level generator is not working brother please provide me code that i can copy paste
you do it in 10 min, i need 10 days xd
Brother grass is not showing up what to do🥺
put it on layer 5 or higher
Happy wheels next?
I'll have to check that out. Gotta admit I've never played it
If I develop and publish a game like this, will I be violating copyright? Because it is very similar to the hill climb racing game.
Bro too fast for me
First
If the point of the video was to show that you could make Make Hill Climb Racing then you succeded. If the point was to teach anyone else you failed. This is to fast for anyone to follow that do not already know how to do it. For exampel i cant see if you rightclick in Project or Hierarchy to get to create Physics 2D. For people who already know that you obviolsy do this in Hierarchy, they already know how to program a game like this. Please consider this when making videos.
just use allot of stops, Its easy man
so slow no matter what
Thanks. one question tho ,Why didnt you Wheel Joint2d.motor to move wheels?
im having issues with the moveCar script that it wont take any input heres the code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class vechicleMove : MonoBehaviour
{
[SerializeField] private Rigidbody2D _frontTireRB;
[SerializeField] private Rigidbody2D _backTireRB;
[SerializeField] private float _speed = 150f;
public float _moveInput;
private void update()
{
_moveInput = Input.GetAxisRaw("Horizontal");
}
private void FixedUpdate()
{
_frontTireRB.AddTorque(-_moveInput * _speed * Time.fixedDeltaTime);
_backTireRB.AddTorque(-_moveInput * _speed * Time.fixedDeltaTime);
}
}
Your update needs a capital U.
@@sasquatchbgames Wow man thanks my f was small in fixed Thanks😜