Hopefully it wasn’t too obvious but I was a little under the weather while recording and editing this one. Feels like it happens every year around this time. If I ramble or don’t make sense, that's my excuse :) Here is the link to the production planner: www.satisfactorytools.com/1.0/production?share=Vd5ynJ2yRlSjpf6nowWu
"For some reason, this is what I call fun." Hahahaha!! Learned a LOT from watching this video, including getting ideas to make my eventual second playthrough prettier and more organized.
Yeah I also knew that you can swap the equipment with the number keys. For the Hand slots it will put in the the slot you selected not the empty one. Also you can do that if you want to manually fill machines or for the milestones and the space elevator. And you're not the only one who forgets that the Petroleum coke refineries output 120 coke, I forget that too all the time.
I totally agree. It definitely took a while to work out. It makes you travel to some interesting areas for the first time too. I remember my first trip to the red forest. Didn’t last long, I ended up back at the hub pretty quick.
You can load balance the petroleum coke to the Electrode Al. Scrap using a regular manifold with mk1 belts at the inputs of the refineries since the rate is exactly 60/min.
@moo121 r.fog 0 Turns off global fog in game foliage.loddistancescale 8 Renders trees (and glass) and whatnot much further out. r.color.grading 0 Turns off the nasty filters for the swamp and other areas.
Yes! I try to share most of them on my Google Drive: drive.google.com/drive/folders/1os25MYvHKj2e0kalMbe99A4lcQOzEKD_?usp=sharing I need to go through and reorganize it, one of these days...
Just wondering, did you know you could put the merger / splitters directly onto the top of the lifts? You just have to make sure the input / outputs are going the right way for what you are trying to do.
I did but I often forget about it. I love that there are so many ways to do even little things like that. I’m personally just not a fan of the way that it looks and that’s really the only good reason I don’t use it. Good suggestion, it would make things even more compact.
Good question! There are a few places I’ll use a section of faster belt. If it’s after a merger that’s probably in an odd split like 5, 7, or 11 way split. In a 5 way split because of the cycling back 1/5 you need the belt after the merger to hold 120% of the initial amount so sometimes it needs a higher speed belt. If it’s after a splitter or smart splitter that’s to make up for a not full belt. If say you have 300 items on a 480 belt it will have gaps so if I’m trying to split off 60/min from that with a mk1 belt and those gaps carry over it won’t be a consistent 60/min. A section of faster belt first will grab the items from the splitter faster and make up for the gaps, and still get limited down to the mk1. Long answer but hopefully that explains it.
Hey buddy i have got a question for ya; (which i couldnt find a solution)i had an aluminum factory that is mass-producing scraps (25x 270/min refinaries)which i split each 5 of them to 30 smelters for ingots (22.5/m output,45/m input scraps),all should be equal but somehow everytime i check last 2 smelters are rarely getting any scraps ingots which eventually interrupts casing/plate production (this is annoyms me ,i always tried to perfectly balance energy and input/output in my world)
That’s an interesting problem, and I totally understand it being frustrating. My first question is if you have all 5 refineries that feed the 30 smelters grouped onto 1 belt? I think that would be more than 1 belt can handle. If that’s not the issue, is the scrap backing up somewhere when that happens?
@moo121 i can tell each refinaries feeds 6 smelters ,im using mk3 belts for each delivery. ,i have checked many times scraps not backing up. i have like total of 5 trains for bauxite ,coal and water but im not quite sure if the trains is the problem because througput is pretty wavey,sometimes under needed input,sometimes way up thsn needed.
@@sealheart8229 ok great, that's how I like to set it up too. If it's not backing up anywhere then my guess is production isn't keeping up. The trains would be a good place to start looking at. Are you using storage buffers at both train stations? The belts pause when docking and undocking and that can throw off throughput. Having 2 high speed belts to unload the freight platform quickly helps a lot if you have multiple trains stopping at the same train station.
@@moo121 yeah well seems like that was the solution , i had way too many trains for 1 line with many signals(path/block) they were interrupting throughput somehow,i reduced them to minimal. Thanks moo for solution.
Hopefully it wasn’t too obvious but I was a little under the weather while recording and editing this one. Feels like it happens every year around this time. If I ramble or don’t make sense, that's my excuse :)
Here is the link to the production planner:
www.satisfactorytools.com/1.0/production?share=Vd5ynJ2yRlSjpf6nowWu
You have got to be the most underrated Satisfactory UA-cam channel
I’m honored you think so, thank you very much!
"For some reason, this is what I call fun." Hahahaha!! Learned a LOT from watching this video, including getting ideas to make my eventual second playthrough prettier and more organized.
Thanks so much! I've gotten tons of ideas from others, happy to be able to do the same. Good luck!
I like the chill commentary,and the video ,keep it up , subed
Appreciate it!
Yeah I also knew that you can swap the equipment with the number keys. For the Hand slots it will put in the the slot you selected not the empty one. Also you can do that if you want to manually fill machines or for the milestones and the space elevator.
And you're not the only one who forgets that the Petroleum coke refineries output 120 coke, I forget that too all the time.
Ohh that’s good to know, thanks! That will come in handy for machines and milestones.
Coke always reminds me how few recipes put out more than 60/min.
I love to clip the lifts into both the merger and machine. I think it looks really cool without the shroud part
Aluminum was the threshold to make me rethink my entire play style. It's the first time you really have to branch out and get a bit complicated.
I totally agree. It definitely took a while to work out. It makes you travel to some interesting areas for the first time too. I remember my first trip to the red forest. Didn’t last long, I ended up back at the hub pretty quick.
You can load balance the petroleum coke to the Electrode Al. Scrap using a regular manifold with mk1 belts at the inputs of the refineries since the rate is exactly 60/min.
That’s a good idea, thanks!
Big respect for building this in hell 💯💯💯
Thanks! It really can be a nightmare out there
You can very easily fix the colors there. I can't remember the console command off hand as I have it baked in my config file to auto load.
@@mephInc I had no idea! I'll have to check that out, thanks!
@moo121
r.fog 0
Turns off global fog in game
foliage.loddistancescale 8
Renders trees (and glass) and whatnot much further out.
r.color.grading 0
Turns off the nasty filters for the swamp and other areas.
Have you shared any of your blue prints? I’d love to see some of your more “utility” ones like the belt bus, stubby lifts, etc.
Yes! I try to share most of them on my Google Drive:
drive.google.com/drive/folders/1os25MYvHKj2e0kalMbe99A4lcQOzEKD_?usp=sharing
I need to go through and reorganize it, one of these days...
Lizard doggo name: Mr. Bubbles, the destroyer
Great name, I love it
Just wondering, did you know you could put the merger / splitters directly onto the top of the lifts? You just have to make sure the input / outputs are going the right way for what you are trying to do.
I did but I often forget about it. I love that there are so many ways to do even little things like that. I’m personally just not a fan of the way that it looks and that’s really the only good reason I don’t use it. Good suggestion, it would make things even more compact.
Oh yeah, its moo time.
oh hey it me
It is! Thanks again!
i just built a very similar factory producing ~1050 ingot/m, making like 600 casings/m atm because i dont have much else to make
Nice! Casings definitely get used much more than the sheets in future recipes. And thats some good coupon points!
@@moo121 Good to know! Great video by the way!
You often use a short peice of faster belt coming out of mergers, could you explain why?
Good question! There are a few places I’ll use a section of faster belt. If it’s after a merger that’s probably in an odd split like 5, 7, or 11 way split. In a 5 way split because of the cycling back 1/5 you need the belt after the merger to hold 120% of the initial amount so sometimes it needs a higher speed belt.
If it’s after a splitter or smart splitter that’s to make up for a not full belt. If say you have 300 items on a 480 belt it will have gaps so if I’m trying to split off 60/min from that with a mk1 belt and those gaps carry over it won’t be a consistent 60/min. A section of faster belt first will grab the items from the splitter faster and make up for the gaps, and still get limited down to the mk1.
Long answer but hopefully that explains it.
@@moo121 That all makes a bunch of sense. Thanks!
Hey buddy i have got a question for ya; (which i couldnt find a solution)i had an aluminum factory that is mass-producing scraps (25x 270/min refinaries)which i split each 5 of them to 30 smelters for ingots (22.5/m output,45/m input scraps),all should be equal but somehow everytime i check last 2 smelters are rarely getting any scraps ingots which eventually interrupts casing/plate production (this is annoyms me ,i always tried to perfectly balance energy and input/output in my world)
That’s an interesting problem, and I totally understand it being frustrating. My first question is if you have all 5 refineries that feed the 30 smelters grouped onto 1 belt? I think that would be more than 1 belt can handle. If that’s not the issue, is the scrap backing up somewhere when that happens?
@moo121 i can tell each refinaries feeds 6 smelters ,im using mk3 belts for each delivery. ,i have checked many times scraps not backing up.
i have like total of 5 trains for bauxite ,coal and water but im not quite sure if the trains is the problem because througput is pretty wavey,sometimes under needed input,sometimes way up thsn needed.
@@moo121 i forgot to add those 5 trains is on the same 2 line (1 for destination ,1 for supply)
@@sealheart8229 ok great, that's how I like to set it up too. If it's not backing up anywhere then my guess is production isn't keeping up. The trains would be a good place to start looking at. Are you using storage buffers at both train stations? The belts pause when docking and undocking and that can throw off throughput. Having 2 high speed belts to unload the freight platform quickly helps a lot if you have multiple trains stopping at the same train station.
@@moo121 yeah well seems like that was the solution , i had way too many trains for 1 line with many signals(path/block) they were interrupting throughput somehow,i reduced them to minimal. Thanks moo for solution.
pls give me more