1500 Aluminum Ingots in the Swamp - Load Balancing Satisfactory 1.0

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  • Опубліковано 7 лют 2025

КОМЕНТАРІ • 42

  • @moo121
    @moo121  Місяць тому +3

    Hopefully it wasn’t too obvious but I was a little under the weather while recording and editing this one. Feels like it happens every year around this time. If I ramble or don’t make sense, that's my excuse :)
    Here is the link to the production planner:
    www.satisfactorytools.com/1.0/production?share=Vd5ynJ2yRlSjpf6nowWu

  • @coltonrobinson1305
    @coltonrobinson1305 Місяць тому +12

    You have got to be the most underrated Satisfactory UA-cam channel

    • @moo121
      @moo121  Місяць тому +1

      I’m honored you think so, thank you very much!

  • @AarynGulledge
    @AarynGulledge 22 дні тому +1

    "For some reason, this is what I call fun." Hahahaha!! Learned a LOT from watching this video, including getting ideas to make my eventual second playthrough prettier and more organized.

    • @moo121
      @moo121  21 день тому +1

      Thanks so much! I've gotten tons of ideas from others, happy to be able to do the same. Good luck!

  • @AirFruity
    @AirFruity Місяць тому +2

    I like the chill commentary,and the video ,keep it up , subed

    • @moo121
      @moo121  Місяць тому

      Appreciate it!

  • @MinecraftRedstoner2
    @MinecraftRedstoner2 Місяць тому +3

    Yeah I also knew that you can swap the equipment with the number keys. For the Hand slots it will put in the the slot you selected not the empty one. Also you can do that if you want to manually fill machines or for the milestones and the space elevator.
    And you're not the only one who forgets that the Petroleum coke refineries output 120 coke, I forget that too all the time.

    • @moo121
      @moo121  Місяць тому

      Ohh that’s good to know, thanks! That will come in handy for machines and milestones.
      Coke always reminds me how few recipes put out more than 60/min.

  • @grantwilliams630
    @grantwilliams630 Місяць тому +2

    I love to clip the lifts into both the merger and machine. I think it looks really cool without the shroud part

  • @mephInc
    @mephInc Місяць тому +2

    Aluminum was the threshold to make me rethink my entire play style. It's the first time you really have to branch out and get a bit complicated.

    • @moo121
      @moo121  Місяць тому +3

      I totally agree. It definitely took a while to work out. It makes you travel to some interesting areas for the first time too. I remember my first trip to the red forest. Didn’t last long, I ended up back at the hub pretty quick.

  • @Akubabu
    @Akubabu Місяць тому +2

    You can load balance the petroleum coke to the Electrode Al. Scrap using a regular manifold with mk1 belts at the inputs of the refineries since the rate is exactly 60/min.

    • @moo121
      @moo121  Місяць тому

      That’s a good idea, thanks!

  • @ravitsunami2000
    @ravitsunami2000 Місяць тому +2

    Big respect for building this in hell 💯💯💯

    • @moo121
      @moo121  Місяць тому

      Thanks! It really can be a nightmare out there

    • @mephInc
      @mephInc Місяць тому +1

      You can very easily fix the colors there. I can't remember the console command off hand as I have it baked in my config file to auto load.

    • @moo121
      @moo121  Місяць тому

      @@mephInc I had no idea! I'll have to check that out, thanks!

    • @mephInc
      @mephInc Місяць тому

      @moo121
      r.fog 0
      Turns off global fog in game
      foliage.loddistancescale 8
      Renders trees (and glass) and whatnot much further out.
      r.color.grading 0
      Turns off the nasty filters for the swamp and other areas.

  • @grantwilliams630
    @grantwilliams630 Місяць тому +1

    Have you shared any of your blue prints? I’d love to see some of your more “utility” ones like the belt bus, stubby lifts, etc.

    • @moo121
      @moo121  Місяць тому +1

      Yes! I try to share most of them on my Google Drive:
      drive.google.com/drive/folders/1os25MYvHKj2e0kalMbe99A4lcQOzEKD_?usp=sharing
      I need to go through and reorganize it, one of these days...

  • @Rebel-uw3ym
    @Rebel-uw3ym Місяць тому +1

    Lizard doggo name: Mr. Bubbles, the destroyer

    • @moo121
      @moo121  Місяць тому

      Great name, I love it

  • @louisklement9781
    @louisklement9781 11 днів тому +1

    Just wondering, did you know you could put the merger / splitters directly onto the top of the lifts? You just have to make sure the input / outputs are going the right way for what you are trying to do.

    • @moo121
      @moo121  10 днів тому

      I did but I often forget about it. I love that there are so many ways to do even little things like that. I’m personally just not a fan of the way that it looks and that’s really the only good reason I don’t use it. Good suggestion, it would make things even more compact.

  • @harrisonlorens3585
    @harrisonlorens3585 Місяць тому +1

    Oh yeah, its moo time.

  • @danejerustv
    @danejerustv Місяць тому +1

    oh hey it me

    • @moo121
      @moo121  Місяць тому

      It is! Thanks again!

  • @BiscuitOverlord
    @BiscuitOverlord Місяць тому +1

    i just built a very similar factory producing ~1050 ingot/m, making like 600 casings/m atm because i dont have much else to make

    • @moo121
      @moo121  Місяць тому

      Nice! Casings definitely get used much more than the sheets in future recipes. And thats some good coupon points!

    • @BiscuitOverlord
      @BiscuitOverlord Місяць тому

      @@moo121 Good to know! Great video by the way!

  • @daadyrbarn
    @daadyrbarn Місяць тому +1

    You often use a short peice of faster belt coming out of mergers, could you explain why?

    • @moo121
      @moo121  Місяць тому

      Good question! There are a few places I’ll use a section of faster belt. If it’s after a merger that’s probably in an odd split like 5, 7, or 11 way split. In a 5 way split because of the cycling back 1/5 you need the belt after the merger to hold 120% of the initial amount so sometimes it needs a higher speed belt.
      If it’s after a splitter or smart splitter that’s to make up for a not full belt. If say you have 300 items on a 480 belt it will have gaps so if I’m trying to split off 60/min from that with a mk1 belt and those gaps carry over it won’t be a consistent 60/min. A section of faster belt first will grab the items from the splitter faster and make up for the gaps, and still get limited down to the mk1.
      Long answer but hopefully that explains it.

    • @daadyrbarn
      @daadyrbarn Місяць тому +1

      @@moo121 That all makes a bunch of sense. Thanks!

  • @sealheart8229
    @sealheart8229 Місяць тому +1

    Hey buddy i have got a question for ya; (which i couldnt find a solution)i had an aluminum factory that is mass-producing scraps (25x 270/min refinaries)which i split each 5 of them to 30 smelters for ingots (22.5/m output,45/m input scraps),all should be equal but somehow everytime i check last 2 smelters are rarely getting any scraps ingots which eventually interrupts casing/plate production (this is annoyms me ,i always tried to perfectly balance energy and input/output in my world)

    • @moo121
      @moo121  Місяць тому

      That’s an interesting problem, and I totally understand it being frustrating. My first question is if you have all 5 refineries that feed the 30 smelters grouped onto 1 belt? I think that would be more than 1 belt can handle. If that’s not the issue, is the scrap backing up somewhere when that happens?

    • @sealheart8229
      @sealheart8229 Місяць тому +1

      @moo121 i can tell each refinaries feeds 6 smelters ,im using mk3 belts for each delivery. ,i have checked many times scraps not backing up.
      i have like total of 5 trains for bauxite ,coal and water but im not quite sure if the trains is the problem because througput is pretty wavey,sometimes under needed input,sometimes way up thsn needed.

    • @sealheart8229
      @sealheart8229 Місяць тому +1

      @@moo121 i forgot to add those 5 trains is on the same 2 line (1 for destination ,1 for supply)

    • @moo121
      @moo121  Місяць тому

      @@sealheart8229 ok great, that's how I like to set it up too. If it's not backing up anywhere then my guess is production isn't keeping up. The trains would be a good place to start looking at. Are you using storage buffers at both train stations? The belts pause when docking and undocking and that can throw off throughput. Having 2 high speed belts to unload the freight platform quickly helps a lot if you have multiple trains stopping at the same train station.

    • @sealheart8229
      @sealheart8229 Місяць тому +1

      @@moo121 yeah well seems like that was the solution , i had way too many trains for 1 line with many signals(path/block) they were interrupting throughput somehow,i reduced them to minimal. Thanks moo for solution.

  • @veloso98
    @veloso98 Місяць тому +1

    pls give me more