Shader Graph in Built in pipeline. Unity 2021.2

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  • Опубліковано 6 лис 2024

КОМЕНТАРІ • 60

  • @userrelkjwrweefdggfdgsagsadgw
    @userrelkjwrweefdggfdgsagsadgw 2 роки тому +11

    This is great
    its also possible to use VFX Graph in this unity version with built in render pipeline 🤤
    No more need for silly render pipelines

  • @Pontypants
    @Pontypants Рік тому +1

    Thanks for the video

  • @umapessoa6051
    @umapessoa6051 3 роки тому +15

    That came in the right moment, i have a project in built in render pipeline and i was trying to use the shader graph, even tried to update the whole project to URP but it only messed everything up.

    • @PabloMakes
      @PabloMakes  3 роки тому +4

      Yeah it can be tough to migrate existing projects, this gives you the functionality and also leaves the door open to update later

  • @MajorBatman
    @MajorBatman 3 роки тому +1

    That uniform scaling is awesom! Great video Pablo!

    • @PabloMakes
      @PabloMakes  3 роки тому

      I use it all the time! great little qol change

  • @diegosmurillo
    @diegosmurillo Рік тому

    you are a legend Pablo

  • @WingofTech
    @WingofTech 2 роки тому +4

    Dude… you are a Shader Graph God. Thank you so much, I might have to become a patron.
    p.s. Do your tutorials work with 2020.3.26 LTS?

    • @PabloMakes
      @PabloMakes  2 роки тому +1

      This one in specific wouldn’t since it’s new features but the rest should, since I try to focus on teaching the concepts too, so hopefully there’s always useful stuff

  • @jailx365
    @jailx365 3 місяці тому

    Hello! what is the name of the background music used in this video and who was the artist? :>

  • @paulorodriguez6288
    @paulorodriguez6288 3 роки тому +2

    hey! they actually made it work! nice, but i think i'll stick to URP

    • @PabloMakes
      @PabloMakes  3 роки тому

      Yeah if that’s an option for you, I think that’s the right choice, they also added some extra URP stuff in this update like reflection probe blending, decals and some other stuff

  • @TR-707
    @TR-707 6 місяців тому

    wow this is incredible that this is in BIRP. You can just make shaders and then export them to WebGL thats awesome!!!

  • @TerraUnityCo
    @TerraUnityCo 2 роки тому

    Great video ;) Quick question: Is the created shader interchangeable between all pipelines of HDRP, URP & Standard in a universal manner without any manual modifications?

    • @PabloMakes
      @PabloMakes  2 роки тому +1

      It is, you can under the graph settings add targets, like built-in, hdrp, visual effect. Adding these will add more slots to the fragment output, some shared.

    • @TerraUnityCo
      @TerraUnityCo 2 роки тому

      @@PabloMakes That "some shared" is where it plays a big role and I suppose for more advanced and complex shaders, it will break features here and there!

    • @PabloMakes
      @PabloMakes  2 роки тому

      Well it’s more that lit shader on hdrp has different outputs than on urp like bent normals, so they won’t look exactly the same since different pipelines, but close enough in vast majority of cases

    • @TerraUnityCo
      @TerraUnityCo 2 роки тому

      @@PabloMakes Good to know, thanks for sharing. We plan to port our custom shaders into Shader Graph and have them in all 3 pipelines with this. Do you have any idea of when Unity supports terrains in Shader Graph?

  • @rafa_guitar
    @rafa_guitar 2 роки тому

    Thanks for sharing Pablo

  • @maj746
    @maj746 3 роки тому +1

    I switched to URP last week just to use Shader Graph LOL
    But I will stick to URP. It is the future.

    • @PabloMakes
      @PabloMakes  3 роки тому

      For sure, I think if you have the option it’s better to use URP

  • @equalique1
    @equalique1 2 роки тому

    Great video! Thanks for sharing!

  • @natekogan
    @natekogan 2 роки тому +1

    Sorry total newbie here, but after I install shader graph (I can only see v10.8.1) and pull up the menu. I only see Create > Shader. I don't see Create > Shader Graph. Do you know why this is? I only have black shader graph, and sub graph as options.

    • @PabloMakes
      @PabloMakes  2 роки тому +1

      Which version of unity are you using? I feel like you are using an older one, shader graph is on version 11 atm

    • @natekogan
      @natekogan 2 роки тому

      @@PabloMakes I am on 2020.3.26f1 It is an LTS version, would that be the reason?

    • @PabloMakes
      @PabloMakes  2 роки тому

      Yeah shader graph on the built in pipeline is a brand new feature

    • @flofdev
      @flofdev 2 роки тому +2

      @@PabloMakes I am using 2021.2.0a6.1011 but i also have this issue

  • @zumsl
    @zumsl 2 роки тому

    Doesnt work for me, Shader Graph says it is installed but still is not showing up when i want to add a new ShaderGraph... For me the only way to add a lit shader graph is in the URP... any ideas why or what i did wrong?

  • @oscarzazuetacervera4069
    @oscarzazuetacervera4069 2 роки тому

    I was wondering if you can show me how the hypnotize shader

  • @lb2571
    @lb2571 11 місяців тому

    how can i use depth fade in shader graph in Builtin? Thansk

  • @itzdrify5678
    @itzdrify5678 2 роки тому

    I am using the 2020 LTS version with the built in pipeline. Will I be able to use shader graph?

    • @Smash_ter
      @Smash_ter Рік тому

      idk if I'm too late on this or not, but LTS versions don't add new features unless it's like 2020 LTS -> 2021 LTS

  • @밀짚팬쵸
    @밀짚팬쵸 2 роки тому +1

    why i cant build

  • @JonkkuSa
    @JonkkuSa 2 роки тому

    Can you make a shader in the new graph editor and then import it to an older unity version?

    • @PabloMakes
      @PabloMakes  2 роки тому +2

      A little bit but not for standard pipeline. For that you will need minimum this version

  • @DrewVanCamp
    @DrewVanCamp 3 роки тому

    Love it! Game changer! But... lol Now I only have questions about Warframe Mom. My brain exploded. Please explain. I'm new around these parts. hahaha Thanks for the showcase!

    • @PabloMakes
      @PabloMakes  3 роки тому

      When I was recording my first video I kept messing up my outro, told her jokingly she should make me one and she texted it a couple minutes later. True homie move

  • @AmanBohra-m5z
    @AmanBohra-m5z Рік тому

    Bhai yaar ye build me tho chal nahi kya karu iska
    +

  • @zarodgaming1844
    @zarodgaming1844 3 роки тому

    That's smart from a marketing perspective, cuz people tend to forget how many good tools rhere are for built-in, that the original devs had no interest in updating.
    Now, everyone "should" use URP ... BUT, at the end of the day some people expecially hobby-ists might just not care about performance ... thus, more options like in this case is better.
    Good on Unity
    ah ... my only gripe now is that we can't "Frame Debug" the shaders :(
    That'd be so useful

    • @PabloMakes
      @PabloMakes  3 роки тому

      I don’t know about it being good marketing 😅 have seen no mention of it anywhere, feel like they are trying to keep it a secret haha

    • @zarodgaming1844
      @zarodgaming1844 3 роки тому

      @@PabloMakes lmao. That indeed sounds exactly like Unity.
      I meant that studios like Geshin Impact might be more common than one would assume, still using old-hek pipelines, out of fear/lack of incentive to change it.
      Facing engine limitations and other engines competition, now they have still the incentive to remain with Unity and be instantly production ready.

  • @michaelwalker7706
    @michaelwalker7706 3 роки тому

    Why would people prefer to use SRP over URP?

    • @PabloMakes
      @PabloMakes  3 роки тому +3

      Few reasons, for example you can be working on a project that has already been on built in for some time, so migration of features is tough, maybe you want to use some assets form the asset store that don’t support the newer pipelines. Or for example I have one project that is a twitch integrated game and transparent windows don’t work in URP.

    • @michaelwalker7706
      @michaelwalker7706 3 роки тому

      @@PabloMakes That is a sound reason. Thanks. Also would you happen to know anything about tessellation in URP as a future video. I've been looking for eons, so I understand if not. No worries

    • @PabloMakes
      @PabloMakes  3 роки тому +1

      I think I remember a video from MinionsArt on tessellation earlier this year, so that might be a good place to start.

    • @michaelwalker7706
      @michaelwalker7706 3 роки тому

      @@PabloMakes yoooo, thats exactly what I was looking for. You're amazing

    • @PabloMakes
      @PabloMakes  3 роки тому

      Awesome, she does fantastic stuff, so definitely worth keeping an eye on her content

  • @bluecrystalstudio402
    @bluecrystalstudio402 3 роки тому +1

    Nice video, great showcase and editing... BUT.. Why are you so WET ?! Did you just come out of a pool or what ?

    • @PabloMakes
      @PabloMakes  3 роки тому +1

      I prefer to lead a moist life

  • @vexcreature7173
    @vexcreature7173 2 роки тому

    not working in LTS.

    • @PabloMakes
      @PabloMakes  2 роки тому

      The video is about the new features in 2021.2 so no LTS

  • @SMORIGINALS
    @SMORIGINALS 3 роки тому

    hi why you show your cats in every videos.......?????????

    • @PabloMakes
      @PabloMakes  3 роки тому +3

      Cause I love them and want to share them with the world!

    • @PabloMakes
      @PabloMakes  3 роки тому

      He controls me Ratatouille style

  • @blaqitaliano
    @blaqitaliano 9 місяців тому

    this depressed me so bad, i cant find any tutorial on how to make a distortion shader in SRP... everything is URP