I'm near the end of Tidal Blades 2 and highly recommend it still to anyone who is interested. The campaign does a great job by varying the missions throughout to where you don't get super exhausted from seeing the same thing over and over again.
@@GrantLyon i have and am not a fan. its essentially over charging people for a deck of cards that have rules on them that could really just exist as a polished print and play. The game is just two concepts forced together. The only thing that makes the mind a "game" is body language. Not to be a downer just not a fan of cash grab ideas for the sake of making a card/board game. publishers do the same thing with reprinting games they have to upcharge you more because they changed a rule, or revised the game somehow. the hobby is expensive enough without overproductions and being ripped off through fomo games and components.
I don't see charging for different rules for a game where you already have the components. If work and play testing was put into making rules then I'm fine with reward that monetarily. Certainly a print and play would be better for the environment but I'd be ok either way. As long as I like the game. Doesn't seem like a cash grab
@@anactualcloud it encourages "publishers" to create waste and make a quick buck off a bloated generic market. If all your board games never amounted past the mass marketed Walmart shelf game then nobody would be interested past your old classics. What play testing goes into a game that already exists? If I re skinned chess into different shapes and made it co-op but made the pieces move differently then it should be an instant success right or maybe just start ripping off other card games and making them co-op? It's not the success that bothers me it's the lack of creativity used to pander to the hobby and influencers pushing it like they just re invented the wheel.
Co-op is also best for families and couples. As a relationship trainer, I can tell you that if a couple plays competitively, they are looking for trouble later on in the relationship. No competition needs to exist in a relationship (I mean intimate), not friendships.
Realy? You know that if someone plays poorly a coop game(and even if not), it will have same negativity on relationship? Maybe bigger? I understand what you mean, but even coop could be devastating if taken too seriously.
@@tomsule Inguess like most things, if things are taken too seriously. Overall, the behind the scenes skills like communication, working as a team, solving problems together are more beneficial than say competitive. Competitiveness kills intimacy
Cheers Grant, ANOTHER great vid!
Thank you so much!
Run Run Run to pick up all the games from this list. Nice lineup Grant and thank you for including ours in it. -chad
Yeah it's a great game!
A Bruno Cathala game that flew under my radar?! Nonsense!
I'm near the end of Tidal Blades 2 and highly recommend it still to anyone who is interested. The campaign does a great job by varying the missions throughout to where you don't get super exhausted from seeing the same thing over and over again.
That's awesome to know! I want to play it more.
I love this!!
Thank you!
You should definitely try Fateforge:Chronicles of Kaan, for me easily the best cooperative game, adventure and campaign game of 2024 ;)
Cool! I'm glad you loved that one. It looks good!
Great shirt, can I ask where you got it?
nevermind found it, yay googling :)
Yeah it's from Druid City Games
Hook up with their parents 🤣😂
😜😜
It blows my mind how anyone tricks a board game community into investing in Texas Holdem poker.
Have you tried it yet? It's a fun twist
@@GrantLyon i have and am not a fan. its essentially over charging people for a deck of cards that have rules on them that could really just exist as a polished print and play. The game is just two concepts forced together. The only thing that makes the mind a "game" is body language. Not to be a downer just not a fan of cash grab ideas for the sake of making a card/board game. publishers do the same thing with reprinting games they have to upcharge you more because they changed a rule, or revised the game somehow. the hobby is expensive enough without overproductions and being ripped off through fomo games and components.
I don't see charging for different rules for a game where you already have the components. If work and play testing was put into making rules then I'm fine with reward that monetarily. Certainly a print and play would be better for the environment but I'd be ok either way. As long as I like the game. Doesn't seem like a cash grab
@@anactualcloud it encourages "publishers" to create waste and make a quick buck off a bloated generic market. If all your board games never amounted past the mass marketed Walmart shelf game then nobody would be interested past your old classics. What play testing goes into a game that already exists? If I re skinned chess into different shapes and made it co-op but made the pieces move differently then it should be an instant success right or maybe just start ripping off other card games and making them co-op? It's not the success that bothers me it's the lack of creativity used to pander to the hobby and influencers pushing it like they just re invented the wheel.
First comment! I love your videos and follow you on Instagram! Thank you so much for these recommendations!
Thank you so much for enjoying the videos!
Hook up with their parents?!? That’s a 100 out of 10 escalation! 🤯 I don’t think that’s creative?!? It’s downright diabolical…
Well that would have gotten you to say 10 so the job is done 😜
Co-op is also best for families and couples. As a relationship trainer, I can tell you that if a couple plays competitively, they are looking for trouble later on in the relationship. No competition needs to exist in a relationship (I mean intimate), not friendships.
I have a lot of friends that love co-op games too
@@GrantLyon I thinks also learn about co operation and sharing etc this way as well 😀
Realy? You know that if someone plays poorly a coop game(and even if not), it will have same negativity on relationship? Maybe bigger? I understand what you mean, but even coop could be devastating if taken too seriously.
@@tomsule Inguess like most things, if things are taken too seriously. Overall, the behind the scenes skills like communication, working as a team, solving problems together are more beneficial than say competitive. Competitiveness kills intimacy