@@MoosieSingh omg haha thank you for responding! I was maybe 11 or 12 when I was watching this video and now I myself have just graduated from college with a CS degree. Nowadays there are tons of coding camps for kids but back then it was really hard to find good game dev material that was understandable for me as a little kiddo. This video was really helpful back then :)
@@MoosieSingh I'm actually doing some testing. I using Pick-N-Sticks as a Case Study to test Godot and Unity plus writing the game from scratch using SDL2 and OpenGL 4. Right now I'm thinking of rewriting the one I did from scratch but instead of using OpenGL 4 I'm going to using D3D11 because I want to see the difference between how much system memory it would use. I ran into a situation were OpenGL 4 version was using 74mb of sys memory, however, I ran some D3D11 demo and they were using 7mb sys memory so I want to do a comparison between both apis. It could be a fun little exercise.
Being a programmer myself it's very cool to see such realistic and helpful tutorials on helping people getting into game programming. It's not as hard as everyone makes it out to be, but can be quickly time consuming.
if you are new to c or C++ search for vertoStudio3d playlist on youtube "learn Video Game programming in c", then revisit this playlist to learn more about SDL.
Great video tutorial! After watching all of the Ep 1 videos and downloading the written tutorial as a reference, I started programming my first game, which wasn't actually pickin' sticks, as I prefered to start with Pong. But you know what? I've just finished it! \o/ yay I've been wanting to start game programming for a while, but I never had the courage because it seemed too difficult. Thanks to this playfull video series my mini-dream has come true, so thank you LusikkaMage!
I've just started to learn how to program but i just wanted to say this is a really fun way of learning. your video is the most interesting i've seen on youtube. Plus i love the sprite/anime type style you use. I'm still a long way off but just wanted to say this is really great.
Thank you for these tutorials, I have been struggling to find a game that will keep me playing for a while and really entertain me. I decided a few months ago that what I really want to do is game development. I have thought up and planned an idea for a game that I believe is very very unique and should be very fun. Though it will probably be years before I can get started on a prototype even, this tutorial is really helping me get there. :)
Was browsing your videos while having lunch here. A rather nice and helpful collection you've put together. Pretty nice of you to put all of this together to help get people started. Looks good. Nicely done. :)
ok thanks. I only know the basics of C++ and know absolutely nothing about either of the three programs, but I'm open to learning. If the concepts are basically the same I'll keep watching these videos because they have been the most help that I've found. :D
I wanna thank you for making this awesome video! I liked the visuals in it, and how you're voice wasn't monotone or distracted sounding. It really kept my attention through the video and has me interested to learn more. Also thanks for the suggestions. I've never heard of graphics gale but it looks great! Keep on keepin on you!
I love how you make people do things themselves instead of "feeding" them. That's really one of the biggest things in programs: Solving problems yourself. Great introduction video, moving on to the second video now! :) Subscribed.
Concepts are concepts, if you know how to use the basics of DirectX, then you can do things like collision, or take the idea of filmstrips and implement it with DX. These guides, however, specifically talk about how to begin with SDL or Allegro.
Hi I used to do that since the 80s, I programmed the Vic20, C64, Amiga, Intel, Motorola and Digital processors, I've even programmed custom systems such as the Virtuality. We don't do that anymore, open source libraries are maintained by scores of good programmers who have already faced all kind of issues that you would see in 100 years if you do that alone. Use existing stuff and focus on great ideas about how to use them
If you're doing 3D programming, then you need things like Calc 3 and Matrix math. For 2D games it's a whole lot less math; you can do a lot with a basic understanding of algebra and a good mind for manipulating numbers. Physics is good for knowing standard newtonian physics, but that was also covered in Calc 3. Calc 3 is specifically good because it covers 3D space, and Spherical Coordinates. OFC you don't have to write something from scratch with C++/OpenGL, there are tools out there too.
I started with rpg maker when I was 12, worked with that for two years. Now I'm using game maker to make fully 3d mmo's. Now I feel the need to convert to Full C++[Game maker uses something similar], and I have to say... Thanks for posting these, videos! ^-^
I love the little character you have :D Unfortunately I'm not gonna be able to start on this tutorial just yet but it looks promising so I'm putting it in my favourites for now.
Thanks for the tutorial, I'm currently improving C++(started this year with C and recently C++ applications) and I have to create a project to the end of this year involving graphical programming. I'm thinking about creating a simple "game for the mind" which involves mouse clicking. Thanks for posting these tutorials, really helped me on a quickstart :D
very informative rachel and thx for takin the time to do this w/o home interwebs at the time, that was very selfless of u- im just beginning so i searched some stuff while im downloading every beginner C++ and visual basic thing i can find lmao thx again
I think both topics are good. Though generally in CS coursework you have programming your first semester anyway. If people are at all interested in being a software developer (vs. just doing it as a hobby), Computer Science is a fascinating field and I really encourage people to learn more about the math & processes behind it all.
I like this person :D im 11 years old and I want to be a Computer Programmer I been coding my website but I need some help and I wanted to add some many games to it :D so thank you
There are various game engines out there that use different languages, but there are quite a few engines and frameworks that use C++. The way this works, essentially, is that you're still writing C++ code, but these frameworks give you special functions, like sf::Texture myImage; myImage.loadFromFile( "filename.png" ); Or, for another lib, SDL_Texture* myImage; myImage = IMG_LoadTexture( renderer, "filename.png" ); So you will have to learn the functionality of the lib/engine as well.
Really glad I found this, I've recently just made a big decision to move away from doing a degree in Web development to Software Development. Looks to me like the marketplace for C++ developers is much wider than that of an ASP and PHP developper which I currently code in. Hopefully the syntax of C++ is not too much different to that of what I am currently familiar with Keep up the good work!!
I'm not going to use C++ for game programming [I prefer C# and XNA, which I am learning atm], but watching those tutorials is a well spent time - even if only for the positive and humorous approach to the whole programming subject, and for the hot pixels. ;-) And hey, the general principles stay the same, whether it's C++, C# or Turbo Pascal [haha!] so it's still worth to watch such tutorials, even if they refer to another language :-)
luv the tutorial, such cuteness just a few suggestions (constructive 1s so i hope no 1 get mad, shoots me or anything :0 ): -kinda fast -the focus got divided into 3 areas at the same time for most of it, so pausing every few seconds and some rewinds were needed -the attention points: the text, your voice ^^ and the cute animations all at once in many parts. am pretty sure u were aware cuz i saw ur QA vid and was really well synchronized thx for making these u rock ;33
I would suggest learning Python with PyGame. There are a lot of resources out there, and it seems to be a good place for newbies to start. Visual Basic is for business applications, Visual Studio is an IDE, not a language.
This tutorial is for people who understand the basics of C++ (up to pointers, references, polymorphism, etc.) already but have not learned about third party libraries yet and have probably been doing console applications and games this entire time; This is definitely not intended for anyone new to C++.
You should be able to in eclipse cdt. allegro is just a library so it doesn't need anything special, just configure eclipse to link with it via libraries config and you should be fine.
I've never worked as a game developer; I made these videos while I was a computer science student working a part-time data entry job. Software development in general has a pretty good salary, but I really can't speak to what game development pays.
VERY well done and informative video. A nice program for creating simple 2D Tile based graphics (also useful for sprites) is a free program called TILE STUDIO and is available free. It has a built in level editor where you can test out your newly created tiles, it will update any tiles you place in the editor if you change them. It will also even output code so you can use the maps etc... although I have never used that part, I use the graphic editor all the time with the map editor.
thanks a loot love this vid its so educational and informative from every part thanks a loot again keep them coming :D gud luck i already subscribed :D i hate when i see people complaining this are way better than those spammers
so unfair. followed countless tutorials on how to DL allegro with Visual studio 2010, followed to the T, copied the library, bin, include folders. simply it says allegro.h not found. I pretty much have that folder in every directory that exists on my computer, but it's still not found. BTW i'm not expecting help, just posting this so maybe someone else can not feel so alone when it F*cks up for them. lol.
your deffinatley right about it not being great with 3d but it can make extremely good looking fps if you know what your doing, personaly ive was able to get some pretty good third person games that were 3d pretty easily
If you really want to get into the absolute beginners guide to programming, I recommend starting out with Haxic. Haxic is a very basic, simple, and easy programming language for people who want to start programming. You can watch tutorials for haxic here: /watch?v=PWr8Ltt3Kng ; After that you should probably move on to Python. Python is similar to java only it goes more in depth with stuff like variables and modules. Just search it up on youtube. Hope this helped :)
So a long time ago, your video helped me make the jump from using gamemaker to using allegro and making my own games with c++. Since I spent a long time working with java creating apps. While learning java, I very partially learned about event listeners. From your tutorials, i still code by creating while loops and an update function for each object. Which is better, adding a ton of listeners or using your method for creating games? I know how to use listeners, but don't know how they work.
Well, Computer Science is more about programming than IT is, I believe. You can still learn programming in your free time, but if you want to do any software engineering professionally, CS is a good field. If you're planning on getting a bachelors degree, you may consider a CS degree for that.
You can program at a fairly low level if you use C++ and some API (like OpenGL) directly but, the notion that you're going to write an API and/or all the code from scratch is insane.
I've only recently got interested in programming myself so I've studied lots of tutorials already (mainly TheNewBoston's videos) and mainly tried c++. I think I have a pretty good basis (functions, classes, loops, if+else/switch, worked with pointer before). But I don't really get what c++ can be used for. I've only been working with the cmd prompt stuff but that seems kinda useless to me right now. What other things can you do with c++ except for games? Something with more function maybe?
@LusikkaMage Does C++ have any advantages over flash? i am currently trying to learn actionscript 3 but its not as easy as i thought it would be though,although it is easier than java but harder than game maker so umm yeah i am wondering which i should choose,i am trying to make swords and sandals kind of game and i think flash would be perfect for that,any thoughts? and i am more on the artist side rather than programmer but i can program too lol.
I'm actually getting into programming, have had minor exposure to it already. Have chosen Java to work with at the moment. Just wondering your thoughts on it?
Hello Rachel, can you please tell me when programming a video game do you have to know a lot of math and physics? is it very dificult ? or just some things you learn at highschool? i mean to create games like tomb rider or call of duty..hope you can help me on this...Thankyou very much
Please answer this. I'm afraid to start learning C++ because I wonder if I'll know when I'm making "progress". People say "don't do this until you're comfortable with that", but everyone's threshold is different. Plus there are tons of different sites that all recommend DIFFERENT compilers and whatnot so I don't even know what will information will transfer. Mainly it's an issue of "how much do I have to memorize" and "where is the pacing"? ;_;
I would love to learn the "basics" you are talking about but I have no clue where to learn those things. Could you please send me a link to a video or something like that... maybe a website, or something to look up... ANYTHING I just want to learn :). I find programming very interesting! I have seen "thenewboston" videos, I am currently on the 10th. Is his "C programming" series good for game programing?
I have one question. I know that you use SDL or Allegro, but will Directx SDK work too? I was just wondering because I already have the SDK on my system and I'm don't want to add anything else, because I don't know the two programs, and while they are probably safe, I am still very paranoid when it comes to my system. Hope to hear back soon ~Beginning Game Dev
@allmusic85 we downloaded the visual c++ express. My 12 year old is going to try learning it. Do we still have to download allegro or SDL to be able to develop a game?
hi First of all i want to thank for these videos , i'm searching for SDL1.2 tutorials and all i found was SDl2 documentation i was wondering if anyone have a link to the documentation ,forums,tutorial on SDl1.2
OMG girl you save my life, i have a final proyect in allegro 4 and its so hard find information or tutorials, i love you so much :3
This was one of the first game programming videos I watched as a little kid :)
And I was still in college, still basically a kiddo haha.
@@MoosieSingh omg haha thank you for responding! I was maybe 11 or 12 when I was watching this video and now I myself have just graduated from college with a CS degree. Nowadays there are tons of coding camps for kids but back then it was really hard to find good game dev material that was understandable for me as a little kiddo. This video was really helpful back then :)
@@stanleyparks always good to hear
Man its been 11 years since this tutorial came out. Sure is nostalgic. Might as well binge watch while working on something.
Whatcha workin' on?
@@MoosieSingh I'm actually doing some testing. I using Pick-N-Sticks as a Case Study to test Godot and Unity plus writing the game from scratch using SDL2 and OpenGL 4.
Right now I'm thinking of rewriting the one I did from scratch but instead of using OpenGL 4 I'm going to using D3D11 because I want to see the difference between how much system memory it would use. I ran into a situation were OpenGL 4 version was using 74mb of sys memory, however, I ran some D3D11 demo and they were using 7mb sys memory so I want to do a comparison between both apis. It could be a fun little exercise.
@@derf6060 that's cool! I'll check out your videos sometime. :)
@@MoosieSingh Cool :)
It is nice to see a tutorial that focuses on the problem solving and isn't just someones code for everyone to copy and paste.
Being a programmer myself it's very cool to see such realistic and helpful tutorials on helping people getting into game programming. It's not as hard as everyone makes it out to be, but can be quickly time consuming.
OMG... these were great when I was moving off of GameMaker onto compiled languages - so nostalgic!
I like the cheery music transitions, it makes the seemingly unsolvable a little less stressful.
if you are new to c or C++ search for vertoStudio3d playlist on youtube "learn Video Game programming in c", then revisit this playlist to learn more about SDL.
Can't believe its been 9 years - happy coding everyone, cheers moosader :)
Gamedev 4 life! ❤️❤️
Great video tutorial! After watching all of the Ep 1 videos and downloading the written tutorial as a reference, I started programming my first game, which wasn't actually pickin' sticks, as I prefered to start with Pong. But you know what? I've just finished it! \o/ yay
I've been wanting to start game programming for a while, but I never had the courage because it seemed too difficult. Thanks to this playfull video series my mini-dream has come true, so thank you LusikkaMage!
I've just started to learn how to program but i just wanted to say this is a really fun way of learning. your video is the most interesting i've seen on youtube. Plus i love the sprite/anime type style you use. I'm still a long way off but just wanted to say this is really great.
Thank you for these tutorials, I have been struggling to find a game that will keep me playing for a while and really entertain me. I decided a few months ago that what I really want to do is game development. I have thought up and planned an idea for a game that I believe is very very unique and should be very fun. Though it will probably be years before I can get started on a prototype even, this tutorial is really helping me get there. :)
Was browsing your videos while having lunch here. A rather nice and helpful collection you've put together. Pretty nice of you to put all of this together to help get people started. Looks good. Nicely done. :)
ok thanks. I only know the basics of C++ and know absolutely nothing about either of the three programs, but I'm open to learning. If the concepts are basically the same I'll keep watching these videos because they have been the most help that I've found. :D
These are some excellent video tutorials you have created, your videos are informative and the little sprites you add in are entertaining.
Wohoo!!! Someone that explains all the tools/knowledge needed to create 2D games! Thank you so much.
I wanna thank you for making this awesome video! I liked the visuals in it, and how you're voice wasn't monotone or distracted sounding. It really kept my attention through the video and has me interested to learn more. Also thanks for the suggestions. I've never heard of graphics gale but it looks great!
Keep on keepin on you!
I love how you make people do things themselves instead of "feeding" them. That's really one of the biggest things in programs: Solving problems yourself. Great introduction video, moving on to the second video now! :) Subscribed.
Concepts are concepts, if you know how to use the basics of DirectX, then you can do things like collision, or take the idea of filmstrips and implement it with DX. These guides, however, specifically talk about how to begin with SDL or Allegro.
One of the best and most entertaining tutorials I've ever seen. Instant sub :D
Hi I used to do that since the 80s, I programmed the Vic20, C64, Amiga, Intel, Motorola and Digital processors, I've even programmed custom systems such as the Virtuality. We don't do that anymore, open source libraries are maintained by scores of good programmers who have already faced all kind of issues that you would see in 100 years if you do that alone. Use existing stuff and focus on great ideas about how to use them
I like your idea of making pickup sticks as the hello world for game design, nice video too.
A tutorial that didn't put me to sleep! I will be watching the rest, thank you for these, ma'am! :)
however, absolutely everything else in this tutorial series is amazing, and I wish I could actually take part in it.
@LusikkaMage You are awesome. Finally a good tutorial that isn't just going to show you how to make a calculator.
If you're doing 3D programming, then you need things like Calc 3 and Matrix math. For 2D games it's a whole lot less math; you can do a lot with a basic understanding of algebra and a good mind for manipulating numbers.
Physics is good for knowing standard newtonian physics, but that was also covered in Calc 3. Calc 3 is specifically good because it covers 3D space, and Spherical Coordinates.
OFC you don't have to write something from scratch with C++/OpenGL, there are tools out there too.
I started with rpg maker when I was 12, worked with that for two years. Now I'm using game maker to make fully 3d mmo's. Now I feel the need to convert to Full C++[Game maker uses something similar], and I have to say...
Thanks for posting these, videos! ^-^
Cool presentation. It feels like I am watching this video for an actual programming class...
I love the little character you have :D Unfortunately I'm not gonna be able to start on this tutorial just yet but it looks promising so I'm putting it in my favourites for now.
Thanks for the tutorial, I'm currently improving C++(started this year with C and recently C++ applications) and I have to create a project to the end of this year involving graphical programming.
I'm thinking about creating a simple "game for the mind" which involves mouse clicking.
Thanks for posting these tutorials, really helped me on a quickstart :D
Such a great video + series! Thank you for uploading it.
very informative rachel and thx for takin the time to do this w/o home interwebs at the time, that was very selfless of u- im just beginning so i searched some stuff while im downloading every beginner C++ and visual basic thing i can find lmao thx again
I think both topics are good. Though generally in CS coursework you have programming your first semester anyway.
If people are at all interested in being a software developer (vs. just doing it as a hobby), Computer Science is a fascinating field and I really encourage people to learn more about the math & processes behind it all.
I like this person :D im 11 years old and I want to be a Computer Programmer I been coding my website but I need some help and I wanted to add some many games to it :D so thank you
This is best video for beginner to learn game programming.
these are great! very streamlined and well organized!
I have no idea what any of this means but now I am incredibly interested.
Great job. Nice to see other home brewers on here!
Thanks for the tutorials Jodie Foster!
Excellent video tutorials, love the anims at the left xD
There are various game engines out there that use different languages, but there are quite a few engines and frameworks that use C++. The way this works, essentially, is that you're still writing C++ code, but these frameworks give you special functions, like
sf::Texture myImage;
myImage.loadFromFile( "filename.png" );
Or, for another lib,
SDL_Texture* myImage;
myImage = IMG_LoadTexture( renderer, "filename.png" );
So you will have to learn the functionality of the lib/engine as well.
Thank you!!! This is the best c++ tutorial I've ever seen, and it helped me a lot! :D
I learnt part 1-73 of thenewboston's C++ tutorial just for this :D Now I'm ready! YEAH!!! XD
Really glad I found this, I've recently just made a big decision to move away from doing a degree in Web development to Software Development.
Looks to me like the marketplace for C++ developers is much wider than that of an ASP and PHP developper which I currently code in.
Hopefully the syntax of C++ is not too much different to that of what I am currently familiar with
Keep up the good work!!
really liked the little instructor on the side :)
Waa. Lot of useful information, and a fun animation with a clear voice. Like it! :D
I'm happy this exists
I'm not going to use C++ for game programming [I prefer C# and XNA, which I am learning atm], but watching those tutorials is a well spent time - even if only for the positive and humorous approach to the whole programming subject, and for the hot pixels. ;-)
And hey, the general principles stay the same, whether it's C++, C# or Turbo Pascal [haha!] so it's still worth to watch such tutorials, even if they refer to another language :-)
enjoy learning binary, and all the complex binary commands for each and every piece of hardware
luv the tutorial, such cuteness
just a few suggestions (constructive 1s so i hope no 1 get mad, shoots me or anything :0 ):
-kinda fast
-the focus got divided into 3 areas at the same time for most of it, so pausing every few seconds and some rewinds were needed
-the attention points: the text, your voice ^^ and the cute animations all at once in many parts.
am pretty sure u were aware cuz i saw ur QA vid and was really well synchronized
thx for making these u rock ;33
I would suggest learning Python with PyGame. There are a lot of resources out there, and it seems to be a good place for newbies to start.
Visual Basic is for business applications,
Visual Studio is an IDE, not a language.
Very well done teaching style!
This tutorial is for people who understand the basics of C++ (up to pointers, references, polymorphism, etc.) already but have not learned about third party libraries yet and have probably been doing console applications and games this entire time; This is definitely not intended for anyone new to C++.
You should be able to in eclipse cdt. allegro is just a library so it doesn't need anything special, just configure eclipse to link with it via libraries config and you should be fine.
I've never worked as a game developer; I made these videos while I was a computer science student working a part-time data entry job. Software development in general has a pretty good salary, but I really can't speak to what game development pays.
@Labyrinthman that really REALLY depends on what you want to do, and whether you want to code or not
VERY well done and informative video. A nice program for creating simple 2D Tile based graphics (also useful for sprites) is a free program called TILE STUDIO and is available free. It has a built in level editor where you can test out your newly created tiles, it will update any tiles you place in the editor if you change them. It will also even output code so you can use the maps etc... although I have never used that part, I use the graphic editor all the time with the map editor.
i can't see myself loving nobody but you for all my life.
thanks a loot love this vid its so educational and informative from every part thanks a loot again keep them coming :D gud luck i already subscribed :D i hate when i see people complaining this are way better than those spammers
Download eclipse, its with java which is a good language to start with. I am using this and I have learned to make games in a few months
Thanks for making this video, you explain very good! Cant wait to see more :p
This! Turorial! Is! Jsut! AWESOME!
so unfair. followed countless tutorials on how to DL allegro with Visual studio 2010, followed to the T, copied the library, bin, include folders. simply it says allegro.h not found. I pretty much have that folder in every directory that exists on my computer, but it's still not found. BTW i'm not expecting help, just posting this so maybe someone else can not feel so alone when it F*cks up for them. lol.
I now this is old but, I found Allegro5 on Nugget using Visual Studio.
your deffinatley right about it not being great with 3d but it can make extremely good looking fps if you know what your doing, personaly ive was able to get some pretty good third person games that were 3d pretty easily
If you really want to get into the absolute beginners guide to programming, I recommend starting out with Haxic. Haxic is a very basic, simple, and easy programming language for people who want to start programming. You can watch tutorials for haxic here:
/watch?v=PWr8Ltt3Kng ; After that you should probably move on to Python. Python is similar to java only it goes more in depth with stuff like variables and modules. Just search it up on youtube. Hope this helped :)
It's not bad to me. Thanks for taking the time to make these videos. :)
You should use one or the other based on features they offer. It's not hard to go between each after you've learned one.
So a long time ago, your video helped me make the jump from using gamemaker to using allegro and making my own games with c++. Since I spent a long time working with java creating apps. While learning java, I very partially learned about event listeners. From your tutorials, i still code by creating while loops and an update function for each object. Which is better, adding a ton of listeners or using your method for creating games? I know how to use listeners, but don't know how they work.
Well, Computer Science is more about programming than IT is, I believe. You can still learn programming in your free time, but if you want to do any software engineering professionally, CS is a good field.
If you're planning on getting a bachelors degree, you may consider a CS degree for that.
I'd say go with either Visual C++ Express or Code::Blocks - both are free.
I LOVE YOU! Thank you soooo much for all the tutorials! :D
You can program at a fairly low level if you use C++ and some API (like OpenGL) directly but, the notion that you're going to write an API and/or all the code from scratch is insane.
The SFXR Sound Effect Generator program is extremely useful. :)
I've only recently got interested in programming myself so I've studied lots of tutorials already (mainly TheNewBoston's videos) and mainly tried c++. I think I have a pretty good basis (functions, classes, loops, if+else/switch, worked with pointer before). But I don't really get what c++ can be used for. I've only been working with the cmd prompt stuff but that seems kinda useless to me right now. What other things can you do with c++ except for games? Something with more function maybe?
That would be "theory". You might try looking for "game development theory". I intend to do some later, but it's just a matter of having free time.
Great tutorial, but I think that the music used on the pickin' sticks was a bit too aminous for that kind of game
@LusikkaMage Does C++ have any advantages over flash? i am currently trying to learn actionscript 3 but its not as easy as i thought it would be though,although it is easier than java but harder than game maker so umm yeah i am wondering which i should choose,i am trying to make swords and sandals kind of game and i think flash would be perfect for that,any thoughts? and i am more on the artist side rather than programmer but i can program too lol.
thnx this is gonna help with my school work!!!!!!!
Written guide is on moosader dot com
I'm actually getting into programming, have had minor exposure to it already. Have chosen Java to work with at the moment. Just wondering your thoughts on it?
love the drawings
Hello Rachel, can you please tell me when programming a video game do you have to know a lot of math and physics? is it very dificult ? or just some things you learn at highschool? i mean to create games like tomb rider or call of duty..hope you can help me on this...Thankyou very much
Thanks. Very helpful!
@LusikkaMage That's awesome! And btw, you're a really good teacher ! Keep it up! And yes, I am a high schooler!
Please answer this. I'm afraid to start learning C++ because I wonder if I'll know when I'm making "progress". People say "don't do this until you're comfortable with that", but everyone's threshold is different. Plus there are tons of different sites that all recommend DIFFERENT compilers and whatnot so I don't even know what will information will transfer. Mainly it's an issue of "how much do I have to memorize" and "where is the pacing"? ;_;
thanks ma'am , you are the best
You rule c_c
THATS MY WAY OF THANKING YOU FOR MAKING THESE TUTORIALS D:
I would love to learn the "basics" you are talking about but I have no clue where to learn those things. Could you please send me a link to a video or something like that... maybe a website, or something to look up... ANYTHING I just want to learn :). I find programming very interesting! I have seen "thenewboston" videos, I am currently on the 10th. Is his "C programming" series good for game programing?
To eventually get to directx, should one start with allegro or sdl? and should one learn openGL before directx?
I have one question. I know that you use SDL or Allegro, but will Directx SDK work too? I was just wondering because I already have the SDK on my system and I'm don't want to add anything else, because I don't know the two programs, and while they are probably safe, I am still very paranoid when it comes to my system.
Hope to hear back soon
~Beginning Game Dev
@allmusic85 we downloaded the visual c++ express. My 12 year old is going to try learning it. Do we still have to download allegro or SDL to be able to develop a game?
Pickin sticks tune = Awesome
Thanks for your efforts. I appreciate it. Any plans to do tutorials for XNA 4.0?
Hi Rachel, do i need a lot of experience in c++ or just the basics, and thanks
hi First of all i want to thank for these videos ,
i'm searching for SDL1.2 tutorials and all i found was SDl2 documentation i was wondering if anyone have a link to the documentation ,forums,tutorial on SDl1.2
I think docs are here?
www.libsdl.org/release/SDL-1.2.15/docs/
Rachel I don't know If you will help me with this, but, I didn't quite understand the lib and include folders part
will this get into drawing bitmaps to the screen? well more then static images if you know what i mean.
Make sure you're familiar with pointers & references, as well as classes, inheritance, and polymorphism.
i working on an associates in information technology do i need to go into CS to design video games?
SFML, ALLEGRO OR SDL, Which would be the best for beginners?