Note for people wanting to double power shards; don't forget to run a single production of any other basic recipe after putting in the somersloop. It takes 1 production run before the output is actually doubled. So for example, if you just put down a constructor and load a somersloop and 5 blue power slugs, you will get 9 power shards (1 x 1) + 4 (2 x 1) because the first power slug will not be doubled. But, if you put down a constructor, load in a somersloop, then make 1 iron rod before putting in the 5 blue power slugs, you will get 10 power shards 5 (2 x 1) because the 1 iron rod was not output doubled. Definitely important to know early game if you don't have very many resources and are trying to make every little bit count.
For even daring to disable FICS*MAS I cast you with the dreaded curse of an entire section of your giant factory seemingly not working at all because of one little tiny mistake you made several hours ago so you will have to look for the issue by checking every single very tiny and barely-visible spot which sometimes will require you to manually delete and re-place major parts of your factory to do so Which is something that obviously never happened to me and obviously did not happen like 5 hours ago when this comment got posted
8:20 This does not actually double your production until a production cycle completes after putting in the somersloop, so RIP 5 power shards. You want to first run some random recipe in the constructor to get the somersloop active before you switch to power shard production.
Let's be honest it's a bug right ? Doesn't seem to work as intended as when i put a sommersloop in a machine why would i not want the first production to be doubled, hope they'll fix it in the future even though i got used to it and left the sommersloop inside to prevent the hassle of changing the recipe everytime i want to make shards
For this setup I use a dead simple methode : I put a row of refinery with their input looping back into their output and that I provide with fuel, with an overflow priority splitter for output. I made an excel sheet to calculate which proportion of the refineries has to be rubber or plastic, and their you go with this method I can setup any plastic / rubber prod in less than 20mn. If you are interested I can send you the excel and a scheme that explains the process better
I did a mirror rubber-plastic setup: looped one to another and only adding fuel to prefilled refineries - way less beltwork - smart spliters sending excess rubber and plastic surpluss outside the loop.
Please Kibitz , make no Ficsonium Fuel Rods . It can be a fun Project , but it needs to much power for it self. When you only make Plutonium Fuel Rods to sink them, you get 8 times more power for the same amount of power usage and a lot of resource points too. And with these , you can get cool awards from the awesome shop. Please note that . 😊❤
1:48 Kibbits you probably would have an interesting series if you did a playthrough of modded Minecraft. Hearing the mention of coal coke makes me think of Immersive Engineering and a pair of coke ovens hooked up to a fluid tank either from Immersive Engineering or another mod (IE doesn't have great storage per. space with its stuff compared to other mods for Minecraft depending on what mods you or a modpack are using)
Hey kibits I don't know if you noticed this small easter egg from futurama In the hub. Right next to the packing computer game on the left is a book that says "mathematics of wonton burrito meals." Which is something fry said in the Mars university episode.
Mood. I spent last probably 10 sessions setting up, reworking, reworking and reworking my 2700 crude oil setup. But now the initial 3 steps are almost done with their 129 refineries and some blenders. Cool to watch that I'm not the only one getting fun from the oil processing.
currently building my first giant fuel generator plant, 160 generators = 40k MW. whereas before the most power ive ever automated was a measly 6k MW. i am DYING right now. but watching your videos in the background calm my nerves after seeing what you're dealing with on the daily
I actually made a very simple blueprint with 2 refineries, with 1 making recycled rubber, the other making recycled plastic, and feeding each other to be 100% efficient.
Hey Kibs, a quick thing to point out, if you're building with blueprints, if you hit (by default) R with the hologram out, you'll switch to Blueprint Mode, so your blueprint holograms will snap together if you press Shift. Figure that might help with your mass-scale blueprint spam as you make these mega factories.
A sorter and a bunch of slooped Constructors was the first thing I laid down at what has become my main base. Double Proteins and Double Shards anytime I come back from Hard Drive Hunting or clearing a space for a factory
Untangling the oil production maze was actually really fun from my experience. My favorite way to process it takes all the alternative recipes, 3 parts oil, and 10 parts water. It outputs 3 parts plastic and 6 parts rubber with no other byproducts. You turn all the Resin into Rubber and all the Heavy oil into Diluted Fuel, then you just weave the recyclers together. Works best with multiples of 450 oil so you can full pipe the water.
getting to his chart at 5:45, I see something I should clarify... the set up I use requires 0 feedback in the production. I spent a good few minutes scratching my head wondering where he got the extra 1000 rubber per minute from.
you can set the overclock in the modeler as well to plan 1:1 get the right amount of machines needed etc. and don't need to recalculate when you are ingame
Also, you can use the fields in the overclock section to do your math and get exact overclock speeds. For example, I only want to consume 22.5 iron plates but the recipie calls for 30. Put "22.5/30*100" in the percentage field. Don't worry about parentheses or order of operations.
I never throw away resin. It makes nearly free rubber. If you use all the resin, you probably get as much plastic and rubber as you'll ever need. The fuel recycling alt loops can be used to boost production as needed. I think I'll design my system to dynamically produce more of whatever is needed, then burn the excess for power.
I gotta say I justhave to ok? Okay Kibbitz not participating in Christmas to go do an oil rig uninterrupted is the most aggressively American thing I have seen this year so far, the second being a man who went to a church in Dallas to bless his double barrel so he could use it as a center piece at home
Quick warning about mk1 pumps I've noticed that MK1 pumps don't really work above 300m³ of fluid per minute to the point where they can even restrict the flow of fluid
This is so weird, without knowing what you were up to I literally just spent this week building my own rubber factory with the recycled recipes and then you upload a video doing just that on a bigger scale.
No, exponential power law. An analogy, driving a car at about 40 mph or 64 km/h, you get the maximum efficiency: 1-to-1 direct drive gear in transmission, and minimal wind drag vs speed. Call that 100%. Now, if you drive 2x faster at 80 mph / 128 km/h, you'll burn maybe 3-5x as much fuel. If going 60 mph or 96 km/h, 1.5x faster, you'll only burn about 2-3x as much fuel,. and so on. The farther above 100% you go, the more energy it takes to go one unit faster.
8:24 Didn't show the result because the FIRST product of the constructor with the Somersloop installed does NOT double the output. Not sure if this is a bug or not, but that's what it does.
Auto generated closed caption was available for me...and since kibz articulates pretty decently...its fairly accurate Edit: it usually takes a bit before youtube makes the auto generated closed caption available ;)
"we'll figure out the inputs and outputs la..." "No! STOP IT! We'll figure out the inputs and outputs now!" Future kibs reaching back through the time-space continuum for a moment...
I just saw this video yesterday from a different UA-camr talking about the most efficient way to make rubber or plastic this exact way only smaller scale
I dont know if that only was a me problem, but when I was doing my plastic project, my full 600 m³/min mk2 pipes of HOR they kept filling up, even though the math was right. I eventually fixed it with only having half full mk2 pipes and now it works just fine. So im just gonna throw a be careful with full mk2 pipes out here
@9:00 Why wouldn't you create a blueprint that has multiple machines feeding into each other? You've described a super complicated system, but you can manage that complexity really well by just bundling a set of machines into a blueprint and copy-pasting that
I literally said that I've played too much Minecraft on the Satisfactory Modding Discord when I said the Y coords were off when I meant Z coords due to UE5 using Z as vertical instead of Y like Minecraft does.
Hey kibs and commenters, I recently made a turbo fuel power plant that should be making 130,000 megawatts of energy, but for some reason my pipes do not want to stay at 600m/s of throughput, and it only generates around 80-90 thousand megawatts. Any advice?
I had the same problem. It turned out that the input side of the pipes was the issue. I made sure that the distance from blender output to the junction is equal on both input sides. I removed all valves and overclocked all generators to 250%. It works perfectly now.
i never played satisfactory nor i will ever but I have been watching since u started a new save whats the point of all of this plastic and all, is it for the flying thingy? u preparing for future or what?
I love this game but my mind can't figure out train signals :D I've tried to watch tuts but I still don't get it. Plus I just have like 1-2 machines to make things lol. I hate math
Could u just build a blueprint that produce 60 plastic/rubber out of 20 oil and just use it several times? It would be much easier than doing all that overcomplicated math
For World Save, Discord access, and more support me on Patreon - www.patreon.com/imkibitz
Hey Kibitz, mk6 belt throughput was fixed in a patch. Just letting you know since it was a limiter on projects until the Devs fixed it.
Note for people wanting to double power shards; don't forget to run a single production of any other basic recipe after putting in the somersloop. It takes 1 production run before the output is actually doubled.
So for example, if you just put down a constructor and load a somersloop and 5 blue power slugs, you will get 9 power shards (1 x 1) + 4 (2 x 1) because the first power slug will not be doubled.
But, if you put down a constructor, load in a somersloop, then make 1 iron rod before putting in the 5 blue power slugs, you will get 10 power shards 5 (2 x 1) because the 1 iron rod was not output doubled.
Definitely important to know early game if you don't have very many resources and are trying to make every little bit count.
Good tip for early on!
This ADA note was amazing.. these devs are just pure gold or aluminininimun?
They really are pure Caterium.
@@m0llux Guys please apologize - of course they are Oooooil.
@@LumpiMcDreck What are you talking about? They're pure, concentrated rruubar
You spelled it wrong... it's aluminiminiminum
@@andre_601*aluminiminiminium
posted 36 seconds ago.... damn youtube why didn't you recomend this sooner!
For even daring to disable FICS*MAS I cast you with the dreaded curse of an entire section of your giant factory seemingly not working at all because of one little tiny mistake you made several hours ago so you will have to look for the issue by checking every single very tiny and barely-visible spot which sometimes will require you to manually delete and re-place major parts of your factory to do so
Which is something that obviously never happened to me and obviously did not happen like 5 hours ago when this comment got posted
You too?
ugh was it you who put the fabric in my plastic line?
8:20 This does not actually double your production until a production cycle completes after putting in the somersloop, so RIP 5 power shards. You want to first run some random recipe in the constructor to get the somersloop active before you switch to power shard production.
Doesn’t really matter eventually you can craft an unlimited amount of artificial power shards later in the game
and here I thought no one would notice 🤠
Let's be honest it's a bug right ? Doesn't seem to work as intended as when i put a sommersloop in a machine why would i not want the first production to be doubled, hope they'll fix it in the future even though i got used to it and left the sommersloop inside to prevent the hassle of changing the recipe everytime i want to make shards
@@lwreaper187 Eventually... but until then, you're down 5 power shards.
@@H3AL3R35 I assume they made it work similar to overclocking, where the overclock only takes effect after a cycle has been completed.
For this setup I use a dead simple methode : I put a row of refinery with their input looping back into their output and that I provide with fuel, with an overflow priority splitter for output. I made an excel sheet to calculate which proportion of the refineries has to be rubber or plastic, and their you go with this method I can setup any plastic / rubber prod in less than 20mn. If you are interested I can send you the excel and a scheme that explains the process better
I did a mirror rubber-plastic setup: looped one to another and only adding fuel to prefilled refineries - way less beltwork - smart spliters sending excess rubber and plastic surpluss outside the loop.
Please Kibitz , make no Ficsonium Fuel Rods . It can be a fun Project , but it needs to much power for it self. When you only make Plutonium Fuel Rods to sink them, you get 8 times more power for the same amount of power usage and a lot of resource points too. And with these , you can get cool awards from the awesome shop. Please note that . 😊❤
That opening killed it! Five future mistakes indeed.
The factory must grow. (And finally a new kibz vid YIPEE!)
1:48 Kibbits you probably would have an interesting series if you did a playthrough of modded Minecraft. Hearing the mention of coal coke makes me think of Immersive Engineering and a pair of coke ovens hooked up to a fluid tank either from Immersive Engineering or another mod (IE doesn't have great storage per. space with its stuff compared to other mods for Minecraft depending on what mods you or a modpack are using)
Thirded
Hey kibits I don't know if you noticed this small easter egg from futurama In the hub. Right next to the packing computer game on the left is a book that says "mathematics of wonton burrito meals." Which is something fry said in the Mars university episode.
I made almost the exact same spreadsheet setting up my plans for Turbo/Ionized Fuel Plant layout lol. The byproducts make my plastic and rubber!
Mood. I spent last probably 10 sessions setting up, reworking, reworking and reworking my 2700 crude oil setup. But now the initial 3 steps are almost done with their 129 refineries and some blenders. Cool to watch that I'm not the only one getting fun from the oil processing.
KIBZ PLEASE. I STILL NEED TO GO THROUGH NUCLEAR AND YOU’RE DOING THIS?! AHHHHHHH
I ain't doin' nukleur power
@@karenwoodrow2777 Well I am, or was. making 3 fuel rods takes 300 URANIUM IT'S CRAZY
there´s a node on top of a plateu in the desert region. I´m feeding 12 power plants with that single node 😁
currently building my first giant fuel generator plant, 160 generators = 40k MW. whereas before the most power ive ever automated was a measly 6k MW. i am DYING right now. but watching your videos in the background calm my nerves after seeing what you're dealing with on the daily
Hell yeah I was bored af at work and then this treat dropped.
TREAT?
I actually made a very simple blueprint with 2 refineries, with 1 making recycled rubber, the other making recycled plastic, and feeding each other to be 100% efficient.
Hey Kibs, a quick thing to point out, if you're building with blueprints, if you hit (by default) R with the hologram out, you'll switch to Blueprint Mode, so your blueprint holograms will snap together if you press Shift.
Figure that might help with your mass-scale blueprint spam as you make these mega factories.
A sorter and a bunch of slooped Constructors was the first thing I laid down at what has become my main base. Double Proteins and Double Shards anytime I come back from Hard Drive Hunting or clearing a space for a factory
Untangling the oil production maze was actually really fun from my experience. My favorite way to process it takes all the alternative recipes, 3 parts oil, and 10 parts water. It outputs 3 parts plastic and 6 parts rubber with no other byproducts. You turn all the Resin into Rubber and all the Heavy oil into Diluted Fuel, then you just weave the recyclers together. Works best with multiples of 450 oil so you can full pipe the water.
getting to his chart at 5:45, I see something I should clarify... the set up I use requires 0 feedback in the production.
I spent a good few minutes scratching my head wondering where he got the extra 1000 rubber per minute from.
Shame on UA-cam for hiding this for 7 minutes
you can set the overclock in the modeler as well to plan 1:1 get the right amount of machines needed etc. and don't need to recalculate when you are ingame
17:20 Not sure how many people know, but you can do math in the production interface. It's VERY helpful for stuff like this
Also, you can use the fields in the overclock section to do your math and get exact overclock speeds. For example, I only want to consume 22.5 iron plates but the recipie calls for 30. Put "22.5/30*100" in the percentage field. Don't worry about parentheses or order of operations.
great video already seen it all
Bro watched at 23x speed
Especially loved that joke near the end!
I never throw away resin. It makes nearly free rubber. If you use all the resin, you probably get as much plastic and rubber as you'll ever need. The fuel recycling alt loops can be used to boost production as needed. I think I'll design my system to dynamically produce more of whatever is needed, then burn the excess for power.
The pleasure to see a *notification* of a new video by kibitz
Stopp Kibitz its finals week.. I need to study 😭
I made a self contained loop with plastic and rubber being overflowed out of the machines and fuel and OH. MY. GOD.
Almost fits in a blueprint.
@21:15 not leaving future Kibitz any room to unload that train I see....
You know what,since kibs mention minecraft,i think he with industrial mods (plus create too)on minecraft will be a banger.
I gotta say
I justhave to ok?
Okay
Kibbitz not participating in Christmas to go do an oil rig uninterrupted is the most aggressively American thing I have seen this year so far, the second being a man who went to a church in Dallas to bless his double barrel so he could use it as a center piece at home
Quick warning about mk1 pumps
I've noticed that MK1 pumps don't really work above 300m³ of fluid per minute to the point where they can even restrict the flow of fluid
This is so weird, without knowing what you were up to I literally just spent this week building my own rubber factory with the recycled recipes and then you upload a video doing just that on a bigger scale.
Satifactory always make my head spin. Everything kind of blends together lol
nooooooo!!!! flashbacks from IGoByLoadsOfNews!!!
@5:35 Why? I don't understand people's aversion to fractions. The messy decimals are what makes this game wonderful
great job with the thumbnail
8:20 you can currently also double power shards with the factory cart, but that's not really official :P
The Black Gold baby, it is frustrating but it is rewarding
one would assume that 30 constructors at 200% should be the same power usage as 60 running at 100%
No, exponential power law. An analogy, driving a car at about 40 mph or 64 km/h, you get the maximum efficiency: 1-to-1 direct drive gear in transmission, and minimal wind drag vs speed. Call that 100%. Now, if you drive 2x faster at 80 mph / 128 km/h, you'll burn maybe 3-5x as much fuel. If going 60 mph or 96 km/h, 1.5x faster, you'll only burn about 2-3x as much fuel,. and so on. The farther above 100% you go, the more energy it takes to go one unit faster.
They made it exponential for game balance reasons
power scaling uses an exponential curve calibrated so that 200% output takes 250% power and 50% output takes 40% power on the flip side
8:24 Didn't show the result because the FIRST product of the constructor with the Somersloop installed does NOT double the output. Not sure if this is a bug or not, but that's what it does.
Thank you sir. And have a FANtastic rest of your evening! and bye bye
Man the only missing thing is cc I like to see what I'm hearing helps it stick in my head no negative all positive love watching jus cc plz lol
Auto generated closed caption was available for me...and since kibz articulates pretty decently...its fairly accurate
Edit: it usually takes a bit before youtube makes the auto generated closed caption available ;)
you'd think that the madness from working on oil would come from the Fumes, but actually, it's from the increasingly complicated maths haha
Suuuper compuuter
I use factoriolab instead of satisfactory modeler
(it is a bit more focused on ipm of end products instead of inputs)
i seriously dont know why i find logistics so entrateining lol
"we'll figure out the inputs and outputs la..."
"No! STOP IT! We'll figure out the inputs and outputs now!"
Future kibs reaching back through the time-space continuum for a moment...
I just saw this video yesterday from a different UA-camr talking about the most efficient way to make rubber or plastic this exact way only smaller scale
the coal coke mistake is too relatable
1:53 would love to see you do some modded minecraft playthroughs.
I live for kibz uploads
15:20 small Note you can underclock so a Maschine Not on 100% but 30% or even less.
He knows that, he’s done it in this episode.
What mods/modpack do you play on minecraft? Also damn coal coke, you are either playing a pack with immersive engineering or gregtech im guessing.
I'm guessing FTB 🤣
Yaaay new episode from papa kibitz
1:52
WAIT KIBZ PLAYS MINECRAFT?!? (Coal coke is modded, so i wonder if kibz plays immersive engineering)
I dont know if that only was a me problem, but when I was doing my plastic project, my full 600 m³/min mk2 pipes of HOR they kept filling up, even though the math was right. I eventually fixed it with only having half full mk2 pipes and now it works just fine. So im just gonna throw a be careful with full mk2 pipes out here
So judging from the title my life was the best oil setup all this time and I never knew.
Always blowing my mind.
What hex value do you use for your colored pipes?
By the way, coming back to say this; Always round down decimals for machines & output, up for input.
I both want to play this game so so so badly but also don't want a headache 24 7..........so I'm gonna get it
Watch out America might come picking a fight for all that oil.
have a nice day kibz!
You as well!
kibitz plays minecraft modded confirmed, immersive engineering if im not mistaken
@9:00 Why wouldn't you create a blueprint that has multiple machines feeding into each other? You've described a super complicated system, but you can manage that complexity really well by just bundling a set of machines into a blueprint and copy-pasting that
Your buildings give me Aperture Science back rooms vibes. Anyone else get that?
Eh Past Kibitz has been really helpful so a little bit of kick the can for now is fineee.
What Minecraft mods do you play? Would you play some on your channel?
Kibz, You play Create Minecraft?? I'd love to see how that goes!
Hearing that you've played too much Minecraft now makes me want a Minecraft factory modpack let's play
I literally said that I've played too much Minecraft on the Satisfactory Modding Discord when I said the Y coords were off when I meant Z coords due to UE5 using Z as vertical instead of Y like Minecraft does.
@@Game_Blox9999 Oh yeah, that throws me off all the time in every game that does that.
Kibitz anytime there’s a little bit of space💀
and usage is fully covered by the alien power augmenters.
This may seem dumb but what is the solor code for the purple that you use for your pipes? Every time I try to make a purple it comes out more pink.
wow thanks for posting right as i'm about to start an essay 💀
13:24 don´t you need pump MK.2?
I’m eating lunch and this pops up
I ove the thumbnail lol
Hey kibs and commenters, I recently made a turbo fuel power plant that should be making 130,000 megawatts of energy, but for some reason my pipes do not want to stay at 600m/s of throughput, and it only generates around 80-90 thousand megawatts.
Any advice?
MK.2 Pipes doen‘t work very well with an 600 m/s output. It has been a problem for a long time now. I hope it gets fixed soon
I had the same problem. It turned out that the input side of the pipes was the issue. I made sure that the distance from blender output to the junction is equal on both input sides. I removed all valves and overclocked all generators to 250%. It works perfectly now.
19:37 Is that a... runaway leek?
1:50 it’s not possible to play too much Minecraft
Kibz... I might be late to the party on this but have you typed "Thanks Jace, helps a lot" in chat in game yet??
i never played satisfactory nor i will ever but I have been watching since u started a new save whats the point of all of this plastic and all, is it for the flying thingy? u preparing for future or what?
RIP 5 powershards. Good thing ADA forgave you in advance for 5 mistakes.
I think calling it "Petrol Coal" sounds alot better!
Valves?! We don't need any stinkin valves!
Sir, can you please post your comp hardware? My computer would be screaming at me if I had a factory that big.
Where is the GTNH playthrough
best oil setup takes one 6x6 blueprint: 30 oil + 100 Water = 90 Plastic/Rubber
You can 112.5 plastic or rubber in a 5x5 using ~42 oil using alt recipes
@@RYRY631 why would you scale your factory with uneven numbers
Where's the Discord invite for your server?
You evil man Disabled Fixmas😭
"Coal Coke"? When are you dropping a Modded MC playthrough?
I love this game but my mind can't figure out train signals :D I've tried to watch tuts but I still don't get it. Plus I just have like 1-2 machines to make things lol. I hate math
Kibz, you designed this setup, so...lol. 😂
Could u just build a blueprint that produce 60 plastic/rubber out of 20 oil and just use it several times? It would be much easier than doing all that overcomplicated math
0:30 does anybody know what this sound effect is called???
I am so happy