The pack has around 160 prefabs and over 650 icons included - these are factored in when pricing the pack. However as it's a new line of packs, this feedback is very valuable. I'll pass it on to the team.
Thanks for a nice tutorial. I'd rather use a separate topdown minimap camera set to a rendertexture. Just specify which layers you want on the minimap and main cameras, set up red dot sprites on the player and enemy gameobjects you want to be seen on the minimap (exclude that layer from main cam). The advantage is there is no extra work when you add or change your actual levels.
@@quinnjackson1113 Good point. Even if you don't procedurally generate the level, it would be incredibly annoying to remake that screenshot for the minimap every time the level designer moves a house or a tree.
That's some great feedback. Like all things in game development, there's always several ways to achieve something and it's very dependent on how you're developing your game and your own specific needs. This specific use case might be great for some developers but not others, so it's great to have options.
8 місяців тому
Hi 👋🏼 Great tutorial 😊 I’d like to see a tutorial on custom animations: waving arms, picking up stuff, interacting with other characters… The idea is to fill in the gaps of the animation packs that are out there. Thanks 😊
Great tutorial. Thanks for that!
Why the puck is it so expensive
The pack has around 160 prefabs and over 650 icons included - these are factored in when pricing the pack. However as it's a new line of packs, this feedback is very valuable. I'll pass it on to the team.
Amazing 👍👍
Brilliant, thanks!
Thank you for making great maps specially on pavlov
Thanks for a nice tutorial. I'd rather use a separate topdown minimap camera set to a rendertexture. Just specify which layers you want on the minimap and main cameras, set up red dot sprites on the player and enemy gameobjects you want to be seen on the minimap (exclude that layer from main cam). The advantage is there is no extra work when you add or change your actual levels.
Agreed, and if you use procedural level building using a premade map texture wont work.
@@quinnjackson1113 Good point. Even if you don't procedurally generate the level, it would be incredibly annoying to remake that screenshot for the minimap every time the level designer moves a house or a tree.
Tutorial please ❤
Yeah I do this too, way simpler to maintain during development cycles
That's some great feedback. Like all things in game development, there's always several ways to achieve something and it's very dependent on how you're developing your game and your own specific needs. This specific use case might be great for some developers but not others, so it's great to have options.
Hi 👋🏼
Great tutorial 😊
I’d like to see a tutorial on custom animations: waving arms, picking up stuff, interacting with other characters…
The idea is to fill in the gaps of the animation packs that are out there.
Thanks 😊
Thanks for the feedback.
I think a future upgrade to this asset would be HUDs for various types of game genres.
Plenty more to come 🙂
Please unreal ! 😊
The team are currently looking in to Unreal and we'll have more info to share soon.