You actually used my code! That's awesome! Just a tip for everybody: the numbers start running from 0 when the time starts, so if you wait the same amount of time, you should be able to trigger the same stage when you get a mushroom
XXZLPT Game Genie code. Fire Mario can't spit fire, but it COMPLETELY CHANGES THE WORLD instead. Hint: Try to spit in different places for different results! Happy hacking! :)
3:18 you could do a CWJ (crouch wall jump) in that dead end Edit: or you could take damage and then use these: 1: wall jump without powerups 2: you could use the game genie code AOAUIG
This could be called the realistic shrooms code, instead of making you big and strong they only make you feel big sometimes and get really lost until you completely forget about the princess and hang out with a strangely excited hammer bro.
Agreed, he probably needed to be rescued but knew that Mario would just kill him. So he dodged Mario and is now planning an escape! Actually, that sounds like a great idea for a ROM hack!
@@itsgruz Maybe it's kind of like a paper Mario with paper Mario friends' relationship sometimes. Mario and that hammer bro is possibly friends with each other.
When gruz said "It's Game Genie Time", it was the most dramatic scene I ever seen, brought tears to my eyes. Thank you gruz for such cinematic masterpiece.
11:09 Hammer Bro: Thank you Mario! Your quest is over. We present you with a new quest. Push button B to select a world.\*Hammer Bro is celebrating!\* Gruz?: Mario! Look out behind you! That hammer bro is out to get you. Mario?(who knows about the hammer bro and is friends with that hammer bro): I saved you now from this trap! Now you can try to meet the toads, or maybe try to follow me along for a bit, and enjoy your surroundings.
Interesting glitch. It seems like the levels or sprites somehow get reshuffle or merged turning it into weird looking levels. 11:03 the bridge looks cool outside the castle.
IIRC each level had a very limited color palette, and each level's color was mapped to a particular value. I remember that look of the bridge while using a SMB level editor way back. I think it's also why green Koopas have a dark shade of green underground, or why they have a tinted green like the slow Cheep Cheeps underwater.
So some technical info about the SMB from someone who used to make hacks. to explain how this thing works. 1. The SMB stores its levels in chunks and the actual level is a list of chunks that comprises the level to save memory on the cart. So there's staircase chunk, there's a flagpole chunk, and so on. Each chunk is (I think, not fully sure as I didn't hack SMB in a long time) 8 metatiles wide. From what I can see, this code messes with the level data, randomizing the chunks that will be called for so you get recognizable elements from other levels. 2. The ground blocks (with the exception of castle ground) are technically brick blocks and you can break them from the bottom if you are a big Mario. 3. The moving platforms in SMB1 are REALLY jank and allow you to pass through solid blocks, that's why in the main game they're usually in an empty space without any blocks around that show that jankiness. 4. FCEUX is a really bad emulator. Use Mesen instead - it's as good as FCEUX when it comes to debugging and messing with the game genie and has much better emulation. Just some stuff you might find interesting.
I remember spending hours and hours on SMBS coming up with game genie codes, writing them down and testing them. If they were cool I'd write the code and what the code did in a master book. I probably have a 1000 or so codes that did weird things to the game to codes that created new levels. Sometimes I would use 2 game genies and use 6 codes and if something cool came out of it I'd pin point which codes worked. Sometimes I had to use 4 to even 6 codes to create new levels or some pretty cool things that 3 codes wouldn't create.
Using two stacked Game genies, I got this to work on my real NES! The most interesting is when you get to a castle and collect the mushroom in there Don't ask me what I'm doing with two game genies,
Someone should test this super code in an emulator (where you can use savestates and such to make subtle changes to when the mushrooms are collected) and see what the result will be if you get the mushroom at specific timeframes (i.e. is there actual RNG dependence or will the results only change if you get the mushroom on different frames)?
The "RNG" is actually an area in the ROM that runs through all the values in order from 0 to 255 in about 10 seconds. If you play the game the exact same way every time, you'll always hit the same number.
(2:21) D'oh, a softlock, because Mario can't properly detach from the vine due to the overlapping bricks. (3:10) A ducking wall jump could work. (Or, you could've used the infinite jumps code that you added later.) (3:38) Heh, that time, the game just moved the goal straight to you. (3:56) That is indeed world 4-2's layout, though the enemies are still from 1-2. (4:33) LOL, I've never seen that happen before, with the elevator "scooping" you out of the pipe like that. (4:50) Might be a good idea to enable an infinite lives code, just in case things like that keep happening. (5:22) Oh, geez... I know what's about to happen next... (5:30) Yep! I actually have seen that effect before, when fooling around with various Game Genie codes of my own in the past, and if there's no ground to land on after grabbing the flagpole, that happens. Interestingly, if you let that keep going for several minutes, the music and screen scroll will eventually stop stuttering, and then a few minutes later, Mario will drop in from the top of the screen, where he'll prompty repeat all of this again and again if there's still no ground to land on. (And, even if there is ground, it's very likely that there's no block for Mario to bump into to trigger the level to properly end, so it's a softlock either way.) (5:52) This time, you just skipped forward about halfway through 1-1's layout. (7:01) I'm pretty sure that jump can be made without bumping into that pipe if you aim just right. (7:37) Whoops! The game just crashed! (8:13) This layout is from world 6-2. (8:45) Oh, you got this layout before, back at 7:01. And, you walked right into that trap. (8:51) The problem with 8-1 is that it has no natural power ups. It's unfortunate that certain levels don't have any power ups in them. (9:33) Fortunately, 8-2 does have a power up. (10:29) After you hit a flagpole, you become intangible to most enemies, but certain things like Fire Bars and tossed hammers can still hit you for some reason. (11:01) Ooh, it loaded layout data from the end of a castle! Well, that's GG! (11:10) Wow, how kind of that Hammer Bro. to jump over you and let you pass, and he wasn't tossing any hammers either for some reason. You are completely vulnerable to attacks and pits after grabbing the axe, but if you die, the death doesn't actually count, as the world will still complete properly, and your remaining lives won't decrease. (If you "die" by landing on Bowser's head and the axe at the same time, you get an especially funny effect where the death music plays an additional time after the victory music.)
5:30 reminds me of the time my brother got mad at me and slapped the NES, knocking the cartridge out of place slighly. When I grabbed the flag pole. it ran down the timer, which killed Mario because of a time out, then started doing that weird scrolling thing you see here.
When I saw the title, I figured that you were going to play the weird levels that you get to by modifying the stage select codes they give you in the Game Genie manual (the levels like [crown]-1 and [hammer]-1).
SUEISA turns enemies into power ups, they still look like enemies, but you get a power up when you run into them... it doesn't affect fire bars or hammers.
5:24 I think the reason why the music goes crazy is because the game things are both dead and completed the level so it doesn’t know which sound to play
Here's a code I just discovered. AUGUST makes all question mark blocks disappear when hit, but you still get what's inside. The fire flower appears to float in mid air.
OSTLGK + OZTUGL might be faster than Sonic and even more restitutional than Kage's game controls, but I found these codes here. KEATZE + EZAIEA = Enemies and the powerups will be immune, undefeatable and uncollectable if in contact and Mario touched. But, if you put SUEISA and EYAIEA on it, what will happen? KEATZE + EZAIEA + SUEISA + EYAIEA = The enemies are powerups, and the powerups are enemies that aren't defeatable and/or collectable. Anyone here for a visible confusion? Here's the third code I found: PGAIEA = Powerups don't go away!
I love watching these so entertaining, although i really have to pose the real question tho, wat would be the reaction if u could go back in time and do this at the time of game release wat reactions would u get
This video was so much fun until you added the infinite jumping code. May as well p-wing all of Mario 3. I think you should try again but only use the infinite jumping code if the game has otherwise soft locked you. Love the channel though :)
I've got a new scripted video that I've been working on for next week. Video might be out later than next Monday! Turn on those notifications! 🛎 👍
You actually used my code! That's awesome! Just a tip for everybody: the numbers start running from 0 when the time starts, so if you wait the same amount of time, you should be able to trigger the same stage when you get a mushroom
@@garymajor7106 Your code is a gift to the Game Genie community. Thank you for sharing it with us!!!
Can't wait to see the next video! Keep up the great work man! 😀
XXZLPT Game Genie code. Fire Mario can't spit fire, but it COMPLETELY CHANGES THE WORLD instead. Hint: Try to spit in different places for different results! Happy hacking! :)
3:18 you could do a CWJ (crouch wall jump) in that dead end
Edit: or you could take damage and then use these:
1: wall jump without powerups
2: you could use the game genie code AOAUIG
This could be called the realistic shrooms code, instead of making you big and strong they only make you feel big sometimes and get really lost until you completely forget about the princess and hang out with a strangely excited hammer bro.
he is a hammered bro
That ending! That might be a good hammer bro, considering he's jumping up and down to celebrate being rescued
Agreed, he probably needed to be rescued but knew that Mario would just kill him. So he dodged Mario and is now planning an escape! Actually, that sounds like a great idea for a ROM hack!
@@itsgruz Maybe it's kind of like a paper Mario with paper Mario friends' relationship sometimes. Mario and that hammer bro is possibly friends with each other.
That makes sense becusue the mushroom made Mario go into other universes soo in the final Mario is on a alternative universe
@@chsjxotherchannel7977 Mario is in an universe where a Hammer Sis is the princess of the Mushroom Kingdom
@@dylanzlol7293 👍
When gruz said "It's Game Genie Time", it was the most dramatic scene I ever seen, brought tears to my eyes. Thank you gruz for such cinematic masterpiece.
11:23 Mario " But hammer bro, you are my princess" *Hammer Bro blushes*
Wow, this might be the best game genie code ever. The holy grail of game genie codes.
LMAO that platform at warp tunnel, you would never see such interaction normally
Good stuff, basically built-in randomizer
11:09 Hammer Bro: Thank you Mario! Your quest is over. We present you with a new quest. Push button B to select a world.\*Hammer Bro is celebrating!\*
Gruz?: Mario! Look out behind you! That hammer bro is out to get you.
Mario?(who knows about the hammer bro and is friends with that hammer bro): I saved you now from this trap! Now you can try to meet the toads, or maybe try to follow me along for a bit, and enjoy your surroundings.
Interesting glitch. It seems like the levels or sprites somehow get reshuffle or merged turning it into weird looking levels. 11:03 the bridge looks cool outside the castle.
IIRC each level had a very limited color palette, and each level's color was mapped to a particular value.
I remember that look of the bridge while using a SMB level editor way back.
I think it's also why green Koopas have a dark shade of green underground, or why they have a tinted green like the slow Cheep Cheeps underwater.
The random sound effects in the intro and the remix at the end made me smile so much. Great video (and great code combination)!
I remember having a dream about something like this.
So some technical info about the SMB from someone who used to make hacks. to explain how this thing works.
1. The SMB stores its levels in chunks and the actual level is a list of chunks that comprises the level to save memory on the cart. So there's staircase chunk, there's a flagpole chunk, and so on. Each chunk is (I think, not fully sure as I didn't hack SMB in a long time) 8 metatiles wide. From what I can see, this code messes with the level data, randomizing the chunks that will be called for so you get recognizable elements from other levels.
2. The ground blocks (with the exception of castle ground) are technically brick blocks and you can break them from the bottom if you are a big Mario.
3. The moving platforms in SMB1 are REALLY jank and allow you to pass through solid blocks, that's why in the main game they're usually in an empty space without any blocks around that show that jankiness.
4. FCEUX is a really bad emulator. Use Mesen instead - it's as good as FCEUX when it comes to debugging and messing with the game genie and has much better emulation.
Just some stuff you might find interesting.
9:24 *Jumps past question mark blocks*
"There's definately gotta be one around here"
I remember spending hours and hours on SMBS coming up with game genie codes, writing them down and testing them. If they were cool I'd write the code and what the code did in a master book. I probably have a 1000 or so codes that did weird things to the game to codes that created new levels. Sometimes I would use 2 game genies and use 6 codes and if something cool came out of it I'd pin point which codes worked. Sometimes I had to use 4 to even 6 codes to create new levels or some pretty cool things that 3 codes wouldn't create.
Using two stacked Game genies, I got this to work on my real NES! The most interesting is when you get to a castle and collect the mushroom in there
Don't ask me what I'm doing with two game genies,
That's awesome man, good to know it works on real hardware! I did not know you can stack Game Genies like that!
What are you doing with two Game Genies?
Please make a video. i wanna see 2 game genies. I WILL buy a 2nd!
That's double illegal! -Nintendo
I wonder how many game genies you can chain together. Do they slowly glitch out as they get longer or just stop after a certain number?
This code group looks awsome. So much replay value!
I wonder if it would continue to generate level past the goal post.
I could possibly write a code to add more mushrooms to the stages or something
I love the new mushroom ending. No princess, but that hammer brother must have really liked Mario to not peg him with a hammer.
3:55 It's 1-2/4-2 really cool level gruz!
Did you consider jumping a flagpole and seeing if it would continue to create more level afterwards?
Also...The ending was glorious.
Love the outro remix. Love to hear more mixes
i love the intro with all the echoed yelling that in itself deserved a like
Someone should test this super code in an emulator (where you can use savestates and such to make subtle changes to when the mushrooms are collected) and see what the result will be if you get the mushroom at specific timeframes (i.e. is there actual RNG dependence or will the results only change if you get the mushroom on different frames)?
The "RNG" is actually an area in the ROM that runs through all the values in order from 0 to 255 in about 10 seconds. If you play the game the exact same way every time, you'll always hit the same number.
@@garymajor7106We call this "psuedo-RNG"
(2:21) D'oh, a softlock, because Mario can't properly detach from the vine due to the overlapping bricks.
(3:10) A ducking wall jump could work. (Or, you could've used the infinite jumps code that you added later.)
(3:38) Heh, that time, the game just moved the goal straight to you.
(3:56) That is indeed world 4-2's layout, though the enemies are still from 1-2.
(4:33) LOL, I've never seen that happen before, with the elevator "scooping" you out of the pipe like that.
(4:50) Might be a good idea to enable an infinite lives code, just in case things like that keep happening.
(5:22) Oh, geez... I know what's about to happen next...
(5:30) Yep! I actually have seen that effect before, when fooling around with various Game Genie codes of my own in the past, and if there's no ground to land on after grabbing the flagpole, that happens. Interestingly, if you let that keep going for several minutes, the music and screen scroll will eventually stop stuttering, and then a few minutes later, Mario will drop in from the top of the screen, where he'll prompty repeat all of this again and again if there's still no ground to land on. (And, even if there is ground, it's very likely that there's no block for Mario to bump into to trigger the level to properly end, so it's a softlock either way.)
(5:52) This time, you just skipped forward about halfway through 1-1's layout.
(7:01) I'm pretty sure that jump can be made without bumping into that pipe if you aim just right.
(7:37) Whoops! The game just crashed!
(8:13) This layout is from world 6-2.
(8:45) Oh, you got this layout before, back at 7:01. And, you walked right into that trap.
(8:51) The problem with 8-1 is that it has no natural power ups. It's unfortunate that certain levels don't have any power ups in them.
(9:33) Fortunately, 8-2 does have a power up.
(10:29) After you hit a flagpole, you become intangible to most enemies, but certain things like Fire Bars and tossed hammers can still hit you for some reason.
(11:01) Ooh, it loaded layout data from the end of a castle! Well, that's GG!
(11:10) Wow, how kind of that Hammer Bro. to jump over you and let you pass, and he wasn't tossing any hammers either for some reason. You are completely vulnerable to attacks and pits after grabbing the axe, but if you die, the death doesn't actually count, as the world will still complete properly, and your remaining lives won't decrease. (If you "die" by landing on Bowser's head and the axe at the same time, you get an especially funny effect where the death music plays an additional time after the victory music.)
2:21
5:30 reminds me of the time my brother got mad at me and slapped the NES, knocking the cartridge out of place slighly. When I grabbed the flag pole. it ran down the timer, which killed Mario because of a time out, then started doing that weird scrolling thing you see here.
The randomized levels alongside the one-hit death makes me want to call it a sort-of Master Quest of SMB1.
When I saw the title, I figured that you were going to play the weird levels that you get to by modifying the stage select codes they give you in the Game Genie manual (the levels like [crown]-1 and [hammer]-1).
You stepped it up. I like this presentation.
I cannot WAIT to try this when I can (hopefully some time next month or so).
Great times with gruz once again !
5:30 weirdest glitch i've see yet killgruz! love it! keep finding these codes!
The effects at the start make me want to drink the stuff under the sink.
@Casey Bunner yeah lo
Great video man! Enjoyed every bit, especially the ending. Haha quite the way to rap it up. 🤣
You really didn't have to do this 2160p, but you did. What a legend...
if we would ever want a true super mario bros 3 (sequel to the lost levels) this would be it!
This channel is criminally underrated
God I love your commentating!!!
you're my favorite dude on yt. love the editing.
Your vids are so much fun. I really dig your kind of humor.
whoah! Just what I needed to kick off the week!
Code. Mushrooms have drugs in them. If Mario gets one, the world changes in real time. And he only ever takes one hit.
Excellent video as always! Always so fun, :D
Thanks for stopping by! Glad you enjoyed the video! 👍
Dude I love your intensity! 💜💜💜💜
best f (block break sound) video yet!
Been watching you for ever definitely one of my favorite channels
1:29:Genie Codes Time(For People Who Dont Have Patients)
smb, the only game i will never stop playing.
Ian Foot loves this game.
"it's game genie time"
* an ad pops *
SUEISA turns enemies into power ups, they still look like enemies, but you get a power up when you run into them... it doesn't affect fire bars or hammers.
You saved Princess Hammer Bro!
I love these. Keep making more!
So Mario finally married the Hammer Bro... wait, what?
Great code, infinite replay value!
5:24 I think the reason why the music goes crazy is because the game things are both dead and completed the level so it doesn’t know which sound to play
Tested on everdrive with the built-in GG of an AVS and it worked just fine
Just make sure not to misalign your qpu when traveling to parallel universes
What?
11:23 you see the title is green like that Hammer Bro
This clearly inspired Super Mario Bros Wonder.
Fr i was thinking that
I just remember the code ending in GLIE that gave you unlimitrd hammer bros suits
Here's a code I just discovered. AUGUST makes all question mark blocks disappear when hit, but you still get what's inside. The fire flower appears to float in mid air.
Edit: SKANKA is a variant of PIGPOG with drumless music and it occasionally rains coins.
Edit 2 SPANKY = low pitched fireballs.
Omg ty! Really underrated
Best code so far! And not many chrashes either, thats nicccce
Thos is sweet. Might be a fun project to adapt the codes for the 2-Player Co-Op ROM hack by Corpse Grinder and T.I...
time traveler: *walks one step*
the timeline:
Gruz: "I get killed in one hit"
Me: "Yep"
Gruz: "Remember when I said that?"
Me: "Yep"
Gruz: "I forgot about that too"
Me: 😒
That was Awesome 👍
This is actually what it feels like to do shrooms.
This isn't even a joke it's mad cool and fun.
As someone with over 30 + years experience with drugs I can definitely tell you you don’t feel like this from shrooms. Lol
@@yankees29 I mean, maybe you personally don't. I'm speaking from my own personal subjective experience.
@@NoraQRosa fair enough
Wow, that's so funny!
I have an idea, u should use the every enemy is a power up code with this code, and I'll bet it'll bet even cooler
Mario takes hypnotic mushrooms
That was fun!
You finished the game in 8-3 xD
OSTLGK + OZTUGL might be faster than Sonic and even more restitutional than Kage's game controls, but I found these codes here.
KEATZE + EZAIEA = Enemies and the powerups will be immune, undefeatable and uncollectable if in contact and Mario touched.
But, if you put SUEISA and EYAIEA on it, what will happen?
KEATZE + EZAIEA + SUEISA + EYAIEA = The enemies are powerups, and the powerups are enemies that aren't defeatable and/or collectable. Anyone here for a visible confusion?
Here's the third code I found: PGAIEA = Powerups don't go away!
Not gonna lie. Thats a pretty cool code
If anyone is into Super Mario Maker, and needs any ideas, this code will definitely get the creative juices flowing again.
i'm lovin it (these game genie codes for this game i mean don't you?)
If you push tvytvy then when you jump he will do a little skidaddle animation like Scooby-Doo
I love watching these so entertaining, although i really have to pose the real question tho, wat would be the reaction if u could go back in time and do this at the time of game release wat reactions would u get
Man I wish you could do this on a standard game genie. I'd be doing this tonight.
If you stack 2 game genies you can play it on real hardware =)
This, is, genius.
Mario but mushrooms make you hallucinate
6:20 - SECRET TUNNEL!
Hi gruz! Like your channel.
Hey, thanks!
8:15 It's super mario bros. Lost Levels 2!!! or Super mario bros. 3 (Japan)! The sequal of the lost levels.
the autotune makes this so cheesy but so good
I was expecting BURR DO SO SO DO BUTR DO DO SO DO BURR DODODODOBURDODODODBURDODODODO again (10:32)
SVEULK allows you to jump in midair indefinitely
Haha awesome stuff.
This video was so much fun until you added the infinite jumping code. May as well p-wing all of Mario 3. I think you should try again but only use the infinite jumping code if the game has otherwise soft locked you. Love the channel though :)
The jumping code reminds me of the skywalker code for SMB3 (and no it has nothing to do with Star Wars)
Way cool!
Groovy
This is technically. Gary's Mod.
i cant believe nintendo invented roguelikes
Awesome
every copy of super mario bros is personalized
Hey gruz you are so cool man
Legit codes right there.
Dont eat shrooms anymore gruz
The voice effects at the start were a bit much, but other than that I really enjoyed the vid
I'm not sure about a new world. Looks like Mario takes some bad mushrooms and they turn on him. He is basically tripping balls.