Well, thanks for keeping the series alive, at least. Coincidentally, someone in the UE forums was asking about if anyone was reviewing the free assets and I told them that you were one of the few people who still regularly does it
The fix for the widgets overlapping and not being removed is this in the manager interactor component theres a function called apply finish method at the end of the enum add a for each loop woth the widget pool as the array and the loop body remove from parent connect the array element to target. Do this on the destroy actor and deactivated targets nodes leave it off the pending one
Thanks for ur free Ultimate Interaction Manager, i tried to set it up following your Documentation, but it kinda confusing, can u make a video for that? Thanks
It depends on the game. If the game is just meant to have the pots as something in the background the player barely notice, then probably too detailed and you want to reduce it a bit.
Enjoying watching your videos, but haven't gotten any of the assets since the switch to fab and bi-weekly tbh. I never felt that i need to stock up japanese temples (there's been a few), and everything else seems to be just rubbish lately. But I appreciate that you showcase all of them!
Even though they may not seem great, it is still free. I would still recommend you get them in case you will need something like it in the future or to dissect and learn from.
I don't know why Epic insists on giving away systems or templates. Animations would be much better instead of templates but it's free so no complains. Thanks for the video
Well, thanks for keeping the series alive, at least. Coincidentally, someone in the UE forums was asking about if anyone was reviewing the free assets and I told them that you were one of the few people who still regularly does it
Thank you spreading the word. :)
The fix for the widgets overlapping and not being removed is this in the manager interactor component theres a function called apply finish method at the end of the enum add a for each loop woth the widget pool as the array and the loop body remove from parent connect the array element to target.
Do this on the destroy actor and deactivated targets nodes leave it off the pending one
Thanks for sharing!
lol that interaction system is broken like that for me to ... 100$ asset is nuts I would be so mad If I bought that in that state
I have claim the pro version, not sure how I would feel too see so less for 170Euro.
I felt the 100 dollars was a bit of a steep price as well. But maybe there is more to it than meets the eye.
Thanks for ur free Ultimate Interaction Manager, i tried to set it up following your Documentation, but it kinda confusing, can u make a video for that? Thanks
You are very welcome. But I am not the creator of the asset. You can find contact information to the creator on the marketplace page.
I got questions about the pots, are they too detailed for games ? and if, would it make more sense to use the low-poly or nanite version ?
depends on the game, polysiens has a very good video about it "These Mesh Optimizations should be your Highest Priority"
It depends on the game. If the game is just meant to have the pots as something in the background the player barely notice, then probably too detailed and you want to reduce it a bit.
@@ryanjdev87 I will watch his video about optimimization , thanks. ^^
@@LeafBranchGames Pots would be mainly in the background, and in some cases just objects that break ... like someone bumps agains the table.
unless you use the pot to make something like Dragon Quest where you break the pot
Not the "low poly" 12,000 tri pot 🤣
You got to have those quality details on your pot!
Enjoying watching your videos, but haven't gotten any of the assets since the switch to fab and bi-weekly tbh. I never felt that i need to stock up japanese temples (there's been a few), and everything else seems to be just rubbish lately. But I appreciate that you showcase all of them!
Even though they may not seem great, it is still free. I would still recommend you get them in case you will need something like it in the future or to dissect and learn from.
I don't know why Epic insists on giving away systems or templates. Animations would be much better instead of templates but it's free so no complains. Thanks for the video
exactly. animations and or Niagara systems!
Animation assets are king and hard to come by solid ones.
Animations would have been top notch!
Probably the worst free assets of the months so far.
This one is worse than previous free asset
They are not amazing, I agree with that.