Weight Only Selected Bones in Blender

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  • Опубліковано 16 вер 2024

КОМЕНТАРІ • 121

  • @miffedcrew8868
    @miffedcrew8868 Рік тому +3

    This approach really helped a ton. I struggle with weight painting a lot, so I've been managing the distance by altering the positions of bones and objects when assigning automatic weights. It is a very tedious workflow for me that doesn't always work. But your advice on assigning the weights for a specific selected bone is a game changer. Thank you for this very helpful tip!

  • @major_ghostrider2662
    @major_ghostrider2662 3 роки тому +5

    Rigging doesn't scare me anymore, thanks Luciano! 💪

  • @julianrisiglione1658
    @julianrisiglione1658 4 місяці тому +1

    Well, actuallly, there is a feature that makes a difference between if the bones deforms or not (you select the bone, and go control+W or shift + w, then select the deform option and disable or enable it)

  • @fergadelics
    @fergadelics 4 місяці тому +1

    searched
    . found. works great and im not even finished with the video. perfect. thank you

  • @Test-of6tz
    @Test-of6tz 2 роки тому +2

    im just getting started with blender, and, man, your tutorials helped me so much! keep up the good work

  • @jorgewyclif5687
    @jorgewyclif5687 2 місяці тому +1

    THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU

    • @lucianomunoz
      @lucianomunoz  2 місяці тому +1

      YOURE WELCOME YOURE WELCOME YOURE WELCOME YOURE WELCOME YOURE WELCOME YOURE WELCOME YOURE WELCOME YOURE WELCOME YOURE WELCOME YOURE WELCOME

  • @warpedworks2177
    @warpedworks2177 3 роки тому +2

    I did not know that! Thanks for the great tips in all your videos! blender always surprises me with many of the hideen functionality :)

    • @lucianomunoz
      @lucianomunoz  3 роки тому +1

      hey ! glad you're finding them useful! :)

  • @HarvestHillGames
    @HarvestHillGames 3 місяці тому +1

    life saver, thanks man

  • @felixhandoko3528
    @felixhandoko3528 3 роки тому +1

    Simplest tutorial ever for rigging, love your work

    • @lucianomunoz
      @lucianomunoz  3 роки тому +1

      Glad you like it!, thank you very much!

  • @j_productive
    @j_productive 2 місяці тому +1

    Thank you!

  • @MrKiraBR
    @MrKiraBR 4 місяці тому +1

    Thank you so much!

  • @artistjim114
    @artistjim114 Рік тому +1

    This was a great help.

  • @sh4dow2a
    @sh4dow2a 3 роки тому +5

    Oh luciano, you might know this, but I found this quick tip for restrict all the geometry to one bone specifically.
    You select the group of your geo you want, press ctrl+g remove from all group already parented, then ctrl+g assign to active group (selected vertex group)
    And only the bone will be weighted with no other influence ^^
    Do you think it is good for a workflow

    • @lucianomunoz
      @lucianomunoz  3 роки тому +4

      I mean that sounds great but if you have other influences in that object like if you create vertex groups for use with modifiers or some simulations I'm guessing it would break them?, Im not saying its wrong or a bad workflow, Im just saying it might fit some particular cases and some others it probably wont :)

    • @sh4dow2a
      @sh4dow2a 3 роки тому +2

      @@lucianomunoz Ah, it's true... Forgot about those...
      Thanks for notifying that !

  • @Mertin967
    @Mertin967 Рік тому +1

    exactly what I was looking for, thank you!

  • @lightonor9055
    @lightonor9055 3 роки тому +1

    Your videos getting better more and more. I corrage you with supporting
    Keep it up

  • @jamestroici732
    @jamestroici732 3 роки тому +2

    Great episode! Weight painting is still one of those things that intimidates me

    • @lucianomunoz
      @lucianomunoz  3 роки тому +1

      Glad i can help!

    • @jamestroici732
      @jamestroici732 3 роки тому

      @@lucianomunoz Will you ever be making a series on how to create an ik rig that also works with rokoko mocap? Seems the only tutorial online for an IK rig that works with rokoko use child of modifiers on the IK Bones which isn't very useful if I want to use animation layers on just one rig

  • @maleeshamevan
    @maleeshamevan Рік тому +1

    so helpful. thankyou somutch. keep up the good work.

  • @aliakdogan9426
    @aliakdogan9426 2 роки тому +1

    thank you

  • @rethburg
    @rethburg 2 роки тому +1

    Great channel! I've learned so much about rigging. I hope to see more tricks from you soon!

  • @iangchang
    @iangchang 3 роки тому +1

    Thanks for the cool tips, I'll definitely use this the next time I have to weight paint some stuff for a Game Jam!

    • @lucianomunoz
      @lucianomunoz  3 роки тому +2

      Ian! long time no see!, I hope the channel is proving useful!

    • @iangchang
      @iangchang 3 роки тому

      @@lucianomunoz It is! Really happy to keep learning from you after all these years!

  • @ahmadarzaha
    @ahmadarzaha 2 роки тому +1

    thank you so much! it saves my time

  • @daemonscorpion3095
    @daemonscorpion3095 Рік тому +1

    well that was realy usefull thanks

  • @gameved24
    @gameved24 9 місяців тому +1

    exactly what i wanted thanks

  • @peesukarhu_OFFICIAL
    @peesukarhu_OFFICIAL 3 роки тому +1

    Thanks really helpful tutorial! I don' usually like the persona of the tutorial maker (I don't know why) but you are awesome 😄

  • @flyingroads3498
    @flyingroads3498 Рік тому +1

    Do you know how to weight paint for red and blue only.? Like separated parts

  • @carolina.ascanio
    @carolina.ascanio 3 роки тому +1

    Thank you Luciano

    • @lucianomunoz
      @lucianomunoz  3 роки тому +1

      Thank you for being here Carolina! :) 🙏

  • @krutoyinfo
    @krutoyinfo Рік тому +1

    How to turn on this guy into my hierarchy window???

  • @le0tard481
    @le0tard481 Рік тому +1

    Neat trick! Thank you for sharing

  • @anmol6835
    @anmol6835 Рік тому +1

    hi, hope you must do well.
    One query I have like in cloud_rig I added cloud_copy rig as a new rig to modify something or add some extra bones to control the weight area of the human character so, I added with new bone with Shift+A but like other bone, I cannot able to selected weight paint of that newly created bone?
    I added a new vertex group and assigned the weight also but cannot able to use that new bones as actually deforming the mesh area which is influenced by a weight of 1.0.
    So, any suggestion from your side..?

  • @hola895
    @hola895 Рік тому +1

    gracias, buen video.

  • @tcheadriano
    @tcheadriano 3 роки тому +1

    It is nice for cutout rigging.

  • @lassefrohlking1481
    @lassefrohlking1481 19 днів тому

    Great Video!

  • @СтаниславКурапов
    @СтаниславКурапов 11 місяців тому +1

    This doesn't work unfortunately, disabling lock object modes and paint masks and vertex selection also doesn't solve the problem. Because when switching to weight paint, the rig automatically switches to object mode

    • @lucianomunoz
      @lucianomunoz  11 місяців тому

      Yeah I think they've changed a bit how this interactions work in the newer versions

  • @jhonrincon7280
    @jhonrincon7280 2 роки тому +2

    Thank you. I have a question: I have Vertex groups ready (Weight Paint) and Armature parenting to Object with Armature Deform, how can I linking the specific bone to specific Vertex groups without modify or change my Vertex groups or Weight paints?. For Example I have two vertex groups (LeftDoor, RightDoor) and two bones (Door_L, Door_R), I only want link the LeftDoor vertex group to Door_L bone and RightDoor vertex group to RightDoor bone. Help me please

    • @lucianomunoz
      @lucianomunoz  2 роки тому +1

      change the name of the vertex group to match the name of the bone or vice versa

    • @jhonrincon7280
      @jhonrincon7280 2 роки тому +1

      @@lucianomunozthanks, do you know any script or addon for this action?

    • @lucianomunoz
      @lucianomunoz  3 місяці тому +1

      not really

  • @Kamenest21
    @Kamenest21 Рік тому +1

    oh yeah i forgot about this

  • @KwasiMedia
    @KwasiMedia 3 роки тому +2

    This helps a little with an idea I have about rigging hair. Is there a chance you could get into that?

    • @lucianomunoz
      @lucianomunoz  3 роки тому +1

      you mean like this: ua-cam.com/video/f8CXQxUZV3s/v-deo.html ?

  • @the_3d_cookie
    @the_3d_cookie 2 роки тому

    Thanks man exactly what i needed i appreciate 😁

  • @Deathend
    @Deathend 2 роки тому

    Oh christ. I just figured out my problem. First off, disable Edit > Lock Object Mode. SECONDLY.. YOU HAVE TO MAKE THE ARMATURE THE ACTIVE OBJECT WHEN PARENTING IT TO THE MESH. AFTER THAT, THE MESH HAS TO BE THE ACTIVE OBJECT TO GET INTO WEIGHT PAINT MODE. Jesus christ. I don't know if I should be mad or embarrassed lol

    • @aaronguo5128
      @aaronguo5128 Рік тому

      I did exactly this and it still doesn't work.

  • @majid9218
    @majid9218 3 роки тому +1

    Thanks men helped me alot

    • @lucianomunoz
      @lucianomunoz  3 роки тому +1

      Glad I could help!

    • @majid9218
      @majid9218 3 роки тому +1

      @@lucianomunoz thanks men if every one were as kind as you everythng would be better

    • @lucianomunoz
      @lucianomunoz  3 роки тому +1

      @@majid9218

  • @CocOnUtsUniverse
    @CocOnUtsUniverse 3 роки тому +2

    Hey! At the end of the video ya got a typo: LOLLYPOman.com not LOLLYPOPman.com

    • @lucianomunoz
      @lucianomunoz  3 роки тому +2

      lol! im an idiot ! xD, thank you !!

  • @alonsogonzalez7539
    @alonsogonzalez7539 Рік тому +1

    This felt exactly like what I needed, I am trying to rig a hairstyle into am armature that has some specific bones for braids that I want to omit from the weighting, but for some reason this isn't working for me. I'm using a rigify model so i'm looking at the bones on the last layer, but following these steps it simply does not create a vertex group when I click the assign automatic from bones option. What could it be?
    EDIT: And I answered my own question! I was on the wrong layer!

    • @leoako7775
      @leoako7775 Місяць тому

      i think that I have the same issue, can you clarify the layer issue for me plz ? thx

  • @sofiacarmen366
    @sofiacarmen366 2 роки тому +1

    I some how locked the bone editing now can't extrude the bones and move them can you help me??

    • @lucianomunoz
      @lucianomunoz  2 роки тому +1

      You need to be in armature edit mode to extrude.

    • @sofiacarmen366
      @sofiacarmen366 2 роки тому +1

      Yeah i select armature then go into edit mode but still:/

    • @lucianomunoz
      @lucianomunoz  3 місяці тому +1

      are you sure youre going in edit mode in the right thing

  • @viniciuslucci2526
    @viniciuslucci2526 3 роки тому +2

    man, agradeço muito seus tutoriais free e gostaria de saber se rola um tutorial bem completo sobre weight painting e rigging em pt-br? muito obrigado

    • @lucianomunoz
      @lucianomunoz  3 роки тому +2

      sorry my friend i dont understand portuguese !

    • @viniciuslucci2526
      @viniciuslucci2526 3 роки тому +2

      ​@@lucianomunoz Really? I thought you were Brazillian hsahushauuh Thanks.

  • @LordELnumber8
    @LordELnumber8 2 роки тому +1

    Doing God’s work here.

    • @lucianomunoz
      @lucianomunoz  2 роки тому

      What god?

    • @LordELnumber8
      @LordELnumber8 2 роки тому

      It doesn’t matter, it’s a common saying around here; means thanks pls don’t stop.

    • @lucianomunoz
      @lucianomunoz  3 місяці тому

      I know, i was making a joke.

  • @legiunnaire
    @legiunnaire 3 роки тому +1

    and how to remove weight from one bone

    • @lucianomunoz
      @lucianomunoz  3 роки тому +1

      go to the vertex groups find the one with the bone name and delete it.

    • @legiunnaire
      @legiunnaire 3 роки тому

      @@lucianomunoz excellent, it works thanks

  • @krutoyinfo
    @krutoyinfo Рік тому

    If I created new bone into existing rig and want to set automatic weight only to this bone - how? 😤

  • @AlgumasReflexoes8847
    @AlgumasReflexoes8847 2 роки тому +1

    It simple doesnt worke for me.

    • @lucianomunoz
      @lucianomunoz  2 роки тому +1

      Weird.

    • @Housgrid
      @Housgrid 2 роки тому

      after rifigy you need to:
      1.- select layer deformations bones and all lines of rigify
      2.- go to object mode and select mesh and lines (rigify)
      3.- crtl + p and create automatic weights
      4.- go to pose mode, deselect object block in edit
      5.- select mesh from windows items list
      6.- go to weight mode
      7.- now you can select with control ctrl + click (rembember to hide armature bones, just need deformation bones and lines control to move while painting ) hope to help..

  • @aaronguo5128
    @aaronguo5128 Рік тому

    Doesn't work in 3.5.

  • @ratratratratratratratrat
    @ratratratratratratratrat Рік тому

    doesn't work

  • @LiMpIcH
    @LiMpIcH 10 місяців тому +1

    very hard to follow along, im tryring to do a simple snake rig and for a beignner this is extremely hard to follow..

  • @pacoantonio1573
    @pacoantonio1573 Рік тому

    Thank you!

  • @GeesusCommunityProject
    @GeesusCommunityProject 2 роки тому +1

    Thank you so much!

  • @kaeya2794
    @kaeya2794 Рік тому

    Thanks!