In this video I'll show how to deal with overlayed memory blocks and data for Sony Playstation 1 (PSX). Loader: github.com/lab... OVERLAYS.EXE: www.beneaththew...
I wanna do it with Dance Dance Revolution Extra MIX but ths game doesn't have the .EXE and .SYM files, hmm what can I do?? And the truth is that what interests me the most are the images/sprites and replace them, is there another method to rip these elements??. Programs as Tim2View, timviewer or jpsxdec doesn't work with this game, I think Dance Dance Revolution PSX games are very rare inside.
Thank you for the tutorial! I don't speak Russian, but I hope the auto-translate will help me here. :P
It's easy to follow so far
Yep, it's easy to use but not easy to understand)
Палец вверх!
Is it possible to use this to load PSX arcade based binaries? Like the Namco System 11 or Sony ZN-1?
I guess this type isn't supported
Спасибо, попробуем, а то с оверлеями в иде неудобно жуть. :) Почему часть опкодов не дизассемблируется?
Спасибо! Можно пример с опкодами?
@@DocMefistO У тебя в видео, после восстановления стека.))
@@edgbla4905 А, это... Пока не понятно. Видимо, из-за того, что там блок заканчивается. Попробую разобраться.
Странно, в одних эксешниках опкоды дизесемлриует, в других нет.
I wanna do it with Dance Dance Revolution Extra MIX but ths game doesn't have the .EXE and .SYM files, hmm what can I do??
And the truth is that what interests me the most are the images/sprites and replace them, is there another method to rip these elements??. Programs as Tim2View, timviewer or jpsxdec doesn't work with this game, I think Dance Dance Revolution PSX games are very rare inside.
CNF file contains your executable path.
I'm having some trouble...if I have a .bin and a .cue file for the game, what do I need to do with this to import into Ghidra? Thanks
You need to mount your bin/cue or use some extraction tool like ultraiso to get your iso internal files
@@DocMefistO Thanks a lot, worked great. Very cool to start exploring the code.