I am currently working on a cloud game creator where you can make (pixel art) games and publish them with moderation required first. I already know how to make multiplayer but decided to watch this to see other peoples methods to give me some ideas, do you think I should add online compatibility for games people create? But I am already using basically all of the limited cloud data to hold 5 games that can have a 7x7 background, 4 5x5 sprites, 128 lines of code with 60+ code types, 10 letter title, 20 letter description, 20 letter user for ownership, ability for moderators to add warning messages (from pre-made warnings), ability for moderators to shut down the platform temporarily, and ability to report a game (for like if we accept a game and they change it to where it's inappropriate after it was accepted). I am thinking I should add multiplayer compatibility for games or maybe change how many games possible to higher than 5, but in order to do that I'd need to limit some other features. do you think I should keep it as it is or should I add changes to limit it such as slightly lower resolution sprites, 3 letter developer passcode instead of user detector, and less lines of code? I will add some of the limits listed above eventually but if you have any more limits I should add or any ideas to compress some of the current cloud limitations please reply and tell me. Thanks!
Forgot to mention but each code type is compressed to only 2 characters, and each warning message is compressed to only 1 character, aswell as the shutdown platform, and for characters like letters I have an encoder and decoder that is 2 characters per letter for all 68 characters. So some of the main stuff is really compressed but I'd like to see your ideas on how to compress some of the other features.
Wow this sound like quite the project :) . Having multiplayer In people's games sounds pretty cool, but difficult with the var cap. Are you planning to release to scratch or something like itch.io? If your releasing beyond scratch use turbo warp, it has no cap on vars. For lowering stuff though, I think the passcodes instead of account reconigition is a good idea, from the looks of it you can make a 20 letter username so you can change that to at least half. Lowering sprite even lower then 5x doesn't sound like a good idea.
@@ameridev wow looks like you have this really thought out. But yea compression is a necessity, though I'm trying to think of the best method of this. I wish they would add cloud lists. Maybe looking at popular techniques or algorithms developers use would be good. Though I find this very interesting, I'll try and see what I can find and come up with in the mean time
@@thekrazydev yeah after I decided to replace pixel art with just 1 block sized sprites it will help with compression alot and I can increase the amount of sprites while still taking up less storage than before!
@@thekrazydev Sorry for commenting so much but after compressing with some of my compression ideas I was able to increase the sprite limit alot while also having more games and more precise moderation data, of course the only thing lowered is the code but if I compress it enough I think I'll have the original value or even higher value but compressed to a point, and yes I'd also like to hear any of your ideas
I'm probably the first to have this problem, but when I load up two windows of the program, they don't enter the same room/lobby and therefore never register each other. Any solutions?
Hmmm thats odd..... One thing i wanna put out there is that when you leave using turbo warp it doesnt work on decreasing the player count. I cant think of anything else really. If you want you could publish it and give me the link and i could take a look at it
Chat systems is something that might be a bit tricky being scratch doesnt have cloud lists. Though I'll see what I can do. I do wanna say chat systems aren't allowed on scratch
Hmmmmm, you would have to make a 3rd cloud var, make 2 clones, and add change the id checking. Alot of people asked this question so I might make a vid on it, or make a better version supporting 100 players.
Ya this method is capped to 2 players. Though, I recently made a new tutorial that allows for infinite players -> ua-cam.com/video/qz4BF6GAIsc/v-deo.html
After posting I did find some bugs. I recommend watching my newest vid, I made a updated version (And its a platformer). Apologies for the delayed reply, didn't have a answer at the current time
This tutorial has some bugs in it, so I recommend watching my new multiplayer video - ua-cam.com/video/pErFjqcEXKw/v-deo.html&ab_channel=TheKrazyDev
dont work
WHAT DONT WORK
Do more of these multiplayer tutorials! Epic video
You made it soo smooth without having to use a giant amount of encoding and decoding! Nice!
Try doing 0 secs to glide for smooth
AYO
LETS GO I WAS HEARTED BY MY FAVORITE YT CHANNEL
Damn that's sad you got deheart
@@explosivesraspberry6795 that aged well
@@GalaxyButBored LMAO
@@explosivesraspberry6795 LMAO chain
Title: “Scratch 3.0 Online Multiplayer”
Thumbnail: **shows Scratch 2.0 cat**
I am currently working on a cloud game creator where you can make (pixel art) games and publish them with moderation required first.
I already know how to make multiplayer but decided to watch this to see other peoples methods to give me some ideas, do you think I should add online compatibility for games people create?
But I am already using basically all of the limited cloud data to hold 5 games that can have a 7x7 background, 4 5x5 sprites, 128 lines of code with 60+ code types, 10 letter title, 20 letter description, 20 letter user for ownership, ability for moderators to add warning messages (from pre-made warnings), ability for moderators to shut down the platform temporarily, and ability to report a game (for like if we accept a game and they change it to where it's inappropriate after it was accepted).
I am thinking I should add multiplayer compatibility for games or maybe change how many games possible to higher than 5, but in order to do that I'd need to limit some other features.
do you think I should keep it as it is or should I add changes to limit it such as slightly lower resolution sprites, 3 letter developer passcode instead of user detector, and less lines of code?
I will add some of the limits listed above eventually but if you have any more limits I should add or any ideas to compress some of the current cloud limitations please reply and tell me. Thanks!
Forgot to mention but each code type is compressed to only 2 characters, and each warning message is compressed to only 1 character, aswell as the shutdown platform, and for characters like letters I have an encoder and decoder that is 2 characters per letter for all 68 characters. So some of the main stuff is really compressed but I'd like to see your ideas on how to compress some of the other features.
Wow this sound like quite the project :) . Having multiplayer In people's games sounds pretty cool, but difficult with the var cap. Are you planning to release to scratch or something like itch.io? If your releasing beyond scratch use turbo warp, it has no cap on vars.
For lowering stuff though, I think the passcodes instead of account reconigition is a good idea, from the looks of it you can make a 20 letter username so you can change that to at least half. Lowering sprite even lower then 5x doesn't sound like a good idea.
@@ameridev wow looks like you have this really thought out. But yea compression is a necessity, though I'm trying to think of the best method of this. I wish they would add cloud lists. Maybe looking at popular techniques or algorithms developers use would be good.
Though I find this very interesting, I'll try and see what I can find and come up with in the mean time
@@thekrazydev yeah after I decided to replace pixel art with just 1 block sized sprites it will help with compression alot and I can increase the amount of sprites while still taking up less storage than before!
@@thekrazydev Sorry for commenting so much but after compressing with some of my compression ideas I was able to increase the sprite limit alot while also having more games and more precise moderation data, of course the only thing lowered is the code but if I compress it enough I think I'll have the original value or even higher value but compressed to a point, and yes I'd also like to hear any of your ideas
bro your channel is underrated! tysm for help :D😁😁😁
Do more of these multiplayer tutorials! Epic video❤❤❤
Copied
@@test0949 From where?
you make it look sooooo easy. great vid btw.
You deserve more subs! +1!
Thank you :)
This is smarter and easier😊 i like the *3 digit reading* teaqunie
Underrated
This was an amazing video! I subscribed.
Glad you liked! Thank you :D
Ur so good Earned a Sub!
you deserve more subscribers because of these amazing videos!
Thank you :). That means alot to me!
@@thekrazydev you are welcome :)
@@thekrazydev ill sub to
@@thekrazydev hey nice work!!! and I subed!
@@Akulmach74 Thank you :)
Please do a part 2 where you continue from this one but add more things plz as the other one is a playfotmrt which I don’t need?
How can I make usernames show and when they leave the username changes to none so you can see the player in your game????
Please create a add in tutorial from this video and it being how to add online usernames who you know who your vs? Please
thx i can play with my friends now :D
way more easier and smarter than griffpatch's code
POV his code: gergbrbtsrbvwdfdqscdsasdfvbgrthnfhgmfhjkiyiyuilyoioiuplyiou
Because you can’t store much shit in it and you can’t make good shit with this but ok
so true
@@wouf_watch your mouth >:(
Maybe easier but not smarter and you need to do more coding
im your 102th subscriber!
In First 50 subs
here before 30 subs ❤
Love your tutorial thank u ❤
SO GOOD FOR MY ONLINE GAME GOOD I LOOVE IT!!!😀😀😀
I wanted to make a 5 player multiplayer game but what do i do for the playercount
Awesome
Very helpful!
Glad it was helpful!
Thanks I love you bro
Nice!!!
Also, does this work on scratch 1 and 2
I'm not really sure. If scratch 2 has cloud variables and the same blocks then ya.
Awesome!
THANK U SO MUCH BRO!
but 2p isnt showing on my screen. does anyone know how to fix?
oh cuz i cant use cuz im nor using packager
@@dimbkolnomobetter I do want to state I've made a new video for multiplayer which is improved and removes a bug
I'm probably the first to have this problem, but when I load up two windows of the program, they don't enter the same room/lobby and therefore never register each other. Any solutions?
Hmmm thats odd.....
One thing i wanna put out there is that when you leave using turbo warp it doesnt work on decreasing the player count.
I cant think of anything else really.
If you want you could publish it and give me the link and i could take a look at it
Same thing happened
@@Error_and_bendy After posting I did find some bugs. I recommend watching my newest vid, I made a updated version (And its a platformer)
Ok
bruh i could just done this intead of watching like 10 episodes of griffpatch's toturial when i could just watch this😂
I do recommend watching my updated version, it looks really similar but fixes some glitches
most likey not to respond but can you make a tut about a chat system in these games
Chat systems is something that might be a bit tricky being scratch doesnt have cloud lists. Though I'll see what I can do. I do wanna say chat systems aren't allowed on scratch
Can you make function create room and join room?
Does it work with 3 players? (The variables were only 1 and 2
If you create a 3rd var and add the same code for the 3rd player ya itll work
@@thekrazydev ok
Why not changing player count by 1 and after setting id to player count
Wow, good code
do you know a way to make it have more than 2 players? I tried to add a third, but the second and third are flying somewhere
Hmmmmm, you would have to make a 3rd cloud var, make 2 clones, and add change the id checking. Alot of people asked this question so I might make a vid on it, or make a better version supporting 100 players.
Though I recommend watching my updated multiplayer video. It fixes some bugs.
@@thekrazydev I watched a new video, but I either didn’t see something there, but there’s nothing new there except for a platformer
@@theddawwroni the method of setting the ids are different
@@thekrazydev oh, okay, thanks
thx
its wont letting make me cloud :(
You need to have scratcher rank on your account. I think you either gotta verify your account, post a project, or wait a while
@@thekrazydev i waited 2 weeks but its still saying my account is 1 week old :|
How to get cloud variable?
There's a button when you make a variable, and you have to have scratcher rank on your account
@@thekrazydev Thanks
400th like
swag
I did the same thing but It 😢didn’t work
After posting I did find some bugs. I recommend watching my newest vid, I made a updated version (And its a platformer)
@@thekrazydev thanks
so how do i make more player in game
You can add more variables for each player. Though because of scratch 10 cloud var limit its quite restricted.
when a 3rd player joins it breaks
Ya this method is capped to 2 players. Though, I recently made a new tutorial that allows for infinite players -> ua-cam.com/video/qz4BF6GAIsc/v-deo.html
its not working
After posting I did find some bugs. I recommend watching my newest vid, I made a updated version (And its a platformer)
Thanks >:)
What about mobile?
when I make a variable I don't have the option to set it to the cloud?
Could be because your account isn't verified as a scratcher account yet
@@thekrazydev yup that was the problem and i fixed it thanks!
i don't have cloud
8:18
it didnt work!!
Are you a scratcher or a new scratcher?
@@haigignatiusmanaligod176 I just got scratcher a week ago
Is offline no online
Yes
now remake roblox
Funny you say that ive been experimenting with that lately.
doesnt work:(((((((((((((((
After posting I did find some bugs. I recommend watching my newest vid, I made a updated version (And its a platformer). Apologies for the delayed reply, didn't have a answer at the current time
dont working
it didht work
Dark mode scratch looks bad
hearing your voice you need some water
😂
wtf is he saying!?!?!?
me after making this: ua-cam.com/video/_IdSmnduVB4/v-deo.html
*MY FINGERS*: ua-cam.com/video/r9x8JaarZdk/v-deo.html
Fake
Can it make ip socket without Internet ? LAN ?
You might be able to when you package with turbowarp, but I'm not super experienced with that stuff.