30 Weird Chess Algorithms: Elo World

Поділитися
Вставка
  • Опубліковано 14 лип 2019
  • An intricate and lengthy account of several different computer chess topics from my SIGBOVIK 2019 papers. We conduct a tournament of fools with a pile of different weird chess algorithms, ostensibly to quantify how well my other weird program to play color- and piece-blind chess performs. On the way we "learn" about mirrors, arithmetic encoding, perversions of game tree search, spicy oils, and hats.
    Papers: tom7.org/chess/
    No animals nor automata were harmed in the filming.
  • Наука та технологія

КОМЕНТАРІ • 2,4 тис.

  • @VechtMalthos
    @VechtMalthos 4 роки тому +5576

    Another idea: TrollFish. Aim for positions where Stockfish evaluates a draw, using the full power of Stockfish.

    • @jasondoe2596
      @jasondoe2596 4 роки тому +538

      That's what I was thinking! Always aim for the lowest-possible _positive_ evaluation (and maybe minimize its "contempt" parameter?)
      I'd love to see its results against vanilla Stockfish, and maybe it could be useful for training (to see if it tends to set up fortresses etc.)

    • @nihel3144
      @nihel3144 4 роки тому +135

      It can just always eat all of ur pieces and just leave king not doing checkmate.

    • @jeankevin3260
      @jeankevin3260 4 роки тому +114

      @@nihel3144 It won't because it necessitate 50 moves of back and forth with no capture or pawn pushing to end the game in a draw, and stockfish can't see 50 moves ahead

    • @jimboli9400
      @jimboli9400 4 роки тому +122

      'The full power of Stockfish'
      Computer Scientists: **bruh**

    • @SumNutOnU2b
      @SumNutOnU2b 4 роки тому +25

      @Emanuel Rew cruel bot hasn't been online since December, and also it said "only accepts challenges from friends" so people can't play it anyway.

  • @AlexMovitz
    @AlexMovitz 4 роки тому +3747

    You didn't try tragic backstory. It's where you give each piece an opposing piece that killed their father and has sworn vengeance. Once their enemy is slain, they will help other allies.

    • @AlexMovitz
      @AlexMovitz 4 роки тому +313

      Piece order can be decided by another engine based on move preference. It chooses the piece with the best (or worst) move, then you move it based on killing your target quickest.

    • @tom7
      @tom7  4 роки тому +789

      IM stands for Inigo Montoya!

    • @apppples
      @apppples 4 роки тому +33

      this is brilliant!

    • @ReubenMason99
      @ReubenMason99 4 роки тому +37

      @@tom7 how many fingers do you have on your left hand?

    • @alltheclovers266
      @alltheclovers266 4 роки тому +127

      How tragic if the black bishop swore vengeance on the white bishop.

  • @guyinacage
    @guyinacage 3 роки тому +2619

    The lawyer: attempts to put itself in a position with the most legal moves possible.
    The criminal: attempts to put itself in a position with the fewest legal moves possible.
    The paralegal: attempts to put the opponent in a position with the most legal moves possible.
    The undercover cop: attempts to put the opponent in a position with the fewest legal moves possible.

    • @randomcubestuff3426
      @randomcubestuff3426 2 роки тому +58

      who does random legal moves

    • @vylbird8014
      @vylbird8014 2 роки тому +372

      @@randomcubestuff3426 The politician.

    • @CullenCraft
      @CullenCraft 2 роки тому +129

      Ooo I like it. But undercover cop should be named "informant" or "rat" to keep with the single word naming scheme

    • @guyinacage
      @guyinacage 2 роки тому +47

      @@CullenCraft Good point. I like "Informant"

    • @theaveragepro1749
      @theaveragepro1749 2 роки тому +85

      sounds like the min_opponent_moves algorithm

  • @0hate9
    @0hate9 3 роки тому +886

    now you just need an algorithm which randomly chooses from the other algorithms, each move

    • @walter3934
      @walter3934 2 роки тому +165

      Every once in a while a stockfish offspring had to pull the weight of a depressed king, an ocd patient, and a roman general.

    • @pikapuffin368
      @pikapuffin368 Рік тому +10

      @@walter3934 sounds like a Gamma World party

    • @Canada_Goose
      @Canada_Goose 11 місяців тому +1

      Yes

    • @Vearru
      @Vearru 6 місяців тому +1

      @@walter3934Many ocd patients

  • @scose
    @scose 4 роки тому +2164

    Enlarge the board to a 32x32 image, feed it into a pretrained CIFAR-10 image classifier, and select whichever legal move maximizes the output for the "horse" class

    • @tr7zw
      @tr7zw 4 роки тому +33

      Wha..?

    • @somdudewillson
      @somdudewillson 4 роки тому +630

      @@tr7zw He's suggesting an AI which would maximize how much the board layout looks like a horse.

    • @GlobusTheGreat
      @GlobusTheGreat 4 роки тому +40

      LOL

    • @tatomar001
      @tatomar001 4 роки тому +345

      That's so useless and difficult that i'd totally expect it from this channel. And i would definitely watch it.

    • @JayTheYggdrasil
      @JayTheYggdrasil 4 роки тому +136

      That is actually a fantastic idea. I wonder if it would be partial to making knights live :P
      The one potential problem I see with it is that it may assign a probability of 0% for horse no matter what move you make. If that is a problem you could have it try to make it look more like what it already thinks it sees, so if it thinks it is a boat it will make try to make it look more like a boat.

  • @snelleplanga3894
    @snelleplanga3894 4 роки тому +2131

    Jekyll & Hyde: Alternates between moves suggested by stockfish and worstfish

    • @jidma
      @jidma 4 роки тому +104

      or between pacific and aggressive moves

    • @TheAechBomb
      @TheAechBomb 4 роки тому +115

      his stockfish dilution should've been between stockfish and worstfish

    • @alexwang982
      @alexwang982 4 роки тому +19

      jidma Pacific and Atlantic?

    • @jidma
      @jidma 4 роки тому +3

      Dead moves

    • @jidma
      @jidma 4 роки тому

      Pi good job you made me look it up in the dictionary

  • @iuulia9245
    @iuulia9245 3 роки тому +1971

    love how suicide king actually has won against the best stockfish at least once both as black and white

    • @PsychadelicoDuck
      @PsychadelicoDuck 2 роки тому +557

      Probably the embodiment of "you can't outplay an opponent who doesn't know what they're doing".

    • @ster2600
      @ster2600 2 роки тому +311

      It was probably a draw.

    • @mozarteanchaos
      @mozarteanchaos 2 роки тому +191

      @@PsychadelicoDuck the smartest strategies don't work against the dumbest opponents

    • @tandemdwarf745
      @tandemdwarf745 2 роки тому +90

      @@mozarteanchaos It's impossible to predict my strategy if I never had one to begin with

    • @unfa00
      @unfa00 2 роки тому +24

      Killer strategy!

  • @hadinossanosam4459
    @hadinossanosam4459 4 роки тому +810

    Possessed: Have stockfish play one move, then only allow it to move that one piece until that gets captured, and it can pick a new one! (so the currently chosen piece is "possessed" by the engine until it dies)

    • @petersmythe6462
      @petersmythe6462 4 роки тому +112

      Oh wow that could surely be really interesting. Stockfish absolutely annihilating the opponent with a pawn.

    • @alexsilkin5222
      @alexsilkin5222 2 роки тому +66

      ​@@petersmythe6462 I believe that would be called... Pwnfish

    • @dm9910
      @dm9910 2 роки тому +54

      Biggest issue I can see with that is Stockfish doesn't understand the constraint you've placed on it. So if it ever casually plays a king move, it's almost a guaranteed loss. I like the concept but you'd need to make a modify stockfish itself to build that constraint into its evaluation.

    • @mozarteanchaos
      @mozarteanchaos 2 роки тому +37

      @@dm9910 to be fair, most of these algorithms aren't necessarily good in terms of win rate. some of them actively try to lose, even

    • @corpsious
      @corpsious 2 роки тому +13

      Possessed variant, chosen ones: Select (4-8) pieces randomly at the start of the game. Evaluate the board with stockfish. If the piece it wants to move is on the possessed list, allow it to make its move. Otherwise, move a random piece that isn't on the list randomly.

  • @anselmschueler
    @anselmschueler 4 роки тому +834

    The most interesting thing here is that *Stockfish lost against Swarm at least once*

    • @dariusduesentrieb
      @dariusduesentrieb 4 роки тому +132

      oh, i want to see that game.

    • @beri4138
      @beri4138 4 роки тому +22

      I don't know who swarm is, but that was not full strength stockfish. Not even close.

    • @thatoneguy9582
      @thatoneguy9582 4 роки тому +226

      the strongest Stockfish lost against Huddle at least once apparently

    • @markenangel1813
      @markenangel1813 3 роки тому +127

      looking at the right side, stockfish also lost to blind+spycheck at least once.

    • @philiphunt-bull5817
      @philiphunt-bull5817 3 роки тому +49

      @@beri4138 no, it was the 1 million node stockfish.

  • @thomaspeck4537
    @thomaspeck4537 4 роки тому +586

    Pacifish: use stockfish, then always play the best move that is not a capture.
    Max_avalable_moves: assume you are playing with min_oppt_moves and do the move that will give you the most options on you next turn.

    • @roygalaasen
      @roygalaasen 4 роки тому +9

      Max available moves sounds like Tie Chess.

    • @TheAechBomb
      @TheAechBomb 4 роки тому +5

      @@roygalaasen imagine how long it would take to simulate 700+ games of this

    • @roygalaasen
      @roygalaasen 4 роки тому +4

      Aech Modnar Yes, but aren’t there some rules in chess about situations where you start repeating moves, and it it a tie?

    • @roygalaasen
      @roygalaasen 4 роки тому

      T Perm yes, that is exactly what I thought. But that can theoretically be a lot of moves still, yes.

    • @cadespaulding3837
      @cadespaulding3837 4 роки тому

      No joke I actually thought of the second one

  • @alexanderbrady5486
    @alexanderbrady5486 3 роки тому +385

    I think there is a reason why "fatalistic" performs the best out of all of your piece-survival-based strategies. Your database comes from real, human vs human games. Humans will typically ignore a piece if it isn't standing in the way of them winning the game. So the spaces where a piece is likely to die are also the spaces where a piece is likely to threaten your opponent. As a result, you presumably get a strategy similar to the swarm strategy (though worse as the algorithm is only deciding based on where a piece is threatening averaged across all chess games, rather than moving to positions near the enemy king in this specific game).

    • @namewarvergeben
      @namewarvergeben Рік тому +15

      Then another interesting variation would be copies of all those algorithms, but they take their probabilities from the end-states of all the games previously played in this tournament

  • @kormagogthedestroyer
    @kormagogthedestroyer 2 роки тому +1084

    I know I am really late but I have an idea: PremoveFish
    It calculates the best move the opponent could make and plays the best response to it, regardless of what they actually played. (If the move is illegal, then play the next best move in that position) (If all possible premoves happen to be illegal, then play a random move)

    • @BichaelStevens
      @BichaelStevens 2 роки тому +34

      PremoniFish

    • @NStripleseven
      @NStripleseven 2 роки тому +12

      I like that actually

    • @joep2999
      @joep2999 2 роки тому +79

      Damn that's actually a really interesting one. I wonder if forcing the premove is a big enough handicap to make it easy to beat? It might also be really fun to play against, since you'd be searching for the second best line instead of the first or trying crazy strategies.

    • @user-gr1vv4pk2i
      @user-gr1vv4pk2i 2 роки тому +6

      How is this different from Stockfish?

    • @NStripleseven
      @NStripleseven 2 роки тому +71

      @@user-gr1vv4pk2i it doesn’t have a chance to see what the opponent does before submitting its move, so if you do something stupid it won’t respond properly.

  • @heyandy889
    @heyandy889 4 роки тому +899

    impatient: take the minimax route which gives the game with fewest moves.
    checkers: the AI believes you're actually playing checkers and tries to make checkers moves. as you described in the video, take the first legal move.
    the padme deception: try your best to place the opponent's queen in checkmate (e.g. swap king & queen position, feed board state to stockfish, play suggested move)

    • @petros_adamopoulos
      @petros_adamopoulos 4 роки тому +30

      i think a version of impatient was in, the one with "mate in 4 or random"

    • @Yntec
      @Yntec 4 роки тому +33

      Hey! I like this idea and how it can be expanded: modify the position in some way, and make Stockfish play a move. Specially if it's only the opponent pieces that are affected, you can get and algorithm that confuses opposing knights for bishops, and stuff!

    • @brianolsen5435
      @brianolsen5435 4 роки тому +46

      The Padme Deception sounds amazing.

    • @liborkundrat185
      @liborkundrat185 4 роки тому +17

      Impossible to do the first move with the "checkers" strategy.

    • @KartonRealista2
      @KartonRealista2 4 роки тому +2

      Checkers has no legal moves from the start, and even if it worked it'd be trivial and only move the king, bishops and the queen. It would also never take any pieces, as a checker can't move into an occupied square, it has to jump over enemy checker diagonally. Also, half of the squares on the board can't contain any checkers, so the AI would never move them

  • @AlistairBuxton
    @AlistairBuxton 4 роки тому +1118

    Boringfish: Stockfish, but play the move corresponding to the tree with the lowest standard deviation, ie minimize the effect that the opponent can have on the game (for better or worse.)

    • @tom7
      @tom7  4 роки тому +366

      As the expert commentators say: sounds drawish!

    • @AlistairBuxton
      @AlistairBuxton 4 роки тому +91

      @@tom7 Not necessarily - it would always take the opportunity to force the opponent to win or lose for example.

    • @andrewj1216
      @andrewj1216 4 роки тому +36

      He did min.opp.moves which is pretty much what you described as boringfish

    • @andrewj1216
      @andrewj1216 4 роки тому +1

      It’s around 29 mins in

    • @B3Band
      @B3Band 4 роки тому +14

      @Death Son Are you that ignorant, that you can't figure out that other people have differing levels of chess ability than your own?

  • @robbystokoe5161
    @robbystokoe5161 4 роки тому +321

    Your polarization trolling has got me more torqued than I should be.

    • @christopherbroms2508
      @christopherbroms2508 3 роки тому +9

      lol same

    • @FinetalPies
      @FinetalPies 2 роки тому +18

      I went and watched this one again and I got trolled again

    • @kaitlyn__L
      @kaitlyn__L Рік тому +34

      I’m so validated reading this lol. I studied optics (among other things) and was like “huh??”, but he said it so confidently it made me question!

    • @uny4781
      @uny4781 Рік тому +26

      "so it's because they're polarized differently? i guess that makes sense."
      ...
      "wait, no it doesn't!"

  • @kevindangelo1091
    @kevindangelo1091 2 роки тому +70

    "It's bad, but it could be worse" delivered with optimism is the funniest thing I've heard in a while

  • @Huffers2002
    @Huffers2002 4 роки тому +836

    The mental algorithm I use when I play against my six year old son: always capture unprotected pieces, never leave my pieces unprotected and threatened, but other than that try as hard as possible to lose

    • @ozboltmenegatti
      @ozboltmenegatti 4 роки тому +295

      dadbot :)

    • @jesseengland5967
      @jesseengland5967 4 роки тому +64

      My father never went easy on me. I didn't win a game of chess (I only played him at the time) until I was like 13. Still love the game at 21

    • @roygalaasen
      @roygalaasen 4 роки тому +15

      I was at an exhibition when I was 20-ish. There was a chess club for super juniors playing fast chess. I sat down and I died after three moves. I think it was the Boltzmann chess (that I played).

    • @nimanao
      @nimanao 4 роки тому +74

      My dad used to take away his own queen but then try as hard as possible to win

    • @jesseengland5967
      @jesseengland5967 4 роки тому +26

      @@nimanao That's a good way to do it, since he still gets to show you the best chess he can play. But I think you should change what pieces you lose each time.

  • @freetvtowatchonline
    @freetvtowatchonline 4 роки тому +143

    im glad im not the only person who has the same "everyone i know is either good at chess or doesnt want to play chess with me" dilemma

    • @lucasriddle3431
      @lucasriddle3431 3 роки тому +10

      Same. Compounded by my unwillingness to actually learn how to be good at achess.

  • @hjag-is-also-ourplebop
    @hjag-is-also-ourplebop 2 роки тому +543

    For those who are wondering, the name "blind_spycheck" and the strategy of that player is a reference to a spychecking technique in TF2 (which is where the term "spychecking" was coined) where you try to intentionally damage your teammates to test if they are not spies, as teammates do not take damage from friendly fire.

    • @AveryChow
      @AveryChow Рік тому +10

      doesn't tf2 not play the damage sound for attacking a disguised spy?

    • @flatwoodscryptid
      @flatwoodscryptid Рік тому +45

      @@AveryChow the main use case is if you use something with some lingering particle effect (mainly Pyro's flamethrower), which would absolutely stick around

    • @AveryChow
      @AveryChow Рік тому +6

      @@flatwoodscryptid yeah fair enough, I forgot about pyro

    • @kicknate195
      @kicknate195 Рік тому +2

      weird reference for a chess video

    • @HokoraYinphine
      @HokoraYinphine Рік тому +4

      33:45 for ya lazy peeps

  • @jacobcain9008
    @jacobcain9008 3 роки тому +102

    Have I seen this twice already? Yes. Will I watch it a third time? Absolutely.

  • @Leo-ce4ri
    @Leo-ce4ri 4 роки тому +762

    Fog of war: it can only see the enemy pieces that are within two tiles of one of its own pieces
    tunnel vision: Only a 4x4 part of the field is visible. Maybe it could look at all 4x4 parts and select the most relevant.

    • @TheAechBomb
      @TheAechBomb 4 роки тому +37

      I like fig of war, but it wouldn't work with stockfish because of missing king... maybe only show the enemy king, and pieces within one tile (3x3 square) of your own pieces

    • @asherz3621
      @asherz3621 4 роки тому +47

      @@TheAechBomb or just assume pieces are where they were last seen? including starting position

    • @Reginald_Ritmo
      @Reginald_Ritmo 4 роки тому +1

      Fog of war from wargroove

    • @Requious97
      @Requious97 4 роки тому +2

      How about
      King + 3x3/5x5 square around where the opponent's last move's ending position?

    • @Kamikater2
      @Kamikater2 4 роки тому +3

      @@Requious97 I think the one that is easiest to implement would be that he can only see all his figures and all positions his figures could legally move to. Still would be very interesting where this engine would rank in this tournament.

  • @SebastianLague
    @SebastianLague 4 роки тому +956

    Such a cool video, I loved every second!

    • @Derek_Pixel
      @Derek_Pixel 3 роки тому +29

      I'm curious as to how much this video influenced your recent chess A.I. video?

    • @LeoStaley
      @LeoStaley 3 роки тому +20

      @@Derek_Pixel Nobody in the comments even seems to be aware of this video, but I'm glad to know that Sebastian knows of this video, but I wish he had linked to it as an inispiration.

    • @simonmultiverse6349
      @simonmultiverse6349 3 роки тому +1

      Did you try to find checkmates? While writing a neural-network chess program (years ago) I started off with a random mover. I played two random movers against each other. Black and white were equally random and it turned out that *ONE* *GAME* *IN* *FIVE* was a *CHECKMATE* . This gave me a huge variety of strange, interesting, weird, bizarre checkmate positions. I tried to train the network based on learning "checkmate good, anything else bad".

    • @ryannickles3218
      @ryannickles3218 3 роки тому +1

      2 of my favorite creators in one video/comment section. Love it.

    • @poolitzer384
      @poolitzer384 11 місяців тому +1

      Now I feel bad having stopped your video

  • @GaminGuy_
    @GaminGuy_ 3 роки тому +414

    Polygamy: instead of immediately going for check, try to promote as many pawns to queen as possible (using other pieces to clear paths for the pawns) and have the queens do most of the check/checkmate work

    • @goomygaming980
      @goomygaming980 Рік тому +9

      Better idea: if it only has one queen, it will only capture with the queen. It will always promote pawns to queens.

  • @MrCucitrice
    @MrCucitrice 3 роки тому +280

    Not sure if someone suggested this already...
    *Panicfish* - It’s stockfish, but every time it gets put in check it freaks out and uses a random legal move instead.

    • @antiprime4665
      @antiprime4665 Рік тому +15

      your assuming the other algorithms could ever check stockfish...

    • @aloysiuskurnia7643
      @aloysiuskurnia7643 Рік тому +9

      Well... stockfish itself can :D

    • @hobbified
      @hobbified Рік тому +6

      @@antiprime4665 It's not that unlikely.

    • @SigmundKhebab
      @SigmundKhebab 11 місяців тому

      Would suck to play "take king is check mate" rules

    • @headcrabn5347
      @headcrabn5347 8 місяців тому +4

      Wouldn’t that look very similar to normal stockfish because the list of legal moves when your in check is pretty small

  • @Dthenn
    @Dthenn 4 роки тому +636

    Can you make another 30 or 300 of these? Bad chess robots are such a fantastic idea and your visuals and narrations are great. thanks for this.

  • @themixedmaster
    @themixedmaster 4 роки тому +176

    The clone killer: tries to capture pieces that are the same type as it: pawn captures pawn, rook captures rook, etc

    • @xcreeperbombx61
      @xcreeperbombx61 3 роки тому +5

      Clone Wars is looking a little weird nowadays

    • @Muffinmurdurer
      @Muffinmurdurer 3 роки тому +9

      I call that "highlander". There can only be one!

  • @sighmon5640
    @sighmon5640 4 роки тому +132

    i find it incredibly interesting that there are some cases where a certain concentration of stockfish doesnt always win against a particular opponent, but another, lower concentration of stockfish, always wins against that opponent

    • @tandemdwarf745
      @tandemdwarf745 2 роки тому +30

      Stockfish1m lost to Suicide King. As both white and black. Stockfish 99.9-96.9 did not. I don't really understand how or why

    • @Spellweaver5
      @Spellweaver5 2 роки тому +49

      @@tandemdwarf745 you see, Stockfish assumes that the opponent would make the best move, and the more nodes, the farther its assumption gets from the truth.

    • @unflexian
      @unflexian Рік тому +4

      @@Spellweaver5 but that doesn't make any sense, stockfish is built to evaluate moves in such a way that anything but the best move can be punished. it's not like it's saying "he'll never play this it's so bad", it's saying "if he plays this i win a rook therefore I don't have to worry".
      like yeah you surprised it, but only by being stupid and losing faster.

    • @Spellweaver5
      @Spellweaver5 Рік тому +2

      @@unflexian I would say that scoring system is an approximation that does not necessarily translate into winning moves, just most of the time.

    • @unflexian
      @unflexian Рік тому +1

      @@Spellweaver5 most of the time in this context means "even our insanely smart bot couldn't see it", you'd have to be smarter than it to spot that move, because otherwise the bot would have already concidered it and planned around it.

  • @dwhiffing
    @dwhiffing 2 роки тому +77

    This is one of my favorite videos on youtube. It's simultaneously entertaining and a wonderful sleep aid. Thank you and I wish you all the best Tom

    • @tom7
      @tom7  2 роки тому +20

      Thanks Daniel! Pleasant dreams :)

  • @FreeAsInFreeBeer
    @FreeAsInFreeBeer 4 роки тому +338

    Some interesting strategies to try out:
    * Shape-blind (better than color-blind: can see color, but not type of piece)
    * Let a checkers-bot play with the shape-blind representation
    * Pure monte carlo tree search
    * Minmax using random evaluation of a board
    * Maximise number of legal moves for your side
    * Biggest difference in number of legal moves

    • @r0bbi3
      @r0bbi3 4 роки тому +14

      I wish he did pure Monte Carlo tree search now

    • @riveducha
      @riveducha 4 роки тому +14

      Or the opposite of shape blind: color blind! The NN can see the types of pieces but has to guess whether it's black's or white's. As the game progresses and the pieces get mixed up, the NN will get worse and worse at guessing.

    • @gogogooner
      @gogogooner 4 роки тому +1

      Minimax with random eval was my favourite.

    • @I_am_Itay
      @I_am_Itay 4 роки тому +6

      @@gogogooner but this is exactly like random moves lol

    • @mbg47971
      @mbg47971 4 роки тому +2

      A monte carlo tree search algorithm already exists, it's called Alpha Zero.
      (AZ is a essentially a fancy monte carlo simulation of the gametree (disclaimer: if i have correctly interpreted their paper) )

  • @bobvance7013
    @bobvance7013 4 роки тому +810

    The agadamator reference got an instant like from me. Also, great vid!

  • @acid_ibis4214
    @acid_ibis4214 4 роки тому +61

    As a computer scientist and a chess player I really appreciate the effort that went into this video.

  • @yellowcactustvz4929
    @yellowcactustvz4929 3 роки тому +39

    17:04 unironically probably the best antichess player to ever exist

  • @Ghi102
    @Ghi102 4 роки тому +277

    An easy way to create a lot of agents is to dilute agents with other agents, not just random and stockfish. A stockfish/worstfish dilution would actually be pretty cool to see. Or pacifist and cccp.

  • @HBMmaster
    @HBMmaster 4 роки тому +607

    another great video

    • @jetison333
      @jetison333 4 роки тому +16

      Woah its surprising to see you here lol

    • @kaiserinjacky
      @kaiserinjacky 3 роки тому +14

      great comment funny conlang man

    • @NStripleseven
      @NStripleseven 3 роки тому +6

      Well would you look at that, it’s big brain things/memes/random languages guy

    • @aav56
      @aav56 3 роки тому +2

      No way

    • @sandwich4899
      @sandwich4899 3 роки тому

      Yan meesaly pog?

  • @hobbiefox-pastrycat4568
    @hobbiefox-pastrycat4568 Рік тому +9

    You know Hand and Brain chess? Basically, you have two people on the same team. One is the Brain, and chooses which type of piece should be moved. (so queen, rook, pawn, etc.) The other is the Hand, who then independently decides where to move that piece. It'd be fun to see some different combinations of hands and brains from your roster here

  • @dankwarmouse6248
    @dankwarmouse6248 2 роки тому +18

    16:20ish I wonder if the reason the "fatalist" strategy beating out the other Lichess-informed strategies is because if a piece dies on a square, it's often the case that it just made an aggressive move that took an opponent's piece. Furthermore, unless a piece mostly dies on its starting square, it's always going to be better to develop it. It's very interesting.

    • @oranpf
      @oranpf Рік тому +1

      I had a similar thought. If a piece dies there a lot, maybe there was a really good reason for it to go there or stay there until it dies. It could also be part of a powerful defense that requires the opponent to sacrifice or initiate a trade to break through.

  • @BadRAM512
    @BadRAM512 4 роки тому +434

    you should make one where stockfish picks the best move suggested by several of the less effective bots.

    • @noonebesides
      @noonebesides 4 роки тому +118

      The cat-herder bot.

    • @jasondoe2596
      @jasondoe2596 4 роки тому +10

      When he mentioned the "meta" approach in the video, I thought he would do exactly that.

    • @hexzyle
      @hexzyle 4 роки тому +6

      Kingfish

    • @thomased22legoyodagaming
      @thomased22legoyodagaming 4 роки тому +27

      @BadRAM and each piece represents a bot when that piece is captured that bot stops offering its preferred move

    • @seanhardy_
      @seanhardy_ 4 роки тому +8

      @@thomased22legoyodagaming I think you just described natural selection, that's a really good idea actually

  • @maxbrosig8986
    @maxbrosig8986 4 роки тому +143

    Now I just need a chess client that lets me play against a random algorithm without telling me in advance which of the 30 it is. Not only would you have to beat the computer, but also try to figure out by which method they're playing.

    • @Synthetica9
      @Synthetica9 4 роки тому +14

      The interface between a chess frontend and a chess engine is pretty simple, this shouldn't be too difficult to script

    • @lsmaug
      @lsmaug 3 роки тому +52

      "Dang, I got destroyed. That must have been Stockfish."
      Stockfish 1.5%

    • @walugusgrudenburg3068
      @walugusgrudenburg3068 3 роки тому

      Now I really want this.

  • @Tinkerer_Red
    @Tinkerer_Red 3 роки тому +35

    Your AI is exactly the same as playing against a new player who has never learned who pieces do what, guessing what they can do until the guess something correct. I might be able to win a game now.

  • @daniellemurnett2534
    @daniellemurnett2534 11 місяців тому +6

    I have an idea for an engine! "Heaven or hell" does game tree search, and takes the move with the highest absolute value. Whichever one leads to the greatest advantage _or_ disadvantage it will pick, just as long as it's the biggest overall disparity. It could also have an equalizer counterpart that doesn't want either side to be in advantage.

  • @kthejoker
    @kthejoker 4 роки тому +103

    I say this without any hint of irony or sarcasm: this is easily one of the top 10 things I've ever seen in my life. It's just so damned thoroughly entertaining. Thank you so much for all the dedication to the project. I hope there's a part 2.

  • @shoofle
    @shoofle 4 роки тому +277

    I am so angry about that description of mirror flipping, good job

    • @pyxyne
      @pyxyne 4 роки тому +40

      If it really was on purpose, it's absolutely brilliant trolling. I am absolutely furious right now.

    • @tom7
      @tom7  4 роки тому +59

      @@pyxyne Was the link to the Wikipedia article on Lakes not enough of a wink? :)

    • @pyxyne
      @pyxyne 4 роки тому +9

      @@tom7 It cooould be interpreted as one joke among an otherwise serious explanation of mirrors I think, but maybe my sarcasm sensors are a bit rusty ^^ The whole thing's s a good joke though; very good at eliciting a reaction too, since I've had this argument about mirrors with people before, with infuriating results x)

    • @kacperozieblowski3809
      @kacperozieblowski3809 4 роки тому +1

      arrrgghhhhhhh! Now I want to write a km long comment about how it is so wrong! excellent trolling.

    • @DerMichael
      @DerMichael 4 роки тому +4

      @@pyxyne Let's implement a mirror by using a camera like a webcam. But don't forget to mirror the output stream so your left arm looks like your right arm. Do we really have to mirror it? Isn't it mirrored by facing towards us already? How do mirrors work again?

  • @ryanlutes9833
    @ryanlutes9833 4 роки тому +45

    I would love to see a followup with even more weird algorithms. Some of the ones in the comments are just too good not to be curious

  • @jonathandawson3091
    @jonathandawson3091 2 роки тому +6

    Loved the Agadmator reference at 3:25 🤣

  • @yvindthorsby7916
    @yvindthorsby7916 4 роки тому +204

    Idea for a chess game: there are 32 players, each controlling one of the chess pieces. If a piece dies it loses, but if a team loses, all the pieces on that team lose. The pieces must try to win and try to not die.
    When it’s a team’s turn, all the pieces on that team suggests what move to make. Then the pieces on that team votes on which of the suggested moves to make. There are several (up to 15) rounds of voting. Every round the suggestion that gets the fewest votes gets eliminated. If more than one suggestion gets the fewest votes, a random one of these suggestions gets eliminated. Once a piece has died that piece can no longer vote or make suggestions.

    • @jetison333
      @jetison333 4 роки тому +26

      That actually seems really cool. Maybe you can give the king more votes just for fun :)

    • @DanieliusGoriunovas
      @DanieliusGoriunovas 4 роки тому +49

      Is this the Holy Roman Empire in chess?

    • @unflexian
      @unflexian 4 роки тому +29

      @@DanieliusGoriunovas HOLY ROMAN CHESSPIRE

    • @geoffhyman2721
      @geoffhyman2721 4 роки тому +2

      @@unflexian It how the tories choose thier leader!

    • @trickingzenith
      @trickingzenith 4 роки тому +8

      Maybe pieces get as many votes as their point value?

  • @AlistairBuxton
    @AlistairBuxton 4 роки тому +149

    Physics chess: each piece attracts or repels all the other pieces according to some physical simulation. Variations: gravity: each piece has mass equal to its relative value, magnetism: same colour pieces repel instead of attract, springs: pieces attract if far apart, repel if close together. Move the piece with the maximum force in the direction of a legal move.

  • @pruwyben
    @pruwyben 3 роки тому +10

    This is nuts, I randomly saw this in the SIGBOVIK paper a while back and really enjoyed it, and now I come across this awesome video about it. Thanks for making this, it was a great watch.

  • @chadscarborough7517
    @chadscarborough7517 2 роки тому +4

    I don't know why, but for about three weeks now I haven't been able to sleep unless I have this video playing in the background. Then I go to sleep easily within a few minutes. Thanks for giving me a new dependency, I guess

    • @tom7
      @tom7  2 роки тому +3

      I wish I could fall asleep easily within a few minutes! Maybe I should it!

    • @blaholtzen
      @blaholtzen 2 роки тому

      toms videos really are great for that, except the printable paper and infinite NaN computer ones cause they wake you up again at the end lmao

    • @chadscarborough7517
      @chadscarborough7517 2 роки тому +1

      Update: I still sleep to this every night. It's my nightly ritual to quote the video as far in as I can in real time as I settle into bed

  • @tavishjordan5255
    @tavishjordan5255 4 роки тому +205

    I can't believe this was 40 minutes long, I didn't realize the time was passing as I watched this

    • @medexamtoolsdotcom
      @medexamtoolsdotcom 4 роки тому

      I can't believe I'm in my 40s. Where has my fucking life gone. I remember celebrating my 20th birthday so vividly. How could that amount of time since then, before that, and I didn't even exist. And I've been in my 40s for quite a while now too.....

    • @Chloe-ju7jp
      @Chloe-ju7jp 3 роки тому

      wtf it felt like 20

  • @Skibothefirst
    @Skibothefirst 4 роки тому +92

    Piece Ranodmizer: Instead of picking a random move, pick a random piece and play it's best move from stockfish.
    Square Randomizer:Select a random space and then play the best move from stockfish that ends on that tile.
    Conway's game of life: Spaces with pieces are "alive" and ones without are "Dead". Each turn your AI makes a move to best iterate the next step in the game of life. It would be pretty cool to see a mirror match with these two having the same goal.
    Weighted Move: Where each move in stockfish is given a weight based on it's score and then you randomly pick one from the pile. More likely to get a good move, but rarely could get a crap move.
    Queen Maximizer: Try to promote as many pawns to queens as possible.
    Left only: Moves and captures can only move the pieces left and/or forwards.
    Action Queue: Use the top stockfish move from the previous turn instead of the current turn.
    Rivalry: AI will always try to capture pieces with the same piece if possible. Will try not to capture pieces with other pieces if possible.
    Tic-Tac-Toe: Treat each 3X3 space as a tick tac toe board. Your AI wants to "win" as many of those boards as possible.

  • @antiolrachmor
    @antiolrachmor 4 роки тому +27

    I really wanted to see how some of the games played out, especially the ones where same_color and huddle (!!) somehow managed to draw against full-strength Stockfish!

    • @fisherwasheretoo
      @fisherwasheretoo 11 місяців тому +8

      A while ago, I wrote an cool engine that plays so painfully defensively that I was able to fork it and make it able to draw against Stockfish at max power. Actually, I think it could draw against anything not specifically trained to beat it.

  • @elijahgardner8213
    @elijahgardner8213 3 роки тому +21

    I've watched this a dozen or two times
    This is my favorite video on UA-cam

    • @tom7
      @tom7  3 роки тому +10

      Hooray!

  • @samgentle
    @samgentle 4 роки тому +219

    What if, instead of a global strategy, you made strategies where each piece tries to maximise its individual survival? Aside from being highly effective ways to play chess, they would also act as incisive and nuanced political commentary.
    Democracy: each piece votes from 0-1 on each move, moves are ranked by average vote
    Socialism: geometric mean instead of arithmetic
    Representative democracy: the pieces vote for a piece which then ranks the moves
    Anarcho-capitalism: each piece has a balance of tokens it can trade for votes
    Marxism: each type of piece votes as a bloc
    French revolution: like democracy, but every piece is trying to put the king in check

    • @goodclover
      @goodclover 4 роки тому +21

      I just love it when the chess prices pull out a guillotine.

    • @UltimaDoombotMK1
      @UltimaDoombotMK1 4 роки тому +14

      I laughed at french revolution

    • @ploopybear
      @ploopybear 3 роки тому +2

      Yes lol

    • @SqueakyNeb
      @SqueakyNeb 3 роки тому +12

      I don't know how these would work but as a comment it's hilarious

    • @liamhenderson7367
      @liamhenderson7367 3 роки тому +1

      The comments on this video are amazing cause you'll get anything from stupid applications of math to introducing politics to chess.

  • @Aurongroove
    @Aurongroove 4 роки тому +73

    Stands up and applauds "Video of the Year"
    My suggestion: Stockfish, that runs highest difficultly when behind on material, medium when equal on material, and easy/dumb when ahead on material
    Reason: might throw up interesting data on draws, depending on how much material advantage matters in chess compared to advantages in tempo and/or development.

  • @Copperhell144
    @Copperhell144 2 роки тому +12

    Appreciate the "Satranç Otomatı" reference. For anybody who is curious, look up the Mechanical Turk!

    • @fizipcfx
      @fizipcfx 11 місяців тому

      ikr, i wonder why nobody else talks about it

  • @abstractwithoutabstraction7495
    @abstractwithoutabstraction7495 2 роки тому +6

    The Knight's Tour: an Algo that always attempts to send their two knights on a complete Knight's Tour before moving any other pieces

  • @RaRa-eu9mw
    @RaRa-eu9mw 4 роки тому +67

    It would be interesting to see the 15 other strategies of "tries desperately to keep this piece alive." We know the computer strategies to keep the king alive are just normal chess, but how well would a player be who just tries to keep his queen alive the whole game, or kings bishop? etc

    • @ericm1839
      @ericm1839 2 роки тому +5

      human players like this exist and they absolutely self-destruct if you trade queens.

    • @BLiZIHGUH
      @BLiZIHGUH 2 роки тому +4

      Strictly speaking, if being checkmated with the chosen piece alive would be preferable to letting the piece die, all 15 would maximize their "success" by just getting checkmated as quickly as possible.

  • @Bacony_Cakes
    @Bacony_Cakes 4 роки тому +82

    All Chess Skins:
    11:05 CCCP: Red Ushankas
    12:09 Alphabetical: Letter Denotation
    14:09 Safe/Popular/Dangerous/Rare/Survivalist/Fatalist: Piece Names
    16:41 Pacifist/Generous/No_I_Insist: Halos
    17:30 Suicide_King: Playing Cards
    19:50 Stockfish: Evil Eye
    20:59 Worstfish: Graphics drawn by a Temmie
    23:14 Chessmaster_NES: 8-Bit Pieces
    34:59 Blind: Blindfolds

  • @geneglondo
    @geneglondo 4 місяці тому +2

    This wasn't 40something minutes down the drain. It was 40sonething carefree minutes of fending off the existential dread of reality. I love it. Thanks for the distraction

  • @harryf9885
    @harryf9885 Рік тому +9

    This is a masterpiece. I have watched it 3 times since I came across it less than a month ago. Would love to see a part 2 :)

    • @lsmaug
      @lsmaug Рік тому +4

      I think I watch it at least once every 6 months. It's just so cool from a game design context.

  • @RobertMilesAI
    @RobertMilesAI 4 роки тому +126

    You should add a chess 'quantilizer'! UA-cam comments don't like links so just Google quantilizers, there's a paper by Taylor that lays out how they work.
    Or wait a bit and I'll make a video about them. They're designed as a way to make AI systems safer, but they can kind of be used as a way of interpolating between certain different kinds of agents

    • @UncoveredTruths
      @UncoveredTruths 4 роки тому +1

      i see you have good taste too!

    • @KuraIthys
      @KuraIthys 4 роки тому +6

      I'm still curious about that. I've posted links in comments at times and I don't see any obvious negative effects from doing so.
      I'm not doubting that this statement has some truth to it, but I'm not sure how strong of an effect it really is.
      I suppose it may also have to do with various other factors.
      and of course, the difference between a comment made as a reply to another, and one made directly on a video.
      A controlled trial could be done, but the results would be hard to isolate and interpret.
      Leaving aside that there may be some 'personal reputation' factor at work that makes individuals who post links get wildly different results in general...
      It's very hard to extract the negative effects (if any) of putting a link in your comment from the innate quality of the post you made.
      Some posts just aren't interesting to anyone, regardless of how the algorithm rates them. If you make a post such as that, the hypothetical penalty for having posted a link may be so small a factor as to become meaningless.
      Conversely, a sufficiently popular post may vastly outweigh the penalty as well. Though in that case you could presumably see an effect, even if it's a small one.
      And getting back to that 'personal reputation' thing, perhaps someone that youtube's algorithms have deemed 'trustworthy' for various reasons can get away with posting links more easily than others.
      Possible factors that could feed into such a 'reputation' system could include (but are not limited to)
      - How many comments have you made with your account
      - How popular are your comments
      - How likely is a comment of yours to get a positive, or negative response (or none at all)
      - Do you post video content.
      - If you post video content, do you have any strikes against you? (whether copyright, community guidelines or anything else.)
      Then there's factors specific to posting links;
      - how often do you post links
      - Is the link contextual? (does the post contain anything else besides the link, and how closely does the comment correlate to the link)
      - What ARE you linking to and why?
      - On balance, of all the links you've ever put in a comment, how many would be classified as 'suspicious', 'neutral' or 'positive' or whatever else.
      Finally, there's some further contextual things;
      Like, is the owner of any given youtube channel penalised less (or even not at all) for posting a link in comments on their own videos, than for doing so on someone else's?
      And, just because I feel like testing this somehow, even if not very reliably, I'll post links to what you appear to be afraid of linking to:
      intelligence.org/2015/11/29/new-paper-quantilizers/
      intelligence.org/files/QuantilizersSaferAlternative.pdf
      Granted, doing this really doesn't prove much of anything (besides demonstrating whether I can post links in comments or not, and whether there's any evidence of this having an obvious, directly negative effect on this comment)
      But, you know.
      Can't be bothered avoiding things just because of some idea that basically amounts to a vague rumour...

    • @captaindapper5020
      @captaindapper5020 4 роки тому +1

      Robert Miles!? 😍

    • @joshodom9046
      @joshodom9046 4 роки тому

      Please do a video on quantilization, because it sounds fascinating but I don't understand it

    • @RoboticusMusic
      @RoboticusMusic 4 роки тому +1

      What do you mean by quantilizer? That isn't a real thing. Do you mean something else?

  • @HBMmaster
    @HBMmaster 4 роки тому +4

    idk if anyone's already figured this out, but I'm pretty sure the "bug" in the cccp strategy comes from the way its priority of pushing pieces as far as possible into enemy territory is defined: cccp prefers to make moves where the _destination_ is as far into enemy territory as possible, without any preference for what direction the piece actually traveled to get there. so because that bishop moving backwards results in it moving further into enemy territory than any other available legal move, cccp just ends up moving the bishop back and forth. this could be fixed by prioritizing total forward distance traveled, rather than only looking at the destination.

    • @anselmschueler
      @anselmschueler 4 роки тому +1

      Interesting observation! Possibly, but this could be spun off as its own algorithm.

    • @HBMmaster
      @HBMmaster 4 роки тому

      another thing I wonder is how it would perform if it was _less_ deterministic; cccp breaks ties by picking the first move lexicographically, but the first move strategy is much worse than random, so cccp would probably be better if it broke ties randomly instead. but would it be better than min oppt moves?

  • @glennowen4940
    @glennowen4940 4 роки тому +6

    I like the C.C.C.P reference. XD
    Those hats were awesome.

  • @zweiblali3410
    @zweiblali3410 3 роки тому +12

    I love your channel, It's a delightful combination of computer science, fun, and a pointless but funny task. I'm always excited when you upload a video.

  • @Sorngard13
    @Sorngard13 4 роки тому +84

    Mandelchess: interpret the board state as a complex number. If the state is in the mandelbrot set, evaluate it using stockfish, otherwise make a random move!
    Alternatively try to change the board state to be in the mandelbrot set.

    • @tdoge
      @tdoge 4 роки тому +10

      That would just be a Mandel-diluted stockfish

  • @Aldrasio
    @Aldrasio 4 роки тому +31

    I'd love to buy a chess set that had '"The best semi-3D on-rails platform game since Crash Bandicoot 2!' - Tom7" on the box

  • @johnboyboy919
    @johnboyboy919 Рік тому +2

    The first UA-cam to make chess not boring again

  • @noe9250
    @noe9250 3 роки тому +5

    this is such a good video - I’d love to see you return to this idea. I get great joy watching the bad algorithms play each other, the ones that barely know they’re playing chess.

  • @benjaminchen4367
    @benjaminchen4367 4 роки тому +33

    Dude this is actually badass there's so many possibilities for bad algs

  • @saeklin
    @saeklin 4 роки тому +20

    That pup definitely got an A for effort if you ask me. You could see it in his/her eyes, trying so hard to do what you wanted.

  • @leifclaesson2470
    @leifclaesson2470 4 роки тому +2

    I'm not sure exactly why but the pawn named "Fixedsys" literally made me laugh until I cried!

  • @xXRacer9000Xx
    @xXRacer9000Xx 4 роки тому +3

    awesome, I love how you draw a line through the valid boxes of moves to determine a move. It's really cool to see visual representation turned into code.

  • @BinaryPill
    @BinaryPill 4 роки тому +94

    Curious as to how some of the very weak engines managed to draw at least one game against Stockfish1m. How did the 4th worst engine draw Stockfish?

    • @matt187_
      @matt187_ 4 роки тому +5

      Yes! I would love to see that game!

    • @bftjoe
      @bftjoe 4 роки тому +11

      Large sample size.

    • @bftjoe
      @bftjoe 4 роки тому +11

      1 million nodes sounds like a lot but it's pretty bad, not too surprising that weak engines can occasionally win. Set it to 100+ million and I doubt weak engined could ever win.

    • @Zalied
      @Zalied 4 роки тому +16

      one of the things you have to remember as well is though stock fish always picks the best move. it also assumes some moves that would be epic are bad strictly because your opponent would prevent it. like moving your queen in a spot that can take a lot of strong pieces quickly but puts it in danger is a good move against say the pacifist bot. so some engines may accidently do the right moves to draw and stock fish doesnt know that it can win (a theory not a truth)

    • @jan_harald
      @jan_harald 4 роки тому

      maybe you glossed over, but any non-deterministic solver will EVENTUALLY draw or win

  • @drulli6
    @drulli6 4 роки тому +11

    I find it really quite amazing that stockfish does not consistently beat the stupid strategies, especially the same color strategy where there are very few red X's

  • @mapletreemon4834
    @mapletreemon4834 3 роки тому +4

    I've watched this video like 6 times since it's come out and only now after getting into chess these past months I've noticed the agadmator reference at 3:25

    • @JosszzoL
      @JosszzoL 3 роки тому

      IKR i don’t even play chess but i’ve watched this like 10 times by now

    • @tom7
      @tom7  3 роки тому +4

      312 minutes down the drain!!

  • @TheAechBomb
    @TheAechBomb 4 роки тому +55

    wait this video was 42 minutes?
    i just sat here and watched it...
    why? I have no idea. but now I want to make a chess-playing screensaver that just pits 2 random players from this table against each other

    • @CaedmonOS
      @CaedmonOS 4 роки тому +3

      that sounds fantastick

  • @TheAlexSchmidt
    @TheAlexSchmidt 4 роки тому +9

    Indeed, many believe that Deep Blue’s first victory over Kasparov came because Deep Blue picked a random move (a behavior the people at IBM didn’t expect at all) and Kasparov didn’t know how to react properly to it and gave up, even though he could’ve at the very least forced a draw. So random moves can be unintentionally brilliant.

    • @SigmundKhebab
      @SigmundKhebab 11 місяців тому +1

      It wasn't a random move, it was a pawn sac for improved positioning and computers were notorious at evaluating material over position at the time.

  • @FeatherzMcG
    @FeatherzMcG 2 роки тому +5

    Can we just appreciate the time and commitment Tom made to the early shot of his beard growing over time???

  • @MalekiRe
    @MalekiRe 3 роки тому +4

    WHERE DID YOU GOOOO????

  • @ChrisSeltzer
    @ChrisSeltzer 4 роки тому +8

    This is one of my favorite videos ever uploaded to UA-cam. Not only because I love chess but because it's gratuitous use of very good programming skill to a silly end. Which tickles my brain in all sorts of fun ways.

  • @TTH3i
    @TTH3i 4 роки тому +9

    A couple random ideas:
    - baby steps: never move a piece more than 1 tile in any direction. Might force knights to never move unless no other move is possible.
    - Perlin or another fancy procedural image technique: use a procedural weighted map to define a random configuration the AI will attempt to reach.
    - beeline: once a piece is moved, it has to repeat the same move every turn until it cannot, then another piece can be moved.
    - Tetris hard drop: like beeline, but try to move down as straight as possible, so pawns will avoid captures, knights and jesters will alternate directions.
    - toilet paper: wipe as many enemy pieces as possible before flushing the king on his throne.
    - Astley: you know the rules, and so do I. A full commitment's what I'm thinking of, and as such the AI will try to stick as many pieces next to its opponent. It's never gonna give it up.
    PS: cute doggo!

  • @I0NE007
    @I0NE007 2 роки тому +8

    I will always imagine that "WorstFish" should have been called "StinkFish" vs StockFish.

  • @neonoir__
    @neonoir__ 4 роки тому +1

    3:30 that was funny, even better with the monotone delivery

  • @NoahDiesSlowly
    @NoahDiesSlowly 4 роки тому +30

    Always a pleasure, Tom! Sliding the queen into the ranks of Blind-King had me smiling.

  • @TheWorldOfLouis
    @TheWorldOfLouis 4 роки тому +18

    Vengence: once a piece has been captured, the engine aims to capture the killer in any way possible. When there is no drama, it swarms either King to simulate an aggressive/defensive response to the story.

  • @graealex
    @graealex 3 роки тому +1

    I often come back to watch this video, just because it has so much variety, and your voice is so calming.

  • @TeamDman
    @TeamDman Рік тому +4

    This is one of my favourite videos of all time.

    • @tom7
      @tom7  Рік тому +2

      Yay!

  • @EpicUltraKingSmizzy
    @EpicUltraKingSmizzy 4 роки тому +8

    I am in awe of your talent. You did the graphics, the programming, the designing, the sound editing... You one-man-army'd the heck out of this project and it is an awesome video!

    • @FinetalPies
      @FinetalPies 2 роки тому +3

      No man is an island. They couldn't have made this video without their dog

  • @sofia.eris.bauhaus
    @sofia.eris.bauhaus 4 роки тому +46

    mixing stockfish and worstfish to various ratios could add some spicyness. maybe some bots mix well (their mixture gives better elo score than the score of the originals averaged) or particularly badly..

    • @Zorbeltuss
      @Zorbeltuss 4 роки тому

      Also it's a good approximation of (the caricature of) errors under stress in tournaments so it could go under the name of stressfish.

    • @Vaaaaadim
      @Vaaaaadim 4 роки тому +6

      New strategy: Make a genetic algorithm, where an individual in the population has a probability of playing moves from a set of pre-made
      strategies(such as in this video, but not including the diluted ones). Obviously, have the better playing individuals more likely to reproduce.
      Or... if you specifically want to seek out combinations better than their counterparts, reward those individuals in the population that are
      better than both their parents.

    • @sofia.eris.bauhaus
      @sofia.eris.bauhaus 4 роки тому

      @SQ38 hey, nice to see you here. :D

  • @TheUnknownsShow
    @TheUnknownsShow 7 місяців тому +2

    Every day, I'm hoping for a sequel to this video or to the PlayFUN series. The videos on this channel are some of the best on YT

    • @tom7
      @tom7  7 місяців тому +2

      Thanks for the encouragement! :)

  • @elistafford6757
    @elistafford6757 2 роки тому +1

    After 33 minutes of chess algorithm commentary, the "crashes faster than uhhhh... Bandicoot" joke got me.

  • @weee50
    @weee50 4 роки тому +80

    How about an "SCP" strategy? This strategy is similar to the CCCP strategy, but it has three goals, in this order:
    Secure: This strategy's first priority is keeping its king safe. If possible, it tries to make a move that prevents its king from getting into check.
    Contain: This strategy's second priority is "containing" the enemy king. If possible, it tries to checkmate the king, therefore "containing" it. If that's not possible, then a check will suffice for temporary containment. Note that because the SCP Foundation does not want to destroy anomalies, it will not capture pieces unless forced to do so.
    Protect: If neither securing nor containing is a possibility, the strategy will try to protect the other pieces.

    • @koth_harvest_final
      @koth_harvest_final 4 роки тому +7

      GOC strategy
      Go: only moves toward high value pieces
      Obtain: gain as many squares to yourself as possible
      Checkmate: checkmate the king
      GOC best GoI

    • @connorking8503
      @connorking8503 4 роки тому +7

      I wonder if there are any chess-related SCPs
      EDIT: Yes, but none that can be emulated.

  • @bingobongo131
    @bingobongo131 4 роки тому +16

    order of command:
    let stockfish pick the best move but only for the pawns and if thats not possible then the knights, followed by the bishops and rooks and finally the queen. Else: King moves

  • @MuradBeybalaev
    @MuradBeybalaev 3 роки тому +1

    I need more of your silly projects in my life.
    Been a long time since this upload.
    Really hope you're cooking up something weird there for the next SIGBOVIK.

  • @zacharyporter776
    @zacharyporter776 4 роки тому +1

    Honestly did not expect this video to entertain me for 40 minutes yet it was very enjoyable and not boring at all. Good work!

  • @noe9250
    @noe9250 4 роки тому +4

    great video, I had some ideas for lousy strategies...
    middle manager: wants to move key pieces to the middle squares
    wall hugger: moves pieces to the sides of the board (the opposite)
    knight lover: plays with a preference for moving and defending knights
    the poet: aims to spell out words with pieces on the board
    bold: always moves the piece that can move the most squares, and moves it the furthest it can go

  • @patrickwienhoft7987
    @patrickwienhoft7987 4 роки тому +11

    Stockfish also has engines for variants like Atomic, Racing Kings or Antichess. Suggestions:
    1) Feed Stockfish a board, claiming it's an (e.g.) Atomic board. Take its predicted move and apply it to the real chess board.
    2) Do the same 30x30 for chess variants. I think once you have the game model done (i.e. can tell legal moves) most methods should transfer very easily.
    For 2) let's look at the variants Lichess offers:
    * Chess960: The backline order is random, otherwise standard chess. Rather boring.
    * Crazyhouse: You can, instead of making a move, reintroduce a captured piece. It may be interesting but its one of the more complex variants since you need to remember more stuff.
    * King of the Hill: If you move your King to the center 4 squares, you win. Don't think it's too exciting. Among the lousy there will be stuff like Suicide/Hugging King that will do really well against other lousies, but other than that I'd expect the same.
    * Three-check: Instead of checkmate, you can win by giving check 3 times (like a TKO). Also rather standard probably.
    * Racing Kings: Weird starting configuration with all pieces on one side of the board, no checking allowed, King has to reach the other side of the board. Interesting, but really hard to implement.
    Now for my 3 favorites I'd like to see:
    * Horde: One player starts normal, the other gets 36 pawns. Would be really interesting to see how different alrorithms perform as Horde or Alliance each. Also very easy to port (except for the blindfold thing) as only starting position is different.
    * Atomic: Everytime a piece is captured, the capturing piece explodes with it as well as the 8 squares around, the latter excluding pawns. Now in this game mode it's easy to "accidentally" lose because capturing a piece next to the king happens quite often and threatening a piece next to the king is not check, making it so there are lots of situations where threatening a king explosion goes undeteced and results in a possible win. This should really seperate the lousy algorithms from each other and avoid lots of the draws. Implementation might require some work but most algorithms port over quite well.
    * Antichess: The King has no special role anymore, to win you must lose all pieces. If you can capture, you must. Also really interesting I think. Implementationwise this shouldn't be too hard either.

  • @unfa00
    @unfa00 Рік тому +4

    I've probably watched or listened to this video like 10 times in the past year.

    • @tom7
      @tom7  Рік тому

      Such engagement!

  • @irakyl
    @irakyl 2 роки тому +3

    This is an amazing video man. I joked to myself 'and now the next player is stockfish', and my god it actually was, after a fantastic explanation of minimax evaluation, that I immediately was able to understand.
    Many of these algorithms are just funny. Making chess a single player game, or thinking the enemy queen is your own pawn.
    You've put a lot of effort into this, and you also made it into a very enjoyable video.

  • @ThePharphis
    @ThePharphis 4 роки тому +14

    I'm very happy that you make these videos summarizing your goofy research. Still the highest quality channel! Very funny and informative.
    I think the 'spycheck' idea is very clever.