Toontown Corporate Clash: The Directors Cuts

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  • Опубліковано 9 січ 2025

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  • @weiene8990
    @weiene8990 10 місяців тому +14

    still praying toxic manager and big fish come back one day 🙏🙏🙏🙏🙏

  • @iannations2543
    @iannations2543 10 місяців тому +6

    we're also going for a stretch goal of 2.5 million, whatever that could reward us with if we reach that is up in the air.

    • @jacobawesomeness5378
      @jacobawesomeness5378 10 місяців тому +2

      Iirc the goal would of revealed the order of the boardbots

  • @williamolson1607
    @williamolson1607 10 місяців тому +3

    one thing ill say. with designs this different from the lawbots. i am fairly confident they will change the lawbot designs a second time in the very, very, distant future.

  • @Shy_guy700
    @Shy_guy700 10 місяців тому

    We mourn the loss of the big fish

  • @soundwavegaming4957
    @soundwavegaming4957 10 місяців тому +3

    im gonna be honest and probably the only one to think this, but in my honest opinion I think these designs are a complete downgrade (except for the bag holder and magnate). I started playing corporate clash since 1.3 dropped and noticed the cog designs are a lot more..... unique to say the least. At first I didnt really mind them at first until I saw the new boardbot designs and realized how much they really deviate from what cogs were meant to be. What made the original boardbot designs so great and unique was how well they fit into the games actual theme, which is being a soulless corporate business person devoid of any personality. The new boardbots (to me) dont really fit the busines person aspect and rely on being objectheads, which also makes other designs less special, like the chairman. I really digged how the chairman was a literal chair for a head but he feels alot less special since half the cogs are just objectheads. I dont think the new boardbot designs are bad (well half of them are imo), I think they're just really forgettable (i forgot about deadlock until this video lmao). anyways thats just me though

    • @Starb1tz
      @Starb1tz  10 місяців тому +6

      I respectfully disagree, I think Clash does a way better job when designing non human based cogs. Yes, the cogs were originally meant to be business people but they are robots, they dont have to look like people. And honestly the lawbot revamp shows when Clash tries to make human designs with higher quality models they dont look too great (Blood sucker and ambulance chaser being two examples) I think non human designs allow way more expression and creativity. Also the original designer of the boardbots said they were rushd and found it jarring to see them used up to this point, they fully support these new designs. I also wanna mention I believe Clash is not trying to restrict themselves from being binded to "What would TTO do?" because I honestly think the more they break the rules the more unique and fun it gets personally, I admire their innovation

    • @averyyeen
      @averyyeen 9 місяців тому +2

      no offense but the original designs are so ugly, and they dont fit the style that corporate clash is going for