Godot 4: Moving lines shader (tutorial)

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  • Опубліковано 15 чер 2024
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    Hi everyone! I always wanted to create this kind of effect with running lines, but I didn't know how to do it before. Now I finally know, and since it's a relatively simple algorithm, this video won't be extremely long either. Let's start with the tutorial.

КОМЕНТАРІ • 10

  • @FencerDevLog
    @FencerDevLog  Місяць тому

    Thank you for watching. 😎 Help support this channel:
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  • @adrinuk_gamedev
    @adrinuk_gamedev Місяць тому

    Always grateful for your great tutorials! :'D

  • @freizagen
    @freizagen Місяць тому

    Please do a tornado shader tutorial.

    • @FencerDevLog
      @FencerDevLog  Місяць тому

      Can you be more specific?

    • @freizagen
      @freizagen Місяць тому

      @@FencerDevLog A swirling vortex of air spiraling around a vertical line.

  • @timmygilbert4102
    @timmygilbert4102 Місяць тому

    Just realizing that can now start saying century for graphical tech 😢

    • @FencerDevLog
      @FencerDevLog  Місяць тому

      Not sure what you mean but thanks anyway. 😺

    • @timmygilbert4102
      @timmygilbert4102 Місяць тому

      @@FencerDevLog graphical tech was kinda news when I was born, well there was some head start, I'm a 80s kids at least modern graphics started in the 60s, that's 40 years by 2000 60 by 2020, it's getting old, cinema was roughly 100 years in my childhood, realizing game are narrowing that gap in my lifetime makes me feel old. I don't know how old are you but, if you are young, it was always there, it's old tech, not new, it's like realizing the passage of time, when you call graphics century old...

    • @FencerDevLog
      @FencerDevLog  Місяць тому

      @@timmygilbert4102 Ah, I see. I think I said that the game Qix, which made this effect famous, was released in the last century, not that the effect itself is a century old. But I understand what you meant.