I have a suggestion. You can connect an RGB node to the subsurface radius. That makes it a lot easier to visualize what color you are using, instead of doing it by the numbers.
I've been seeing lots of videos and this is the one that makes me excited to try it instead of either overwhelming the viewer with information or keeping it too simple Great video
David.... You are awesome! No wasting my time, you just gave me everything I needed and it looks better than most other tutorials I've wasted tons of hours learning from!!!!!!!!! Thank you so much!
Looks good. There's one problem though. Usually humans are not viewed close enough to show this microscopic detail. What is really needed for realism is pores, scratches and grooves. Would be interesting to have a shader, which would generate them based on colors painted on the texture. Would be easier to iterate than doing painting with stencil and alphas.
You are right. This one is more like a microscopic close up shot. Maybe I will create another one for a normal eye distance. Iam sure it's possible to do this also just with nodes. ✌️
@@davidkohlmann Yes. I've been thinking the same. I'm not an animator but time to time I like to play with blender to see how technology have developed and what can be done with it. That's why I prefer efficient techniques over trained skills.
vielen Dank für das nice Tutorial! ich habe jedoch noch das Problem, dass das subsurface scattering für krass starkes Rauschen sorgt. Auch der denoiser in Blender schafft da leider keine Abhilfe. Das Ergebnis fällt besonders bei Animationen durch starkes flickering auf. Hast du da Ideen, wie ich das lösen könnte?
Gerne gerne, Ich hoffe du renderst mit deiner GPU. Ansonsten musst du 1. noise threshold runterstellen (0.05 sollte ausreichend sein) bei 4096/2048 samples , wenn du nach dem denoise störendes fickering hast. 2. Du kannst auch versuchen noise threshold auf 1 zu stellen und die Resolution verdoppeln, das spart viel render Zeit und lustigerweise *kann* es auch rauschen reduzieren. Aber das klappt nicht mit jeder Szene, muss ausprobiert werden. Aber im allgemeinen gilt der erste Ratschlag als bewehrt und solide.
Thank you for the sharing! But I got a plane with a lot of spikes with exactly the same parameters on the same object. Not sure what's going on? Anyone has similar problem?
That's quick and simple. I like 70% quality with simple node tree more than 99% quality with over 100 nodes stirred together.
I appreciate your straightforwardness! Everything is just to the point! ❤ please make more tutorials!
thank you so much
I have a suggestion. You can connect an RGB node to the subsurface radius. That makes it a lot easier to visualize what color you are using, instead of doing it by the numbers.
I've been seeing lots of videos and this is the one that makes me excited to try it instead of either overwhelming the viewer with information or keeping it too simple
Great video
Ty very much 😍🙏
David.... You are awesome! No wasting my time, you just gave me everything I needed and it looks better than most other tutorials I've wasted tons of hours learning from!!!!!!!!! Thank you so much!
Aaaww 😍 thank you very much ❤️
OmG this is insane! pretty easy but so realistic! geil gemacht!
🙏😘
Thanks u so much!!!
thank you so much, really helped. Keep up the good work man!
Ty very much 🙏😍
Looks good. There's one problem though. Usually humans are not viewed close enough to show this microscopic detail. What is really needed for realism is pores, scratches and grooves.
Would be interesting to have a shader, which would generate them based on colors painted on the texture. Would be easier to iterate than doing painting with stencil and alphas.
You are right. This one is more like a microscopic close up shot.
Maybe I will create another one for a normal eye distance. Iam sure it's possible to do this also just with nodes. ✌️
@@davidkohlmann Yes. I've been thinking the same. I'm not an animator but time to time I like to play with blender to see how technology have developed and what can be done with it. That's why I prefer efficient techniques over trained skills.
Thanks 🔥 Nice job
Das ist verstörend aber interessant gleichzeitig, gutes Video!
Danke ... denke ich xD
Thank you so much
🙏
vielen Dank für das nice Tutorial! ich habe jedoch noch das Problem, dass das subsurface scattering für krass starkes Rauschen sorgt. Auch der denoiser in Blender schafft da leider keine Abhilfe. Das Ergebnis fällt besonders bei Animationen durch starkes flickering auf. Hast du da Ideen, wie ich das lösen könnte?
Gerne gerne,
Ich hoffe du renderst mit deiner GPU.
Ansonsten musst du
1. noise threshold runterstellen (0.05 sollte ausreichend sein) bei 4096/2048 samples , wenn du nach dem denoise störendes fickering hast.
2. Du kannst auch versuchen noise threshold auf 1 zu stellen und die Resolution verdoppeln, das spart viel render Zeit und lustigerweise *kann* es auch rauschen reduzieren. Aber das klappt nicht mit jeder Szene, muss ausprobiert werden.
Aber im allgemeinen gilt der erste Ratschlag als bewehrt und solide.
Thank you for the sharing! But I got a plane with a lot of spikes with exactly the same parameters on the same object. Not sure what's going on? Anyone has similar problem?
If you did everything (including the settings) you have a different scale of your object, or didn't apply the scale.
a screen shot of node shader editor .........
Specialy je for those that dont have a fluent English langage
(I'm French) nevertheless i apreciate your tuts.
en.wikipedia.org/wiki/Georgy_Voronoy Even Ukrainians vary the pronunciation.