English Translation here and other Mod links are in the description - Great Harmony Sentinel Alternative English Translation - steamcommunity.com/sharedfiles/filedetails/?id=3393724734
I enjoyed watching the second video involving two of my favorite races, Lizardmen & Tomb Kings! Really loved the units, and also loved how the animations for the units in this mod worked for these 2 races in particular. My most favorite units for the Lizardmen in this mod were the Temple Towers units from 4:58-8:16 & the missile-launching salamander cavalry at 2:17. I liked the Kroxigors with Skinks on top of them at 1:33, and I have nothing against the flying monster & its variant at 0:27 and 1:13, but it’s just that they’re just basic units, and it’s nothing to be angry at. And finally, the support monsters are just S-tier mod units, though they’re not my favorites. And as for the Tomb Kings, my favorite units from this mod are that whip mammoth skeleton at 11:43, the Ushabti version of ManEaters with both Great Weapons & Pistols at 12:29 and 13:20, those Skeleton Ostriches cavalry from 14:13-15:41, this flying bug cavalry from 16:27-17:44, the other Mammoth skeleton at 17:45, the white, purple, and gold versions of the Hierotitan at 20:55, 21:44, 22:39, and 23:40, the Tomb Kings reskin of the Terracotta Sentinel at 24:31, that Ghorgon-type monster at 18:35, and my most favorite unit of all, the Ushabti version of normal Maneaters at 15:41. I loved the other 2 monster units, and the lords at the beginning, but they’re not my favorites. Sorry not sorry. Overall, loved what this mod has to offer for these 2 iconic races! Hope to see what they did for Khorne, Kislev, Slaanesh, and Tzeentch.
I have a feeling that mods like these would work well with faction overhaul mods or mods that simply adds more to less fleshed out factions (ie. Lost Calm Jurassic normal for the lizard men)
i want to make it clear that i think most or all of the heirotitans you saw are the legendary lord. Its a skill in their skill tree where they can change mid combat.
Lizardmen need giant stone constructs like the Coutl have in rise of legends tbh. I mean, someone even wrote a post end times codex for lizardmen where they called them Coutl to go around copyright. Like the theme for them is spot on. Like, giant sun idols with solar death rays just seem like the kind of thing the Old Ones would leave behind.
@@dassbear ahh that why i did not understand because most mods are named via video title so i look up great harmony sentinel supreme lizardmen for instance. Because i seen that but it did not click in my mind.
Recently, after an update the English translation disappeared on the mod page, and now it's translated to a new name. The mod team still calls it ghs so im not sure what's going on.
English Translation here and other Mod links are in the description - Great Harmony Sentinel Alternative English Translation - steamcommunity.com/sharedfiles/filedetails/?id=3393724734
Gotta say, you put out some of the best content I see out here. Keep it up man!
Thank you! Every video release, i always worry it's not good enough. Comments like these mean a lot!
another amazing video, keep up the good work!
@@alifarsani2469 thank you for watching and enjoying!
I enjoyed watching the second video involving two of my favorite races, Lizardmen & Tomb Kings! Really loved the units, and also loved how the animations for the units in this mod worked for these 2 races in particular.
My most favorite units for the Lizardmen in this mod were the Temple Towers units from 4:58-8:16 & the missile-launching salamander cavalry at 2:17. I liked the Kroxigors with Skinks on top of them at 1:33, and I have nothing against the flying monster & its variant at 0:27 and 1:13, but it’s just that they’re just basic units, and it’s nothing to be angry at. And finally, the support monsters are just S-tier mod units, though they’re not my favorites.
And as for the Tomb Kings, my favorite units from this mod are that whip mammoth skeleton at 11:43, the Ushabti version of ManEaters with both Great Weapons & Pistols at 12:29 and 13:20, those Skeleton Ostriches cavalry from 14:13-15:41, this flying bug cavalry from 16:27-17:44, the other Mammoth skeleton at 17:45, the white, purple, and gold versions of the Hierotitan at 20:55, 21:44, 22:39, and 23:40, the Tomb Kings reskin of the Terracotta Sentinel at 24:31, that Ghorgon-type monster at 18:35, and my most favorite unit of all, the Ushabti version of normal Maneaters at 15:41. I loved the other 2 monster units, and the lords at the beginning, but they’re not my favorites. Sorry not sorry.
Overall, loved what this mod has to offer for these 2 iconic races! Hope to see what they did for Khorne, Kislev, Slaanesh, and Tzeentch.
thank you for the detailed comment! Tomorrow I start recording for Skaven
I have a feeling that mods like these would work well with faction overhaul mods or mods that simply adds more to less fleshed out factions (ie. Lost Calm Jurassic normal for the lizard men)
i want to make it clear that i think most or all of the heirotitans you saw are the legendary lord. Its a skill in their skill tree where they can change mid combat.
I knew that they were modeled in the likeness, but if that's true, that's an epic transformation!
Lizardmen need giant stone constructs like the Coutl have in rise of legends tbh. I mean, someone even wrote a post end times codex for lizardmen where they called them Coutl to go around copyright. Like the theme for them is spot on. Like, giant sun idols with solar death rays just seem like the kind of thing the Old Ones would leave behind.
Damn lizards got UFO's
Why the hell do most units don’t have titles
Only 2 translation mods exist for the full mod, 1 is abandoned and the other hasn't been updated in a long time now.
This is great they are both my favorite factions in the game
you know when you think about it why don't we see more building size units like the temples?
This is great they are both my favorite factions to play with
@rexviper9740 same i played these factions the most in warhammer 2. Lizardmen men have less units but those temples add so much.
Just started the kingdom series my friend
I watched the full first volume!
Does it work with tomb kings extended?
That I do not know, this mod adds over 200 units total to different factions. It may work though not 100% sure.
What is the name of the mod that I search for the name and it doesn't come up
Link is in the video description to the mod and its required mods. (I do this in all my mod spotlights I just forgot to mention in the video)
steamcommunity.com/sharedfiles/filedetails/?id=2789871157
where is the mod? (Update: Dassbear explains below)
Description of the video - big links section: great harmony sentinel, great harmony sentinel assets, mixus Unlocker, all 3 required
steamcommunity.com/workshop/filedetails/?id=2789871157
@@dassbear ahh that why i did not understand because most mods are named via video title so i look up great harmony sentinel supreme lizardmen for instance. Because i seen that but it did not click in my mind.
Recently, after an update the English translation disappeared on the mod page, and now it's translated to a new name. The mod team still calls it ghs so im not sure what's going on.
@@dassbear ahh ok that makes sense
Can you do an outro to the entire mod showcase with a VERY special thanks to me for requesting this mod?
I can in the final full one
I cannot find the mod, I have tried almost everything at this point. could somebody help me out a little bit?
Link is in the description of the video.
steamcommunity.com/sharedfiles/filedetails/?id=2789871157