For throw Oki, 5p frame kills into a safe jump. You get multiple jPs, jK or jH. If you have meter you can jump cancel those into jK for an instant overhead which you convert with RC
Dizzy ice might be the funniest character mechanic in the entire game. Just turning neutral into the worst 2D platformer level you’ve ever played is such an amusing concept, especially since Dizzy can fall victim to it as well
I like to think Wings of Light is used to put extreme pressure on the defending player so the take unnecessary risks or force resources to nullify its effects. If you force a Burst or a YRC and lose WoL, you still won that interaction because they now lost vital resources to take their turn in a meaningful way, simplifying the gamestate which Dizzy can dominate in. If WoL does get activated, it's a bonus.
I like the “me-kyle sword” pronunciation because it’s like she’s saying “my husband Ky’s sword”. It’s not actually his sword, but it is a lightning sword, so it kinda works!
The idea of Dizzy losing to Potemkin is the most hilarious thing you could say to a Legacy Guilty gear player. it mighht be true in this game, not saying its wrong, but you might as well have told me that water burns.
Ram's overhead flip kick is not plus on block, its -10. If she throws a sword at you and then immediately uses Sildo Detruo, she is +7 after H Sword and +4 after S Sword.
With the ice-field combos, if you get the dash momentum right you can cancel dash into H Mickey sword, and the carry-over momentum because of ice field will bring H mickey sword into range and covert. Then, depending on combo proration you either go for fish or dash-S mickey sword.
activating ice field against nago is really good since fukyo doesn't work properly in it, his only option against it is to either jump or beyblade (its airborne startup ignores the ice)
This is exactly how I felt playing ABA on release. Did not matter what people thought, tht shit was so much fun. Planning on hopping back in once I get the time to give Dizzy a shot, hoping there’ll be a similar spark.
Check out Dizzy Celestial Run over at the main channel: ua-cam.com/video/inuCkvFFPtA/v-deo.html
For throw Oki, 5p frame kills into a safe jump. You get multiple jPs, jK or jH. If you have meter you can jump cancel those into jK for an instant overhead which you convert with RC
Dizzy ice might be the funniest character mechanic in the entire game. Just turning neutral into the worst 2D platformer level you’ve ever played is such an amusing concept, especially since Dizzy can fall victim to it as well
Feels like I’m playing smash bros w stage hazards on lol 😂
Bonus points for matching with her name, making people dizzy from spinning so much on ice
Ice tether physics FTW
Jin Players are rejoicing!
havent had this kind of goofy character interactions since biaken.
I like to think Wings of Light is used to put extreme pressure on the defending player so the take unnecessary risks or force resources to nullify its effects. If you force a Burst or a YRC and lose WoL, you still won that interaction because they now lost vital resources to take their turn in a meaningful way, simplifying the gamestate which Dizzy can dominate in.
If WoL does get activated, it's a bonus.
I wasn't sold on really trying her till i saw the ice slide blockstring. That shit is heat
I like the “me-kyle sword” pronunciation because it’s like she’s saying “my husband Ky’s sword”. It’s not actually his sword, but it is a lightning sword, so it kinda works!
first dizzy i've seen actually attempt to play her like a zoner and with an ice field win con
1:14 Gobou is such a beast lmfao
The idea of Dizzy losing to Potemkin is the most hilarious thing you could say to a Legacy Guilty gear player.
it mighht be true in this game, not saying its wrong, but you might as well have told me that water burns.
Ram's overhead flip kick is not plus on block, its -10. If she throws a sword at you and then immediately uses Sildo Detruo, she is +7 after H Sword and +4 after S Sword.
It was in a previous version but is no longer.
With the ice-field combos, if you get the dash momentum right you can cancel dash into H Mickey sword, and the carry-over momentum because of ice field will bring H mickey sword into range and covert. Then, depending on combo proration you either go for fish or dash-S mickey sword.
You can combo after throw if there's an Ice Floor, but so can your opponent ...
activating ice field against nago is really good since fukyo doesn't work properly in it, his only option against it is to either jump or beyblade (its airborne startup ignores the ice)
wdym flip is plus? unless the sword explosion hits at the right time, flip by itself is now UNSAFE ON BLOCK
Yeah I think it's -10 on ground flip and +3 on air flip.
Go-bou (like “bow” EDIT: as in the weapon)
Kara (like “car”, then “ah”)
You do realise that "bow" can be pronounced two different ways as well yeah? Bow the weapon ("boe") and bow the action ("bau")...
@xtirpate 🤓☝️ahh comment
@@ax9583 oh haha you're right! I meant the weapon here
@@hermitcrab5586we shouldn’t be ashamed of nerdiness
If kara is japanese it should be ka as in cafe and ra as in ran.
You can just hold 6S/H to activate ice. I found mashing to be inconsistent.
Oh really! That's good to know, thank you
Pot not spamming Hammer Fall is why he lost, like yeah Dizzy can grab it but it beats literally everything elsw
This was why gobou was valuing the ice field so much in the pot match. It slows the hammer fall to a crawl.
Gobuo more like goatbuo
I think gobou fast rc's to save a bit of meter
It's Mommy Sword
She is 10.. no but.. solid fine 10/10... Idfk what people say.. she is perfect the way she is ❤
This is exactly how I felt playing ABA on release. Did not matter what people thought, tht shit was so much fun. Planning on hopping back in once I get the time to give Dizzy a shot, hoping there’ll be a similar spark.