Maybe I wanted you to have something nice. Maybe I put a lot of thought into that gift. Maybe if would be nice to get a little bit of damnned appreciation around here
One time I got paralysis stunned three turns in a row. I think I have also missed consecutive 85-95% hit attacks. I have even been hit by full odds 1 hit moves a few times
0:47 I love how jimmothy went from “subscribe to help curb the Eldritch horror that is iron mugulis” to “subscribe or I’m gonna kill this defenseless monkey”
I am appalled by hit UA-camr Jimothy Cool's sudden aggression towards beloved Pokemon Mankey, but as a Jimothy Cool Subscriber, I know he would not do this without good reason. What crimes had Mankey committed? How does this relate to President Primeape? What does Annihilape think of this situation? Only time will tell.
maybe mankey is suporting goldengo, old mone, iron mugilus and the gang. did they ever find out who deliverd the bribe money to mabostiff? a mankey that is a pokemon that likes to climb trees could be a good assets for them for things like that, it even haves a tail it could use. there is ofcourse other possibilitys like aipom but since the move hyper beam was mentioned its more likely some bad crimes was done by the mankey or it might be framed by the aipom gang
0:45 "or I will use Gen 1 Hyper Beam against the pokémon Mankey. He will not survive." A Gen 1 Hyper Beam OHKOs mankey starting at 99 ATK. Assuming Jim is a normal type, he has at least 99 points in Attack.
@@morganbush7775I think it refers to Assist + Revival Blessing, which allowed you to have infinite games, kinda in the same vein as Recycle + Leppa berry combos. Idk if the combo's still legal thougg
@@Terry_T_ODST Even AG bans infinite battles, but I think this wouldn't count as the opponent would still be able to eventually struggle their way to a loss.
if i had a nickel for every oppressive strategy enabled by the purrlion line with a name ending in “-ive cats” i’d have two nickels Revive cats was also a strategy of all time
Assist+Dive was annoying, but it also got beat in other ways the video didn't cover: any sort of recovery, Protect, or the Regenerator ability. Assist was 32 PP and could be stalled out. It was about as annoying as a fast Subseeder or a Paraflincher, and those aren't banned. The REAL reason Assist was banned in Gen5 was its interaction with Roar/Whirlwind + hazards, in which you could literally just use Assist 32 times in a row and eventually KO their team this way. Gen6 killed this strat by nerfing Assist so that it couldn't call those moves.
Dive cats was removed in Gen VI due to people trying it in VGC Wolfe Glick talked about it. But yes Roar + Hazzards was much more likely reason for the ban.
@@nellewoodruff6337 Volcanion is/was OU in Gen 6 and gets water absorb. Jellicent and Suicune aren't OU, but do have strats for it, so would probably be viable in a world where countering this strategy gave them an extra niche. You could also just run anything with negative priority, Counter, Vital Throw, Revenge etc.
Uh mister cool can you please not use gen 1 hyper beam on mankey, you may summon his wrath and see the famous boxer Pokémon Anihilape team up with Horsea to rig the horse council’s election
Wait, wouldn't Surf be able to KO the Prankster Purrloin/Lieperd? Pretty sure it functions same way Earthquake against Dig and as Earthquake, Surf is a good move
Surf technically is a good move, but we are talking about the same generation that introduced the move Scald, which is the superior water move between the two of them.
sometimes the boys at smoggers ban sleep in their fanfic, but sometimes they do the right thing instead and ban assist dive. no one talks about their good decisions.
Not only is divecats terrible, but there were variants with dragon tail (could infinitely use priority dragon tail and swap out your Pokémon before they could attack whilst still doing damage) and revivecats (infinite revival blessing)
Assist Liepard got revived at sme point, in national Dex Anything Goes, under the name of Revive Cat, which contribued at the deletion of the tier, other reasons for the deletion being tera shedinja and the broken mons present in the tier.
Btw, priority isn't the only counterplay to the dive strat. Perfect acc moves also work, as well as the move surf, which doubles in power against diving opponents
perfect accuracy moves don't work actually, along with Z-moves and D/G-moves what does work however, is the ability No Guard and moves that cannot miss, which is a property some moves get under certain circumstances, like Hurricane in rain, Blizzard in Hail/Snow, or Toxic from a poison type
Can you do a similar video on weird interactions that cause moves to unexpectedly fail? Like choice band sleep talk interaction and slaking truant glitch in gen 3?
Surprised you didn't mention Liepard's Prankster Assist Roar/Whirlwind. With a Ditto on your team you could transform into enemy Stealth Rocker or Spiker and use priority Roar/Whirlwind to shuffle them 32 times until you run out of PP. I remember this completely destroyed the NU Tier, and was somewhat possible to do even in Ubers. I'm pretty sure this was the reason why it was banned, not Dive.
A recent one is wolfe discovering that neutralising gas has no effect on the paradox pokemon abilities, so he essentially built a team that can function regularly except the opponent has no ability. Then Pokémon immediately fixed it the next update after his tournament using it
Need you to dig into something Jim. In gen 1, counter gengar has a fun niche that I believe works like: 1) switch it in on a predicted selfdestruct/explosion to block it 2) on the next turn, counter works if the opponent SWITCHES and does its normal double damage Example: I predict your lax selfdestruct and switch in gengar, which obviously does 0 damage and knocks you out. You send in chansey and immediately switch to a full health rhydon on a predicted explosion I predict your prediction and counter, which knocks it out I don’t know if the double damage is calculated based how much selfdestruct would have done if gengar wasn’t immune or what Unless this was some shoddy/netbattle quirk back in the day, this 100% exists in some capacity
Speaking of counter, one of my favorite mechanics in gen 1 is being able to counter your own explosion damage. Reverend made a great video on the subject, the whole move is such a mess back in those games but that just makes it all the more fun to use.
10:07 there is counterplay. The move surf ignores Dive. Like how Earthquake and Magnitude ignore dig. Also the move counter should work to stop it, while not as commonly used, it still stops the cheese strat
It's not quite as easy as you are making it sound. Using Surf means you're not using the much superior Scald (unless you're using a mon that doesn't need its fourth move slot, but even then you have much better options than running both moves), which essentially means you are making your mon weaker in literally every scenario that isn't a match-up against this niche set.
One of my favorite unintentional mechanics is the Burn/Para debuff stacking that's possible in RBY. If the opponent is burned or paralyzed, and you use a move that alters a mon's stats (like Swords Dance or Tail Whip), the stat penalty from burn or para is reapplied to the opposing mon, quartering their attack or reducing their speed to 1/16 of its usual value. This is a pretty solid option for dealing with paralyzed threats like Starmie and Alakazam using a mon that is usually slower than they are, like Slowbro or Flareon.
Another hard counter to the Assist -> Dive strat should be the ubiquitous Water move Surf. It and Whirlpool are supposed to be able to hit a target while it's Diving and even get increased damage for doing so. It's similar to how Flying or Bouncing targets can be hit by Gust, Twister, Thunder, Hurricane, Sky Uppercut, Smack Down, and Thousand Arrows, or how Digging targets can be hit by Magnitude, Earthquake, and Fissure.
I'm glad you didn't go to the lengths of explaining Gen 1 counter shenanigans, in that if the last move used was normal or fighting, if Counter is the next move used, no matter by who, it will counter based on that. For instance, if your own pokemon explodes, the next two come in, but the opponent switches out, you can successfully use counter on the opponent, based on your own explosion last turn
I remember using Mirror Coat on Swampert when I was first getting into ADV; needless to say, I was quite surprised. Countering Hidden Power is always cool when it happens, definitely a cool quirk.
[Gen1, of course] Psywave has the ability to desync link battles. A zero damage roll on Psywave is repeated on the attacker's side, but not on the defender's. The attacker's RNG state is one step ahead of the defender. The game state is desynchronized, and all damage rolls / accuracy checks etc have different outcomes for the two players.
I was totally unaware that belly drum became a pseudo swords dance in gen 2. And to my surprise, even being unaware I wasn't safe against it as there weren't abilities in gen 2...
"Subscribe to the channel, or--" "Oh god something stupid about horses." "--Or I will use Gen 1 Hyper Beam against Mankey. He will not survive." "... Oh. Okay. Yeah I can respect that one."
negative priority attacking moves also defeat dive cats because they just go after the cat has resurfaced also Surf and Whirlpool, not only do they hit the dived cats, they also deal double damage
The segment on HP recovery in Generation I is slightly incorrect. What happens is if you calculate what your max HP minus current HP is, and that difference is exactly one more than a multiple of 256, then you cannot use a recovery move. The two additional applications to this are essentially that a Snorlax or Chansey that has lost exactly 255 or 511 HP cannot heal.
Similar to Divecats there was Shufflepard in Gen 5 NU where instead of setting up Assist Dive/Fly, you'd set up Assist Roar/Whirlwind. This was believed to only work in NU since Musharna was nearly omnipresent and was completely free for Liepard to set up Nasty Plot+Sub for a sweep (unless it ran Signal Beam), and higher tiers both had stronger and faster Pokemon that could handle a +6 Liepard with its mediocre stats and a lack of free set-up fodder. Many years after it got banned from NU it evidently saw play in OU (only found out when researching for this comment) where it swapped the normal set-up wincon for the back-up wincon of forcing hazard damage. This entirely relied on either using Ditto or Copycat Riolu to copy your opponent's hazards so it was inconsistent and unreliable but proved uncompetitive enough to contribute to Assist's ban from OU.
Not a competitive trick, but I learned in gen 3 double battles, if you've selected a move, and your other Pokemon knocks out an opponent, causing the first mon to level up and learn a new move, if you replace the move you had selected to use with the new move, the mon will use the new move instead, even though you didn't have it at the beginning of the turn.
One interesting note with the Dive-cat strategy: there is some counterplay in that Surf and Whirlpool can both hit through the invulnerability turn of Dive, as can anything with No Guard. This is true of most of the other moves that have a semi-invulnerability turn in different ways; Hurricane can hit through Fly (or its cousins Bounce and Sky Drop); Earthquake hits through Dig; and Surf hits through Dive. This does leave Shadow Force as an option that lacks the same counterplay in Gen V, but Shadow Force has a more common immunity to it than Dive does.
Technically true, but Surf has been replaced by Scald as the high accuracy water move of choice in that gen. Picking Surf over Scald means your mon does worse against literally every other set in existence.
0:44: “subscribe to the channel urgently or I will use Gen 1 hyper beam against the Pokémon, Mankey, he will not survive” Me: would have been better to use this on Primeape as it would not survive….at first.
It also falls apart even more easily. Liepard might be able to take a priority hit sometimes and keep going, but any kind of priority will immediately end your Riolu streak.
Better use "Swift / Surf" for the assist prankster pokemon. Surf is actually common for common sweepers. Could thunder / hurricane still hit in the rain underneath the effects of dive?
0:47 so jim revealed in an earlier video that he has a base speed of 50, and now (assuming he is normal type) he has revealed he has a base attack stat of at least 100 because STAB hyper beam off base 100 attack vs. Mankey: 285-336 (100.7 - 118.7%) -- guaranteed OHKO. if jim is perhaps a different type, he would be boasting an attack stat of at least 173. let us pray that jim is normal type.
I like phazing Sleep Talkers in ADV OU to reset their Rest timer and probably get a free turn when they assume their mon will still wake up in two turns.
Jimothy Cool Hyper Beam vs. Mankey: 241-284 (85.1 - 100.3%) -- 2.6% chance to OHKO (base 139 attack, non-stab) Jimothy Cool Hyper Beam vs. Mankey: 240-283 (84.8 - 100%) -- 2.6% chance to OHKO (base 76 attack, stab) We now know the absolute minumum of jimothy's power. i personally believe he single-handedly defeated iron mugulis
After spending 4yrs learning how to program it is HILARIOUS how these games work. Most of the time, code behaves VERY differently between compilation with no changes, but these games were absurdly bad 😂
You've gone from supporting heroic pocket monsters in the fight against the morally bankrupt mug to now just straight up taking hostages. What has happened Jimothy Cool of the Jimothy Cool channel?
Many of those early bugs sound like off-by-one errors. It's a very common type of programming mistake, usually caused by mixing up LESS/GREATER THAN and LESS/GREATER THAN OR EQUAL, or forgetting that computers usually start counting at 0, not 1. For example, I'm dead certain that the 1/256 miss bug in Gen 1 is the result of the program checking if the random number generated is LESS THAN 255 (meaning 254 or lower) instead of LESS THAN OR EQUAL TO 255 (meaning 255 or lower).
Given how many of them there seem to be tho, I wouldn't even be surprised if it was a problem with the architecture. Like the original game boy dev kits just wouldn't let you do non-strict inequality? That would at least explain why Pokemon Stadium "fixed" the 1/256 miss bug by running the check twice and creating the even funnier 1/65536 miss bug instead of just changing the operator.
I thought the reason assist got banned was assist-roar for hazard teams. 1 stealth rock 1 spike, and everything is going down. With dive there's at least the ability to pp stall.
you can actually Kinda still do the dive cat, with Lagging Tail Dig Copycat Grafaiai - you just have to survive the first turn lol, and get rid of their flying types. and hope they dont have eq........ definitely a lot more counterplay lol
JimmothyCool has an attack stat of 173 or 99 at least due to the fact that mankey will not survive hyperbeam 99 is the minimum assuming stab how ever sense JimmothyCool is a poison dark type in future gens the calc for non stab is a minimum of 173 attack JimmothyCool also has the unprecedented ability to land every attack as mankey will not survive, he must be able to guarantee the 90% accurate hyperbeam and get around the 256 glitch what a strong Pokémon, indeed
Jimothy talking about gen 1 folks, prepare to laugh at this user for not knowing that Ponchomon is technically not week to sound type due to a programming error in the ether item
jimothycool.com
Horse Council merch available until end of December.
The weirdest trick was when someone gave my swampert a choice band
Perhaps they thought you only had surf
Maybe I wanted you to have something nice. Maybe I put a lot of thought into that gift. Maybe if would be nice to get a little bit of damnned appreciation around here
I once used choice band swampert
The weirdest trick I tried out was using Quick Claw on Swampert in Gen 3
@@91Caesarthis comment made me laugh thank you
The weirdest trick is blaziken changing it’s accuracy on fire blast depending on who is using it
wym?
@@zigzagbladewhen I use it its accuracy is 20%. When the enemy uses it, it’s 110%
One time I got paralysis stunned three turns in a row. I think I have also missed consecutive 85-95% hit attacks. I have even been hit by full odds 1 hit moves a few times
I think my average will o wisp accuracy throughout the years is closer to 60%
0:47 I love how jimmothy went from “subscribe to help curb the Eldritch horror that is iron mugulis” to “subscribe or I’m gonna kill this defenseless monkey”
My favorite is when he just does the cold "Subscribe for your own self-interest" with no other flavor. Very daunting.
@@GarrettStellyAgreed. So many channels beg for subs. It’s nice to be vaguely threatened sometimes.
I am appalled by hit UA-camr Jimothy Cool's sudden aggression towards beloved Pokemon Mankey, but as a Jimothy Cool Subscriber, I know he would not do this without good reason. What crimes had Mankey committed? How does this relate to President Primeape? What does Annihilape think of this situation? Only time will tell.
maybe mankey is suporting goldengo, old mone, iron mugilus and the gang. did they ever find out who deliverd the bribe money to mabostiff? a mankey that is a pokemon that likes to climb trees could be a good assets for them for things like that, it even haves a tail it could use. there is ofcourse other possibilitys like aipom but since the move hyper beam was mentioned its more likely some bad crimes was done by the mankey or it might be framed by the aipom gang
Jimothy Hyper Beam vs. Mankey: 285-336 (100.7 - 118.7%) -- guaranteed OHKO
It's not looking good for Mankey, you know what to do.
it has focus sash and counter itll be fine
@@Illeea a foolish miscalculation! Focus sash was NOT in gen 1 so Mankey cannot survive.
1/256 glitch will pull through, I believe in the heart of the cards
@@JustInCaseD that is insanity, why would you risk it. Just subscribe and save Mankey
@@Illeea It's gen 1, no focus sash...
Oh no, he's wearing airpods, he can't hear me!
Liepard using lagging tail makes a lot of sense because as a cat, it has a tail.
You heard it here first, folks.
0:45 "or I will use Gen 1 Hyper Beam against the pokémon Mankey. He will not survive."
A Gen 1 Hyper Beam OHKOs mankey starting at 99 ATK. Assuming Jim is a normal type, he has at least 99 points in Attack.
What are the implications of this.
@@brunop.8745 Getting hit by a Hyper Beam from Jimothy Cool is scarier than taking one from Eternatus.
well it could be a level 5 mankey
Jim also implied he would have 50 base speed in an earlier video
@@LordGyrops eventually, we will be able to create a Jimothy Pokemon with stats, an ability and a move pool. It will be insane .
The worst part about Jim doing a gen 1 hyper beam is that when he disposes of Mankey he will get to move again unchecked. Terrifying
I had no idea Belly Drum would just become a Swords Dance below half HP in gen 2, that's interesting
Also Hidden Power in gens 2 and 3 gets a power boost from the Normal Type damage boosting items (Pink Bow and Silk Scarf) regardless of its typing.
now this i didn't know
The Jimothy Cool series has its fair share of strange videos that clearly weren’t intentional.
I love how an interaction never meant to happen combined with an interaction that was presumed to be possible destroyed national dex ag
Which mechanics
@@morganbush7775I think it refers to Assist + Revival Blessing, which allowed you to have infinite games, kinda in the same vein as Recycle + Leppa berry combos. Idk if the combo's still legal thougg
it has to be legal due to the nature of Anything Goes (no bans) but NDAG is no longer a ladder anyway so@@Terry_T_ODST
@@Terry_T_ODST Even AG bans infinite battles, but I think this wouldn't count as the opponent would still be able to eventually struggle their way to a loss.
No mention of Marowak not running max attack stat, because of the hard limit and causing it’s attacks to reroll to 3
NOOO NOT MANKEY LEAVE HIM BEEEEE
i subscribed please keep him safe
I'm left with little choice.
@@jimothycool jimothycruel
@@jimothycool not the monkee 😢
@@jimothycoolWhy must you do this. I thought you were a belevolent hero fighting criminals such as Iron Mugulis, but now I believe this is incorrect
if i had a nickel for every oppressive strategy enabled by the purrlion line with a name ending in “-ive cats” i’d have two nickels
Revive cats was also a strategy of all time
rip NatDexAG
0:50 JESUS CHRIST JIM! "He will not survive"
Thats some team rocket shit right there
And rhen they say Iron Mugulis is the "villan". A twisted narrative that's what this is
As a cat myself I can confirm we love to Dive.
Game Freak insists that we cannot learn it through HM. This is outrageous. It is unfair.
Assist+Dive was annoying, but it also got beat in other ways the video didn't cover: any sort of recovery, Protect, or the Regenerator ability. Assist was 32 PP and could be stalled out. It was about as annoying as a fast Subseeder or a Paraflincher, and those aren't banned. The REAL reason Assist was banned in Gen5 was its interaction with Roar/Whirlwind + hazards, in which you could literally just use Assist 32 times in a row and eventually KO their team this way. Gen6 killed this strat by nerfing Assist so that it couldn't call those moves.
They can also get hit by Surf or Whirlpool. Admittedly nobody would run Whirlpool.
Dive cats was removed in Gen VI due to people trying it in VGC Wolfe Glick talked about it. But yes Roar + Hazzards was much more likely reason for the ban.
I was thinking storm drain or water absorb but there's prob nothing viable that would have it
Rough Skin/Iron Barbs + Rocky Helmet on a Garchomp/Ferrothorn also counters this strat
@@nellewoodruff6337 Volcanion is/was OU in Gen 6 and gets water absorb.
Jellicent and Suicune aren't OU, but do have strats for it, so would probably be viable in a world where countering this strategy gave them an extra niche.
You could also just run anything with negative priority, Counter, Vital Throw, Revenge etc.
Uh mister cool can you please not use gen 1 hyper beam on mankey, you may summon his wrath and see the famous boxer Pokémon Anihilape team up with Horsea to rig the horse council’s election
Keep on being you, Jim
Who Am I ?
@@jimothycool This dichotomy of comments perfectly describes modern society.
@@jimothycoolThe kind of guy to threaten to erase Mankey from the face of the planet, apparently.
The Horse War of ‘24 really changed Jimothy. Out here Hyper Beaming Mankey because of PTSD.
Wait, wouldn't Surf be able to KO the Prankster Purrloin/Lieperd? Pretty sure it functions same way Earthquake against Dig and as Earthquake, Surf is a good move
Surf technically is a good move, but we are talking about the same generation that introduced the move Scald, which is the superior water move between the two of them.
I think negative priority should work too
sometimes the boys at smoggers ban sleep in their fanfic, but sometimes they do the right thing instead and ban assist dive. no one talks about their good decisions.
I wish this is how belly drum worked forever actually
You missed Razor Wind.
When used, your opponent concedes out of respect.
0:12 I have never seen this before and it was way funnier to me than it needed to be
gen 1 rocks
What?
Ah that. Yeah.
Not only is divecats terrible, but there were variants with dragon tail (could infinitely use priority dragon tail and swap out your Pokémon before they could attack whilst still doing damage) and revivecats (infinite revival blessing)
“Dad, this cat just dove into a swimming pool!”
*gets catspam flashbacks*
The rate at which you're putting out great longform content is awesome loving all the vids glad you're getting the views and subs you deserve lately
Water Absorbs Focus Punch Poliwrath has entered the chat room
you can catch pokemon in the wild instead of just using your starter this hidden mechanic blew me away wow
Assist Liepard got revived at sme point, in national Dex Anything Goes, under the name of Revive Cat, which contribued at the deletion of the tier, other reasons for the deletion being tera shedinja and the broken mons present in the tier.
Btw, priority isn't the only counterplay to the dive strat. Perfect acc moves also work, as well as the move surf, which doubles in power against diving opponents
perfect accuracy moves don't work actually, along with Z-moves and D/G-moves
what does work however, is the ability No Guard and moves that cannot miss, which is a property some moves get under certain circumstances, like Hurricane in rain, Blizzard in Hail/Snow, or Toxic from a poison type
Liepard being invincible? Where have I heard that before?
Fly and dig in gen 1 was interesting, if you got full para while in air/underground, you became invincible.
So, the two moves got banned as a result.
it's funny how janky two-turn moves have been over the years, sky drop had a glitch associated with it that got it banned from official formats
Can you do a similar video on weird interactions that cause moves to unexpectedly fail? Like choice band sleep talk interaction and slaking truant glitch in gen 3?
Surprised you didn't mention Liepard's Prankster Assist Roar/Whirlwind. With a Ditto on your team you could transform into enemy Stealth Rocker or Spiker and use priority Roar/Whirlwind to shuffle them 32 times until you run out of PP. I remember this completely destroyed the NU Tier, and was somewhat possible to do even in Ubers. I'm pretty sure this was the reason why it was banned, not Dive.
A recent one is wolfe discovering that neutralising gas has no effect on the paradox pokemon abilities, so he essentially built a team that can function regularly except the opponent has no ability. Then Pokémon immediately fixed it the next update after his tournament using it
That Mankey part was wildly dark lmao
The weirdest trick can be found on the other channel where Jimothy uses Furret in Ubers
The Pokémon series has its fair share of strange mechanical quirks
that clearly weren't intentional, especially in the older entries of this series.
I'm sure we're all aware of gen 1 hyper beam and how powerful that was
Need you to dig into something Jim. In gen 1, counter gengar has a fun niche that I believe works like:
1) switch it in on a predicted selfdestruct/explosion to block it
2) on the next turn, counter works if the opponent SWITCHES and does its normal double damage
Example: I predict your lax selfdestruct and switch in gengar, which obviously does 0 damage and knocks you out. You send in chansey and immediately switch to a full health rhydon on a predicted explosion
I predict your prediction and counter, which knocks it out
I don’t know if the double damage is calculated based how much selfdestruct would have done if gengar wasn’t immune or what
Unless this was some shoddy/netbattle quirk back in the day, this 100% exists in some capacity
This is the second most fucked up thing I've ever seen, behind explosing being susceptible to the 1/256 glitch while also killing your mon
I think a clip of it is on 0:15, even
@@ThePyroCreeklmao no idea how I missed that, thanks man
I miss the old thumbnail with purloin on the diving board.
that was much better
I can't believe Jimothy Cool would resort to such unsavory tactics as to Hyper Beam a defenseless Mankey. How far have we fallen
The very specific interaction in Stadium 1 where all drain moves (mega drain, dream eater) will fail against a sub.
I love how to "please subscribe" call to actions are getting somehow more and more unhinged everytime.
Speaking of counter, one of my favorite mechanics in gen 1 is being able to counter your own explosion damage. Reverend made a great video on the subject, the whole move is such a mess back in those games but that just makes it all the more fun to use.
10:07 there is counterplay. The move surf ignores Dive. Like how Earthquake and Magnitude ignore dig.
Also the move counter should work to stop it, while not as commonly used, it still stops the cheese strat
@BusinessSkrub The issue with that is screens aren't on every team, so committing to a 75bp fighting move that's useless most battles isn't worth it
It's not quite as easy as you are making it sound. Using Surf means you're not using the much superior Scald (unless you're using a mon that doesn't need its fourth move slot, but even then you have much better options than running both moves), which essentially means you are making your mon weaker in literally every scenario that isn't a match-up against this niche set.
One of my favorite unintentional mechanics is the Burn/Para debuff stacking that's possible in RBY. If the opponent is burned or paralyzed, and you use a move that alters a mon's stats (like Swords Dance or Tail Whip), the stat penalty from burn or para is reapplied to the opposing mon, quartering their attack or reducing their speed to 1/16 of its usual value. This is a pretty solid option for dealing with paralyzed threats like Starmie and Alakazam using a mon that is usually slower than they are, like Slowbro or Flareon.
Another hard counter to the Assist -> Dive strat should be the ubiquitous Water move Surf. It and Whirlpool are supposed to be able to hit a target while it's Diving and even get increased damage for doing so.
It's similar to how Flying or Bouncing targets can be hit by Gust, Twister, Thunder, Hurricane, Sky Uppercut, Smack Down, and Thousand Arrows, or how Digging targets can be hit by Magnitude, Earthquake, and Fissure.
I'm glad you didn't go to the lengths of explaining Gen 1 counter shenanigans, in that if the last move used was normal or fighting, if Counter is the next move used, no matter by who, it will counter based on that. For instance, if your own pokemon explodes, the next two come in, but the opponent switches out, you can successfully use counter on the opponent, based on your own explosion last turn
I remember using Mirror Coat on Swampert when I was first getting into ADV; needless to say, I was quite surprised. Countering Hidden Power is always cool when it happens, definitely a cool quirk.
Jimothy, you’re an astounding creator. After years of apathy, you’re rekindling my interest in Pokemon.
[Gen1, of course] Psywave has the ability to desync link battles. A zero damage roll on Psywave is repeated on the attacker's side, but not on the defender's. The attacker's RNG state is one step ahead of the defender. The game state is desynchronized, and all damage rolls / accuracy checks etc have different outcomes for the two players.
I was totally unaware that belly drum became a pseudo swords dance in gen 2. And to my surprise, even being unaware I wasn't safe against it as there weren't abilities in gen 2...
"Subscribe to the channel, or--"
"Oh god something stupid about horses."
"--Or I will use Gen 1 Hyper Beam against Mankey. He will not survive."
"... Oh. Okay. Yeah I can respect that one."
negative priority attacking moves also defeat dive cats because they just go after the cat has resurfaced
also Surf and Whirlpool, not only do they hit the dived cats, they also deal double damage
The segment on HP recovery in Generation I is slightly incorrect. What happens is if you calculate what your max HP minus current HP is, and that difference is exactly one more than a multiple of 256, then you cannot use a recovery move. The two additional applications to this are essentially that a Snorlax or Chansey that has lost exactly 255 or 511 HP cannot heal.
Similar to Divecats there was Shufflepard in Gen 5 NU where instead of setting up Assist Dive/Fly, you'd set up Assist Roar/Whirlwind. This was believed to only work in NU since Musharna was nearly omnipresent and was completely free for Liepard to set up Nasty Plot+Sub for a sweep (unless it ran Signal Beam), and higher tiers both had stronger and faster Pokemon that could handle a +6 Liepard with its mediocre stats and a lack of free set-up fodder. Many years after it got banned from NU it evidently saw play in OU (only found out when researching for this comment) where it swapped the normal set-up wincon for the back-up wincon of forcing hazard damage. This entirely relied on either using Ditto or Copycat Riolu to copy your opponent's hazards so it was inconsistent and unreliable but proved uncompetitive enough to contribute to Assist's ban from OU.
Not a competitive trick, but I learned in gen 3 double battles, if you've selected a move, and your other Pokemon knocks out an opponent, causing the first mon to level up and learn a new move, if you replace the move you had selected to use with the new move, the mon will use the new move instead, even though you didn't have it at the beginning of the turn.
One interesting note with the Dive-cat strategy: there is some counterplay in that Surf and Whirlpool can both hit through the invulnerability turn of Dive, as can anything with No Guard.
This is true of most of the other moves that have a semi-invulnerability turn in different ways; Hurricane can hit through Fly (or its cousins Bounce and Sky Drop); Earthquake hits through Dig; and Surf hits through Dive.
This does leave Shadow Force as an option that lacks the same counterplay in Gen V, but Shadow Force has a more common immunity to it than Dive does.
Technically true, but Surf has been replaced by Scald as the high accuracy water move of choice in that gen. Picking Surf over Scald means your mon does worse against literally every other set in existence.
@@segafreak2000 Not every Pokémon that learned Surf in those games could also learn Scald.
@@jameshonaker585 The ones that cannot learn Scald are those that wouldn't ever use Surf in the first place either.
0:44: “subscribe to the channel urgently or I will use Gen 1 hyper beam against the Pokémon, Mankey, he will not survive”
Me: would have been better to use this on Primeape as it would not survive….at first.
I remember building an assist team with prankster v create since it’s one of the moves that can be pulled, was really gimmicky but fun
Worth noting that Riolu can also do a dive/dig/fly cheese strat with prankster copycat, but that's even more niche.
It also falls apart even more easily. Liepard might be able to take a priority hit sometimes and keep going, but any kind of priority will immediately end your Riolu streak.
This man will say the most deranged things during the subscribe promo but always ends with thank you😂
Better use "Swift / Surf" for the assist prankster pokemon. Surf is actually common for common sweepers. Could thunder / hurricane still hit in the rain underneath the effects of dive?
Dive has an odd interaction where the user can still be hit by Surf or Whirlpool while invulnerable, and will take doubled damage
0:47 so jim revealed in an earlier video that he has a base speed of 50, and now (assuming he is normal type) he has revealed he has a base attack stat of at least 100 because STAB hyper beam off base 100 attack vs. Mankey: 285-336 (100.7 - 118.7%) -- guaranteed OHKO. if jim is perhaps a different type, he would be boasting an attack stat of at least 173. let us pray that jim is normal type.
Prankster Dive Liepard crumbles against Water Absorb and Storm Drain but otherwise it's a pretty genius and devious strat.
Body Slam not paraing normal types in gen 1 is like the normal type dapping itself up
to be fair, Surf and Whirlpool hit diving pokémon while they are otherwise invulnerable- they just don't come up much in competitive play
The Acid Rain glitch from Gen 4 is prob my favorite unintended mechanic.
I like phazing Sleep Talkers in ADV OU to reset their Rest timer and probably get a free turn when they assume their mon will still wake up in two turns.
Jimothy Cool Hyper Beam vs. Mankey: 241-284 (85.1 - 100.3%) -- 2.6% chance to OHKO (base 139 attack, non-stab)
Jimothy Cool Hyper Beam vs. Mankey: 240-283 (84.8 - 100%) -- 2.6% chance to OHKO (base 76 attack, stab)
We now know the absolute minumum of jimothy's power. i personally believe he single-handedly defeated iron mugulis
'he will not survive' sounds like a guaranteed ohko. I think jim is a normal type with 100 base attack.
When I saw the thumbnail I thought we were talking about Revivecats in gen 9, guess some issues never change
Thank god I'm already subbed, don't want see Mankey completely destroyed.
After spending 4yrs learning how to program it is HILARIOUS how these games work. Most of the time, code behaves VERY differently between compilation with no changes, but these games were absurdly bad 😂
I fear that, with the recent unprecedented violence towards Mankey, UA-cam user Jimothy Cool might be in cahoots with the nefarious Iron Mugulis.
This last one reminds me of Prankster Riolu with Copycat getting a Dig or something like that, with the same Lagging Tail.
Love the RuneScape music in the Bg, I love that game. Just started playing OSRS
I didn't even know pkmn showdown told you the reasons why the glitch happened. You can see it in the little text box at the bottom of the screen
You've gone from supporting heroic pocket monsters in the fight against the morally bankrupt mug to now just straight up taking hostages.
What has happened Jimothy Cool of the Jimothy Cool channel?
You're Invincible. Now, shoot them!
- Zenyatta
Many of those early bugs sound like off-by-one errors. It's a very common type of programming mistake, usually caused by mixing up LESS/GREATER THAN and LESS/GREATER THAN OR EQUAL, or forgetting that computers usually start counting at 0, not 1.
For example, I'm dead certain that the 1/256 miss bug in Gen 1 is the result of the program checking if the random number generated is LESS THAN 255 (meaning 254 or lower) instead of LESS THAN OR EQUAL TO 255 (meaning 255 or lower).
Given how many of them there seem to be tho, I wouldn't even be surprised if it was a problem with the architecture. Like the original game boy dev kits just wouldn't let you do non-strict inequality?
That would at least explain why Pokemon Stadium "fixed" the 1/256 miss bug by running the check twice and creating the even funnier 1/65536 miss bug instead of just changing the operator.
I thought the reason assist got banned was assist-roar for hazard teams.
1 stealth rock 1 spike, and everything is going down.
With dive there's at least the ability to pp stall.
A weird that is not common but possible, is Regieleki out speeding Trick Room.
Don't forget assist into V create which bypasses the speed drop. People would run like 5 assist mons then 1 victini
Using Hyper Beam on Mankey is one thing, but without suffering that recharge turn... who will be next?
Is that RuneScape music I hear in the background? PLEASE tell me Jimothy plays OSRS and will grace us with some PK videos or PVP analysis
Despite watching adv revival, I can't recall if anyone ever countered a "special" hidden power
Battlers hate him! Learn Jim's 3 WEIRD tricks now
you can actually Kinda still do the dive cat, with Lagging Tail Dig Copycat Grafaiai - you just have to survive the first turn lol, and get rid of their flying types. and hope they dont have eq........ definitely a lot more counterplay lol
Please, not my defenseless child Mankey.
JimmothyCool has an attack stat of 173 or 99 at least due to the fact that mankey will not survive hyperbeam 99 is the minimum assuming stab how ever sense JimmothyCool is a poison dark type in future gens the calc for non stab is a minimum of 173 attack JimmothyCool also has the unprecedented ability to land every attack as mankey will not survive, he must be able to guarantee the 90% accurate hyperbeam and get around the 256 glitch what a strong Pokémon, indeed
Jimothy talking about gen 1 folks, prepare to laugh at this user for not knowing that Ponchomon is technically not week to sound type due to a programming error in the ether item
Don't forget "pokemon's greatest switcheroo"
The horse council will hear about your mistreatment of Mankey Jim!!!
What the hell that took me off guard! Why threatening mankey's life like that :(
3 jimothy cool videos in less than 2 days? Stop spoiling us