''EXPANSION PAK: + Has a skybox + Can go widescreen'' ---------------------------------------------------------------- Aside from these two differences, there are five other differences that no one has mentioned in the comments so far... so I’ll mention one of these five remaining differences to help people out and see if they can detect the other four. One of the five differences is that, with the Expansion Pak, there are 11 racers instead of 10 racers without the Expansion Pak (Jumper Pak). This means the game adds one extra racer when the Expansion Pak is inserted into the console, regardless of which of the four modes you choose with the Expansion Pak (Normal Mode with Expansion Pak, Wide Res with Expansion Pak, Letterbox with Expansion Pak, and HiRes with Expansion Pak). Now, there are still four differences left for everyone to discover and test if they're good at noticing differences on their own.
@@bloomerb4162 Although the sky texture appears to have greater depth (draw distance) in the game with the expansion pak, I wouldn't say there is less fog/+ draw distance or less pop-in... In this regard, they are practically the same... Although the draw distance is indeed slightly greater with the use of the expansion pak.
As a young bab back in the days i would have never imagined the way that the expansion pack worked. Just add extra ram to make the games run better and faster. Fascinating, even to this day.
The sound design is quite impressive especially impacts of attacks and music. The vocals came in quite clear. Very smooth scrolling and bike handling physics. Well expansion pack does give four options. 1. Normal=foggy day with some pop up. Expansion=Clouds 2. Even with the Wide ES and Letterbox RES having the black bars I do appreciate the larger field of view. Makes being aware of your surroundings better. 3. Had to look really close for the High Res differences. The bikes look better. The exhaust pipes and tire treads are sharper. Also the building in the city.
Nice footage. In Nuclear Strike (same dev), we let you toggle resolution vs. performance. While I liked running in 640x480 (I think it was 480... it's been ~26 years since I made it), I always played in the lower resolution or performance mode, because framerate was more important to me.
@@Buckincrazy Yeah, unfortunately THQ didn't market Nuke64 very well AT ALL. They didn't tell anyone that the co-designer of the Strike Series (me) redesigned the entire thing and it's more like a Jungle Strike sequel. Or that it utilized the N64 Expansion pack.
@@tonybarnes2920 yeah I agree. I was HUGE into the N64 as a teenager and followed it pretty closely, I remember one day just randomly seeing that it was out and picked Nuke64 up and have loved it ever since! (nice job btw)
-Great use of Memory Expansion Pack on Road Rash 64. On 2.19 the Expansion Pack offers better drawing distance, very interesting. It also offers clouds on next track. Letterboxed Widesceen -modes are actually more practical these days, as TV's are so big. I recommend to take a look Roadsters secret Expansion Pack HI-REZ widesceen, that is not actually letterboxed, but extremely wide HI-REZ. I know most people say that Expansion Pack makes framerates worse, but on some cases it might been used for improved framerates on LOW -REZ -mode as well on some games. There is no enough study on subject.
I think you meant: Default Mode vs Graphics Mode Both sides are below 30 FPS, but the left side has a higher FPS than the right side... the difference is small, but it exists, both in graphics and in performance. Left Side: A little better in fps Right Side: A little better in Graphics
@@RAFAKSBR Mickey speedway USA tem suporte a widescreen e usa bump map, aquele jogo é lindíssimo parece de uma geração a frente, mas honestamente eu acho os visuais de jogos da quinta e sexta geração mais atrativos que os mais atuais
@@DanielCenciD lembro q qndo o Dreamcast saiu destacavam sua capacidade de bump maping! Realmente o n64 era fantástico queria ver o q teriam feito se ele tivesse sido o líder da geração, iam explorar até o limite !
@@RAFAKSBR os jogos do n64 muitos envelheceram bem ao contrário dos jogos do ps1. Tenho a sensação que o n64 foi boicotado pela midia da epoca com notas baixas em reviews. Vendo comentários atuais vejo q jogos q tiveram notas baixas nao eram ruins como diziam nas revistas e afins
i always found it interesting how if you have the alternate resolutions active the game will always shift back into normal res for the race results i wonder why?
Truth be told I owned Road Rash 3D on Playstation back then. It was medicore at best. I hated the racing. I do remember the lincensed soundtrack. MTV had one of the bands interviewed. 90's radness. Sugar Ray playing rock songs "Mean Machine" pre "I want to fly"...Crazy to live in.
I noticed something during Letterbox RES. I was wondering why you went off road exploring into last place. Then I realize when come up the crowd all opponent riders come into view. No slow down with everyone there. Kind of cool.
Other games that have this are the Cruis'n series (Cruis'n USA, Cruis'n World, and Cruis'n Exotica)... you can never get too far away from the crowd, or the crowd can never get too far away from you, even with some glitches, crashes, falls, etc. Everyone is always together from the beginning to the end of the race. However, the real reason I went off the road was because I thought I was supposed to turn left instead of right... 😅
@@vcdecide The best kinds of racing games have close crowd mechanics. I hate it in certain games Burnout 3 Takedown for example one mistake can cost you the race. Which is frustrating. Burnout Revenge changed that and made racing incredibly fun. That is why its one of my all time favorite games.
You mean "RubberBanding" effect? Yeah its kind ofna double edged sword....in some games works well, but in other games its pretty annoying....its divisive
@@jhkuno88 Yes, this effect, even the Mario Kart games use a bit of this effect, especially Mario Kart 64... however, the formula used in Mario Kart is a bit different from the formula used in Road Rash 64, Cruis'n USA, etc.
The additional truck on the pak extension. No, it doesn't even seem random in fact. Anisotroping filtering is further away? Sorry but if there's more than that, I'm having trouble distinguishing them. Of course I saw the clouds! I don't even feel like the fog is further away. No, really, I'm short on the differences! The widescreen? I prefer the full screen!
It's a shame that PlayStation bought the entire industry at that time, because it would have been nice to see the full 3D potential of the Nintendo 64, that Speed and FPS/Polygon Stability a PlayStation couldn't achieve and it was supposed to be more "powerful" in quotes.
The graphics of Road Rash 64 are ugly, but it’s a really fun game... it’s a shame that most people only see the graphics and forget about the most important aspect of a game, which is the enjoyment it provides The Road Rash series is synonymous with racing and fighting, and in that regard, Road Rash 64 delivers more than Road Rash 3D on the PS1, which, despite having better graphics, is practically a racing game instead of a true Road Rash game. I wish people would value gameplay more than graphics, but they tend to judge whether a game is good or bad based on its graphics... which is a shame. Because of this, many people have missed out on the best 3D version of Road Rash, and I'm not talking about Road Rash 3D or Road Rash Jailbreak.
Well said......they see fog and low res textures and they say its bad.....people are so superficial and simple..... This game has excellent gameplay with probably the best crash physics of any game in the 5th generation, and it runs at a pretty good framerate for an N64 game, its a really fun game. Thanks for the response.
They sacrificed graphic detail for a more stable framerate and more advanced physics model....and i think it was the right choice. The crashes in this game are insane XD watch some crash videos they are quite funny
Widescreen e Skybox, resolucao um pouco maior tambem, vale mais apena com expasion pak pra quem já tem um, ou no emulador que é como todos usam hj em dia
It really is a pretty ugly game, but very fun. I consider it much better than Road Rash 3D (PS1) and Road Rash Jailbreak (PS1). Not in terms of graphics, but in terms of fun. The sad thing is that people end up being influenced by the graphics to determine whether a game is good or bad... as a result, Road Rash 64 ended up being ignored by many people.
Its the super basic textures that give the game the ugly look, but in terms of polygon models and such is not bad at all, its pushing around 2000 polygons per frame at 30fps so about 60.000 polys per second, which is the same as for example TombRaider games on PSX, or the original RidgeRacer/Revolution
Also the focus of this game is clearly the physics model for the crashes which is probably the most advanced of the whole generation, where 11 chracters and 11 bikes cab all crash at the same time and have independent crash trayectories and calculations for 22 different objects (tho human characters only roll around in one axis)....thats super CPU intensive, they had to deal down the physics model and animations for the PSX RRash Jailbreak which runs in this same engine but modified
Amigo en expacion park no era necesario en los juegos de n64 eso se irso solo fuen para tarpa un error en sistema de n64 los mismo desarolladores de rareware los dijiero que el expasion park solo fuen usaro para tarpa un error en los juegos
Lol what a dvmb thing to say. This game is excellent and the technology behind it is pretty great for a N64 game. The crashes are insane. The physics model is probably the most advanced in the 5th gen
Amigo en expacion park no era necesario en los juegos de n64 eso se irso solo fuen para tarpa un error en sistema de n64 los mismo desarolladores de rareware los dijiero que el expasion park solo fuen usaro para tarpa un error en los juegos cuaquiel juegos de n64 podia funciona sin expacion park amigos
@@jhkuno88 Oh yeah, sure... Don't worry M0F0! The N64 was so crappy that it needed that thing called an expansion pack to survive. The PSX didn't, which is why it ended up crushing it terribly...
EXPANSION PAK:
+ Has a skybox
+ Can go widescreen
''EXPANSION PAK:
+ Has a skybox
+ Can go widescreen''
----------------------------------------------------------------
Aside from these two differences, there are five other differences that no one has mentioned in the comments so far... so I’ll mention one of these five remaining differences to help people out and see if they can detect the other four.
One of the five differences is that, with the Expansion Pak, there are 11 racers instead of 10 racers without the Expansion Pak (Jumper Pak).
This means the game adds one extra racer when the Expansion Pak is inserted into the console, regardless of which of the four modes you choose with the Expansion Pak (Normal Mode with Expansion Pak, Wide Res with Expansion Pak, Letterbox with Expansion Pak, and HiRes with Expansion Pak).
Now, there are still four differences left for everyone to discover and test if they're good at noticing differences on their own.
@@vcdecide we need to dig deeper than
@@vcdecide less fog/more draw distance and less pop in.
@@Azziee yep
@@bloomerb4162 Although the sky texture appears to have greater depth (draw distance) in the game with the expansion pak, I wouldn't say there is less fog/+ draw distance or less pop-in...
In this regard, they are practically the same... Although the draw distance is indeed slightly greater with the use of the expansion pak.
2:20 It increases the draw distance and it's a lil bit sharper.
As a young bab back in the days i would have never imagined the way that the expansion pack worked. Just add extra ram to make the games run better and faster. Fascinating, even to this day.
The sound design is quite impressive especially impacts of attacks and music. The vocals came in quite clear. Very smooth scrolling and bike handling physics. Well expansion pack does give four options.
1. Normal=foggy day with some pop up. Expansion=Clouds
2. Even with the Wide ES and Letterbox RES having the black bars I do appreciate the larger field of view. Makes being aware of your surroundings better.
3. Had to look really close for the High Res differences. The bikes look better. The exhaust pipes and tire treads are sharper. Also the building in the city.
Nice footage. In Nuclear Strike (same dev), we let you toggle resolution vs. performance. While I liked running in 640x480 (I think it was 480... it's been ~26 years since I made it), I always played in the lower resolution or performance mode, because framerate was more important to me.
@@tonybarnes2920 didn’t know that about Nuclear Strike on the N64. Thanks for the info!
Very few games run at 640x480 with exp. Pack.....most are mid resolution like 480x360 or something like that...NS64 is probably mid resolution too
@@Buckincrazy Yeah, unfortunately THQ didn't market Nuke64 very well AT ALL. They didn't tell anyone that the co-designer of the Strike Series (me) redesigned the entire thing and it's more like a Jungle Strike sequel. Or that it utilized the N64 Expansion pack.
@@tonybarnes2920 yeah I agree. I was HUGE into the N64 as a teenager and followed it pretty closely, I remember one day just randomly seeing that it was out and picked Nuke64 up and have loved it ever since! (nice job btw)
-Great use of Memory Expansion Pack on Road Rash 64.
On 2.19 the Expansion Pack offers better drawing distance, very interesting.
It also offers clouds on next track.
Letterboxed Widesceen -modes are actually more practical these days, as TV's are so big.
I recommend to take a look Roadsters secret Expansion Pack HI-REZ widesceen, that is not actually letterboxed, but extremely wide HI-REZ.
I know most people say that Expansion Pack makes framerates worse, but on some cases it might been used for improved framerates on LOW -REZ -mode as well on some games.
There is no enough study on subject.
7:33 Fidelity vs Performance mode
I think you meant: Default Mode vs Graphics Mode
Both sides are below 30 FPS, but the left side has a higher FPS than the right side... the difference is small, but it exists, both in graphics and in performance.
Left Side: A little better in fps
Right Side: A little better in Graphics
Same as PS5 Pro(? 😹 😹
With the Expansion Pak, the races don't take place in Wales anymore 🙂
Muy bueno😅
Or London.
com o cartucho de expansão parece um jogo atual, inclusive com widescreen! fantastico!
@@RAFAKSBR Mickey speedway USA tem suporte a widescreen e usa bump map, aquele jogo é lindíssimo parece de uma geração a frente, mas honestamente eu acho os visuais de jogos da quinta e sexta geração mais atrativos que os mais atuais
@@DanielCenciD lembro q qndo o Dreamcast saiu destacavam sua capacidade de bump maping! Realmente o n64 era fantástico queria ver o q teriam feito se ele tivesse sido o líder da geração, iam explorar até o limite !
@@RAFAKSBR os jogos do n64 muitos envelheceram bem ao contrário dos jogos do ps1. Tenho a sensação que o n64 foi boicotado pela midia da epoca com notas baixas em reviews. Vendo comentários atuais vejo q jogos q tiveram notas baixas nao eram ruins como diziam nas revistas e afins
Sinceramente vi pouca diferença, tenho certeza que numa TV de tubo com minha cabeça de 10 anos de idade eu não faria ideia da diferença
@@Matheus55032 eu achei q teve bastante diferença, o céu, distancia no horizonte e até modo widrescreen. Ja tavam com a cabeça 10 anos no futuro.
2:23 lmao left screen
i always found it interesting how if you have the alternate resolutions active the game will always shift back into normal res for the race results i wonder why?
N64 Expansion Pak has better draw distance ( 2:19 ), has a skybox, has the option to run in widescreen or at a higher resolution and has 11 racers.
with the expansion pack it looks like a actual game, with wide screen and all! Amazing!
Truth be told I owned Road Rash 3D on Playstation back then. It was medicore at best. I hated the racing. I do remember the lincensed soundtrack. MTV had one of the bands interviewed. 90's radness. Sugar Ray playing rock songs "Mean Machine" pre "I want to fly"...Crazy to live in.
1:18 Pedestrian got smashed like a South Park character
Si, Jajaja.
shouldnt you select game resolution hi res in the expansion pack?
High resolution was not selected
I noticed something during Letterbox RES. I was wondering why you went off road exploring into last place. Then I realize when come up the crowd all opponent riders come into view. No slow down with everyone there. Kind of cool.
Other games that have this are the Cruis'n series (Cruis'n USA, Cruis'n World, and Cruis'n Exotica)... you can never get too far away from the crowd, or the crowd can never get too far away from you, even with some glitches, crashes, falls, etc.
Everyone is always together from the beginning to the end of the race.
However, the real reason I went off the road was because I thought I was supposed to turn left instead of right... 😅
@@vcdecide The best kinds of racing games have close crowd mechanics. I hate it in certain games Burnout 3 Takedown for example one mistake can cost you the race. Which is frustrating. Burnout Revenge changed that and made racing incredibly fun. That is why its one of my all time favorite games.
You mean "RubberBanding" effect? Yeah its kind ofna double edged sword....in some games works well, but in other games its pretty annoying....its divisive
@@jhkuno88 Yes, this effect, even the Mario Kart games use a bit of this effect, especially Mario Kart 64... however, the formula used in Mario Kart is a bit different from the formula used in Road Rash 64, Cruis'n USA, etc.
The additional truck on the pak extension. No, it doesn't even seem random in fact. Anisotroping filtering is further away? Sorry but if there's more than that, I'm having trouble distinguishing them. Of course I saw the clouds! I don't even feel like the fog is further away. No, really, I'm short on the differences! The widescreen? I prefer the full screen!
Legal, gosto desses comparativo do N64 com ou sem expansion pak
@@jairdiasdarochajunior7734 eu também, quero muito ver de legacy of darkness
It's a shame that PlayStation bought the entire industry at that time, because it would have been nice to see the full 3D potential of the Nintendo 64, that Speed and FPS/Polygon Stability a PlayStation couldn't achieve and it was supposed to be more "powerful" in quotes.
I'm glad to see more people are waking up to this...Sony eliminated Sega and would've like to have eliminated Nintendo especially Nintendo as well.
Is it me, or does the expansion pack one looks a bit blurrier? 🤔
Mas pq não colocou HIGH RES na versão com EXP PAK?
Best Road Rash ever by far
The graphics of Road Rash 64 are ugly, but it’s a really fun game... it’s a shame that most people only see the graphics and forget about the most important aspect of a game, which is the enjoyment it provides
The Road Rash series is synonymous with racing and fighting, and in that regard, Road Rash 64 delivers more than Road Rash 3D on the PS1, which, despite having better graphics, is practically a racing game instead of a true Road Rash game.
I wish people would value gameplay more than graphics, but they tend to judge whether a game is good or bad based on its graphics... which is a shame.
Because of this, many people have missed out on the best 3D version of Road Rash, and I'm not talking about Road Rash 3D or Road Rash Jailbreak.
Well said......they see fog and low res textures and they say its bad.....people are so superficial and simple.....
This game has excellent gameplay with probably the best crash physics of any game in the 5th generation, and it runs at a pretty good framerate for an N64 game, its a really fun game.
Thanks for the response.
Hi res have little impact on fps unlike other games, but the graphics are not that great.
They sacrificed graphic detail for a more stable framerate and more advanced physics model....and i think it was the right choice. The crashes in this game are insane XD watch some crash videos they are quite funny
Com o expansion pak há um competidor a mais também 😱
Tem o Multiplay Mais Divertido de Toda a Franquia!
It can't even show static 2D cloud without expansion pak
I liked the PS1 Road Rash 3d game much better. It had more traffic and a nice soundtrack
Still fog at the distance, still very little traffic.
Widescreen e Skybox, resolucao um pouco maior tambem, vale mais apena com expasion pak pra quem já tem um, ou no emulador que é como todos usam hj em dia
Road Rash só prestou no 3do,Saturn e Psx.
too bad the expansion slots are too slow, it helps but doesnt make that huge of difference
Teve as notas mais altas 8.4 das versões em 3d
8MB please !
Con el expansion pak se ve más distancia de dibujado, aparte de las nubes😅
La verdad que no le saca mucho partido a los megas de memoria extra.
oddly satisfying 😆🤣
Tiene gráficos de 3DO
Banjo kazooie comparison
This game is awesome… but ugly as hell hahaha
It really is a pretty ugly game, but very fun.
I consider it much better than Road Rash 3D (PS1) and Road Rash Jailbreak (PS1).
Not in terms of graphics, but in terms of fun.
The sad thing is that people end up being influenced by the graphics to determine whether a game is good or bad... as a result, Road Rash 64 ended up being ignored by many people.
Its the super basic textures that give the game the ugly look, but in terms of polygon models and such is not bad at all, its pushing around 2000 polygons per frame at 30fps so about 60.000 polys per second, which is the same as for example TombRaider games on PSX, or the original RidgeRacer/Revolution
Also the focus of this game is clearly the physics model for the crashes which is probably the most advanced of the whole generation, where 11 chracters and 11 bikes cab all crash at the same time and have independent crash trayectories and calculations for 22 different objects (tho human characters only roll around in one axis)....thats super CPU intensive, they had to deal down the physics model and animations for the PSX RRash Jailbreak which runs in this same engine but modified
Não entendi PORRA nenhuma! No modo de expansão ficou melhor???
So basically Expansion Pack adds widescreen? Not much but some will take it happily.
and a skybox too
Grande diferença
4 extra megabytes for a skybox. And people wonder why Playstation ruled that generation lol
Não valia um upgrade.
This game is so ugly, but is a lot of fun
WTF??? Hi-Res is only clouds???
WOOOOOOOW! same horrible, sluggish boring game, just 8.9% less blurry
Amigo en expacion park no era necesario en los juegos de n64 eso se irso solo fuen para tarpa un error en sistema de n64 los mismo desarolladores de rareware los dijiero que el expasion park solo fuen usaro para tarpa un error en los juegos
On/No hahahaha
fogfest, PS1 version is greatly better.
Niebla 64
Os 2 modos são ruins 😅
i dont see no difference both suk
It looks like an Atari Jaguar game. Disgrace!
That's if the Jaguar could pull this off
Atari messed up bad
Lmao not really
@@jerkusclownstar about the only thing they messed up with is not supporting the devs with good hardware documentation and a good SDK
Lol what a dvmb thing to say. This game is excellent and the technology behind it is pretty great for a N64 game. The crashes are insane. The physics model is probably the most advanced in the 5th gen
Cualquier Road Rash de Megadrive luce mejor que este 😅
Amigo en expacion park no era necesario en los juegos de n64 eso se irso solo fuen para tarpa un error en sistema de n64 los mismo desarolladores de rareware los dijiero que el expasion park solo fuen usaro para tarpa un error en los juegos cuaquiel juegos de n64 podia funciona sin expacion park amigos
No thanks! Too expensive for a game that's better on the PS1... lol! 🤣
Is not better on PSX. Its a different game dvmb beach. And the N64 is better.
fanboy boy boy XD
No, in Sega Saturn
@@jhkuno88 Oh yeah, sure... Don't worry M0F0! The N64 was so crappy that it needed that thing called an expansion pack to survive. The PSX didn't, which is why it ended up crushing it terribly...
@@DanielCenciD If you are here, I would also be a fanboy...