Your videos are what got me into SFML, and even taught me a few tricks on how to make games using the library. Keep up the amazing content! The fact that this only has around 300 views as of this comment is a crime
@@OUTSEET-ti1mt I started with creating a simple gravity simulator, then moved on to some sprites and walking animations. I think it is best to make something interesting and fun rather then purely educational.
UPDATE!!!! I UPLOADED THE NEXT PART: ua-cam.com/video/L3UVFBQXvTU/v-deo.html Hope you enjoyed this video! if you did, then please press the like button and subscribe for more content like this. It costs you nothing, but you'll be doing me a huge favor! And here's the demo: www.patreon.com/posts/63794502 Consider supporting this channel on Patreon for exclusive content as well as early access to future videos and projects: www.patreon.com/Kofybrek
I missed you, i'm not that active in the discord server now but I was wating for you to make new videos Very interesting gameplay, I recall this machanics in other game but probably it was a minigame
You should add some kind of stamina You know, each jump will decrease the stamina and will require you to rest on the platform to regain it. This will make the platform has more purpose while also making the game more challenging
This is so cool. Could you make a dungeon type game with enemies that shoot back. Just an idea. I'm interested in the process behind a game like that.😁
Man it would be a great minigame inside a huge comercial title, when players want to do hacking action. Something similar was used in Nier: Automata. Fantastic video
Hey bro, you should look into ECS systems in case you don't know already. If I understood correctly, from your example it looked like you were using the memory address to index elements, and that's a big no-no exactly for the sort of problems you encountered. TL;DR: use unique id as indices instead of pointers. Cheers! PS: you made a flappy bird platformer, or look up Screech's Sprint from DKC2
I've watched most of your videos of SFML and Im prety amazed by your work. I have a question about your decisions. Like how do you choose algorithms or view of camera and other stuff typicly technical for the game?
thanks for the video! can you make a quick tutorial on how we can install and run your projects on our PCs especially the SFML framework. I was unable to install it and run the source code sucessfully
Hi, I really like your content but have you considered using gender neutral language instead of "he" all the time? It is always grammatically correct to say "they" when the gender of the player is unknown, and generally more polite as well.
That Death Animation is MAD!!!!!!
"You could just shut up about my stupidity"
Our stupidity
You are such an inspiration. Btw that might be minor things at first but you have improved a lot since the last video!
6:37 that move was actually pretty epic
Your videos are what got me into SFML, and even taught me a few tricks on how to make games using the library. Keep up the amazing content! The fact that this only has around 300 views as of this comment is a crime
Thanks Kofybrek ! This looks very nice and fun. I'm eager to see what's next !
Amazing! Can't wait for the next devlog :D
Great video! :D Can't wait to follow this progress
You make the best programming videos on UA-cam.
Been waiting for this one!! Loved the first devlog! Looking forward to see more progress of the game! :)
Nice job, your game looks great and fun to play.
I can’t wait to play this game!!!
Bro just loved it
Yeeeees babyyy that what were talking about that wha t wev been waitong for!!
As a programmer stepping into the world of C++ and SFML myself I absolutely loved this! Thank you for Your great job.
hi so how i can learn sfml
@@OUTSEET-ti1mt I started with creating a simple gravity simulator, then moved on to some sprites and walking animations. I think it is best to make something interesting and fun rather then purely educational.
Your content is amazing, keep going
UPDATE!!!! I UPLOADED THE NEXT PART: ua-cam.com/video/L3UVFBQXvTU/v-deo.html
Hope you enjoyed this video! if you did, then please press the like button and subscribe for more content like this. It costs you nothing, but you'll be doing me a huge favor!
And here's the demo: www.patreon.com/posts/63794502
Consider supporting this channel on Patreon for exclusive content as well as early access to future videos and projects: www.patreon.com/Kofybrek
Super interesting, dude. Awesome video.
new upload, let's goo
I missed you, i'm not that active in the discord server now but I was wating for you to make new videos
Very interesting gameplay, I recall this machanics in other game but probably it was a minigame
This is really cool! Flappy Bird but it's a platformer 😳
Thank you for video:)
You should add some kind of stamina
You know, each jump will decrease the stamina and will require you to rest on the platform to regain it.
This will make the platform has more purpose while also making the game more challenging
That's a cool idea! I'll think about what I can do.
This is so cool. Could you make a dungeon type game with enemies that shoot back. Just an idea. I'm interested in the process behind a game like that.😁
Ayyy new vid
Man it would be a great minigame inside a huge comercial title, when players want to do hacking action. Something similar was used in Nier: Automata. Fantastic video
Please don't stop making video's ❤️
You are so entertaining, even though I don't fucking know what you're doing 😂😂😂
the game went normal platformer -> flappybird -> geometry dash 😆
all jokes aside, amazing game! plus I liked the interpolated camera movement too 👍
Yeah, I saw the Flappy Bird reference too.
@@Kofybrek still an amazing idea though 👍
Hey bro, you should look into ECS systems in case you don't know already. If I understood correctly, from your example it looked like you were using the memory address to index elements, and that's a big no-no exactly for the sort of problems you encountered. TL;DR: use unique id as indices instead of pointers. Cheers!
PS: you made a flappy bird platformer, or look up Screech's Sprint from DKC2
enemy idea:
make a enemy that if you touch, he will teleport you to the previous level
I think that'll be too frustrating for the player.
@@Kofybrek so, add It to the hard mode
just love your videos ❤
I wish I could do things you can one day.
4:25
I always do "min(max(x, lower_limit), upper_limit)", and it does the same.
Is it fine?
I use clamp for readability. However, if you're writing in C++14 or older versions, you can't use it.
oh my god he passed the ufo part
13:35 a wild player appears at the left corner of the screen :O.
Maybe you can add jump limit on some levels. And add moving blocks
I'm thinking about adding a powerdown (powerup with bad effect) that will limit your jump for some time.
nice
is this what is called the UFO in Geometry dash?!
LOL, nevermind the idea is vvvery original
its kind of like flappy bird, but a platformer.
Nice >:))
I started python and will move to c++ later recommend an ide for c++
I'm guessing that's a question so Visual Studio Community.
Much thanks
I've watched most of your videos of SFML and Im prety amazed by your work. I have a question about your decisions. Like how do you choose algorithms or view of camera and other stuff typicly technical for the game?
I just google a lot.
thanks for the video!
can you make a quick tutorial on how we can install and run your projects on our PCs especially the SFML framework. I was unable to install it and run the source code sucessfully
Just read this page: www.sfml-dev.org/tutorials/2.5/start-vc.php
@@Kofybrek thanks I’ll look at it
Why do I read this text again!?
Can you make a tutorial on how to setup sfml for visual studio ?
Just read this page: www.sfml-dev.org/tutorials/2.5/start-vc.php
@@Kofybrek i tried to follow this but there isn’t any download link for visual studio 2022 build how i can get it ?
@@godofpro5767You can use the newest available version. I used it too and it works.
I cant find the code on his github anyone know where i can find it?
I uploaded the source code in my Patreon page.
You should make an sfml tutorial
I will definitely!
You would have been a millionaire if you made games in the 80s :D
Where do you get pictures of characters?
I draw everything myself.
Cool, i want you to make a tutorial on building 2d RPG game 😁
RPG game sounds cool! I'll do it at some point.
You just made flappy malware 😂
Can you makea racing ai simulation?
I actually had this idea! I might do it at some point.
i think the tiles should be computer hardware like transistors etc.
I don't think I can draw transistors. But I like your idea!
Technically, this is not your first own game..Your 3D raycasting (y'know, with Steven the... steven?) is not a remake of another game
That's right, the good beholder steven(?
Steven is cute
WinterNox he is scary ;-;
Well, it's not really a game. It's just a project, I'd say.
@@Kofybrek it is actually a game xD
This might be cooler with a dash
Please share the code?
Any luck with the code?
"platformer with infinite jumps" isn't that just kirby lol
I've never played Kirby so I don't know.
De nées a New devlog
son of flappy bird and geometry dash
Dangit, some game called Badlands stole your idea
I couldn't find any information about that game.
@@Kofybrek It's this game here ua-cam.com/video/rBUKbzFuT_k/v-deo.html
It's mostly similar but instead of jumping it's just flying
16
Hi, I really like your content but have you considered using gender neutral language instead of "he" all the time? It is always grammatically correct to say "they" when the gender of the player is unknown, and generally more polite as well.
Zzzzoder?