All these ship models should have as many thrusters facing forward as they do backwards. How they perform an emergency stop must be space magic I guess. Thousand plus years in the future and we are still using the mark 1 eyeball in big transparent cockpits to detect things. Why can the ships detect other ships thousands of miles away while cruising in space but can't detect them on the radar while dropped in normal space until they are right on top of you??
@@alexbenis4726 the ships do have reverse thrusters, but they're perhaps more understated for aesthetic reasons than they would be if they were real ships, and the same goes for the cockpits; in reality the transparent part would be small to non existent, like a submarine and everything would be flown via instruments - similar to how the Rocinante is in the Expanse... But, that wouldn't be as much fun to play. Blame Star Wars for this I suppose. Big cockpits, no reverse thrusters, dog fighting. None of it would ever really be done like this. But it sure is fun.
With the same restricted load out the Mandalay has vs the ability of the Conda. The Mandalay little extra jump range the Mandalay has vs the Conda is better, when it comes to it's sco being smoother and more fuel profient when utilized. Thus "IF" one is "ONLY" interested in jump availabilty. The Mandalay is better. But if one is interested in doing any and all actual exploreing which would include having a multitude of srv's for exploreing the surfacr of distant object's. One extra jump is of no concern to such an explorer. I'd personal put the Mandalay as a younger brother to that of the Python in which their parent's are that of the DBX and Conda. It will when it sco is smoother and doesn't cause any damage, and considerably less fuel usage. In addition to the number and size of the weapon slot's. Will end up just being an assination aka combat ship. Loading it out for combat, it will and would becasue of it sco, and jump range. Will be a considerably better combat ship based on one experience. I don't see anyone who's an actual explorer, who desire's to do more than just take photo's and collect data, meaning actuall land on a surface and explore.
@@CommanderAscorbius I am of the personal opinion in which simply haveing the longest possible jump range which effect's the ability of the ship to do absolutly nothing but basically jump extremely long distance's, and simply collecting various data, as in photograph's, and number's of various object's in a system. Thought it is referred to as exploring as are those probe's named Voyager One and Two are. Other than the previous mentioned, that's all they can do. While I on the other hand and as many other's do, give up the ability of jumping a few more ly's, When we have the ability to do the same meaning gather photo's, and number's of object's, we also land on the various surface of some of those object's and explore it. With the advent of adding Exobiologiy to the game. Bring's even more thing's aka reason's to land on a surface; Which come's with the cost of a few less additonal jump range.
@@wmgthilgen as you saw in the stream, around Barnard's loop where the route plotting fails due to the sheer number of permit locked systems, having a decent jump range helps to get through that. Also in areas of deep space where the star density is low, a high jump range allows you to reach systems otherwise out of reach. The Mandalay and it's incredible SCO performance is amazing for reaching extreme planets in a solar system that would otherwise be dismissed as too far by some. In my mind, it's a brilliant exploration vessel and can do everything you mentioned. It also handles heat incredibly well and scoops fuel like a boss.
OMG - that boost sound!
And yes, seeing the pitch for the gimbaled engines being wrong …triggered. 😂
@@raymobula the boost sounds are always satisfying. And I do hope they fix the pitch gimbal animation.
All these ship models should have as many thrusters facing forward as they do backwards. How they perform an emergency stop must be space magic I guess. Thousand plus years in the future and we are still using the mark 1 eyeball in big transparent cockpits to detect things. Why can the ships detect other ships thousands of miles away while cruising in space but can't detect them on the radar while dropped in normal space until they are right on top of you??
@@alexbenis4726 the ships do have reverse thrusters, but they're perhaps more understated for aesthetic reasons than they would be if they were real ships, and the same goes for the cockpits; in reality the transparent part would be small to non existent, like a submarine and everything would be flown via instruments - similar to how the Rocinante is in the Expanse... But, that wouldn't be as much fun to play. Blame Star Wars for this I suppose. Big cockpits, no reverse thrusters, dog fighting. None of it would ever really be done like this. But it sure is fun.
With the same restricted load out the Mandalay has vs the ability of the Conda. The Mandalay little extra jump range the Mandalay has vs the Conda is better, when it comes to it's sco being smoother and more fuel profient when utilized. Thus "IF" one is "ONLY" interested in jump availabilty. The Mandalay is better. But if one is interested in doing any and all actual exploreing which would include having a multitude of srv's for exploreing the surfacr of distant object's. One extra jump is of no concern to such an explorer.
I'd personal put the Mandalay as a younger brother to that of the Python in which their parent's are that of the DBX and Conda. It will when it sco is smoother and doesn't cause any damage, and considerably less fuel usage. In addition to the number and size of the weapon slot's. Will end up just being an assination aka combat ship. Loading it out for combat, it will and would becasue of it sco, and jump range. Will be a considerably better combat ship based on one experience. I don't see anyone who's an actual explorer, who desire's to do more than just take photo's and collect data, meaning actuall land on a surface and explore.
@@wmgthilgen what is "actual" exploring? Perhaps I'm missing something here.
@@CommanderAscorbius I am of the personal opinion in which simply haveing the longest possible jump range which effect's the ability of the ship to do absolutly nothing but basically jump extremely long distance's, and simply collecting various data, as in photograph's, and number's of various object's in a system. Thought it is referred to as exploring as are those probe's named Voyager One and Two are. Other than the previous mentioned, that's all they can do. While I on the other hand and as many other's do, give up the ability of jumping a few more ly's, When we have the ability to do the same meaning gather photo's, and number's of object's, we also land on the various surface of some of those object's and explore it. With the advent of adding Exobiologiy to the game. Bring's even more thing's aka reason's to land on a surface; Which come's with the cost of a few less additonal jump range.
@@wmgthilgen as you saw in the stream, around Barnard's loop where the route plotting fails due to the sheer number of permit locked systems, having a decent jump range helps to get through that. Also in areas of deep space where the star density is low, a high jump range allows you to reach systems otherwise out of reach. The Mandalay and it's incredible SCO performance is amazing for reaching extreme planets in a solar system that would otherwise be dismissed as too far by some. In my mind, it's a brilliant exploration vessel and can do everything you mentioned. It also handles heat incredibly well and scoops fuel like a boss.