Rock-Paper-Scissors wins fighting games

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  • Опубліковано 12 лис 2024

КОМЕНТАРІ • 6

  • @soupwithpotatos1542
    @soupwithpotatos1542 Рік тому +4

    thanks for keeping this game alive. i wanna go back and play when i get some free time cuz i had a lot of fun with troubleshooter.

    • @flowchartkenYT
      @flowchartkenYT  Рік тому

      Thanks man, it's a small but mighty community. I'll be here until at least Nexon shits the bed with their winter update lol

  • @negative1001
    @negative1001 Рік тому +3

    To add on what makes FG RPS interesting is the strength and difficulty of each option can change, which can dramatically affect what options you wanna pick. If options A and B result in small advantages, but C results in a major advantage, that can lead to interesting decision making as you know your opponent might wanna use C most often, but then in knowing that their best option is C they may choose the option that beats the counter to C instead. This also goes true for difficulty, or how risky an option is if it fails, etc. RPS in fighting games are often seen as lame but I love it

    • @flowchartkenYT
      @flowchartkenYT  Рік тому +1

      100% agree. Something that only works 50% of the time can be better than something that works 80% of the time if the risk is low for failing and the reward is high for landing.
      You also have to take mental stack and execution difficulty in mind with any of these options. Fighting games have super high freedom of expression in playstyle

  • @freili11
    @freili11 Рік тому +1

    Short and to the point. It's a concept that I kind of already understood but it's nice to have direct examples.