I struggle against Bryans as Jun as well. I think you did a good job - it's just easy to choke up against a good Bryan. I have some luck with ff2f mixups as well as f3 ss 1+2 or ss4 pressure. Just have to start forcing them into mixups before they do the same to you!
My problem is that its hard to determine when the player decides to swing with a counterhit launcher. I am afraid to press into bryans because their timing can be so difficult to catch
You're the most patient Jun I've seen. Most Jun players are running me down with mix ups and good forward momentum built into her attacks. You should close the distance more with ff2.
Love your gameplay and nice outfit though❤. I hope in the next patches she doesn't do much damage to herself while doing combos that utilize Kazama powers this is what keeps me from making her my third main.
I also struggle against Bryan. Thought it was just a me problem 😅 For players like him who like to run away and do nothing, I’ve started just hanging back and healing with Miare stance. It’s like “oh you want to hang back and play lame? Ok let me use my potion”! They usually freak out and then try to rush me. Miare’s special side step lets me dodge into a ss2 and I heal even more. Or go from miare to izumo strike or even a genjutsu move
in my experience, standing back too much also lets them just do whatever they want and start hitting you with hatchets and other lows or mids. Its a bit hard to find the balance between attack and defense against him for me
1 jabs, df1, ssr, a low poke sometimes. you have good poking on jun and bryan's only answer to good poking is to defend. you can literally smother him by staying up in his grill and whiff punishing him when you get the ssr.
I cant rely on jab too much due to his high crush qcb1. I tried it and the good bryans will take advantage of it. Juns df1 has terrible range and tracking so you'd need to watch out for steps. Some of his attacks have good tracking and you really need to comit to a side walk. I understand that, in theory, you have to sit in his face because he doesnt have panic buttons, its just in practice the bryan has so many nice things in the match up. The fact that his check pokes and some ch launchers are elbows and knees makes it harder for jun to parry him and turn steal during neutral. I think theres a lot of nuance in the match up than first meets the eye
@Antis_tk for the record im not a jun player, but i promise you controlling bryan players by poking him to death is a game changer for the matchup. i know he's got tools that beat jabs, but jabs and df1s are the key here. i know that jun's df1 range may not be the best, but it's definitely good enough. df1 and jab strings are good on jun too. she is not lacking in the poking department. you could also easily react to a whiff after sidestepping successfully with any of jun's very safe launchers. for bryan to counterplay he needs to use delay timing to ch your pokes. if you are fighting a Bryan who is good enough to know this then you gotta make sure your timing mixups are good or you're just toast. if youre being ch often your timing may be too predictable.
after rewatching video i think your two biggest mistakes are playing very linear 2D tekken and only stepping occasionally. you should be sidestepping right constantly. if you think he is about to press anything you should try to sidestep block. you can create potential for bryan to whiff without risking anything. the second mistake is that you're playing "big tekken" in the sense that you're both using big strong heavy hitting moves which is one of things bryan is the best at. to control the matchup you want to start your offense with a single jab into ssr. analyze how he reacts and play accordingly. mid/low pokes if he turtles, block/whiff punish if he mashes, df1 to beat high evasion, you should be able to figure out how jun's tools fit the bill better than i can.
Amazing play, I tlly like you jun's play! quick question, U can get up the pressing F1,4 opponent after hit him with at the ground? (counter) sometimes I use, up 2 (counter) and then I use F 1,4 to get up and guarantee a combo
I was typing up a comment and autoplay moved to the next video and deleted it 😠 Basically Bryan does not want to play small Tekken. You have a point where you are both throwing out turn ending moves and you chose 1+2 and D1+2 a few times iirc. There's no reason to choose those moves on his - frames as he was never going to press, you're just letting him have his turn back. Generally against the Bryan and King you side step on your own + frames and it didn't pay off once. Tekken is a 2 player game and sidestepping without any reason to believe they will press a linear move is dangerous. You would be much better off keeping your turn and looping + frames/frame traps instead. You also throw out cancan after your own + frames a lot. Cancan is a move to steal your turn back unfairly, it is not a frame trap tool. You would be better suited to either committing to a small jab string, DF1 string, or even F1+2 to loop + frames and catch them pressing. Run up cancan is bad for the same reasons, but it is really good against King players as they tend to heavily lean into a weak high/low mix and it beats armor. If your opponent gives you the time to run up cancan, then consider going for FF1+2 for massive + frames to setup frame traps. The last small thing that would give you a massive boost is just whiff punishing. Even just a standing 3, but you let a lot of people whiff and get away with things they shouldn't. I really like your videos the small commentary helps me consider things I wouldn't normally while watching raw gameplay. Keep it up!
Im not sure if its a bad matchup but I did see some other juns here and there mention bryan as a difficult character to deal with, so im inclined to believe theres something here
Good vid, the comments in the video are helpful to me as someone learning to play jun myself
I struggle against Bryans as Jun as well. I think you did a good job - it's just easy to choke up against a good Bryan. I have some luck with ff2f mixups as well as f3 ss 1+2 or ss4 pressure. Just have to start forcing them into mixups before they do the same to you!
My problem is that its hard to determine when the player decides to swing with a counterhit launcher. I am afraid to press into bryans because their timing can be so difficult to catch
Well done 👍, I like your comments during the fight. You are the best.
Thanks, it takes a tad to add them but I do want to show my thoughts during a match with the added comments!
You're the most patient Jun I've seen. Most Jun players are running me down with mix ups and good forward momentum built into her attacks.
You should close the distance more with ff2.
Love your gameplay and nice outfit though❤. I hope in the next patches she doesn't do much damage to herself while doing combos that utilize Kazama powers this is what keeps me from making her my third main.
I also struggle against Bryan. Thought it was just a me problem 😅
For players like him who like to run away and do nothing, I’ve started just hanging back and healing with Miare stance. It’s like “oh you want to hang back and play lame? Ok let me use my potion”! They usually freak out and then try to rush me. Miare’s special side step lets me dodge into a ss2 and I heal even more. Or go from miare to izumo strike or even a genjutsu move
in my experience, standing back too much also lets them just do whatever they want and start hitting you with hatchets and other lows or mids. Its a bit hard to find the balance between attack and defense against him for me
1 jabs, df1, ssr, a low poke sometimes. you have good poking on jun and bryan's only answer to good poking is to defend. you can literally smother him by staying up in his grill and whiff punishing him when you get the ssr.
I cant rely on jab too much due to his high crush qcb1. I tried it and the good bryans will take advantage of it. Juns df1 has terrible range and tracking so you'd need to watch out for steps. Some of his attacks have good tracking and you really need to comit to a side walk. I understand that, in theory, you have to sit in his face because he doesnt have panic buttons, its just in practice the bryan has so many nice things in the match up. The fact that his check pokes and some ch launchers are elbows and knees makes it harder for jun to parry him and turn steal during neutral. I think theres a lot of nuance in the match up than first meets the eye
@Antis_tk for the record im not a jun player, but i promise you controlling bryan players by poking him to death is a game changer for the matchup. i know he's got tools that beat jabs, but jabs and df1s are the key here. i know that jun's df1 range may not be the best, but it's definitely good enough. df1 and jab strings are good on jun too. she is not lacking in the poking department. you could also easily react to a whiff after sidestepping successfully with any of jun's very safe launchers.
for bryan to counterplay he needs to use delay timing to ch your pokes. if you are fighting a Bryan who is good enough to know this then you gotta make sure your timing mixups are good or you're just toast. if youre being ch often your timing may be too predictable.
after rewatching video i think your two biggest mistakes are playing very linear 2D tekken and only stepping occasionally. you should be sidestepping right constantly. if you think he is about to press anything you should try to sidestep block. you can create potential for bryan to whiff without risking anything.
the second mistake is that you're playing "big tekken" in the sense that you're both using big strong heavy hitting moves which is one of things bryan is the best at.
to control the matchup you want to start your offense with a single jab into ssr. analyze how he reacts and play accordingly. mid/low pokes if he turtles, block/whiff punish if he mashes, df1 to beat high evasion, you should be able to figure out how jun's tools fit the bill better than i can.
@@sighyawn6378 I will see to try that!
Amazing play, I tlly like you jun's play!
quick question, U can get up the pressing F1,4 opponent after hit him with at the ground? (counter) sometimes I use, up 2 (counter) and then I use F 1,4 to get up and guarantee a combo
I was typing up a comment and autoplay moved to the next video and deleted it 😠
Basically Bryan does not want to play small Tekken. You have a point where you are both throwing out turn ending moves and you chose 1+2 and D1+2 a few times iirc. There's no reason to choose those moves on his - frames as he was never going to press, you're just letting him have his turn back.
Generally against the Bryan and King you side step on your own + frames and it didn't pay off once. Tekken is a 2 player game and sidestepping without any reason to believe they will press a linear move is dangerous. You would be much better off keeping your turn and looping + frames/frame traps instead.
You also throw out cancan after your own + frames a lot. Cancan is a move to steal your turn back unfairly, it is not a frame trap tool. You would be better suited to either committing to a small jab string, DF1 string, or even F1+2 to loop + frames and catch them pressing.
Run up cancan is bad for the same reasons, but it is really good against King players as they tend to heavily lean into a weak high/low mix and it beats armor. If your opponent gives you the time to run up cancan, then consider going for FF1+2 for massive + frames to setup frame traps.
The last small thing that would give you a massive boost is just whiff punishing. Even just a standing 3, but you let a lot of people whiff and get away with things they shouldn't.
I really like your videos the small commentary helps me consider things I wouldn't normally while watching raw gameplay. Keep it up!
Bryan is so strong against jun🥲💔
Im not sure if its a bad matchup but I did see some other juns here and there mention bryan as a difficult character to deal with, so im inclined to believe theres something here