MetaHumans and Path Tracer in UnrealEngine 5.1

Поділитися
Вставка
  • Опубліковано 28 січ 2023
  • I share tips that, I have learned while using UE5 Path Tracing with MetaHumans.
    For those just getting in to PathTracing with NVIDIA RTX cards
    #unrealengine #metahuman #pathtracing
    SUBSCRIBE FOR MORE:
    Please support my channel and help me bring more content.
    Like and subscribe and hit the bell icon for notifications.
    Subscribe:- / jobutsu
    Follow Me:
    Buy Me A Coffee: buymeacoffee.com/jobutsu
    Website: www.jobutsu.uk
    Facebook: / jobutsuuk
    Instagram: / jobutsu_uk
    Twitter: / jobutsu_uk
    My Github:
    github.com/jobutsu
  • Розваги

КОМЕНТАРІ • 68

  • @Jobutsu
    @Jobutsu  Рік тому +1

    Any tips how to improve this ? Leave a comment here

    • @captainblack1346
      @captainblack1346 Рік тому +3

      Did you make a video about presets for render queue?

    • @nourhassoun7099
      @nourhassoun7099 Рік тому

      Will test if this works out with my XGEN grooms tomorrow. Been having an issue where groom assets I import from XGEN turn out very blurred and almost transparent with path tracing and super excited to see if this solves it! If it doesn't, I'd love some tips to help out =)

    • @Jobutsu
      @Jobutsu  Рік тому +1

      @@nourhassoun7099 It may cure the problem. I have more experimentation to do before I am happy.

    • @nourhassoun7099
      @nourhassoun7099 Рік тому

      @@Jobutsu glad to tell you that the ray tracing radius setting + reference depth of field totally fixed it! Was struggling with this so your tutorial came at the perfect time

    • @3Dgiants
      @3Dgiants Рік тому

      @@captainblack1346 Epic has documentation on that. Just copy and paste to your render settings.

  • @degibocu
    @degibocu Рік тому +3

    It's amazing, I don't know where you get so much valuable information from.

  • @Metarig
    @Metarig Рік тому +2

    your tutorials are always the most useful ones. thank you

    • @Jobutsu
      @Jobutsu  Рік тому

      And your knowledge blows my mind !

  • @arcinfinium
    @arcinfinium Рік тому +1

    Thanks for solving some problems I didn’t think were solvable. 🙌🏽🙌🏽

  • @art.leosilva
    @art.leosilva День тому +1

    lord varys!! Great video!

  • @noceanstudioGC
    @noceanstudioGC Рік тому +1

    Thats great info chunk! Thx man

  • @williamlacrosse9389
    @williamlacrosse9389 Рік тому +1

    Great vid. Thx for sharing.

  • @ValkyrieFighter
    @ValkyrieFighter 8 місяців тому +1

    Thanks a lot,Lord Varys

  • @divina.glitch
    @divina.glitch 9 місяців тому +1

    Thanks bro!

  • @jimmwagner
    @jimmwagner 11 місяців тому +1

    This is great! I am super new to Unreal so one suggestion would be to say why your changing things like lumen to screen space and what the difference is. Admittedly, I am super biased on this feedback :)

  • @zenparvez
    @zenparvez Рік тому +1

    Hey Jo great tutorial, also want to ask if theres any plans for a video regarding daz3d clothing to metahuman ? Have a huge collection of G3 and G8 clothing and armours and really wanted to use on metahuman. Thanks in advance and appreciate your hard works.

    • @Jobutsu
      @Jobutsu  Рік тому

      I have been running experiments but it is not easy to teach.

    • @zenparvez
      @zenparvez Рік тому

      @@Jobutsu The only way i was able to load in through character creator and iclone but its not a 100% okay since the polygons mostly gets cracked up and needed to fix it and a lot of painful failures.

  • @birdonfiremedia
    @birdonfiremedia Рік тому +1

    Awesome, thank you! Do you have to disable virtual texture maps, or is there a workaround? Without the VTMs enabled, I don't know of a way to use a UDIM workflow with UE.

    • @Jobutsu
      @Jobutsu  Рік тому +1

      That is only my personal choice because, I do not need to work with Virtual Textures.

  • @TheWordandI
    @TheWordandI Рік тому +1

    Great tutorial!! Can u use the Metahuman lightning in a cinematic render. While character is in motion? Can I parent or group the lighting to them? My metas never looks ultra realistic in my renders. Thanks in advance! Keep up the good work mate

    • @Jobutsu
      @Jobutsu  Рік тому +1

      Yes you can parent lighting to a Metahuman. You can put the lights in the Metahumans blueprint as well.
      You can also animate/move your lights in sequencer, if required.

  • @JamesBeukelman
    @JamesBeukelman 10 місяців тому +1

    Great tutorial sir, thank you! Have you had any luck getting a CC4 character's hair working in the UE5 path tracer? I've spent hours and hours with no success.

    • @Jobutsu
      @Jobutsu  10 місяців тому

      I never tried because I prefer to work with groom hair in Unreal Engine.

  • @telecase
    @telecase Рік тому +2

    Thank you for this tutorial! Where can I get your preset for MovieRenderQueue?

    • @Jobutsu
      @Jobutsu  Рік тому

      It comes with the Movie render Queue plugin.
      Sometimes, it seems it is not available in the project until, I add a Metahuman and restart.
      1. Open Settings/config in Movie render Queue
      2. Hit Load/Save preset at the top of the dialog that opens.

  • @NoorFilms786
    @NoorFilms786 Рік тому +1

    hi, very nice video, was just wondering how long did that render take?

    • @Jobutsu
      @Jobutsu  Рік тому +1

      I forgot to time it because, I did experience a crash.
      On an rtx4080, 2 frames,1000 samples at 4K, were somewhere around 10 minutes.

  • @apefinance
    @apefinance 9 місяців тому

    Hii, with the same MHL Project and Path tracing, my problem is that with the backgorund sphere enabled, the other lights do not change anything on the Metahuman. I used the Raytracing Portrait Lightning.
    What could I change to resolve this?

  • @raplevision86417
    @raplevision86417 8 днів тому +1

    respect

  • @danielefrontini6204
    @danielefrontini6204 Рік тому +1

    HI Jobutsu, thank you ! With many metahumans I cannot use path tracing - it seems not to converge - disabling “Enable Simulation” in the groom asset solves the issue (but we loose the simulations…) - Have you any experience of it? Thanks!

    • @Jobutsu
      @Jobutsu  Рік тому

      I do not have the hardware to do a lot of Metahuman pathtracing experiments, so no I have not experienced that at the moment.

    • @danielefrontini6204
      @danielefrontini6204 Рік тому

      @@Jobutsu Thanks for the reply! Anyway it is working by rendering with movierenderqueue, so no big deal...

  • @eliteartisan6733
    @eliteartisan6733 Рік тому +1

    Mr Jobutsu. I wonder if you could help me. Whenever i render metahumans there is a blurry line around the body. How could i fix that?

    • @Jobutsu
      @Jobutsu  Рік тому

      Try playing with Anti Aliasing and camera blade count

  • @nicholass3430
    @nicholass3430 8 місяців тому +1

    Hi Jobutsu, i found that enabling PT with Strata materials caused the eye occlusion to become black again (despite this fix). Any idea how to solve it? Thanks

    • @Jobutsu
      @Jobutsu  8 місяців тому

      I am ashamed to say that, I am behind the curve with Strata.

  • @jonos138
    @jonos138 2 місяці тому +1

    Is path tracing still available in 5.3? I couldn't find a way to activate it.

    • @Jobutsu
      @Jobutsu  2 місяці тому

      Enable hardware raytracing and pathtracing in the project.

  • @bishalhaldar7435
    @bishalhaldar7435 11 місяців тому +1

    Hey Jobutsu can i know the settings or parameters of Still ultra preset please.

    • @Jobutsu
      @Jobutsu  11 місяців тому

      I think the preset should exist when you enable the Movie Render Queue plugin ?

  • @DemonicHitZ
    @DemonicHitZ Рік тому +1

    Sir can you tell me why my rendered metahuman image looks like Cartoonist type... It looks blurred and the colors are like cartoon type
    Help out I tried every setting but the results are the same

    • @Jobutsu
      @Jobutsu  Рік тому

      I do not know the answer.

  • @JoshuaLundquist
    @JoshuaLundquist Рік тому +2

    Did he just blink at 1:35 ? Haven't brought a metahuman into 5.1 yet, is this maybe a new thing?

    • @Jobutsu
      @Jobutsu  Рік тому +1

      My metahumans have my own plugin enabled on them. It is not available publicly yet.
      Here is a way to do it.
      ua-cam.com/video/Q7J84TGiKxs/v-deo.html

    • @JoshuaLundquist
      @JoshuaLundquist Рік тому

      @@Jobutsu Actually just watching this, thanks love yr work

  • @MT-ny7ir
    @MT-ny7ir Рік тому +2

    You need to have a rtx gpu to activate pathtracing?

    • @Jobutsu
      @Jobutsu  Рік тому +1

      No, it is for the optix denoiser.

    • @MT-ny7ir
      @MT-ny7ir Рік тому +1

      @@Jobutsu ok thx Jobutsu,
      Also have u tried skeletal modeling tools displacement on a metahuman ?

    • @Jobutsu
      @Jobutsu  Рік тому

      The editor repeatably crashed with the new Skeletal Mesh tools, so i am waiting until it is more stable.

  • @poochyboi
    @poochyboi Рік тому

    how do you get groom hair to show in path tracing?

    • @Jobutsu
      @Jobutsu  Рік тому

      By watching this tutorial 😁

    • @poochyboi
      @poochyboi Рік тому

      @@Jobutsu touché.

  • @Amelia_PC
    @Amelia_PC Рік тому +1

    Does it work with my humble RTX 3050?

    • @Jobutsu
      @Jobutsu  Рік тому

      I have no idea, try it.

    • @Amelia_PC
      @Amelia_PC Рік тому

      @@Jobutsu So, I'll stick with UE4 for a trailer. I'm under a deadline and can't waste time right now. But I'll try it later for sure. Thanks!

  • @cro0w
    @cro0w Рік тому +2

    Where's the final results?

  • @m1sterv1sual
    @m1sterv1sual Рік тому +2

    Couldn't not notice your output resolution is set to 4096x2160, for 4k output u prob should use 3840x2160.

    • @vandelayindustries2971
      @vandelayindustries2971 Рік тому +2

      4096x2160 is also a common 4K resolution. It's a little bit wider than 16:9, but nothing wrong with it.

    • @birdonfiremedia
      @birdonfiremedia Рік тому

      4096x2160 is true DCI 4K. 3840x2160 is UHD

  • @GameDevAraz
    @GameDevAraz 6 місяців тому +1

    I'd rather have better physics and a working engine then this crap

    • @Jobutsu
      @Jobutsu  6 місяців тому

      I would rather have a gold toilet and Ferrari.