Games Take Too Long to Make

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  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 548

  • @dfkas30
    @dfkas30 6 місяців тому +174

    he forgot about smt5. that's all that you need to know about smt5 (even though I liked smt5)

    • @Tony4You
      @Tony4You  6 місяців тому +118

      I ACTUALLY DID LOL

    • @louish5068
      @louish5068 6 місяців тому +15

      ​@@Tony4You sorry how? Vengeance literally releases in a few weeks.

    • @junniloony
      @junniloony 6 місяців тому +8

      ​@@louish5068 vengeance is like P5Royale it just ads things to the original release but now it's not a switch exclusive

    • @louish5068
      @louish5068 6 місяців тому +16

      @@junniloony its s lot bigger of an expansion than p5 royal, but also i dont see what your point is?

    • @zeroBRS
      @zeroBRS 6 місяців тому +7

      In my honest opinion him forget about SMT V pretty much prove how worhtless this video is.
      Literary blinded by hate.
      He don't need to make this video, he just need someone to talk with. Yes I know he may think this video is "talking with viewers" but 2 peoples talk face to face is different.

  • @gameinspection4999
    @gameinspection4999 6 місяців тому +89

    At a GDC presentation, the former president of Nintendo Satoru Iwata talked about this. Mind you this was in 2005. Nearly 20 years ago he and Nintendo foresaw this exact problem and was hoping the industry would listen and make adjustments in the future. Unfortunately, that didn't happen. He told them that video games need big ideas. Not big budgets.

    • @lunatic0verlord10
      @lunatic0verlord10 6 місяців тому +8

      He foresaw a future he wouldn't live to see, that man was a prophet. He was the man the AAA game industry needed but didn't deserve.

  • @Barbaryotaku
    @Barbaryotaku 6 місяців тому +193

    Nice video detailing the lore of the Todd Howard demon.

    • @Tony4You
      @Tony4You  6 місяців тому +80

      Todd Howard of Californian mythology

    • @silentnight6810
      @silentnight6810 6 місяців тому +2

      @@Tony4You nah its lore of the mystical demon So-neee and its sibling Micro-X

    • @chaserseven2886
      @chaserseven2886 5 місяців тому

      the weird fantasies people have about that guy is extremely creepy

    • @klaus.sfc01official30
      @klaus.sfc01official30 4 місяці тому +3

      When everything just works you get this video. And maybe a playable bethesda game in the next decade.

  • @PinClockFuntime
    @PinClockFuntime 6 місяців тому +104

    the obsession with number go up, businessmen CEOs, and satisfying shareholders has done irrepairable damage to non-indie game development

    • @KrimsonKattYT
      @KrimsonKattYT 6 місяців тому +16

      Exactly. It isn't "wokeness" that's killing games, it's corperate greed and the ever rising pursuit of greater profits.

    • @myb8955
      @myb8955 6 місяців тому +15

      @@KrimsonKattYT "Wokeness" is a symptom of corporate greed in all sectors of tech because big companies will capitulate to their investors if it means having to spend less of their own money. It isn't a coincidence that companies that see disproportionate executive compensation relative to rank-and-file workers and that constantly release games with bloated marketing budgets also make superficially woke pandering games while receiving funding from culture shaping investment corporations.

    • @Chaos-vm7cy
      @Chaos-vm7cy 6 місяців тому

      @myb8955 Anytime I see people complaining about "wokeness" it's either:
      -Black people
      -LGBTQ people
      -Fat people
      -Depictions of people with disabilities, deficiencies, etc...

  • @MoneyFolder
    @MoneyFolder 6 місяців тому +289

    Spiderman games should not cost $300 million dollars to make.

    • @nr2676
      @nr2676 6 місяців тому +56

      Spiderman (or any AAA from Sony) budget in nutshell:
      - 290M $ on license and marketing
      - 10M $ on game developing

    • @dzigayu4944
      @dzigayu4944 6 місяців тому

      @@nr2676 More like 280M on license / markeing, 15M on shitty consultants and 5M on actual game delepoment.

    • @Darth_Bateman
      @Darth_Bateman 6 місяців тому +6

      So, it made at least a Billion, right?

    • @MoneyFolder
      @MoneyFolder 6 місяців тому +1

      @@Darth_Bateman LOL

    • @Holy_Crusader
      @Holy_Crusader 6 місяців тому +16

      @@nr2676 games shouldn’t take too long to make or require this much of a budget. It’s ironic because Nintendo games could take as long as it needs to and Nintendo can ensure that there quality is very high unless we are talking about Pokémon because it realistically has severe quality issues. Nintendo games also don’t have anywhere as big of a budget behind them as most gaming companies.

  • @JohneAwesome
    @JohneAwesome 6 місяців тому +93

    Feel a bit mixed on this video, 1/3 of it was talking about your thesis and video title while the remainder was criticizing atlus for various games made by different teams with widely different budgets. To play devils advocate games, especially rpgs are held to a higher standard than others genres when it comes to graphics quality as articulating a quality story or setting via commercials and trailers isn't the strong point of the genre. Let's be real what rpg with subpar graphics has sold over 1 million units? There is a very good reasons devs spend so much time on visuals because it directly correlates to a return on investment. I'd also argue in the case of P3R the game's biggest strength was adjusting the game's script and adding to the social links of the game fleshing them out and in some cases completely reworking social link segments.

    • @nr2676
      @nr2676 6 місяців тому +16

      Pokemon

    • @GrayFoxHound9
      @GrayFoxHound9 6 місяців тому +19

      Octopath traveler
      Drakengard 3
      Pokemon 8-9 gens
      Persona 4G (literally demake of 4 in terms of visuals - and 4 looks the same as 3 - and 3 looks worse than most of ps2 jrpgs)
      FF7 (i love it to death, one of my fav jrpgs, has very strong setting in terms of visuals if decoupled from the game, but it doesn't look good even for ps1 standards. Both 8 and 9 showed how much more ps1 is capable of)
      Also, i feel like 1 million units is too big of a baseline that only Square Enix products can achieve. Like, Persona 4G is the first one of Persona games to sell more than a milion unit - not even 4 - 4G - and it looks 10 times worse than 4 - are you implying that the series itself wasn't a success before 4G? And, if so, why Atlus kept making them?

    • @Tony4You
      @Tony4You  6 місяців тому +32

      Interesting point. I won't say I don't understand the reasoning behind the intense focus on graphical fidelity. The main point as it pertained to graphics was that I value art direction over raw processing power requiring graphics. There are games like the Yakuza series that are made very frugally, Octopath traveler 2 and the many pixel art realism mix games, and heavily stylized games like Granblue fantasy relink. The juxtaposition between the games of old and the newer games was mostly to hit home the seeming difference in focus between generations.
      The focus on narrative, character development, and inspired art direction, are not completely gone, but are being put to the wayside to hire boatloads of people making sure the horse realistically poops in red dead redemption 2. There are so many things that are added to games that are superfluous in my opinion. I can't help but imagine how long it must have taken to animated each individual hair on a characters head, but I can't remember their name, such a shame many games are like this now.
      I appreciate the feedback and most likely should have addressed some of these points in the video. Maybe a deeper dive is in order for the games industry financial side. Thanks!

    • @littlebabyman8494
      @littlebabyman8494 6 місяців тому

      How was the game’s script adjusted?

    • @smb1905
      @smb1905 6 місяців тому +10

      @@GrayFoxHound9 Now I don't want to alarm you but pokemon has historically never sold under 1 million because it is freaking pokemon. That game franchise gets away with murder and the short dev time is actively making those titles not be completely functional on release, not to mention the various gameplay hiccups. Graphics with pokemon almost never matter due to what franchise it belongs to man. Also, for persona success comment Atlus makes very stylized games which gets them by and thats true for the modern titles as well so that hasn't changed over time. Also persona for a long time before p4g was niche in the gaming zeitgest to begin with and the reason why Atlus continued with it is because for THEM it was most likely their most marketable franchise they owned.

  • @klaus.sfc01official30
    @klaus.sfc01official30 6 місяців тому +76

    I honestly wouldn't mind some companies to spend So much money on games they go bankrupt

    • @KrimsonKattYT
      @KrimsonKattYT 6 місяців тому +13

      Happening to Square right now due to wasting so much money on NFTs and AI.

    • @ricardoazofeifa5784
      @ricardoazofeifa5784 6 місяців тому

      also to be with sony ​@@KrimsonKattYT

    • @klaus.sfc01official30
      @klaus.sfc01official30 4 місяці тому

      ​@@KrimsonKattYT serves them right what the hell are they thinking!?

    • @franciscor390
      @franciscor390 3 місяці тому

      ​@@KrimsonKattYTThey are chasing trends and nothing else.

  • @100Servings
    @100Servings 6 місяців тому +98

    Tony, you're not being fair with the Nocturne remaster. You forgot that they also added framerate drops that didn't exist in the PS2 version at numerous places throughout the game and kept things traditional by keeping the compressed PS2 versions of the music so it sounds awful, even though they could have easily added the original studio cuts of the music. They also removed Dante and replaced him with Raidou, then made Dante paid DLC.
    See? Those decisions made it so much better!!!🤪

    • @KrimsonKattYT
      @KrimsonKattYT 6 місяців тому +13

      They added manual demon fusion so all is forgiven. The frame drops are only in the Switch version (and are super infrequent, only in two rooms in the game) and you can mod back in the uncompressed audio super easily on PC. Dante isn't in base game because the HD version is based on Maniax Chronicles and not base Maniax. Dante 100% should have been a free option/toggle tho.

    • @nr2676
      @nr2676 6 місяців тому +6

      Nocturne HD Remaster was outsourced, thats why remaster is garbage compared to original on PS2.

    • @bullblood_fan17
      @bullblood_fan17 6 місяців тому +4

      ​@@KrimsonKattYTthey added skill selection because everyone complained that such a basic change wasnt in the original release of Remaster. Modders shouldnt do jobs that the Atlus could've easily done

    • @ils4844
      @ils4844 6 місяців тому +2

      ​@@KrimsonKattYT the game's stats are ALL still dysfunctional and the new lighting is also bad in quite a few areas too. On the basis of this and aforementioned absolutely nothing is forgiven.
      3HD's current competition for what a "quality remaster" is is Soul Hackers somehow and in comparison to that 3HD falters in a multitude of areas tbh. The Etrian Odyssey remasters also show further indications of outsourcing and not wanting to fix bugs or exploits so this is just what we have to live with now (etrian at least has solid gameplay and non-bugged stats at least though). Luckily if Atlus ever gets around to ddsat or raidou remasters (which there's rumors they are) those games aren't as messed up in the bugs department meaning there's thankfully less for them to ignore fixing.

    • @Tony4You
      @Tony4You  6 місяців тому +19

      HOW COULD I HAVE FORGOTTEN! There was still so much untapped potential for a complaining about Atlus video lol

  • @ClickPointXX
    @ClickPointXX 6 місяців тому +33

    I think you’re being a little hyperbolic here. I understand and agree with the sentiment that games don’t always need to have hyper realistic graphics to be good but I feel like when you compare FFXVI to FFX and say things like “I can name all of my favourite tracks, locations and characters from 10 but I forget pretty much everything about 16” that you’re talking more out of nostalgia. FFX has been out for 20 years so it makes sense that it would be more memorable to you since you’ve had more time to sit with it. Granted I haven’t played either game so obviously take what I say with a pinch of salt, but I’ve never heard a “Old one more memorable” take that I’ve agreed with.
    Something I have played though, and something I’m very passionate about is Persona 3. I’ve played P3 six times (once on vanilla, once on FES, 3 times on portable, and once on Reload) and loved it every single time, to the point I consider it my favourite game ever made. And while I do still think FES should be everyone’s FIRST experience with P3, I think calling Reload “soulless” or “pointless” is just plain unfair. As someone who played FES and loved it, I think Reload is by far the best version of P3, it my not be perfect but neither are FES or Portable. I think the fact that you admit that it plays, looks and sounds great yet still complain about it’s “lack of passion” is if I’m honest, kind of stupid. First off I by no means think the game was made without passion, it has plenty of things that make it unique from the other versions of P3 and despite what you say I think the new content is absolutely fantastic. I think you’re getting too caught up in P3’s original vision to the point you’re not taking Reload on it’s own merit. Reload isn’t (or at least it shouldn’t be) trying to replace FES, Reload has it’s own vision different from that of FES that I think it accomplishes really well. If Reload DID just copy everything FES did, THEN I would consider it soulless, since it’s trying to just BE FES rather than its own thing.

    • @ltb1345
      @ltb1345 6 місяців тому +16

      Exactly. This video has so much "old game good, new game/re-release/remake bad" energy, despite Tony making a joke about that, lol.

    • @MegaGameXtreme
      @MegaGameXtreme 6 місяців тому +12

      Great comment and exactly what I was thinking. I think reload, FES, and portable all have different things about them that make them worth playing. Reload isn't perfect but it's far from souless. And it's the easiest way to recommend someone play persona 3 since FES is very unforgiving and the social aspects can be very unrefined.

    • @Tony4You
      @Tony4You  6 місяців тому +1

      I can understand this point completely.
      Despite this, believe it or not I played FFX very late in life and loved it to bits, so I don't know if nostalgia is the right word. I don't mean to imply P3R is a bad game at all, I simply believe FES is the definitive way to play and didn't believe it needed another reimagining that may or may not have taken away resources from other elements of game development at atlus.
      P3R is not soulless, the people that made it are clearly fans of the original. I simply feel like the game is not necessary and played it quite safe. It is still a great game, I just hoped for more.

    • @ClickPointXX
      @ClickPointXX 6 місяців тому +7

      @@Tony4You I definitely see your perspective on P3R but I’d argue it was necessary in that there was endless arguing about which is better between FES and Portable due to FES having a lot of game design choices that, deliberate or not, a lot of people just couldn’t get behind. As much as I love FES I 100% understand why some people who enjoy P4 and 5 might not be able to get into it. Portable kind of addresses a lot of those issues but in a very compromised state. Which is where Reload comes in, it’s not compromised like Portable was while also making the game more accessible to people who might not be a fan of FES’ more experimental mechanics.
      And in terms of playing it safe, I don’t really see what else they could’ve done with it outside of include all the tactics from the original (so people have at least the option to play with an uncompromised AI party) and letting Makoto use multiple weapons. It’s a faithful remake with a decent share of new content added in to shake things up. The only real complaints I had with it were the ones I mentioned before and the difficulty. In my eyes it’s a supplemental piece to the already existing versions, that’s how I view all remakes.

    • @littlebabyman8494
      @littlebabyman8494 6 місяців тому +2

      Remakes like reload have their place, and this put my thoughts into words 100%

  • @XXXXD
    @XXXXD 6 місяців тому +59

    >Shin Megami Tensei centered youtuber
    >Talks about Atlus releases in the last 6 years
    >Forgets about Shin Megami Tensei V
    How did this happened ?

    • @Tony4You
      @Tony4You  6 місяців тому +38

      I forgor

    • @Vailsiren
      @Vailsiren 6 місяців тому +14

      shows you how much of a let down SMTV was

    • @tonyinfinite5174
      @tonyinfinite5174 6 місяців тому +1

      SMTV ending was so superfluous 😂😂😂 that every fan denied it and the game for it
      Similar to Bayonetta 3 in that case for those who don't know I won't spoil it here tony has a video

  • @Gobsmac
    @Gobsmac 6 місяців тому +19

    When talking about Square's output, i think it is worth noting that since the start of 2023 we've effectively gotten 3 large-scale games from teams that have developed mainline Final Fantasy titles (Forspoken, FF16, and 7R2), with a large expansion for FF14 on the way in a couple months. As a whole Square has been releasing a ton of games in the past few years. Not all of them have necessarily been great but a fair amount have hit well (NEO TWEWY, Octopath 2, Triangle Strategy, etc). Not every company is like this obviously but I feel like people tend to focus too much on the larger AAA releases (a la FF, KH, DQ) and ignore everything else getting put out. Similarly Atlus putting out P5T, P3R, SMTVV, and Metaphor within a year is notable. There definitely could've been more research done here.

    • @Argonisgema
      @Argonisgema 6 місяців тому +1

      People focus on them cause theya re the ones that kind of lead the trends. we do have exceptions though like the souls series cause after dark souls we got lots of souls like games and i'm sure there are more exception with different gameplay.

    • @EddiePReacts
      @EddiePReacts 6 місяців тому

      KH doesn't get enough love. Idk where you got that from man. The KH games went an entire generation without getting a mainline title. On PS3 all we got were ports with slight updates.KH 2 was PS2. KH3 didn't drop until late in the ps4s life cycle. But they have given us final fantasy which id say makes sense considering it's their mainline and what they're recognized for.

  • @SSJ_EWGF
    @SSJ_EWGF 6 місяців тому +54

    The gaming industry has quickly fallen into this cycle of huge projects where tons of money and resources are dumped into an idea that may be hot right now, but could eventually fall off later on in the years, but before that even happens, so many employees and resources that could have been spent elsewhere is spent all on this one project, crunch culture is employed and fans get angsty waiting for any news the game to come out.
    The worst part is that if it fails which at this point looking at all the recent aaa titles is looking more and more inevitable, then everyone suffers from the workers who are now going to be laid off and the players who were looking forward to this game for a long time only to be disappointed.
    The only ones not so affected is of course, those at the top who just take a tax cut by letting go everyone and get to enjoy another bonus.

    • @kakizakichannel
      @kakizakichannel 6 місяців тому +9

      Meanwhile kino, low budget games are getting passed over by corpos, and the companies that made said games dissolved (to feed big crappy games)
      It's terrible.

    • @Tony4You
      @Tony4You  6 місяців тому +14

      This exactly, turning everything into a Live service isn't helping much either

    • @thirdeye9698
      @thirdeye9698 6 місяців тому +2

      Let’s not forget that it doesn’t really matter whether or a game is good, or better yet, had passionate development, as studios bought out by Microsoft could just be closed down anyway

    • @Alex_Barbosa
      @Alex_Barbosa 6 місяців тому +1

      If you've been paying attention, the workers are laid off regardless of how well the games do. Sometime they are laid BECAUSE of their success.

  • @WakeUpUniverse66
    @WakeUpUniverse66 6 місяців тому +71

    You would think games would be better since they take so long. Remember when we would get a new banger every month in the 2000s wtf

    • @KyonV13
      @KyonV13 6 місяців тому +5

      Part of the issue is the console architecture. PS2 was relatively simple for developers to work on so stuff would bake super fast but the trade off was how easy it was for pirates and hackers to also access it. Compared to nowadays that throw so much into rendering graphics AND working with antipiracy measures that it eats up developer time. It also depends on how familiar the team is with whatever game engine they're working with.

    • @Corrector1
      @Corrector1 5 місяців тому

      I miss the days when series could have annual or biannual releases and still be pretty good.

  • @peterparker1683
    @peterparker1683 6 місяців тому +6

    Calling Reload soulless isn’t really being fair to it. I have my issues with Reload but the link episodes, especially Shinjiro’s were amazing additions to the Persona 3 mythos. It gave the male party members and Strega more depth and layers that wasn’t as present in fes

  • @KaiserThanatos
    @KaiserThanatos 6 місяців тому +14

    I played ff7 remake and ff16 back to back last year. I played ff7 for the first time in about 2014. I really enjoyed but maybe I don’t have quite as much nostalgia for it. I think I liked ff16 more. Ff7rm felt like it just added too many side quests. They felt shoehorned in. And the combat system felt very clunky to me. Ff16 story and side quests felt a lot better paced and combat felt way better. It felt like ff7rm tried to take the original combat and meld it with Arpg and it just didn’t feel as good. That being said I really enjoyed both. But now I started ff7rb and I’ve since dropped it. I’ll probably come back to but it just feels so slow.

  • @damasobeniciorodriguez6265
    @damasobeniciorodriguez6265 6 місяців тому +75

    As a software engineer, many people don't really realize how much time consuming a lot of aspects in game development are, yeah we had a ton of games realeasing back in the day but those game were a hell of a lot less complex than what they are today and not only that but the "people in suits" are the ones that move all the strings. You'll be surprise to know how little power developers have and that's why almost all games have a ton of bugs nowadays because the project leads (who responds to the executives and whatnot) set these really unrealistic expectations and dates and not only that if you find a bug or want to make a change, it first have to be approve and pass down to a lot of departments and people and most of the time they just tell you to not worry about it and instead focus on other stupid things and that's why modders make this fixes so fast, they don't have to repond to anyone.
    So yeah, those times were a bunch of frineds could gather up in their mothers garage to make really good games are long gone
    TLDR: Games are not longer made by passion, they are made for money (in most cases obviously)
    Sorry for my shitty english

    • @nemostrangesonginthedirt8448
      @nemostrangesonginthedirt8448 6 місяців тому +1

      Then do you prefer old games or new games?

    • @NobleAbsinthe
      @NobleAbsinthe 6 місяців тому +14

      Need more comments like this from game devs because they always get the brunt of the complaints.

    • @dingus_maximus
      @dingus_maximus 6 місяців тому +20

      A bunch of friends coming together to make games out of passion is still a practice that is alive and well, just not in the triple-A space. Indie games are really carrying the industry right now.

    • @NobleAbsinthe
      @NobleAbsinthe 6 місяців тому

      @@dingus_maximus There's a really good book to explain why small teams are able to get stuff done. It's called Mythical Man Month, and it's a pre-req book to read in CS. No one reads it. But it's like the amount of people devoted to a project increases the production time by factorial. Usually the problem is onboarding, intercommunication, going out of scope.
      The solution would be to reduce the size of teams, but that puts more stress on the individual devs to put out triple A content, with a bare bones staff. It's a hard balancing act, and expections are always higher and higher. I honestly don't mind simpler graphics when there's great gameplay. Like Cruelty Squad.

    • @Navue-cn2tx
      @Navue-cn2tx 6 місяців тому +2

      Preach

  • @SSJ_EWGF
    @SSJ_EWGF 6 місяців тому +96

    My man baited me with a Persona filled thumbnail and a title that I instantly agreed with just to sit me down and force me to listen to him rant about FF16 for the first 6 minutes,
    _and i love it_

    • @Tony4You
      @Tony4You  6 місяців тому +19

      Click bait at it's finest

  • @VallaPhantasm
    @VallaPhantasm 6 місяців тому +14

    While I do agree with Reload’s Theurgies being a bit much as an addition, my bigger issue with it is how it didn’t really go the whole mile in being a “definitive” Persona 3 experience, particularly because it’s lacking Portable content like the FeMC and the endgame Vision Quest (being able to fight the Full Moon bosses but actually kinda threatening was so cool), and didn’t even have The Answer in base game and is now expecting players to pay for almost half the price of Reload to add it in, so I end up feeling like it’s just so similar to FES minus The Answer, but it got a facelift and caught P5’s easier difficulty.

    • @KrimsonKattYT
      @KrimsonKattYT 6 місяців тому +9

      Reload is only easier than FES because of controllable party members, new skills, and upped damage cap. But it's also rebalanced to accommodate for those. It's around the overall difficulty of P4G as long as you don't kill the reaper early and overlevel. P5R was insanely easy due to laughably poor balance and damage scaling. x3 damage for a weakness? What kind of crack are you on? If P5 didn't have piss poor damage scaling it would have been the hardest Persona, but P3R is SIGNIFICANTLY harder than P5R. It's more akin to P4G's difficulty than anything else.

    • @littlebabyman8494
      @littlebabyman8494 6 місяців тому

      @@KrimsonKattYT Poor balance in what areas? Enemy weakness or variety? Showtimes in general? DLC? What pushed over the edge in comparison to the original P5?

    • @4yVakkk
      @4yVakkk 6 місяців тому +2

      @@KrimsonKattYT I didn't feel like P3R was properly balanced, after lvl15 I never had an issue or had to replay any boss battle in P3R on merciless, and I just ran through the tartarus killing just floor bosses and golden hands on the way. Theurgies and Fuuka are too strong together imo.
      Although, overall it feels like they're afraid to balance games around having very optimised setups these days, 50% of effort seems to suffice every time.

    • @athorem
      @athorem 6 місяців тому +1

      P3R is such a lackluster remake, man. It delivered on almost nothing that was asked for and proceeded to make everything that people loved about original P3 worse

    • @chaserseven2886
      @chaserseven2886 5 місяців тому +2

      @@athorem nice memes

  • @TheBenjamin109
    @TheBenjamin109 6 місяців тому +8

    If you didn’t finish Chapter One of Tactica before learning anything about the new characters then you don’t really have any room to talk. You haven’t learned anything about the story or the characters. For Reload, FES just isn’t accessible for a lot of people. This is a version you can play that lets you experience this game at its full scope, and even if you don’t like the new direction there was still clear passion and love put behind the game.

    • @AngelKnightZeo713
      @AngelKnightZeo713 2 місяці тому

      Persona 3 is nearly 20 years old... who the hell doesn't know about the characters at this point? These NUMEROUS videos showcasing the Modern Persona (3 to 5) characters and their development. Passion & love? You & every Reload fan needs to get their eyes checked! Also, the videos for Tactica are still available for anyone to watch & Tony isn't the only person out there who dislikes Tactica.

  • @BlimpeeMascot
    @BlimpeeMascot 6 місяців тому +13

    Incredibly cap takes regarding FFXVI, a game with an almost 400 page built in lore compendium, a meticulously crafted character relation graph, and effectively double the base game's worth of side content designed to either engage with said world or the game's combat system.
    Like I get criticizing the development cycle of FFXII (as XI was developed alongside IX and X) through FFXV, KH3, or FFVII Remake (which was released in 2020 after being revealed in 2015, not sure why you're showing the second installment of it as if it also didn't come out 3 months ago) would be low hanging fruit, but to try and paint it as something with the same development problems faced by some of these recent Microsoft published titles, when it came out less than 3 years after it was revealed, and in an actual finished state, is silly.

  • @Shyruni
    @Shyruni 6 місяців тому +53

    A couple things. I can definitely say that while I think the original version has its place, I don't think it's fair to say Reload is pointless. A friend was able to get gamepass for cheap, play through the whole game and had a complete blast and fell in love with the series as a result. Remakes aren't JUST for old people, they can also be for new people who don't have easy access to the older stuff.
    In general, I also think mixing "time taken" with "budget spent" is not good. Undertale for example took almost 3 years to complete, while FF8 was much quicker; and I wouldn't call Undertale a worse game. The difference has entirely to do with mismanaging budget and too much money being spent on marketting and other things, with time spent to make the game simply being a symptom of the core problem.
    To be honest, I like your content, but this video felt like more of an excuse to rant about directions of franchises you like rather than actually being a concrete discussion on gaming as a whole, and while those opinions are valid it shouldn't be framed as speaking to a greatest issue.

    • @KrimsonKattYT
      @KrimsonKattYT 6 місяців тому +16

      I agree this video kind of blows. It's just ranting at recent games he doesn't like and circlejerking about "the fall of gaming" while completely ignoring good releases from those companies like SMT5 or Octopath 2.

    • @renren47618
      @renren47618 6 місяців тому +12

      @@KrimsonKattYT Most of his opinions on why basically FF and Atlus's series are on downfall are very subjective (not too much for FF, but still).
      All of his reasons why SJR and P3R were bad are all personal taste and none of them are actually bad by itself, i don't think that "not fitting my taste" should be an argument in a "downfall of gaming" video at all, he spoke about P5 Tactica and barely played it before seeing that while it's a very simple story, it respects way more the PTs, the focus is on the new character and they don't get brainwashed in the end, at very least to rant about it he should've looked the ending or the plot on UA-cam or even just read a summary of it/other people's opinion.
      His argument about games taking too long now while great games came in less time in the past completely ignores the difference between old technology and modern technology.
      This video is just him ranting about why he doesn't like especially Modern Atlus with just personal opinions based on his taste and that's it lol

    • @pedrobs28
      @pedrobs28 6 місяців тому

      I agree

    • @raffzz453
      @raffzz453 6 місяців тому

      I feel like you are missing the point. He is specifically talking about modern AAA games, not indie games and he clarified it pretty clearly.

    • @Shyruni
      @Shyruni 6 місяців тому +3

      @@raffzz453 But the thing is even that doesn't hold up to his argument. ToTK took 6 years to make. Are you going to say that's a bad game? Elden Ring also took about 5 years. What makes those games different is unlike square, they spent a lot of that time actually quality checking and spending money well on those titles instead of what a company like square tends to do and spend it poorly. Again, what this video fails to differentiate is that time is the symptom of the problem, not the cause.

  • @uchytjes10
    @uchytjes10 6 місяців тому +15

    What happened is that game teams became too large. Compare credit lists between games made in the early 2000s and now; not only have team sizes ballooned, but contracted help from other companies became a thing. Too many people with not enough care to take responsibility and get things done or, failing that, getting it to a 'good enough' point.

    • @Tony4You
      @Tony4You  6 місяців тому +3

      Good enough is sadly not an option for companies now a days sadly. There are always more things to add, more people to hire, and more money to make. So much so that they end up crashing and burning

  • @Ducksen
    @Ducksen 6 місяців тому +26

    that's cool and all but what happens after you die

    • @Tony4You
      @Tony4You  6 місяців тому +30

      You go to heaven and play Mario strikers with your friends again. Just like the old days

    • @da_001
      @da_001 6 місяців тому +3

      ​@@Tony4Youfacts Tony is a law Chad so yhvh prolly told him

    • @ender7278
      @ender7278 3 місяці тому

      Welcome...to the Velvet Room.

  • @KrimsonKattYT
    @KrimsonKattYT 6 місяців тому +18

    I disagree with pretty much all your takes here.
    1: You are completely ignoring SMT5's existance in your "why modern Atlus sucks" section, which was an already awesome game that would have been even more awesome if it wasn't for COVID, and that was JUST THE DEMO! Now we're finally getting the true game SMT5 Vengeance and it looks freaking amazing. Everything was delayed due to COVID and only now are the delayed releases starting to come out with THREE major Atlus releases coming out in just this year and P6 probably being next year.
    2: Strange Journey Redux WAS NOT an "abomination" that "ruined the original game." Yes, I do wish that the Alex stuff was more skippable so you could experience the original story without her interrupting if you weren't interested in the new stuff. But in the end SJR is objectively better for all the new QoL apps that makes the game not any more easier, just less frustrating with less backtracking and being FAR less tedious..
    The new app system was not a downgrade that ruined the game, it simply made the game more like SMT4 and removed unneeded frustration, and SMT4 was great. The core of OG SJ wasn't even managing apps, it was the challenging combat and bosses as well as the complex first person dungeon exploration, which is all there is SJR. Also the difficulty was ramped up from the OG as well to compensate for your new tools, it's not easier by any means and multiple bosses gave me A TON of trouble even on Normal.
    Commander skills ARE NOT broken and are well balanced, the auto ones barelly ever trigger, and they give the normally useless protagonist SOMETHING to not make him completely useless and gives him a unique gimmick to stand out from the other protags who all have a gimmick. (Magatama for DF, Daemon Whisper for Flynn, Element Bullets for Aleph, Sources for Naobino, etc.)
    The new content was great and made the game actually worth playing with worthwhile, satisfying endings instead of just "lol everyone died the end" like the endings in OG." OG Chaos is LITERALLY just the normal game over screen but as an ending. The result of going for OG Chaos is the same as dying to a pixie in Sector A. There's no point in even playing the game and going on this journey when no matter what you do everyone dies and the bad guys win unless you go law which is arguably an even worse result. The new endings in Redux actually leave the game with hope with some of the only positive law and chaos endings in the series that make sense for their characters and alignments to the point where all three new endings are all great, impactful results without being obvious bad endings that leave you feeling empty after all you've been through.
    I despite all the haters of SJR calling the game "the worst Atlus rerelease" when it's not even close to bad, let alone an "abomination." SJR was great and improves upon everything the original did and more. I won't take any more SJR slander.
    3: Tactica IS canon to the Persona series. It's just a story mainly about that new politician guy and NOT the phantom thieves and takes place after P5 but before Strikers. The PT DO NOT get their memories erased at the end of it unlike PQ and also unlike PQ everyone acts in character. If you actually played the game the "marriage scenes" were literally just dream sequences and didn't actually happen, even if they were in the end just fanservice for shippers. (and western Fujoshis for the Ryuji wedding scene) I'm not a fan of the gameplay and the later two worlds get pretty boring and repetitive, but the game is by no means bad, lazy, or reused content and the ACTUAL main character (I think his name is Tanjiro?) is well written and the PTs act in character.
    4: WTF on your take of "reload being garbage". 99% of everything in reload is a MASSIVE improvement. The thergies, the new graphics, the side stories, the new strega scenes making them probably the best villains in Persona now, (minus Adachi baby) the ability to do platonic SLs, the rebalancing, the FAR superior Tartarus, everything in Reload freaking rocks. It's ONLY flaws are inferior art DIRECTION (the graphics are objectively better) and some songs being worse than the original like Battle for Everyone's Souls and Unavoidable Battle. But then again some songs are drastically improved like the new Iwatodai Dorm, Changing Seasons, and Master of Tartarus.
    As for the AI party members in the OG, no their AI sucked and was god-awful. The game was unnecessarily difficult and frustrating because the AI never did what you wanted then to do and forfeited strategy and skill for pure luck. It WAS NOT a good system and anyone who says it is is a brain dead boomer with nostalgia bias.
    Also, having weapons have fixed statistics makes the game less grindy and more balanced. It also allows you to plan making strong weapons much easier with the new crafting system instead of soft resetting for hours to get the weapon you want with the best stats and skills. It was a good change to rework weapon fusion. Also the MC being able to weild any weapon isn't a big deal when you'll barely be using basic attacks anyways by the mid/late game. Plus it doesn't make sense for MC to be able to use Aigis or Koromaru's weapons anyways.
    5: New FF games take so long to come out now mainly has to do with the absolute HELL Square was in in the mid 2010s having FFXV and KH3 in development hell for so long, Luminous Engine being hell to work with, and so many other issues internally. FFXVI was only made in like 3 or 4 years which is average for an AAA game these days. FFXVI only started development in 2019 when FFXV ended development. 3-4 years of development, not 7.
    Compared to the torture that was FFXV, KH3, or DQ12 FFXVI's development went very smoothly. Because if you didn't know FFXV was developed episodically/as a live service with the version released in 2015 being HEAVILY incomplete and only partially finished by time all the DLC came out as the last 3 DLC expansions were cancelled. Royal Edition includes the ACTUAL full game with all DLC except for the final one which released in 2019.
    We would probably be up to FF20 right now if the sequels to FF13 were never made, which includes FFXV which was originally FF VsXIII. We would have gotten two ORIGINAL FFs on PS3 instead of sequels to FFXIII, (alternate timeline FFXIV and FFXV) and FFXVI would be FFXIX and we would have gotten 2 other mainline original FFs on PS4 beforehand. (FFXVII and FFXVIII) The reason we've gotten so few FF's in recent years is entirely due to the Fabula Nova Crystalis trilogy/saga and it's consequences, not FF games "losing soul." FFX wasn't even that good the sphere grid sucked balls.
    6: Also Spider Man 2 isn't bad, just insanely over funded. There's no reason why that game should have 20x the budget of the first game when it's just "more of the same" (which is good because the first game already rocked) with no visible differences in production value or quality and arguably a DOWNGRADE due to how bad the SM2 sidequests are.

    • @User-h5s2l
      @User-h5s2l 6 місяців тому +4

      Well said, especially the SJR part

    • @lulu_TheWitchBoy
      @lulu_TheWitchBoy 6 місяців тому +2

      I don’t understand this trend of people saying modern games, and remakes suck, feel like people only saying that bc many people they follow say it, and end up making themselves believe it. I haven’t played ff16 but I’m sorry find hard believe ff7 og gameplay is better than 16- ff7 gameplay is so bad.

    • @macmac8222
      @macmac8222 2 місяці тому

      every time someone says to not play SJR it hurts me so much, its incredible and fixed a lot of SJ's problems that people don't like to admin were there.

    • @KrimsonKattYT
      @KrimsonKattYT 2 місяці тому

      @@lulu_TheWitchBoy I played the OG FF7 in 2019 while waiting for remake, and I can say with certainty that the GAMEPLAY of OG FF7 definitely holds up. The materia system FREAKING ROCKS and the classic turn based ATB system common in the SNES and PSX FFs is as solid as ever. The game also has a vast amount of side content, far more than any of the previous FFs. The main problems with OG FF7 aren't with the core gameplay but in the deeply undeveloped characters, dated graphics, and MAYBE the slow pace near the beginning before you leave Midgar. But once you get into the open field, the game MASSIVELY opens up. I played the game in 2019, and even I was stunned at the fully 3D immersive overworld with a 360 degree camera. The world just felt so big and alive compared to any of the NES or SNES games, which I'd played previously, even if the world map was actually a lot more linear than it may seem. The remake is also good, and IMO the remake's biggest benefit was giving us FAR more character development and focus compared to the OG. In the original FF7 Barret was just a stereotype and Aerith was just a plot device I barely cared about. But with the remake I absolutely ADORE the entire cast (I haven't played Rebirth yet, waiting for PC port), especially Aerith. I used to strongly dislike Aerith for how much she was pushed as the main love interest before being killed off with little fanfare, but now I actually care about her thanks to the dozens of hours of extra scenes added in remake flashing out Aerith as an actual character. Story wise, OG FF7 felt like a proof of concept while Remake is how the characters are actually supposed to act and have relationships with one another that was all off-screen in the OG. I'm kind of indifferent to Remake's gameplay, it doesn't play any better or worse than the OG, it's just different. I think combining real time and turn based combat is a very interesting concept and I think the devs pulled off that merger excellently instead of going all in on KH-styled actiony flashyness like was originally planned.

  • @kleitos6162
    @kleitos6162 6 місяців тому +27

    This is just such a... strange video.
    Like I don't *really* disagree with any of the ideas in this video (I personally loved FF16, but hey, we all have popular games we dislike) but this entire video is just complaining about new games and doesn't actually offer any discussion or insight into the length it takes to make them whatsoever. Like even the last sentence of the video is "I'll never stop loving games, but I have stopped loving new games", which is basically the thesis of this entire video, which is *fine*, genuinely, it just has nothing at all to do with how long games take to make, Lol.
    I can appreciate a rant about new games as much as anyone else but it seems like, at least to me, that this video was originally meant to be something more insightful about how the length and resources video games take to make now means that the new releases that aren't considered as good for any one individual can feel a lot worse because we have to wait so long between releases, plus it comes with the risk of studios being shuttered entirely and how unhealthy that it for the industry. But right at the 2 minute mark the rest of the video just moves into complaining about FF16 and Atlus games without any actual insightful or meaningful discussion. Which, hey, if that was the goal, ignore my comment, I just wanted to point out that I think the original intent behind this video was really lost past the very beginning and I think with maybe a tighter script this could be a lot more meaningful of a discussion.

    • @Tony4You
      @Tony4You  6 місяців тому +11

      I understand that the video comes across as a lot of complaining. But it was mostly meant to outline and contrast the quality of games released in times past compared to now. The main point I was trying to make was that despite the fact that games were much more limited in basically all manner, they were widely considered to be more fun and passion driven than the focus tested skinner boxes of today. A lot of people came off with the feeling I was "Just" complaining, but comparing the older to newer games was a core point

  • @avatartun3r
    @avatartun3r 6 місяців тому +3

    I think you make some good points in this video, but parts of it feel tangential to the point of "games take too long to make". I almost feel like the Persona 3 Reload critiques could have better fit into a separate video

  • @WillTheGreatest
    @WillTheGreatest 4 місяці тому +2

    Agree on a lotta points disagree on some. I think P3Rs biggest sin is that as a remake it was produced too soon. Had they spent time and remade P1 and 2 and hell even done P6 in between that. I think it would've had more time to marinate. Taking from Capcom book they started remakes with RE1, then eventually 2, 3, then 4. Had they started straight from 4, I don't think the game would've came out as good as it did cause they weren't able to take as much feedback from the audience. In an effort I think to broaden their market and appease fans they sacrificed some of the games identity as it's own project. I still am enjoying my time with it a lot but it always felt too soon weirdly for a near 20 year old game.

  • @Aurinor
    @Aurinor 4 місяці тому +4

    >”I don’t wanna be that guy who says old game = good new game = bad”
    > Whole ass video about ”old game = good new game = bad”
    Eh..💀

    • @Aurinor
      @Aurinor 4 місяці тому +1

      Also my biggest gripe with THAT kind of opinion pieces is what usually people who say stuff like this, in the vain of ”old good - new bad” have so much confidence in their opinion, so much so they usually believe what it isn’t just how they perceive things but some undeniable truth.🤷

  • @blazezero3056
    @blazezero3056 6 місяців тому +16

    Tony is back!!!!! I love Tony ❤

  • @HaunterM
    @HaunterM 6 місяців тому +7

    Its the same problem the film industry has, bloated budgets make them need everything to be a superhit or else, and because of that they make them "apeal to everyone" which means it will be bland, boring and corporate...

    • @Tony4You
      @Tony4You  6 місяців тому +5

      This is a good point, I guess media as a whole has a problem with wanting to make as much money as possible rather than making an actually good product for people to enjoy

    • @shimapanzer9930
      @shimapanzer9930 6 місяців тому +1

      ​@Tony4You bingo. A lot of art feels passionless now because being too unique could potentially lead to financial ruin. Companies like Sony and MS have other divisions to bounce back, but someone like EA? If madden and fifa changed their gameplay drastically and didn't sell every copy known to man, it could honestly probably tank the company overnight.
      The same goes for much smaller companies like Atlus, persona 4 was their big breakout and now they've found their formula. Deviating from that is dangerous, and for a company comparatively small like atlus, that would be *very* bad.

  • @ElYoinked
    @ElYoinked 6 місяців тому +5

    I enjoyed reload a lot, but I do dislike how theurgy was implemented. I like that the bosses have more health to balance the damage you can deal, however I still think the piercing is too much and I think the gauges should’ve been harder to fill. A special attack feels less special when you can use it multiple times in a single fight to delete your opponent. Makes me wish bosses could use something similar to theurgy to spice it up and even the playing field.

  • @petrock4041
    @petrock4041 6 місяців тому +76

    Downward spiral downward spiral downward spiral

    • @goobertgum
      @goobertgum 6 місяців тому +9

      "all you ever do is COMPLAIN COMPLAIN COMPLAIN COMPLAIN"

    • @100Servings
      @100Servings 6 місяців тому +2

      I constantly had that album on cassette in my Walkman when I was in high school.

    • @petrock4041
      @petrock4041 6 місяців тому +2

      @@goobertgumIM TIRED OF YOUR DOWNWARD SPIRAL

  • @invertebrado
    @invertebrado 6 місяців тому +6

    My uncle is a big Diablo fan, we used to play 3 a lot, and whenever game got out, he bought it day one and we started playing together, on the brand new Xbox he also bought to accompany the game!
    ...we couldn't play the game cuz of the lag, we are teleporting all the time, our attacks aren't connecting, we had a lengthy wait time to start playing and we later got KICKED OUT because of the lag.
    I remember talking that we had, were so disappointed, that I we eventually stopped playing, and we just stopped gaming entirely that day.

    • @Tony4You
      @Tony4You  6 місяців тому +2

      Heartbreaking. I love diablo and diablo inspire games like POE as well. So many good memories.

  • @galactic1555
    @galactic1555 6 місяців тому +13

    Haven't finished it since it dropped 50 seconds before clicking, but imo its why the switch has been doing well. Only a small handful, maybe 10-20 companies even have enough money and time to make titles that actually require current gen hardware. These AAA companies are big because they're public, so they listen to what ignorant suits have to say to get the line higher, making them do the same mistakes major movie studios have been making the past couple years - dumping hundreds of millions into stupid shit that needs to crack half a billion to make even

  • @ltb1345
    @ltb1345 6 місяців тому +8

    Craziest takes I've seen from you, but I can respect that.

    • @Tony4You
      @Tony4You  6 місяців тому +1

      Thought I'd burn some of that good will I accrued over the years lol

  • @ACursedJessie
    @ACursedJessie 6 місяців тому +6

    ive had a script in the works that follows a very similar line of thinking and i think amongst our circle of JRPG non live service game enjoyers we really are lacking in good games as it seems like the writing has become lacklustre the time for games to come out has quadrupled
    its such a shame that the high fi rush people got killed by Microsoft

    • @Tony4You
      @Tony4You  6 місяців тому +4

      I have faith that the industry will correct itself eventually, at least in so far as the wheat will be cut from the chaff. The inflated budgets and team sizes can only go on for so long until we see pushbacks. Sadly the people that will be hit the hardest are the average worker filled with the passion we so lack now

  • @memezurdreamz2203
    @memezurdreamz2203 6 місяців тому +4

    Tony you're da man but I can't agree with all the takes you've provided me for P3r. The way I see it P3r provides a fresh experience not from a strictly narrative or gameplay perspective, but from the perspective of the main player. I like to think that P3r is the canon NG+ of the storyline where mc can see life in a new light. The colors shine brightest and it becomes clear as the new opening plays "full moon full life", a bittersweet piece, that the game is about living life without second chances or compromises. I find that the change is not one of lacking in passion but one of wanting to enrich the message of the game, to put vibrant colors where there were none before. The dorm's tone has turned from bland and monochromatic almost to lively and optimistic. For the returning player who's played p3 I think this should be of much delight. We spend the game with our silent protagonist who in the end is finally happy. This happiness carries over to this game and I find this thematically intriguing.

  • @TaigaXAzunyanX
    @TaigaXAzunyanX 6 місяців тому +8

    I agree with everything but the persona 3 rant, I mean ive played every version and I still perfer reload and i do have some complaints about it but i just dont get the balance complaint at all.
    I wish someone would make a video or something going indepth on this idea because i really dont get it and i played on the hardest difficulty.
    Other than that yeah i agree with you for ff16 that game is so bland with so much generic vertical progression and repetitive gameplay in a shell of an rpg
    Like it has no substance and it tries to pretend it does and it dissappinted me more than ff15 which had actual interesting ideas here and there.

    • @Tony4You
      @Tony4You  6 місяців тому +4

      I do want to stress that I don't think Persona 3 Reload is a bad game at all. I just believe that it is inferior to FES for me personally and to many others. If you or any other is enjoying the game, not only do I understand completely, but am happy people are loving Persona again.
      Maybe in the future we'll get a remake of Personas 1 and 2 LOL

  • @Curogane
    @Curogane 6 місяців тому +16

    I have my issues with FFXVI but I think you are discrediting a lot of it, yeah the story is not great, writing dropped the ball hard mid game, but gameplay is amazing, it feels too me like the director didn't care enough about it, but you can definetly tell there is chunky story bible for this world.
    on persona 3 reload I think you can have your opinion but to me the only reason it didn't hit as hard as the first time I played FES is because this is my third time reliving this story and I was close to tears again on some points. the aditions to aragaki's story had heart and the voice overs did made an impact.
    to me it sounds like you need a break from JRPGs, and I mean no offense by this 😓😓.

    • @Tony4You
      @Tony4You  6 місяців тому +5

      I regret being so negative of FF16 as a whole when I think you're right. The gameplay was very fun and engaging for the majority of the game. I vastly outweigh narrative and art design over gameplay for a lot of games now so it stands to reason why I am not the biggest fan of the newer JRPGs. For now I'll stick to the old legend games and hope for the best in the future.

  • @lulcy95
    @lulcy95 6 місяців тому +4

    It's naive to think that passion makes or gives quality to something, a bad writer/creator/ what have you can put all the love and passion in their work and it still would be bad because they are bad creators.

  • @ceresbane
    @ceresbane 6 місяців тому +19

    Games need to take as long as they need to make.
    Personally I honestly don't give a crap about high fidelity or high resolution or even crazy frame rate. If its visually distinct purely due to the aesthetic and it runs a stable 60 or 30 and it doesn't crash. I'm fine.
    This is why I'm generally fine with switch games. The hardware could use a bit for power more stability. But thats all I want. More stability. You don't need to cash out on crazy expensive and detailed renders. I just want good game design and the enough visual clarity to see wtf I'm doing to effectively play it.

    • @ltb1345
      @ltb1345 6 місяців тому +3

      Agreed.

  • @dowatyoudo
    @dowatyoudo 6 місяців тому +4

    I agree with so much of this, but I've got to say i loved FF16. There were massive flaws in it for sure, specifically with the RPG elements and quest design, but I thought Clive was a great protagonist, Cid was my favorite side character in any FF game. Great acting, beautiful visuals, the music was amazing, and had some of the best boss fights I've ever experienced. Obviously, thats not really what this video is about, and for your main thesis, i completely agree. Just had to throw up a defence for my boy Clive haha

  • @starmaker75
    @starmaker75 6 місяців тому +14

    This isn't just triple AAA taking, indie games can also take a lot time, omori took 6-7 years, while deltarune is still trying to make chapter 3-4 granted these are more understandable as they have very small teams and just starting out in game development, but still.
    Yeah it's annoying how atlus has been slow on games, especially with persona 6, I get COVID has delayed some things but still, we should have at least a trailer for it by now

    • @Tony4You
      @Tony4You  6 місяців тому +1

      Yeah I absolutely adore Indie devs and appreciate the genuine passion and art they bring to the industry.
      Hopefully with non competes being ousted, we get more

    • @KrimsonKattYT
      @KrimsonKattYT 6 місяців тому +5

      We could have had a teaser for P6 years ago in all honesty. But Atlus doesn't want another P5/SMT5 situation of revealing a game way too early so they don't officially reveal games now until they're already nearly ready for release.

    • @Miraihi
      @Miraihi 6 місяців тому +2

      Indie games take a long time to develop for different reasons. It's especially understandable in the case of solo developers.

    • @ils4844
      @ils4844 6 місяців тому

      ​@@Tony4YouFUND MY PROJECT!!!

  • @bobojr2126
    @bobojr2126 6 місяців тому +2

    Definitely agree. people put put way to much stock in graphic presentation in comparison to compelling art direction

  • @asafesseidonsapphire
    @asafesseidonsapphire 6 місяців тому +5

    Sorry if it this comment end up being too emotionally packed, I don't intend to hurt you with these words, as I accompany your content there's a good while already.
    I'm pretty sure Persona 5 Tactica is canon though, nothing in the game necessarily negates it's ability to be canon.
    And about Persona 3 Reload, P3 FES is my favorite persona game, but Reload is so much fun to play It sounds pretty petty complaining about it, it's bot like FES is gone and overall it's a new way to experience it, i say this as someone who did a Persona 3 FES Orpheus Only no downfusing, i can feel the passion they had for this remake in every little detail, extra places you can explore and all, it's easy? Yes, but sometimes a low challenge is still fun, and i mostly played with AI controlled party members, only changed it on bosses because they have better movesets in Reload.

    • @Tony4You
      @Tony4You  6 місяців тому +1

      I appreciate you speaking your mind!
      I do want to emphasize that I have no real problem with Persona 3 Reload in a vacuum. If people are enjoying the game, I am very happy as I think Persona 3 is amazing at its core. My problem is that I wish instead we got something new, interesting, and unique. Sadly with how many resources it probably took to make P3R I can't imagine we are getting a new persona game for a long long time

    • @littlebabyman8494
      @littlebabyman8494 6 місяців тому

      You can tell they cared in some areas and didn’t so much in others.

  • @Demi-kid
    @Demi-kid 6 місяців тому +3

    I'm praying that metaphor will be what we are looking for.

  • @PKDeviluke25
    @PKDeviluke25 6 місяців тому +11

    You really should give Tactica another try. As the story does pick up in the later chapters.

  • @kog_txt
    @kog_txt 6 місяців тому +11

    See you in the next Yap4You

    • @kog_txt
      @kog_txt 6 місяців тому

      p.s. i agree

    • @Tony4You
      @Tony4You  6 місяців тому +1

      Tony4 🤓

  • @herobrinesblog
    @herobrinesblog 6 місяців тому +3

    Not every game needs to be a huge map, with huge plots, with amazing graphics (polygon count wise) and sound-tracks.
    Give me a game with 2015 graphics, a 10 hour plot, and some replayability, and im good.
    I miss when games re-used engines and assets, it was a cheap way to make a new game, with a new story, with an engine that WORKED!
    "oH, BUT VISUALS!" Mario Galaxy looked amazing, and i never felt the polygon count was too low.
    Good gameplay doesn't need years to make, good gameplay doesnt need 130 gbs of space on my computer to run!

  • @bruis1527
    @bruis1527 6 місяців тому +2

    I think the issue with newer stories is that because development teams are bigger, there’s less personality that can be shown. I’m a firm believer individual expression is what makes stories or any art (be it music, games, anime/manga, tv shows, books, etc.). With these teams getting bigger and bigger though and wit the story getting passed off to more people, that individuality kind of dies down more and more

  • @_zyphis_2281
    @_zyphis_2281 5 місяців тому +3

    There are a lot of really terrible tales with this video (particularly where you call P3R only a graphics upgrade with the P5 engine when P3R uses unreal engine). But the most egregious part is at 10:40 where you say that you don’t want to be that guy, but then literally go on to say that it’s true and that you are just being that guy. Your entire point rests on some vague idea of “passion” that is wholly subjective to you. In the end, you are just being that grumpy old fart that you ridicule earlier :/

  • @mikhail2736
    @mikhail2736 6 місяців тому +16

    I completely disagree with your takes on FFXVI. It ks s my favorite game of 2023, and i like it more than several other Final Fantasy games i have played. And i disagree with the idea that there was no passion in it. But that said, i agree with what you are saying about the industry. Games are taking way too long to be made, and i really dont think that they should be these giant money pits where nothing releases for 7 years. And i feel if we keep going down this path we will inevitably lead to some sort of game crash

  • @renren47618
    @renren47618 6 місяців тому +27

    Saying that Persona 3 Reload lacks passion sounds kinda insane for me, but ok.

    • @athorem
      @athorem 6 місяців тому +5

      Not sure passion was the issue. Maybe they lacked the ability to recreate the magic of the original. Reload simply does not have what made the original special

  • @hisdudeness1835
    @hisdudeness1835 4 місяці тому +1

    In between 2017 and 2023 (which is a 6 year span btw) we didn't just get FF16. We also got FF7Remake, FF14 Shadowbringers and Endwalker, as well as the Pixel Remasters for FF1-6 which had the pixel art and soundtrack completely remade from scratch. As well as some spin offs like Stranger of Paradise.
    Just because we don't get as many numbered titles and more and more remakes, remasters and MMO expansions doesn't mean we get less games. I overal agree with your point but that example was poorly chosen.

  • @goobertgum
    @goobertgum 6 місяців тому +15

    why did you not mention SMT 5 at all? not even during the recent atlus history part? that game felt like it took forever only to be super barebones, or exactly what you'd expect (atleast me thinks)

    • @backupschmliff1156
      @backupschmliff1156 6 місяців тому +10

      To be fair, it was a new engine and they had to make a ton of new HD demons. In the end, it only took about 5 years, as development began after SMT IV Final released. It only seemed like forever because ATLUS used to announce projects early. If anything, Metaphor took twice as long as SMT V to develop.

    • @Tony4You
      @Tony4You  6 місяців тому +11

      It's so forgettable, I FORGOT ABOUT IT

    • @KrimsonKattYT
      @KrimsonKattYT 6 місяців тому +2

      SMT5 was great, but it was practically a demo for what's to come, that being vengeance. It was still a full game, but not the full potential of the devs ideas. It took so long to come out because they needed to make HD models of all the demons. That takes time and was an issue for Pokemon X and Y as well.

    • @backupschmliff1156
      @backupschmliff1156 6 місяців тому +1

      @@KrimsonKattYT Should be noted the Pokemon 3D to this day are lifeless and suck ass after over a decade, while SMT V's demons look phenomenal.

    • @nr2676
      @nr2676 6 місяців тому

      @@backupschmliff1156 Plus COVID. Or Etrian Odyssey 6, which is in development hell since 2017 (game was announced before SMT V and still NOTHING). Imagine developing niche game from niche genre (dungeon crawler) for fucking 7 years, and still no info about this game.

  • @ew275x
    @ew275x 6 місяців тому +4

    None of those games had any particularly rocky development from what we know and well also there was a Pandemic that hindered/delayed a lot of projects. With FF7R they basically had to remake the game from scratch since CyberConnect5's work was apparently not up to par. Plus in cases like Anthem you have basically a 1-2 year effort in a 5-6 year development cycle because they waste years not coming up with anything concrete. They also spent a year on localization for P3R.
    Also video might be better if you tied your distaste of FF16 with the thesis, like why do you think the characters and music are so bad and the old ones are better besides nostalgia. Otherwise it's just a generic "Big graphics bad, old graphics good. New thing bad, old thing good" argument you've heard one hundred times. Like you can make an argument they have to make something more broad but boring to try and capture a bigger audience to cover the cost or that the long dev time just made the game feel outdated.

    • @tobaccojacko
      @tobaccojacko 6 місяців тому +3

      I honestly don’t get why people dislike 16, like everything in it is so good except for pointless fluff, I scoffed when he mention the soundtrack was meh, bro was playing with ear muffs

  • @Taikomo
    @Taikomo 6 місяців тому +10

    In this video a UA-camr rants about a topic he has no clue about. Hardware isn't the issue, nor isn't the graphical quality of modern games alone. Games themselves are much, much more complex. Graphically, yes, but also systemically under the hood. And you can say "well just make them simple like you used to" but then when a single shader looks wrong you get thousands of Reddit posts and Tweets and UA-cam videos complaining about it.
    There is a huge issue currently in any discussions surrounding video games where videos like this where even the most basic aspects of game making just aren't understood. That goes for random Twitter and Reddit users, but also UA-camrs. Games take a lot longer to make these days, because they are more complex all around and the audience demands said complexity, regardless of what you personally prefer making the entire rant pointless.
    This was a bad video and really soured my view of this entire channel. It's okay to prefer an older game to a newer game, but this just feels like an excuse to rant about FFXVI. Even if you don't like it at least that game attempted to do something new and not spend 3 damn AAA game's budget, time and development resources to remake a single mediocre Final Fantasy.

    • @lpstweetytv5242
      @lpstweetytv5242 6 місяців тому

      But thats exactly what 16 did do. It had a massive budget, and the director admitted during the release of the dlc, that they spent almost all of it on graphics. 16 is not a complex game gameplay wise. They just misused their funds

  • @dingus_maximus
    @dingus_maximus 6 місяців тому +11

    Tony, I love your vids and largely agree with the main premise of this video, but your arguments are pretty flimsy at best and somewhat disrespectful at worst. Saying a game wasn’t made with any “passion” just because it doesn’t have a gameplay style you personally, subjectively prefer is not a valid criticism. And I disagree on pretty much everything you said about Reload, which is fine because people can have different opinions, but you’re using your opinions to try to make an objective claim, which just doesn’t work.
    And I’m saying all of this as someone who prefers older games to the ones coming out today (I love the PS1 era FF games, especially 7, and have no interest in 16), AND was very skeptical of Reload before playing it. So I think you’re right that this is not a sustainable way to make games anymore, but I think you’re barking up the wrong tree with a lot of your supporting arguments.
    I think a big part of the problem isn’t that these games aren’t made with passion; I’d say the people who make FF16 had plenty of passion. The big thing is company executives undermining that passion for the sake of profit and company growth.

    • @Tony4You
      @Tony4You  6 місяців тому +1

      I understand this completely and should have rephrased my point more thoroughly. The idea that the developers are the ones that lack passion was not my intent for the video. I meant to imply the resources of development are delegated to the wrong areas and meddled by investors and managers to the point that the direction is bottlenecked. I would never claim to diminish the sheer amount of talent and drive it takes to write, compose, and design mechanics for these games. I do think however these individuals are not allowed to flourish in the rigid structure they are in as of now

    • @dingus_maximus
      @dingus_maximus 6 місяців тому +1

      @@Tony4You Gotcha, sorry I misunderstood. Seems like we're pretty much on the same page then. Hope I didn't come off too aggressive!

  • @nunchuk28
    @nunchuk28 6 місяців тому +3

    I'll eventually get around playing Reload as P3 is one of my favorites, but I agree that a lot of the feel and personality of the game seem to be missing from the presentation alone.Theurgy moves in particular feel too over the top for P3 overall tone. I'm not a defender of the AI controlled party members so I don't care that was removed, but I bet they put too much focus on that and not enough on some other issues P3 has like how whack the links schedules were for the male route (a change I really appreciated upon playing femc in Portable due to having a lot more night options, besides most of her links being better anyhow). I think I'd have been happy with just a dual pack of FES and Portable if Atlus couldn't be bothered to integrate the best of both versions into a single package than a remake from the looks of it.
    I just look at big budget gaming generally moving in a direction I don't care for all that much, but that's just life, I think it's nearly unavoidable for media consumption to reach a point you don't care for as much as you used to. I enjoy revisiting old favorites to not find the lack of big releases that interest me all that bad thankfully, besides that there's always a few cool indie games on the horizong as a PC player.
    I'm also always down for Soul Hackers 2 dunking because man, that game is just so dumb.
    Edit: also while I can't comment on Reloads difficulty having not played it, after sitting through Portable in Maniac and playing FES in hard about 3 times, I can't say difficulty was ever the games strong suit. It can be punishing, but never exactly for the fun reasons, especially with how skewed rng feels in FES with stuff like advantage encounters and hit rates.

    • @Tony4You
      @Tony4You  6 місяців тому +1

      I never really thought about it until reading your comment but you're absolutely right lol. The theurgy super anime moves are so out of place for a bunch of inexperienced school kids to do on bloodthirsty monsters

    • @littlebabyman8494
      @littlebabyman8494 6 місяців тому +2

      @@Tony4You I can see WHY they did it. It’s an evolution of showtime attacks from Royal, but put in a game where the tone isn’t exactly fitting for it. I would’ve preferred if they just brought fusion spells back.

  • @Azuresam_
    @Azuresam_ 6 місяців тому +12

    Literally all you're arguments are subjective, I agree that Theurgy is stupidly overpowered but to say it's a worse version of FES is a bit too much. I personally hated playing fes because of the ugly character models and playing through Tartarus was such a damn drag. Convince is the most important thing for me, and now that reload is here, I don't see any reason on why I would play the old versions of persona 3 (Aside from p3 portable.)

    • @rudysmith1552
      @rudysmith1552 6 місяців тому +1

      The fact that thergy doesn’t require SP and is affectively almighty attacks that can target weaknesses makes it extremely broken the third semester skills and show time are balanced, far better in persona five. Which is saying something.

    • @Azuresam_
      @Azuresam_ 6 місяців тому

      @@rudysmith1552 Agreed, which is why I personally don't use them because they take a lot of the fun and difficulty away.

    • @Tony4You
      @Tony4You  6 місяців тому +5

      I can appreciate this opinion. There are a majority of people that think the same way. I couldn't appreciate Reload after playing Fes and really enjoying it, but if it is your first time finishing the game it is still a worthwhile experience.

    • @Azuresam_
      @Azuresam_ 6 місяців тому +2

      @@Tony4You Of course, I'm sorry if my comment came across as rude. At the end of the day, we all have different opinions and I can respect your opinion for not enjoying it as much as FES.

  • @bubbletea_
    @bubbletea_ 6 місяців тому +7

    good video. the graphics discussion is definitely one that resonates with me. when every game is trying to look photorealistic or like the newest series entry, that pretty much kills any sense of unique art direction. persona 3 reload was also a bit of a let down. it frustrates me how the game with better voice acting and anime cutscene animation has weaker cutscene *direction* and discards so much of the original's gameplay quirks when the point of a remake is to refine and improve those types of things, not remove them entirely.

    • @da_001
      @da_001 6 місяців тому +1

      Facts

  • @shimapanzer9930
    @shimapanzer9930 6 місяців тому +2

    ff16 may have not panned out well, due to needing to dumb down the FF formula to cast the widest net, but to imply the story, music, and art didnt have any passion behind it is actually so disengenious it made my head spin. Its fine not liking the game, i didnt either, but undeniably of all AAA games released recently ff16 has some of the most passion behind it

    • @shimapanzer9930
      @shimapanzer9930 6 місяців тому +1

      If we wanna talk REAL passionless games releasing, don't need to look farther than 90% of Sony and Microsofts output in the past 6 or so years. I swear naughty dog has become solely a company dedicated to re-releasing the same 2 games for eternity.
      Not to mention that abysmal remake of demons souls where the lead behind it unironically said that demons souls wasn't as good as you remember it being. Like what?

    • @shimapanzer9930
      @shimapanzer9930 6 місяців тому

      all this aside... FFX videos when?

  • @franksturino9129
    @franksturino9129 6 місяців тому +12

    Millions down the drain. Games are a money pit

  • @littlebabyman8494
    @littlebabyman8494 6 місяців тому +2

    13:55 I haven’t a clue of what you’re talking about here. What new stuff did they add in reload other than than the party member events? I’d watch you do a full review of that game if you want to. I just don’t have the proper clarification.

  • @MegaGameXtreme
    @MegaGameXtreme 6 місяців тому +10

    I get where you're coming from, but I feel like a lot of your examples feel cherry picked. When comparing old games to new a big point you tried to make was development times and frequent releases for older titles. But it completely ignored games like kingdom hearts 2, a game wildy considered to be one of the best ARPGS ever made, a game that also took about 5-6 years of development time, and released on the ps2.
    I understand your core argument lies with modern games feeling passionless outside of indie games, so it's odd to me that a big portion of this video focused on development cycles and release. Idk correlation doesn't equal causation. I mostly agree with your sentiment on modern games I just don't think the examples you used were the best. I enjoy your content a lot, but this video just came off as a directionless tangent.
    EDIT: Also on a small note, saying everyone seems to love FF7R is EXTREMELY misleading. It was very controversial after everyone had beaten it, and the lack of sales for the second entry speaks for itself.

    • @KrimsonKattYT
      @KrimsonKattYT 6 місяців тому +4

      The second entry didn't sell as well because it was PS5 exclusive, and the PS5 bombed due to having no games. If it also released on PC at launch it would have sold a lot better. I know I would have bought it at launch if it was on PC, Steam Deck owner that I am.

    • @Tony4You
      @Tony4You  6 місяців тому +3

      This is a good point, there are plenty examples that go against my main point. I will say however that there are many more examples that support my general thesis. I supposed I should have added more examples, but the videos scope was mainly just to send a basic message. Thanks for the feedback though

  • @lordbarron3352
    @lordbarron3352 6 місяців тому +1

    It's the same for so many games. About 6 years between Skyward Sword and BOTW, and yet ANOTHER 6 between BOTW and TOTK.

  • @ExitusGSZ
    @ExitusGSZ 6 місяців тому +3

    Yeah I don't know about the FFVII remake. Those two games have some great moments but there's so much padding in them. Granted, gameplay is more enjoyable than the original, which has aged terribly and I've never managed to sit through, but pacing back then was much better.
    I agree with XVI being worse than X, but it's miles ahead of any FF since X (excluding MMOs).

  • @7thAlchemist_0174
    @7thAlchemist_0174 6 місяців тому +3

    I will make one argument for Persona 3: Reload. I have heard so many people say something along the lines of "I want to like Persona 3 FES, but I can't get over this mechanic." The "mechanic" mentioned is usually Tartarus or non-controllable party members. Persona Portable did change the controllable party members, but kept Tartarus mostly the same and came with its own drawbacks, particularly if the only way you can easily play it is the switch port (like me). I can sympathize with people who WANT to like a game, but can't get over one issue. I think we've all been there. So while I'm not going to claim that P3R is the definitive version of Persona 3, I can understand why so many people prefer this version. And that's not even considering that P3R is many people's first persona game. I'm always going to have a soft spot for the original SMTV because it was my first mainline game. I know its flawed in many areas, but I love it in spite of the flaws. Similarly, as someone who has NOT played P3 FES, but did play the switch port of P3P, I greatly enjoyed my time with P3R, despite its flaws compared to the original. But I do understand if people are disappointed with P3R, especially if you grew up with FES. I was still a toddler when FES came out, so I never got a chance to play it. I think the realization that past memories will always be better than current experiences can be a hard pill to swallow. There's an entire book of the bible about it (It's called the book of Ezra, and I recommend giving it a read). But that's not a bad thing. I enjoy P3R, P3P switch, and if I ever get a chance, I'm sure I'd love P3 FES. Let's just hope that SMT V: Vengeance can remedy and mistakes of the original and that Metaphor can exceed all our expectations.

  • @tigersympathiser2265
    @tigersympathiser2265 2 місяці тому +1

    Left-Wing grifting isn't exactly uncommon in a fair few of these products, particularly
    - Forspoken
    - Concord
    - Suicide Squad Kill the Justice League
    just to name 3

  • @P4Z44K
    @P4Z44K 6 місяців тому +1

    I agree with P3R playing it too safe. I think the biggest problem with reload is that it’s faithful to a fault. The original wasn’t perfect, and Atlus could’ve changed and added a lot more, but then again, some of the things they did end up changing are superfluous or just watered down. I hope for the inevitable P4 rewind, they go all in on the remaking of p4 instead of the P3xP5 remake they did here.

  • @Chaos-vm7cy
    @Chaos-vm7cy 6 місяців тому +2

    FFXVI was one of my favorite games last year.
    Sure it wasn't as good as FFX or FF7R but the boss battles were absolutely marvelous, especially the Golem boss fight.
    The music and Torgal were the best part tbh.
    Needless to say I don't agree at all with your takes on FFXVI.
    Good video tho.

  • @Bravale
    @Bravale 6 місяців тому +2

    I have to disagree on a few things. I played FES back in High School, and as a teenager I had all the time in the world. When P3P came out in my Freshmen year of College, I had all the time. P3R with its additional mechanics to speed things up, is good for me for someone who doesn't have the same amount of free time I had as a kid. Seeing innovation is the fun parts of it all.

  • @ShadowPiercingFlames
    @ShadowPiercingFlames 6 місяців тому +1

    As someone who holds Persona 3 near and dear to my heart, i really wanted Reload to be that definitive game i can go to. After just now getting Aigis, im not a fan of most of the redone music or the game designs loop for tartarus. It feels unneccesarily long for no reason. I like that the game is fully voiced, but i can't get behind the pivotal scenes not hitting the same as the original. It's honestly kind of a slog to play through...

  • @SoulBro12
    @SoulBro12 6 місяців тому +2

    I can't believe you discussed about how soulless persona 3 reload is without mentioning the cutscenes, it lost a lot of it's gritty atmosphere that the original have (and I'm a guy who actually prefers reload over portable and on par with FES.)

  • @MCPhatman
    @MCPhatman 6 місяців тому +1

    You have voiced my opinions on modern day video games perfectly.
    I do have to say I've been playing Unicorn Overlord and that game is restoring my faith in modern games a little bit.

  • @ThePoshboy1
    @ThePoshboy1 6 місяців тому +1

    To some degree I agree with you in that there is a lack of passion for triple a releases, however I'd say the time it takes for them to release is inconsequential. Games can take as long as they need (for instance fallout new vegas was rushed and would be a better game if it had more than 11 months), but it seems like the creative direction of the games coming out of many AAA releases have a very narrow view of what can be successful and limit creativity.
    I don't want this to feel like an attack on the developers because I am sure they wish and are capable of making creative pieces of media.

  • @Matagatsu
    @Matagatsu 6 місяців тому +1

    I actually know why and its an answer that id have to make my own video on to explain directly.

  • @rickuplays
    @rickuplays 6 місяців тому +6

    whats the solution then?

  • @Rman1228
    @Rman1228 6 місяців тому +2

    These are the type of videos I love, the ones where I feel like you're cooking and not cooking at the same time LOL
    While I mostly agree about most modern games feeling bland, soulless and blatant cashgrabs, I really don't get that feeling with Persona 3 Reload. Maybe it's because it's my first time playing through the story, and so because they kept a lot of things similar or the same to the original I just am experiencing that "new player" syndrome. But yeah, Atlus has really leaned hard into rehashing the same stuff over and over these days.
    Also, did you forget about SMTV's existence when you talked about new Atlus games, or is it an inside joke I need to subscribe to get 🤣

    • @Tony4You
      @Tony4You  6 місяців тому +1

      Great to hear, I wanted to make a polarizing video and it seems like that's what I did. I do want to add that if you are having fun with Persona 3 Reload, I mentioned that they kept the most important parts of the original Persona 3 in there. I am happy you are enjoying it for sure. While I enjoy the original more, there is no reason why you shouldn't enjoy Reload. I just have problems with the new additions to the game.
      Also for SMTV the joke is that the game is out but not out yet because they are delisting it when vengeance comes out. The game might as well not be out yet LOL

    • @Rman1228
      @Rman1228 6 місяців тому

      @@Tony4You I'm still mad about that 🤣 I bought the SMTV steelbook when that came out so this almost feels like a betrayal lol

  • @PkmnMasterNeb
    @PkmnMasterNeb 6 місяців тому +1

    I thought I really enjoyed reload during my playthrough but honestly, I think I still prefer Portable (my introduction to P3) over it. Just feels like there’s so much love to it. Reload is a good game but things like the voice actors changing really throw me off, even though the new cast is fine/good. I see myself playing through older games I missed over new stuff mostly because of that. I agree that modern gaming seems to have lost the passion. Everything now needs to fit an agenda and look pretty, instead of just be unique.

  • @astrea555
    @astrea555 6 місяців тому +2

    I think you're spot on about remakes. In the end smaller games that try something new are most interesting.

    • @Tony4You
      @Tony4You  6 місяців тому +1

      Absolutely, I'll take shenmue over starfield any day lol

    • @chaserseven2886
      @chaserseven2886 5 місяців тому

      @@Tony4You lol starfield isn't even a remake what are you on its literally something new

  • @jasonenns5076
    @jasonenns5076 6 місяців тому +5

    You keep using the word passion. That word is quite vague. I would further elaborate by saying that the games are not created for the sole purpose of making the game, but to make money. Of course this is not anything new. I think that the hardware of today is enough and we do not need anymore technological improvements to the graphics of games. I acknowledge that complacency is bad as it creates stagnation. I actually have a hatred for the "realistic" looking graphics: they all look the same. Nevertheless, there was a golden era of games and that now must come to an end. We can eventually get good games again in around 20 years from now once a new generation moves into controlling the game studios. The Roman Empire was destroyed, but from its death rose the Holy Roman Empire. But Europe then was still weak. There is nothing new under the sun, we just have to facilitate the change in generations to create a comeback.

  • @simonfisher4592
    @simonfisher4592 4 місяці тому +1

    9:33 "Wasn't made by Atlus" show's a source that it was co-developed by P-Studio, which is Atlus, cool.
    Also, the whole "passion" meme is a weird argument. I can't speak for all the teams, but the team behind Persona 3 Reload were passionate. They spoke in several interviews about how they were fans of the original release and how they were passionate about it; some members were people who played the game as just consumers before working at Atlus. It's weird to conflate "good art direction" with passion. How do you know the graphics team wasn't passionate about making the game look nice? It's fair to say that aspect doesn't resonate with you, but to conflate that with the dev team's passion doesn't make a lot of sense and is a bit insulting. They were passionate about telling P3's story because, again, they are fans of it. Not making major changes to it shows respect for it. They were so passionate the producer actively fought for the Answer to even be made and was willing to change positions to be the director since everyone else was busy. He's made several statments how he wishes he could do the Femc and regrets not being able to do it, the people who made the game clearly care about it.
    Also, tactics are still in the game. I beat the game using them. It isn't as good, but it’s still an option and works.

  • @PomuLeafEveryday
    @PomuLeafEveryday 4 місяці тому +1

    While I agree with you for the most part, i think there are some nostalgia glasses being put on here. I don't think FF16 is that bad either. Recent games like Xenoblade 3, SMT V Vengeance were awesome. I have strong faith in Atlus and the upcoming Metaphor. I do think theres a lot more muck, but its not all muck.

  • @Wannabechefguy
    @Wannabechefguy 6 місяців тому +1

    That "All you ever do is complain" ?made me time travel back to 2016 when I discovered EmpLemon and now I wish I was an edgy teen again

  • @zelexen
    @zelexen 6 місяців тому +1

    i havent passed fes but i bought on ebay for 35 usd and played right up to when akihiko joins. and i can say without a doubt.. reload is missing something. honestly, if you want to run through the story, reload is the best but if you want a full exp then go fes because fes feels more feature rich in the combat and the day to day activities. reload felt like if the final fantasy team made a persona game. its great but its final fantasy and not persona.m biggest gripe is new game plus is just easy mode. its easier than peaceful/beginner what ever its called. armagaddon being a theurogy , a free skill is just toooooo game breaking that i can farm the repear ever 5mins or so with one hit

  • @NobuKage404
    @NobuKage404 6 місяців тому +1

    4:39 BBL Drizzy slander??? I love it

  • @battleon81
    @battleon81 3 місяці тому

    I can't agree with that take on P3 Reload. They added a ton of new character interactions that are practically mini social links. If anything, it feels like it has even more heart than the original as it fleshes out things that were only implied before. Outside of the Answer and Monad, I never found the combat in P3 to be particularly challenging once you reach midgame. Though maybe that's just because I was over-leveled from grinding every single persona until all their abilities were unlocked.

  • @swampvyle750
    @swampvyle750 6 місяців тому +1

    Idk if Tony will read this comment but I have mixed opinions in the particular case of P3R:
    TL;DR: Honestly, I think the original (P3 and FES) sure is amazing and can see the value (I mean, is so good they made it again and arguably a bit worse), but I take P3R bcs I can play it easily, the story overall is pretty much the same and has some good QoL changes and also, I can play it legally and I think that the message that atlus can take from the success of P3R is the fact that they need to release this kind of games, with good story, characters and with cool QoL so the franchise keeps growing.
    Honestly i think a bunch of things the OG complain abt the game could have been resolved by adding a "OG mode: the original experience of P3, you don't control the other characters, you have limited theurgies and is a bit harder" and man, that would be great, I would play that just for the challenge.
    Last year I started playing these games, first the re-release of P4G and man, I loved it, is a game that i hold close to my heart in terms of story and such, amazing. Then P5R, and man, amazing, great game, i still prefer P4G because i relate more to the characters and story but P5 made some really cool changes that i appreciate because i don't have to grind my *ss off (P4 is not difficult but p5 is easier overall, even in higher difficulties).
    That being said, when I found out abt the remake of p3 i was so excited, legit. I actually thought about buying the P3P version but i choose to wait for the whole bunch of improvements and because i have no way to legally play P3Fes and man, it was worth it. I enjoy most of the time i played it (abt 90-100 hrs) And yeah, even tho i think it lacks a bit of the punch the original had (the original was more visceral and raw in terms of gameplay and even cinematics), P3R is great and i take every QoL changes, the fact that i don't need to grind a lot, that there is not a lot of the jankiness of the Original and the new voice cast (in most cases, i believe the new one is better and had a lot of charisma) over the things that offers me the original one, that being grind, jankiness and VA inconsistencies (bcs even tho i love how dumb it sounds sometimes, It makes me cringe a lil bit too much a bit too often).
    Thats all, folks, thanks for reading and remember, this is just an opinion, I respect every opinion and think that this is a good topic, so don't be too triggered by this, pls.

  • @mr.penguin6303
    @mr.penguin6303 6 місяців тому +1

    i think its jalso alot of games have a massive overworld, therefore studios dump money into it, and it just feels empty and forgettable

  • @Vailsiren
    @Vailsiren 6 місяців тому +2

    I agree about the difficulty thing in P3R
    it's such a let down when you get any new atlus title (at this point)
    put in on hard mode, and then you're just bitch slapping the game before you beat the first dungeon and then it only get's easier is like biggest let down.
    If you told me Atlus games would become piss easy about 10~15 years ago, I wouldn't have believed you, cause I remember playing P3, Digital Devil Saga and Stella Deus.
    How many Demons do I have to sacrifice to get a yhvh damn'd hard/difficult atlus game again? My Brother in Tony!

    • @lulu_TheWitchBoy
      @lulu_TheWitchBoy 6 місяців тому +1

      Um persona 1 and 2 were easy lmao. Persona was never meant to have SMT difficulty. 3 was only difficult bc you couldn’t really make your strategy, and Atlus never brought tactics back bc people didn’t like it. Also I have difficult times with some bosses in reload (I’m playing merciless) so is not that easy. Sure the enemies I can destroy fast, but that’s also bc of experience of SMT, I know how to build personas, and I when to use buffs and debuffs, and find patterns of enemies.

  • @blindvessel
    @blindvessel 6 місяців тому +5

    I thought the plot of ff16 was ok and liked the gameplay but I can see it not appealing to everyone but saying it's music was bad is just objectively wrong.

    • @alverdeo965
      @alverdeo965 6 місяців тому +1

      XVI music is epic, but forgettable, especially when compared to Uematsu's stuff.

    • @alverdeo965
      @alverdeo965 6 місяців тому +1

      Same issue I have with XV, and that OST is even better.

  • @GrayFoxHound9
    @GrayFoxHound9 6 місяців тому +3

    I disagree with games lacking passion. I agree with art direction and gameplay being much weaker though.
    Reload is a magnificent on it's own game that oozes passion in every new music track, UI, voice acting, etc. The only thing i would put against it is that simplified balancing for the gameplay ensure that you will have no memories of it - who tf is going to remember anything in tartarus if there is no table that nukes your party for no reason? Like, at that point, why even have a game if it's not pushing back - gotta give it to "i completed persona on youtube" crowd - 3r and 5r do feel like a game that offers the same experience between youtube and actual playthrough.
    I don't like lighting and remixes of reload to the point of it being a deal breaker for me though. They suck, sorry.

    • @GrayFoxHound9
      @GrayFoxHound9 6 місяців тому

      Otherwise, yeah, a lot of pre-ps3 games usually look, play and written a lot better. IDK why it is. Probably a lot corporate meddeling plays a part. There are still a lot of new unique experiences (entire fromsoftware catalogue, for example - they keep making the same in narrative games since 90s, and each one is still unique), but quite a lot of them can feel extremely dull. Probably tailored for the average audience (idk how people can play most open world games - it's just noise that makes me feel sorry for all the artists and devs involved)

  • @JonBlack413
    @JonBlack413 6 місяців тому +4

    Dislike for the FF16 slander

  • @cronical246
    @cronical246 6 місяців тому +2

    Hollywood has a similar problem in how bloated their budgets are and direction less a lot of their stuff is.
    Simply put, shit gets corporate and the art starts to suffer. Play Indies everyone, they deserve your support.

  • @Mendoza1398
    @Mendoza1398 6 місяців тому +2

    I'm still super confused as to why you hate SMT SJ Redux. You've got to elaborate on that at some point.

    • @TheDiscoGenre
      @TheDiscoGenre 6 місяців тому +1

      Game is a bit too easy due to QoL stuff. Some don't like how not!Yukiko distorts the endings to be happier even if you can ignore her past Bootes.

  • @marikafukuroi86
    @marikafukuroi86 6 місяців тому +12

    All of your arguments are subjective lmao. 16 was great, you have to be biased and delusional to compare 10 and 16 models. Dont even want to talk about the ugly NPC designs in 10

    • @thelaughingrouge
      @thelaughingrouge 6 місяців тому +2

      10 was absolutely incredible when it came out, but that was like 20 years ago, you can't even compare games from them to now objectively.

  • @Ui_Raizen
    @Ui_Raizen Місяць тому

    It’s because games through what we call development hell where there are so many other factors they are working on rather than the game itself especially when we’re talking about companies like square enix

  • @ryanhatfield8602
    @ryanhatfield8602 6 місяців тому +23

    I loved persona 3 reload and think most of the changes where great

    • @Tony4You
      @Tony4You  6 місяців тому +7

      Fair enough, I always want people to enjoy games. I just couldn't with this one

    • @ltb1345
      @ltb1345 6 місяців тому +6

      That's me with Strange Journey Redux.

    • @KrimsonKattYT
      @KrimsonKattYT 6 місяців тому +3

      @@ltb1345 Agreed SJR was fire. Reload too.

    • @littlebabyman8494
      @littlebabyman8494 6 місяців тому

      @@Tony4You Could you elaborate on the script changing bits?

  • @monkeest
    @monkeest 6 місяців тому +15

    old man yells at cloud video