Games Take Too Long to Make

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  • Опубліковано 16 тра 2024
  • Patreon: / tony4you
    Twitter: Tony4YouYT
    #gaming
    This is going to be a somewhat blackpilling video and very negative. I do not intend for this top be a gaming is awful video added to the pile that already exist. The problem is much wider than whether or not the games are even fun to play. It is a catch all video to discuss what is a pervasive problem in the gaming industry as a whole. Funneling infinite resources into games over several years is a recipe for disaster and has led to the ruin of a lot of otherwise promising companies. Many amazing series have completely stagnated under the weight of the 5-10 year release cycle as well. Today I wanna complain a bit about gaming. Specifically a problem I have been thinking about a lot, why on earth does it take so long for games to release? And not even mention the question of, why does it seem like when games do release, they aren’t even close to ready? Let’s tackle one problem at a time. As a gaming channel I have a lot of thoughts and opinions on how to remedy this situation, but first comes the diagnosis. I am also breaking my silence on Persona 3 Reload and the recent controversy with that game. Thanks for watching everyone!

КОМЕНТАРІ • 507

  • @Barbaryotaku
    @Barbaryotaku Місяць тому +136

    Nice video detailing the lore of the Todd Howard demon.

    • @Tony4You
      @Tony4You  Місяць тому +62

      Todd Howard of Californian mythology

    • @silentnight6810
      @silentnight6810 29 днів тому +2

      @@Tony4You nah its lore of the mystical demon So-neee and its sibling Micro-X

    • @chaserseven2886
      @chaserseven2886 6 днів тому

      the weird fantasies people have about that guy is extremely creepy

  • @dfkas30
    @dfkas30 Місяць тому +138

    he forgot about smt5. that's all that you need to know about smt5 (even though I liked smt5)

    • @Tony4You
      @Tony4You  Місяць тому +99

      I ACTUALLY DID LOL

    • @louish5068
      @louish5068 Місяць тому +13

      ​@@Tony4You sorry how? Vengeance literally releases in a few weeks.

    • @junniloony
      @junniloony Місяць тому +6

      ​@@louish5068 vengeance is like P5Royale it just ads things to the original release but now it's not a switch exclusive

    • @louish5068
      @louish5068 Місяць тому +9

      @@junniloony its s lot bigger of an expansion than p5 royal, but also i dont see what your point is?

    • @zeroBRS
      @zeroBRS Місяць тому +4

      In my honest opinion him forget about SMT V pretty much prove how worhtless this video is.
      Literary blinded by hate.
      He don't need to make this video, he just need someone to talk with. Yes I know he may think this video is "talking with viewers" but 2 peoples talk face to face is different.

  • @PinClockFuntime
    @PinClockFuntime Місяць тому +69

    the obsession with number go up, businessmen CEOs, and satisfying shareholders has done irrepairable damage to non-indie game development

    • @KrimsonKattYT
      @KrimsonKattYT Місяць тому +10

      Exactly. It isn't "wokeness" that's killing games, it's corperate greed and the ever rising pursuit of greater profits.

    • @myb8955
      @myb8955 Місяць тому +8

      @@KrimsonKattYT "Wokeness" is a symptom of corporate greed in all sectors of tech because big companies will capitulate to their investors if it means having to spend less of their own money. It isn't a coincidence that companies that see disproportionate executive compensation relative to rank-and-file workers and that constantly release games with bloated marketing budgets also make superficially woke pandering games while receiving funding from culture shaping investment corporations.

    • @Chaos-vm7cy
      @Chaos-vm7cy Місяць тому

      @myb8955 Anytime I see people complaining about "wokeness" it's either:
      -Black people
      -LGBTQ people
      -Fat people
      -Depictions of people with disabilities, deficiencies, etc...

  • @MoneyFolder
    @MoneyFolder Місяць тому +227

    Spiderman games should not cost $300 million dollars to make.

    • @nr2676
      @nr2676 Місяць тому +40

      Spiderman (or any AAA from Sony) budget in nutshell:
      - 290M $ on license and marketing
      - 10M $ on game developing

    • @dzigayu4944
      @dzigayu4944 Місяць тому

      @@nr2676 More like 280M on license / markeing, 15M on shitty consultants and 5M on actual game delepoment.

    • @Darth_Bateman
      @Darth_Bateman Місяць тому +5

      So, it made at least a Billion, right?

    • @MoneyFolder
      @MoneyFolder Місяць тому +1

      @@Darth_Bateman LOL

    • @Merciless_Zero
      @Merciless_Zero Місяць тому +16

      @@nr2676 games shouldn’t take too long to make or require this much of a budget. It’s ironic because Nintendo games could take as long as it needs to and Nintendo can ensure that there quality is very high unless we are talking about Pokémon because it realistically has severe quality issues. Nintendo games also don’t have anywhere as big of a budget behind them as most gaming companies.

  • @gameinspection4999
    @gameinspection4999 Місяць тому +64

    At a GDC presentation, the former president of Nintendo Satoru Iwata talked about this. Mind you this was in 2005. Nearly 20 years ago he and Nintendo foresaw this exact problem and was hoping the industry would listen and make adjustments in the future. Unfortunately, that didn't happen. He told them that video games need big ideas. Not big budgets.

    • @lunatic0verlord10
      @lunatic0verlord10 23 дні тому +2

      He foresaw a future he wouldn't live to see, that man was a prophet. He was the man the AAA game industry needed but didn't deserve.

  • @klaus.sfc01official30
    @klaus.sfc01official30 Місяць тому +61

    I honestly wouldn't mind some companies to spend So much money on games they go bankrupt

    • @KrimsonKattYT
      @KrimsonKattYT Місяць тому +8

      Happening to Square right now due to wasting so much money on NFTs and AI.

    • @ricardoazofeifa5784
      @ricardoazofeifa5784 Місяць тому

      also to be with sony ​@@KrimsonKattYT

  • @100Servings
    @100Servings Місяць тому +73

    Tony, you're not being fair with the Nocturne remaster. You forgot that they also added framerate drops that didn't exist in the PS2 version at numerous places throughout the game and kept things traditional by keeping the compressed PS2 versions of the music so it sounds awful, even though they could have easily added the original studio cuts of the music. They also removed Dante and replaced him with Raidou, then made Dante paid DLC.
    See? Those decisions made it so much better!!!🤪

    • @KrimsonKattYT
      @KrimsonKattYT Місяць тому +9

      They added manual demon fusion so all is forgiven. The frame drops are only in the Switch version (and are super infrequent, only in two rooms in the game) and you can mod back in the uncompressed audio super easily on PC. Dante isn't in base game because the HD version is based on Maniax Chronicles and not base Maniax. Dante 100% should have been a free option/toggle tho.

    • @nr2676
      @nr2676 Місяць тому +3

      Nocturne HD Remaster was outsourced, thats why remaster is garbage compared to original on PS2.

    • @bullblood_fan17
      @bullblood_fan17 Місяць тому +2

      ​@@KrimsonKattYTthey added skill selection because everyone complained that such a basic change wasnt in the original release of Remaster. Modders shouldnt do jobs that the Atlus could've easily done

    • @ils4844
      @ils4844 Місяць тому +2

      ​@@KrimsonKattYT the game's stats are ALL still dysfunctional and the new lighting is also bad in quite a few areas too. On the basis of this and aforementioned absolutely nothing is forgiven.
      3HD's current competition for what a "quality remaster" is is Soul Hackers somehow and in comparison to that 3HD falters in a multitude of areas tbh. The Etrian Odyssey remasters also show further indications of outsourcing and not wanting to fix bugs or exploits so this is just what we have to live with now (etrian at least has solid gameplay and non-bugged stats at least though). Luckily if Atlus ever gets around to ddsat or raidou remasters (which there's rumors they are) those games aren't as messed up in the bugs department meaning there's thankfully less for them to ignore fixing.

    • @Tony4You
      @Tony4You  Місяць тому +13

      HOW COULD I HAVE FORGOTTEN! There was still so much untapped potential for a complaining about Atlus video lol

  • @ssj4922
    @ssj4922 Місяць тому +89

    My man baited me with a Persona filled thumbnail and a title that I instantly agreed with just to sit me down and force me to listen to him rant about FF16 for the first 6 minutes,
    _and i love it_

    • @Tony4You
      @Tony4You  Місяць тому +18

      Click bait at it's finest

  • @JohneAwesome
    @JohneAwesome Місяць тому +64

    Feel a bit mixed on this video, 1/3 of it was talking about your thesis and video title while the remainder was criticizing atlus for various games made by different teams with widely different budgets. To play devils advocate games, especially rpgs are held to a higher standard than others genres when it comes to graphics quality as articulating a quality story or setting via commercials and trailers isn't the strong point of the genre. Let's be real what rpg with subpar graphics has sold over 1 million units? There is a very good reasons devs spend so much time on visuals because it directly correlates to a return on investment. I'd also argue in the case of P3R the game's biggest strength was adjusting the game's script and adding to the social links of the game fleshing them out and in some cases completely reworking social link segments.

    • @nr2676
      @nr2676 Місяць тому +11

      Pokemon

    • @GrayFoxHound9
      @GrayFoxHound9 Місяць тому +13

      Octopath traveler
      Drakengard 3
      Pokemon 8-9 gens
      Persona 4G (literally demake of 4 in terms of visuals - and 4 looks the same as 3 - and 3 looks worse than most of ps2 jrpgs)
      FF7 (i love it to death, one of my fav jrpgs, has very strong setting in terms of visuals if decoupled from the game, but it doesn't look good even for ps1 standards. Both 8 and 9 showed how much more ps1 is capable of)
      Also, i feel like 1 million units is too big of a baseline that only Square Enix products can achieve. Like, Persona 4G is the first one of Persona games to sell more than a milion unit - not even 4 - 4G - and it looks 10 times worse than 4 - are you implying that the series itself wasn't a success before 4G? And, if so, why Atlus kept making them?

    • @Tony4You
      @Tony4You  Місяць тому +19

      Interesting point. I won't say I don't understand the reasoning behind the intense focus on graphical fidelity. The main point as it pertained to graphics was that I value art direction over raw processing power requiring graphics. There are games like the Yakuza series that are made very frugally, Octopath traveler 2 and the many pixel art realism mix games, and heavily stylized games like Granblue fantasy relink. The juxtaposition between the games of old and the newer games was mostly to hit home the seeming difference in focus between generations.
      The focus on narrative, character development, and inspired art direction, are not completely gone, but are being put to the wayside to hire boatloads of people making sure the horse realistically poops in red dead redemption 2. There are so many things that are added to games that are superfluous in my opinion. I can't help but imagine how long it must have taken to animated each individual hair on a characters head, but I can't remember their name, such a shame many games are like this now.
      I appreciate the feedback and most likely should have addressed some of these points in the video. Maybe a deeper dive is in order for the games industry financial side. Thanks!

    • @littlebabyman8494
      @littlebabyman8494 Місяць тому

      How was the game’s script adjusted?

    • @smb1905
      @smb1905 Місяць тому +5

      @@GrayFoxHound9 Now I don't want to alarm you but pokemon has historically never sold under 1 million because it is freaking pokemon. That game franchise gets away with murder and the short dev time is actively making those titles not be completely functional on release, not to mention the various gameplay hiccups. Graphics with pokemon almost never matter due to what franchise it belongs to man. Also, for persona success comment Atlus makes very stylized games which gets them by and thats true for the modern titles as well so that hasn't changed over time. Also persona for a long time before p4g was niche in the gaming zeitgest to begin with and the reason why Atlus continued with it is because for THEM it was most likely their most marketable franchise they owned.

  • @Ducksen
    @Ducksen Місяць тому +19

    that's cool and all but what happens after you die

    • @Tony4You
      @Tony4You  Місяць тому +26

      You go to heaven and play Mario strikers with your friends again. Just like the old days

    • @da_001
      @da_001 Місяць тому +2

      ​@@Tony4Youfacts Tony is a law Chad so yhvh prolly told him

  • @WakeUpUniverse66
    @WakeUpUniverse66 Місяць тому +63

    You would think games would be better since they take so long. Remember when we would get a new banger every month in the 2000s wtf

    • @KyonV13
      @KyonV13 Місяць тому +4

      Part of the issue is the console architecture. PS2 was relatively simple for developers to work on so stuff would bake super fast but the trade off was how easy it was for pirates and hackers to also access it. Compared to nowadays that throw so much into rendering graphics AND working with antipiracy measures that it eats up developer time. It also depends on how familiar the team is with whatever game engine they're working with.

  • @Curogane
    @Curogane Місяць тому +13

    I have my issues with FFXVI but I think you are discrediting a lot of it, yeah the story is not great, writing dropped the ball hard mid game, but gameplay is amazing, it feels too me like the director didn't care enough about it, but you can definetly tell there is chunky story bible for this world.
    on persona 3 reload I think you can have your opinion but to me the only reason it didn't hit as hard as the first time I played FES is because this is my third time reliving this story and I was close to tears again on some points. the aditions to aragaki's story had heart and the voice overs did made an impact.
    to me it sounds like you need a break from JRPGs, and I mean no offense by this 😓😓.

    • @Tony4You
      @Tony4You  Місяць тому +3

      I regret being so negative of FF16 as a whole when I think you're right. The gameplay was very fun and engaging for the majority of the game. I vastly outweigh narrative and art design over gameplay for a lot of games now so it stands to reason why I am not the biggest fan of the newer JRPGs. For now I'll stick to the old legend games and hope for the best in the future.

  • @ssj4922
    @ssj4922 Місяць тому +46

    The gaming industry has quickly fallen into this cycle of huge projects where tons of money and resources are dumped into an idea that may be hot right now, but could eventually fall off later on in the years, but before that even happens, so many employees and resources that could have been spent elsewhere is spent all on this one project, crunch culture is employed and fans get angsty waiting for any news the game to come out.
    The worst part is that if it fails which at this point looking at all the recent aaa titles is looking more and more inevitable, then everyone suffers from the workers who are now going to be laid off and the players who were looking forward to this game for a long time only to be disappointed.
    The only ones not so affected is of course, those at the top who just take a tax cut by letting go everyone and get to enjoy another bonus.

    • @hayaokakizaki4463
      @hayaokakizaki4463 Місяць тому +9

      Meanwhile kino, low budget games are getting passed over by corpos, and the companies that made said games dissolved (to feed big crappy games)
      It's terrible.

    • @Tony4You
      @Tony4You  Місяць тому +14

      This exactly, turning everything into a Live service isn't helping much either

    • @thirdeye9698
      @thirdeye9698 Місяць тому +2

      Let’s not forget that it doesn’t really matter whether or a game is good, or better yet, had passionate development, as studios bought out by Microsoft could just be closed down anyway

    • @Alex_Barbosa
      @Alex_Barbosa 24 дні тому +1

      If you've been paying attention, the workers are laid off regardless of how well the games do. Sometime they are laid BECAUSE of their success.

  • @XXXXD
    @XXXXD Місяць тому +34

    >Shin Megami Tensei centered youtuber
    >Talks about Atlus releases in the last 6 years
    >Forgets about Shin Megami Tensei V
    How did this happened ?

    • @Tony4You
      @Tony4You  Місяць тому +18

      I forgor

    • @Vailsiren
      @Vailsiren Місяць тому +9

      shows you how much of a let down SMTV was

    • @tonyinfinite5174
      @tonyinfinite5174 28 днів тому

      SMTV ending was so superfluous 😂😂😂 that every fan denied it and the game for it
      Similar to Bayonetta 3 in that case for those who don't know I won't spoil it here tony has a video

  • @uchytjes10
    @uchytjes10 Місяць тому +12

    What happened is that game teams became too large. Compare credit lists between games made in the early 2000s and now; not only have team sizes ballooned, but contracted help from other companies became a thing. Too many people with not enough care to take responsibility and get things done or, failing that, getting it to a 'good enough' point.

    • @Tony4You
      @Tony4You  Місяць тому +3

      Good enough is sadly not an option for companies now a days sadly. There are always more things to add, more people to hire, and more money to make. So much so that they end up crashing and burning

  • @damasobeniciorodriguez6265
    @damasobeniciorodriguez6265 Місяць тому +63

    As a software engineer, many people don't really realize how much time consuming a lot of aspects in game development are, yeah we had a ton of games realeasing back in the day but those game were a hell of a lot less complex than what they are today and not only that but the "people in suits" are the ones that move all the strings. You'll be surprise to know how little power developers have and that's why almost all games have a ton of bugs nowadays because the project leads (who responds to the executives and whatnot) set these really unrealistic expectations and dates and not only that if you find a bug or want to make a change, it first have to be approve and pass down to a lot of departments and people and most of the time they just tell you to not worry about it and instead focus on other stupid things and that's why modders make this fixes so fast, they don't have to repond to anyone.
    So yeah, those times were a bunch of frineds could gather up in their mothers garage to make really good games are long gone
    TLDR: Games are not longer made by passion, they are made for money (in most cases obviously)
    Sorry for my shitty english

    • @nemostrangesonginthedirt8448
      @nemostrangesonginthedirt8448 Місяць тому +1

      Then do you prefer old games or new games?

    • @NobleAbsinthe
      @NobleAbsinthe Місяць тому +13

      Need more comments like this from game devs because they always get the brunt of the complaints.

    • @dingus_maximus
      @dingus_maximus Місяць тому +19

      A bunch of friends coming together to make games out of passion is still a practice that is alive and well, just not in the triple-A space. Indie games are really carrying the industry right now.

    • @NobleAbsinthe
      @NobleAbsinthe Місяць тому

      @@dingus_maximus There's a really good book to explain why small teams are able to get stuff done. It's called Mythical Man Month, and it's a pre-req book to read in CS. No one reads it. But it's like the amount of people devoted to a project increases the production time by factorial. Usually the problem is onboarding, intercommunication, going out of scope.
      The solution would be to reduce the size of teams, but that puts more stress on the individual devs to put out triple A content, with a bare bones staff. It's a hard balancing act, and expections are always higher and higher. I honestly don't mind simpler graphics when there's great gameplay. Like Cruelty Squad.

    • @Navue-cn2tx
      @Navue-cn2tx Місяць тому +2

      Preach

  • @petrock4041
    @petrock4041 Місяць тому +71

    Downward spiral downward spiral downward spiral

    • @goobert89
      @goobert89 Місяць тому +8

      "all you ever do is COMPLAIN COMPLAIN COMPLAIN COMPLAIN"

    • @100Servings
      @100Servings Місяць тому +2

      I constantly had that album on cassette in my Walkman when I was in high school.

    • @petrock4041
      @petrock4041 Місяць тому +2

      @@goobert89IM TIRED OF YOUR DOWNWARD SPIRAL

  • @Gobsmac
    @Gobsmac Місяць тому +11

    When talking about Square's output, i think it is worth noting that since the start of 2023 we've effectively gotten 3 large-scale games from teams that have developed mainline Final Fantasy titles (Forspoken, FF16, and 7R2), with a large expansion for FF14 on the way in a couple months. As a whole Square has been releasing a ton of games in the past few years. Not all of them have necessarily been great but a fair amount have hit well (NEO TWEWY, Octopath 2, Triangle Strategy, etc). Not every company is like this obviously but I feel like people tend to focus too much on the larger AAA releases (a la FF, KH, DQ) and ignore everything else getting put out. Similarly Atlus putting out P5T, P3R, SMTVV, and Metaphor within a year is notable. There definitely could've been more research done here.

    • @Argonisgema
      @Argonisgema Місяць тому +1

      People focus on them cause theya re the ones that kind of lead the trends. we do have exceptions though like the souls series cause after dark souls we got lots of souls like games and i'm sure there are more exception with different gameplay.

    • @EddiePReacts
      @EddiePReacts 27 днів тому

      KH doesn't get enough love. Idk where you got that from man. The KH games went an entire generation without getting a mainline title. On PS3 all we got were ports with slight updates.KH 2 was PS2. KH3 didn't drop until late in the ps4s life cycle. But they have given us final fantasy which id say makes sense considering it's their mainline and what they're recognized for.

  • @galactic1555
    @galactic1555 Місяць тому +13

    Haven't finished it since it dropped 50 seconds before clicking, but imo its why the switch has been doing well. Only a small handful, maybe 10-20 companies even have enough money and time to make titles that actually require current gen hardware. These AAA companies are big because they're public, so they listen to what ignorant suits have to say to get the line higher, making them do the same mistakes major movie studios have been making the past couple years - dumping hundreds of millions into stupid shit that needs to crack half a billion to make even

  • @KaiserThanatos
    @KaiserThanatos Місяць тому +11

    I played ff7 remake and ff16 back to back last year. I played ff7 for the first time in about 2014. I really enjoyed but maybe I don’t have quite as much nostalgia for it. I think I liked ff16 more. Ff7rm felt like it just added too many side quests. They felt shoehorned in. And the combat system felt very clunky to me. Ff16 story and side quests felt a lot better paced and combat felt way better. It felt like ff7rm tried to take the original combat and meld it with Arpg and it just didn’t feel as good. That being said I really enjoyed both. But now I started ff7rb and I’ve since dropped it. I’ll probably come back to but it just feels so slow.

  • @blazezero3056
    @blazezero3056 Місяць тому +15

    Tony is back!!!!! I love Tony ❤

  • @KOGtxt
    @KOGtxt Місяць тому +10

    See you in the next Yap4You

    • @KOGtxt
      @KOGtxt Місяць тому

      p.s. i agree

    • @Tony4You
      @Tony4You  Місяць тому +1

      Tony4 🤓

  • @franksturino9129
    @franksturino9129 Місяць тому +12

    Millions down the drain. Games are a money pit

  • @TheBenjamin109
    @TheBenjamin109 24 дні тому +2

    If you didn’t finish Chapter One of Tactica before learning anything about the new characters then you don’t really have any room to talk. You haven’t learned anything about the story or the characters. For Reload, FES just isn’t accessible for a lot of people. This is a version you can play that lets you experience this game at its full scope, and even if you don’t like the new direction there was still clear passion and love put behind the game.

  • @Shyruni
    @Shyruni Місяць тому +46

    A couple things. I can definitely say that while I think the original version has its place, I don't think it's fair to say Reload is pointless. A friend was able to get gamepass for cheap, play through the whole game and had a complete blast and fell in love with the series as a result. Remakes aren't JUST for old people, they can also be for new people who don't have easy access to the older stuff.
    In general, I also think mixing "time taken" with "budget spent" is not good. Undertale for example took almost 3 years to complete, while FF8 was much quicker; and I wouldn't call Undertale a worse game. The difference has entirely to do with mismanaging budget and too much money being spent on marketting and other things, with time spent to make the game simply being a symptom of the core problem.
    To be honest, I like your content, but this video felt like more of an excuse to rant about directions of franchises you like rather than actually being a concrete discussion on gaming as a whole, and while those opinions are valid it shouldn't be framed as speaking to a greatest issue.

    • @KrimsonKattYT
      @KrimsonKattYT Місяць тому +12

      I agree this video kind of blows. It's just ranting at recent games he doesn't like and circlejerking about "the fall of gaming" while completely ignoring good releases from those companies like SMT5 or Octopath 2.

    • @Zerorenren4761
      @Zerorenren4761 Місяць тому +6

      @@KrimsonKattYT Most of his opinions on why basically FF and Atlus's series are on downfall are very subjective (not too much for FF, but still).
      All of his reasons why SJR and P3R were bad are all personal taste and none of them are actually bad by itself, i don't think that "not fitting my taste" should be an argument in a "downfall of gaming" video at all, he spoke about P5 Tactica and barely played it before seeing that while it's a very simple story, it respects way more the PTs, the focus is on the new character and they don't get brainwashed in the end, at very least to rant about it he should've looked the ending or the plot on UA-cam or even just read a summary of it/other people's opinion.
      His argument about games taking too long now while great games came in less time in the past completely ignores the difference between old technology and modern technology.
      This video is just him ranting about why he doesn't like especially Modern Atlus with just personal opinions based on his taste and that's it lol

    • @pedrobs28
      @pedrobs28 Місяць тому

      I agree

    • @raffzz453
      @raffzz453 Місяць тому

      I feel like you are missing the point. He is specifically talking about modern AAA games, not indie games and he clarified it pretty clearly.

    • @Shyruni
      @Shyruni Місяць тому

      @@raffzz453 But the thing is even that doesn't hold up to his argument. ToTK took 6 years to make. Are you going to say that's a bad game? Elden Ring also took about 5 years. What makes those games different is unlike square, they spent a lot of that time actually quality checking and spending money well on those titles instead of what a company like square tends to do and spend it poorly. Again, what this video fails to differentiate is that time is the symptom of the problem, not the cause.

  • @VallaPhantasm
    @VallaPhantasm Місяць тому +10

    While I do agree with Reload’s Theurgies being a bit much as an addition, my bigger issue with it is how it didn’t really go the whole mile in being a “definitive” Persona 3 experience, particularly because it’s lacking Portable content like the FeMC and the endgame Vision Quest (being able to fight the Full Moon bosses but actually kinda threatening was so cool), and didn’t even have The Answer in base game and is now expecting players to pay for almost half the price of Reload to add it in, so I end up feeling like it’s just so similar to FES minus The Answer, but it got a facelift and caught P5’s easier difficulty.

    • @KrimsonKattYT
      @KrimsonKattYT Місяць тому +7

      Reload is only easier than FES because of controllable party members, new skills, and upped damage cap. But it's also rebalanced to accommodate for those. It's around the overall difficulty of P4G as long as you don't kill the reaper early and overlevel. P5R was insanely easy due to laughably poor balance and damage scaling. x3 damage for a weakness? What kind of crack are you on? If P5 didn't have piss poor damage scaling it would have been the hardest Persona, but P3R is SIGNIFICANTLY harder than P5R. It's more akin to P4G's difficulty than anything else.

    • @littlebabyman8494
      @littlebabyman8494 Місяць тому

      @@KrimsonKattYT Poor balance in what areas? Enemy weakness or variety? Showtimes in general? DLC? What pushed over the edge in comparison to the original P5?

    • @4yVakkk
      @4yVakkk Місяць тому +1

      @@KrimsonKattYT I didn't feel like P3R was properly balanced, after lvl15 I never had an issue or had to replay any boss battle in P3R on merciless, and I just ran through the tartarus killing just floor bosses and golden hands on the way. Theurgies and Fuuka are too strong together imo.
      Although, overall it feels like they're afraid to balance games around having very optimised setups these days, 50% of effort seems to suffice every time.

    • @athorem
      @athorem Місяць тому

      P3R is such a lackluster remake, man. It delivered on almost nothing that was asked for and proceeded to make everything that people loved about original P3 worse

    • @chaserseven2886
      @chaserseven2886 6 днів тому

      @@athorem nice memes

  • @mikhail2736
    @mikhail2736 Місяць тому +14

    I completely disagree with your takes on FFXVI. It ks s my favorite game of 2023, and i like it more than several other Final Fantasy games i have played. And i disagree with the idea that there was no passion in it. But that said, i agree with what you are saying about the industry. Games are taking way too long to be made, and i really dont think that they should be these giant money pits where nothing releases for 7 years. And i feel if we keep going down this path we will inevitably lead to some sort of game crash

  • @invertebrado
    @invertebrado Місяць тому +5

    My uncle is a big Diablo fan, we used to play 3 a lot, and whenever game got out, he bought it day one and we started playing together, on the brand new Xbox he also bought to accompany the game!
    ...we couldn't play the game cuz of the lag, we are teleporting all the time, our attacks aren't connecting, we had a lengthy wait time to start playing and we later got KICKED OUT because of the lag.
    I remember talking that we had, were so disappointed, that I we eventually stopped playing, and we just stopped gaming entirely that day.

    • @Tony4You
      @Tony4You  Місяць тому +2

      Heartbreaking. I love diablo and diablo inspire games like POE as well. So many good memories.

  • @ryanfitzgerald9833
    @ryanfitzgerald9833 Місяць тому +6

    Actually the modeling is probably the easier part. Photogrammetry makes some stuff much quicker and some of the tools do help but we don't have The power to use these tools to their fullest extent yet. And that's kind of the problem. We were like four fists of the way to being able to power tools to make games fast and pretty at the same time. The problem is that didn't quite work out. And that's where we get hitching that's where we get stuttering. That's where we get not very good looking or long development times from right now and that's why a lot of AA developers who make reasonably large games can really just give a walloping to AAA titles a lot of times because they use tools in simpler and older ways or simpler tools to make games that are better as games because they are functional or unique. Sega is also making a killing on this sort of thing. Pounding square into the ground in terms of profit. Also, the Moguri mod for nine is better and more fun than final fantasy 10. Honestly forgot. RPGs go to Atlas or oddly I'd like to say namco at the moment.

  • @memezurdreamz2203
    @memezurdreamz2203 23 дні тому +2

    Tony you're da man but I can't agree with all the takes you've provided me for P3r. The way I see it P3r provides a fresh experience not from a strictly narrative or gameplay perspective, but from the perspective of the main player. I like to think that P3r is the canon NG+ of the storyline where mc can see life in a new light. The colors shine brightest and it becomes clear as the new opening plays "full moon full life", a bittersweet piece, that the game is about living life without second chances or compromises. I find that the change is not one of lacking in passion but one of wanting to enrich the message of the game, to put vibrant colors where there were none before. The dorm's tone has turned from bland and monochromatic almost to lively and optimistic. For the returning player who's played p3 I think this should be of much delight. We spend the game with our silent protagonist who in the end is finally happy. This happiness carries over to this game and I find this thematically intriguing.

  • @HaunterM
    @HaunterM Місяць тому +5

    Its the same problem the film industry has, bloated budgets make them need everything to be a superhit or else, and because of that they make them "apeal to everyone" which means it will be bland, boring and corporate...

    • @Tony4You
      @Tony4You  Місяць тому +5

      This is a good point, I guess media as a whole has a problem with wanting to make as much money as possible rather than making an actually good product for people to enjoy

    • @shimapanzer9930
      @shimapanzer9930 Місяць тому +1

      ​@Tony4You bingo. A lot of art feels passionless now because being too unique could potentially lead to financial ruin. Companies like Sony and MS have other divisions to bounce back, but someone like EA? If madden and fifa changed their gameplay drastically and didn't sell every copy known to man, it could honestly probably tank the company overnight.
      The same goes for much smaller companies like Atlus, persona 4 was their big breakout and now they've found their formula. Deviating from that is dangerous, and for a company comparatively small like atlus, that would be *very* bad.

  • @teoakio1902
    @teoakio1902 Місяць тому +4

    It's a shame you didn't like ff16, as I thought the game actually had plenty of passion behind it

  • @ElYoinked
    @ElYoinked Місяць тому +4

    I enjoyed reload a lot, but I do dislike how theurgy was implemented. I like that the bosses have more health to balance the damage you can deal, however I still think the piercing is too much and I think the gauges should’ve been harder to fill. A special attack feels less special when you can use it multiple times in a single fight to delete your opponent. Makes me wish bosses could use something similar to theurgy to spice it up and even the playing field.

  • @TaigaXAzunyanX
    @TaigaXAzunyanX Місяць тому +7

    I agree with everything but the persona 3 rant, I mean ive played every version and I still perfer reload and i do have some complaints about it but i just dont get the balance complaint at all.
    I wish someone would make a video or something going indepth on this idea because i really dont get it and i played on the hardest difficulty.
    Other than that yeah i agree with you for ff16 that game is so bland with so much generic vertical progression and repetitive gameplay in a shell of an rpg
    Like it has no substance and it tries to pretend it does and it dissappinted me more than ff15 which had actual interesting ideas here and there.

    • @Tony4You
      @Tony4You  Місяць тому +4

      I do want to stress that I don't think Persona 3 Reload is a bad game at all. I just believe that it is inferior to FES for me personally and to many others. If you or any other is enjoying the game, not only do I understand completely, but am happy people are loving Persona again.
      Maybe in the future we'll get a remake of Personas 1 and 2 LOL

  • @bobojr2126
    @bobojr2126 Місяць тому +2

    Definitely agree. people put put way to much stock in graphic presentation in comparison to compelling art direction

  • @starmaker75
    @starmaker75 Місяць тому +13

    This isn't just triple AAA taking, indie games can also take a lot time, omori took 6-7 years, while deltarune is still trying to make chapter 3-4 granted these are more understandable as they have very small teams and just starting out in game development, but still.
    Yeah it's annoying how atlus has been slow on games, especially with persona 6, I get COVID has delayed some things but still, we should have at least a trailer for it by now

    • @Tony4You
      @Tony4You  Місяць тому +1

      Yeah I absolutely adore Indie devs and appreciate the genuine passion and art they bring to the industry.
      Hopefully with non competes being ousted, we get more

    • @KrimsonKattYT
      @KrimsonKattYT Місяць тому +4

      We could have had a teaser for P6 years ago in all honesty. But Atlus doesn't want another P5/SMT5 situation of revealing a game way too early so they don't officially reveal games now until they're already nearly ready for release.

    • @Miraihi
      @Miraihi Місяць тому +2

      Indie games take a long time to develop for different reasons. It's especially understandable in the case of solo developers.

    • @ils4844
      @ils4844 Місяць тому

      ​@@Tony4YouFUND MY PROJECT!!!

  • @bubbletea_
    @bubbletea_ Місяць тому +7

    good video. the graphics discussion is definitely one that resonates with me. when every game is trying to look photorealistic or like the newest series entry, that pretty much kills any sense of unique art direction. persona 3 reload was also a bit of a let down. it frustrates me how the game with better voice acting and anime cutscene animation has weaker cutscene *direction* and discards so much of the original's gameplay quirks when the point of a remake is to refine and improve those types of things, not remove them entirely.

    • @da_001
      @da_001 Місяць тому +1

      Facts

  • @jasonenns5076
    @jasonenns5076 Місяць тому +5

    You keep using the word passion. That word is quite vague. I would further elaborate by saying that the games are not created for the sole purpose of making the game, but to make money. Of course this is not anything new. I think that the hardware of today is enough and we do not need anymore technological improvements to the graphics of games. I acknowledge that complacency is bad as it creates stagnation. I actually have a hatred for the "realistic" looking graphics: they all look the same. Nevertheless, there was a golden era of games and that now must come to an end. We can eventually get good games again in around 20 years from now once a new generation moves into controlling the game studios. The Roman Empire was destroyed, but from its death rose the Holy Roman Empire. But Europe then was still weak. There is nothing new under the sun, we just have to facilitate the change in generations to create a comeback.

  • @cbmatty9262
    @cbmatty9262 Місяць тому +6

    I mean I definitely agree for the most part, and if I can rant for a minute, FF16 was my most anticipated game that I thought with Yoshi P’s direction would lead us no a new golden age of final fantasy. I never even finished that game it was so fucking boring and didn’t have a scrap of soul.
    BUT, I really can’t stand when people wank Indie developers to no end because you play the 2% indie games that are actually worth playing. I just hate the “indie good, AAA bad” “old good, new bad” way of looking at things.

    • @KrimsonKattYT
      @KrimsonKattYT Місяць тому +3

      Yeah most indie games suck balls and are some sort of overly-artsy mess. Just look at any Nintendo indie world for example. So much trashy shovelware focusing more on "diversity" and "emotional storytelling" than fun gameplay. I just want a new Castlevania-like man, but every one I tried but Timespinner had some dumbass gimmick like Chasm's randomly generated world and lore or The Massager's insanely difficult and overly long prologue before the game starts opening up. A 2D exploration-based action RPG platformer with NieR elements would be freaking awesome, but that will never happen...

    • @Alex_Barbosa
      @Alex_Barbosa 24 дні тому

      Because Indies are generally pretty good. Atleast the ones people actually play. AAA games have been a massive dumpster fire for like a decade now, and it just keeps getting worse somehow. AAA is genuinely bad right now.

    • @cbmatty9262
      @cbmatty9262 24 дні тому +1

      @@Alex_Barbosa that’s because you only hear about the 5% of indie games worth playing while you hear about every single triple A game that comes out. Watch one of Nintendo’s indie directs and tell me how many of those games actually look like they’re worth your time.

    • @Alex_Barbosa
      @Alex_Barbosa 24 дні тому

      @cbmatty9262 IMO the Nintendo indies is a bad example because all of those games are actually good games to alot of different people. We just aren't the audience.
      I hate artsy fartsy pretentious crap, but alot of people really like those things. But I also hate MOBAs and FPS games, but alot of people like those.
      IMO every game showcase is a waste of time 99% of the time unless it's Nintendo because everyone else only makes the same boring FPS game, or a game with mediocre gameplay that's 90% cutscenes.
      All worthless to me.
      The majority of art will always be bad. Including Indies, but the indie games have a much better ratio of bad to good than AAA have. And Indies just aren't as insulting as another overinflated cash grab dumpster AAA game. They also aren't constantly trying to scam you.

  • @NobuKage404
    @NobuKage404 Місяць тому +1

    4:39 BBL Drizzy slander??? I love it

  • @ACursedJessie
    @ACursedJessie Місяць тому +4

    ive had a script in the works that follows a very similar line of thinking and i think amongst our circle of JRPG non live service game enjoyers we really are lacking in good games as it seems like the writing has become lacklustre the time for games to come out has quadrupled
    its such a shame that the high fi rush people got killed by Microsoft

    • @Tony4You
      @Tony4You  Місяць тому +3

      I have faith that the industry will correct itself eventually, at least in so far as the wheat will be cut from the chaff. The inflated budgets and team sizes can only go on for so long until we see pushbacks. Sadly the people that will be hit the hardest are the average worker filled with the passion we so lack now

  • @bruis1527
    @bruis1527 Місяць тому +2

    I think the issue with newer stories is that because development teams are bigger, there’s less personality that can be shown. I’m a firm believer individual expression is what makes stories or any art (be it music, games, anime/manga, tv shows, books, etc.). With these teams getting bigger and bigger though and wit the story getting passed off to more people, that individuality kind of dies down more and more

  • @espio33
    @espio33 Місяць тому +2

    Hoo boy, a SE rant, always here for that. I love a lot of older stuff/smaller stuff they do now + Dragon Quest, but they are very lost when it comes to Final Fantasy currently. They are the very definition of "One step forward, two steps back" in a lot of ways.
    Also, every conversation between Clive and Ultima boiled down to "Hey, I am going to take over your body" and Clive going "Nuh-uh"
    Forgetting SMT5 is pretty funny there, it has a lot of issues, and the recent interview where the director sadi something along the lines of "Oh, we just had so many ideas for SMT5's direction that we tried fitting in" was interesting because it's both true, and yet the story is a lot of nothing at the same time. I would actually love a video from you detailing how you would hope the new iteration of 5 will go since it does seem to also be a sidequel there.

    • @Tony4You
      @Tony4You  Місяць тому +2

      FF and SMT, 2 of my favorite game series' going downhill is so heartbreaking.
      Also the joke about forgetting SMTV is more that they are delisting it when vengeance comes out so I didn't even feel like adding it to the video haha

  • @ew275x
    @ew275x 29 днів тому +3

    None of those games had any particularly rocky development from what we know and well also there was a Pandemic that hindered/delayed a lot of projects. With FF7R they basically had to remake the game from scratch since CyberConnect5's work was apparently not up to par. Plus in cases like Anthem you have basically a 1-2 year effort in a 5-6 year development cycle because they waste years not coming up with anything concrete. They also spent a year on localization for P3R.
    Also video might be better if you tied your distaste of FF16 with the thesis, like why do you think the characters and music are so bad and the old ones are better besides nostalgia. Otherwise it's just a generic "Big graphics bad, old graphics good. New thing bad, old thing good" argument you've heard one hundred times. Like you can make an argument they have to make something more broad but boring to try and capture a bigger audience to cover the cost or that the long dev time just made the game feel outdated.

    • @tobaccojacko
      @tobaccojacko 27 днів тому +2

      I honestly don’t get why people dislike 16, like everything in it is so good except for pointless fluff, I scoffed when he mention the soundtrack was meh, bro was playing with ear muffs

  • @ltb1345
    @ltb1345 Місяць тому +6

    Craziest takes I've seen from you, but I can respect that.

    • @Tony4You
      @Tony4You  Місяць тому +1

      Thought I'd burn some of that good will I accrued over the years lol

  • @GamerRoman
    @GamerRoman Місяць тому +4

    At 2:30 you say these things but I have to disagree because of Unreal 5, 3d-scanned and photographed assets, in fact I bet it's a lot harder to program on older hardware and its easier than ever before nowadays with visual coding and what-not.

  • @esdras4657
    @esdras4657 Місяць тому +2

    Ypu can roast everything about FFXVI EXCEPT for the music, come on man, its some of Soken's best work!

  • @herobrinesblog
    @herobrinesblog Місяць тому +3

    Not every game needs to be a huge map, with huge plots, with amazing graphics (polygon count wise) and sound-tracks.
    Give me a game with 2015 graphics, a 10 hour plot, and some replayability, and im good.
    I miss when games re-used engines and assets, it was a cheap way to make a new game, with a new story, with an engine that WORKED!
    "oH, BUT VISUALS!" Mario Galaxy looked amazing, and i never felt the polygon count was too low.
    Good gameplay doesn't need years to make, good gameplay doesnt need 130 gbs of space on my computer to run!

  • @RisingPhoenix05
    @RisingPhoenix05 2 дні тому

    I agree entirely, but that meme imsge of Blackbeard writing cane out of left field and had me howling. I need to know who made that art lmao

  • @littlebabyman8494
    @littlebabyman8494 Місяць тому +1

    13:55 I haven’t a clue of what you’re talking about here. What new stuff did they add in reload other than than the party member events? I’d watch you do a full review of that game if you want to. I just don’t have the proper clarification.

  • @milesrodger3724
    @milesrodger3724 Місяць тому +12

    Okay man.. the music is good in ff16 come on lol. I get the rest but the soundtrack is a banger

    • @KrimsonKattYT
      @KrimsonKattYT Місяць тому +3

      Agreed. I haven't listened to the OST as it isn't anywhere online (thanks SE Legal) and I don't own a PS5 to actually play it, but considering it's made by thr FFXIV guys it has to be god-like. FFXV's only good aspect was the godly OST including freaking Locus Juice for the final DLC theme and is Yoko Shiamora's magnum opus, so FFXVI's OST has to be fire as well.

    • @Zolototo
      @Zolototo Місяць тому

      yeah the music comment was cap as hell.

  • @PKDeviluke25
    @PKDeviluke25 Місяць тому +9

    You really should give Tactica another try. As the story does pick up in the later chapters.

  • @Demi-kid
    @Demi-kid Місяць тому +2

    I'm praying that metaphor will be what we are looking for.

  • @MCPhatman
    @MCPhatman Місяць тому +1

    You have voiced my opinions on modern day video games perfectly.
    I do have to say I've been playing Unicorn Overlord and that game is restoring my faith in modern games a little bit.

  • @ClickPointXX
    @ClickPointXX Місяць тому +27

    I think you’re being a little hyperbolic here. I understand and agree with the sentiment that games don’t always need to have hyper realistic graphics to be good but I feel like when you compare FFXVI to FFX and say things like “I can name all of my favourite tracks, locations and characters from 10 but I forget pretty much everything about 16” that you’re talking more out of nostalgia. FFX has been out for 20 years so it makes sense that it would be more memorable to you since you’ve had more time to sit with it. Granted I haven’t played either game so obviously take what I say with a pinch of salt, but I’ve never heard a “Old one more memorable” take that I’ve agreed with.
    Something I have played though, and something I’m very passionate about is Persona 3. I’ve played P3 six times (once on vanilla, once on FES, 3 times on portable, and once on Reload) and loved it every single time, to the point I consider it my favourite game ever made. And while I do still think FES should be everyone’s FIRST experience with P3, I think calling Reload “soulless” or “pointless” is just plain unfair. As someone who played FES and loved it, I think Reload is by far the best version of P3, it my not be perfect but neither are FES or Portable. I think the fact that you admit that it plays, looks and sounds great yet still complain about it’s “lack of passion” is if I’m honest, kind of stupid. First off I by no means think the game was made without passion, it has plenty of things that make it unique from the other versions of P3 and despite what you say I think the new content is absolutely fantastic. I think you’re getting too caught up in P3’s original vision to the point you’re not taking Reload on it’s own merit. Reload isn’t (or at least it shouldn’t be) trying to replace FES, Reload has it’s own vision different from that of FES that I think it accomplishes really well. If Reload DID just copy everything FES did, THEN I would consider it soulless, since it’s trying to just BE FES rather than its own thing.

    • @ltb1345
      @ltb1345 Місяць тому +11

      Exactly. This video has so much "old game good, new game/re-release/remake bad" energy, despite Tony making a joke about that, lol.

    • @MegaGameXtreme
      @MegaGameXtreme Місяць тому +6

      Great comment and exactly what I was thinking. I think reload, FES, and portable all have different things about them that make them worth playing. Reload isn't perfect but it's far from souless. And it's the easiest way to recommend someone play persona 3 since FES is very unforgiving and the social aspects can be very unrefined.

    • @Tony4You
      @Tony4You  Місяць тому

      I can understand this point completely.
      Despite this, believe it or not I played FFX very late in life and loved it to bits, so I don't know if nostalgia is the right word. I don't mean to imply P3R is a bad game at all, I simply believe FES is the definitive way to play and didn't believe it needed another reimagining that may or may not have taken away resources from other elements of game development at atlus.
      P3R is not soulless, the people that made it are clearly fans of the original. I simply feel like the game is not necessary and played it quite safe. It is still a great game, I just hoped for more.

    • @ClickPointXX
      @ClickPointXX Місяць тому +3

      @@Tony4You I definitely see your perspective on P3R but I’d argue it was necessary in that there was endless arguing about which is better between FES and Portable due to FES having a lot of game design choices that, deliberate or not, a lot of people just couldn’t get behind. As much as I love FES I 100% understand why some people who enjoy P4 and 5 might not be able to get into it. Portable kind of addresses a lot of those issues but in a very compromised state. Which is where Reload comes in, it’s not compromised like Portable was while also making the game more accessible to people who might not be a fan of FES’ more experimental mechanics.
      And in terms of playing it safe, I don’t really see what else they could’ve done with it outside of include all the tactics from the original (so people have at least the option to play with an uncompromised AI party) and letting Makoto use multiple weapons. It’s a faithful remake with a decent share of new content added in to shake things up. The only real complaints I had with it were the ones I mentioned before and the difficulty. In my eyes it’s a supplemental piece to the already existing versions, that’s how I view all remakes.

    • @littlebabyman8494
      @littlebabyman8494 Місяць тому +2

      Remakes like reload have their place, and this put my thoughts into words 100%

  • @meterothecrow6270
    @meterothecrow6270 Місяць тому +2

    I watched one of the interviews fro reload and I shit you not they guy said they spent most of the dev time getting it to look "good" and run at 60fps. Meanwhile all the cutscenes are still stationary dolls in a diarama.

    • @KrimsonKattYT
      @KrimsonKattYT Місяць тому +4

      All RPGs are like that. Most games don't have the budget to hand by hand animate every scene, only hand animate the really important ones. (FMVs) They use reused stock animations in-engine for regular dialogue to save time. Older games didn't even HAVE animations it was just sprites with speech bubbles and no voice acting. I also read all the Reload interviews and no one said ANYTHING about 90% of the development being taken up by making the graphics. 95% of reload's assets are reused from Persona 5/SMT5 or touched up HD models from Persona 3 Dancing. Almost none of the assets are original besides the enemies and bosses since they weren't in dancing.

    • @lulu_TheWitchBoy
      @lulu_TheWitchBoy 22 дні тому +1

      Well yes… you gotta make your game look visually appealing, and make the game feel good to play lol. Without that you’re not gonna get any profit.

  • @rickuplays
    @rickuplays Місяць тому +4

    whats the solution then?

  • @Bravale
    @Bravale Місяць тому +2

    I have to disagree on a few things. I played FES back in High School, and as a teenager I had all the time in the world. When P3P came out in my Freshmen year of College, I had all the time. P3R with its additional mechanics to speed things up, is good for me for someone who doesn't have the same amount of free time I had as a kid. Seeing innovation is the fun parts of it all.

  • @onealjones
    @onealjones Місяць тому

    4:38 love the subtle Drake dig

  • @7thAlchemist_0174
    @7thAlchemist_0174 Місяць тому +3

    I will make one argument for Persona 3: Reload. I have heard so many people say something along the lines of "I want to like Persona 3 FES, but I can't get over this mechanic." The "mechanic" mentioned is usually Tartarus or non-controllable party members. Persona Portable did change the controllable party members, but kept Tartarus mostly the same and came with its own drawbacks, particularly if the only way you can easily play it is the switch port (like me). I can sympathize with people who WANT to like a game, but can't get over one issue. I think we've all been there. So while I'm not going to claim that P3R is the definitive version of Persona 3, I can understand why so many people prefer this version. And that's not even considering that P3R is many people's first persona game. I'm always going to have a soft spot for the original SMTV because it was my first mainline game. I know its flawed in many areas, but I love it in spite of the flaws. Similarly, as someone who has NOT played P3 FES, but did play the switch port of P3P, I greatly enjoyed my time with P3R, despite its flaws compared to the original. But I do understand if people are disappointed with P3R, especially if you grew up with FES. I was still a toddler when FES came out, so I never got a chance to play it. I think the realization that past memories will always be better than current experiences can be a hard pill to swallow. There's an entire book of the bible about it (It's called the book of Ezra, and I recommend giving it a read). But that's not a bad thing. I enjoy P3R, P3P switch, and if I ever get a chance, I'm sure I'd love P3 FES. Let's just hope that SMT V: Vengeance can remedy and mistakes of the original and that Metaphor can exceed all our expectations.

  • @ArnoldSmithFergusson
    @ArnoldSmithFergusson 19 днів тому +1

    I think you've forgot from 2017 - 2024, Square had more projects rather than FF7 era. One of the project that make gamer headache with the story & look at spiky hair man with lot of zippers are called Kingdom Hearts 3. Other than that, at that time Square enix also trying to milking FF 7 to the bone until dry with Remake, rebirth, FF 7 crisis core, ever crisis and many FF 7 spin off games. If they could focus just FF 16, it'll be faster in development.
    Other than that I completely concur about FF 16 that really easier version of DMC & too many plot holes. There's nothing that stuck in my mind when playing FF 16. If you compared the art direction of the environment between Elden ring & FF 16, it's like a classic painting against first semester art school projects.

  • @ceresbane
    @ceresbane Місяць тому +16

    Games need to take as long as they need to make.
    Personally I honestly don't give a crap about high fidelity or high resolution or even crazy frame rate. If its visually distinct purely due to the aesthetic and it runs a stable 60 or 30 and it doesn't crash. I'm fine.
    This is why I'm generally fine with switch games. The hardware could use a bit for power more stability. But thats all I want. More stability. You don't need to cash out on crazy expensive and detailed renders. I just want good game design and the enough visual clarity to see wtf I'm doing to effectively play it.

    • @ltb1345
      @ltb1345 Місяць тому +2

      Agreed.

  • @ExitusGSZ
    @ExitusGSZ Місяць тому +2

    Yeah I don't know about the FFVII remake. Those two games have some great moments but there's so much padding in them. Granted, gameplay is more enjoyable than the original, which has aged terribly and I've never managed to sit through, but pacing back then was much better.
    I agree with XVI being worse than X, but it's miles ahead of any FF since X (excluding MMOs).

  • @asafesseidonsapphire
    @asafesseidonsapphire Місяць тому +4

    Sorry if it this comment end up being too emotionally packed, I don't intend to hurt you with these words, as I accompany your content there's a good while already.
    I'm pretty sure Persona 5 Tactica is canon though, nothing in the game necessarily negates it's ability to be canon.
    And about Persona 3 Reload, P3 FES is my favorite persona game, but Reload is so much fun to play It sounds pretty petty complaining about it, it's bot like FES is gone and overall it's a new way to experience it, i say this as someone who did a Persona 3 FES Orpheus Only no downfusing, i can feel the passion they had for this remake in every little detail, extra places you can explore and all, it's easy? Yes, but sometimes a low challenge is still fun, and i mostly played with AI controlled party members, only changed it on bosses because they have better movesets in Reload.

    • @Tony4You
      @Tony4You  Місяць тому +1

      I appreciate you speaking your mind!
      I do want to emphasize that I have no real problem with Persona 3 Reload in a vacuum. If people are enjoying the game, I am very happy as I think Persona 3 is amazing at its core. My problem is that I wish instead we got something new, interesting, and unique. Sadly with how many resources it probably took to make P3R I can't imagine we are getting a new persona game for a long long time

    • @littlebabyman8494
      @littlebabyman8494 Місяць тому

      You can tell they cared in some areas and didn’t so much in others.

  • @heavymetalmixer91
    @heavymetalmixer91 17 днів тому

    What's your opinion on indie games in general?

  • @ThePoshboy1
    @ThePoshboy1 Місяць тому +1

    To some degree I agree with you in that there is a lack of passion for triple a releases, however I'd say the time it takes for them to release is inconsequential. Games can take as long as they need (for instance fallout new vegas was rushed and would be a better game if it had more than 11 months), but it seems like the creative direction of the games coming out of many AAA releases have a very narrow view of what can be successful and limit creativity.
    I don't want this to feel like an attack on the developers because I am sure they wish and are capable of making creative pieces of media.

  • @Rman1228
    @Rman1228 Місяць тому +2

    These are the type of videos I love, the ones where I feel like you're cooking and not cooking at the same time LOL
    While I mostly agree about most modern games feeling bland, soulless and blatant cashgrabs, I really don't get that feeling with Persona 3 Reload. Maybe it's because it's my first time playing through the story, and so because they kept a lot of things similar or the same to the original I just am experiencing that "new player" syndrome. But yeah, Atlus has really leaned hard into rehashing the same stuff over and over these days.
    Also, did you forget about SMTV's existence when you talked about new Atlus games, or is it an inside joke I need to subscribe to get 🤣

    • @Tony4You
      @Tony4You  Місяць тому +1

      Great to hear, I wanted to make a polarizing video and it seems like that's what I did. I do want to add that if you are having fun with Persona 3 Reload, I mentioned that they kept the most important parts of the original Persona 3 in there. I am happy you are enjoying it for sure. While I enjoy the original more, there is no reason why you shouldn't enjoy Reload. I just have problems with the new additions to the game.
      Also for SMTV the joke is that the game is out but not out yet because they are delisting it when vengeance comes out. The game might as well not be out yet LOL

    • @Rman1228
      @Rman1228 Місяць тому

      @@Tony4You I'm still mad about that 🤣 I bought the SMTV steelbook when that came out so this almost feels like a betrayal lol

  • @peterparker1683
    @peterparker1683 Місяць тому +1

    Calling Reload soulless isn’t really being fair to it. I have my issues with Reload but the link episodes, especially Shinjiro’s were amazing additions to the Persona 3 mythos. It gave the male party members and Strega more depth and layers that wasn’t as present in fes

  • @goobert89
    @goobert89 Місяць тому +14

    why did you not mention SMT 5 at all? not even during the recent atlus history part? that game felt like it took forever only to be super barebones, or exactly what you'd expect (atleast me thinks)

    • @backupschmliff1156
      @backupschmliff1156 Місяць тому +10

      To be fair, it was a new engine and they had to make a ton of new HD demons. In the end, it only took about 5 years, as development began after SMT IV Final released. It only seemed like forever because ATLUS used to announce projects early. If anything, Metaphor took twice as long as SMT V to develop.

    • @Tony4You
      @Tony4You  Місяць тому +11

      It's so forgettable, I FORGOT ABOUT IT

    • @KrimsonKattYT
      @KrimsonKattYT Місяць тому +2

      SMT5 was great, but it was practically a demo for what's to come, that being vengeance. It was still a full game, but not the full potential of the devs ideas. It took so long to come out because they needed to make HD models of all the demons. That takes time and was an issue for Pokemon X and Y as well.

    • @backupschmliff1156
      @backupschmliff1156 Місяць тому +1

      @@KrimsonKattYT Should be noted the Pokemon 3D to this day are lifeless and suck ass after over a decade, while SMT V's demons look phenomenal.

    • @nr2676
      @nr2676 Місяць тому

      @@backupschmliff1156 Plus COVID. Or Etrian Odyssey 6, which is in development hell since 2017 (game was announced before SMT V and still NOTHING). Imagine developing niche game from niche genre (dungeon crawler) for fucking 7 years, and still no info about this game.

  • @micah8972
    @micah8972 29 днів тому +1

    I think you make some good points in this video, but parts of it feel tangential to the point of "games take too long to make". I almost feel like the Persona 3 Reload critiques could have better fit into a separate video

  • @TheStrongestLaPaz
    @TheStrongestLaPaz Місяць тому

    As always, a very good video. As for the topic, yes you are right that current games have too long a production process. One of the reasons could be what Timothy Cain (creator of Fallout) revealed, that is, the caution of game developers causing extended time for certain segments of the game that could have taken much less time than they do now. The other is the quality of people in game development with the new technology, the games you mentioned (D4, redfall, starfield) despite their abysmal quality are financial successes due to pre-orders, micro-transactions, so it pays to release crap nowadays.
    So either we stop buying new games in our time or we become retro game players.

  • @ryanhatfield8602
    @ryanhatfield8602 Місяць тому +23

    I loved persona 3 reload and think most of the changes where great

    • @Tony4You
      @Tony4You  Місяць тому +7

      Fair enough, I always want people to enjoy games. I just couldn't with this one

    • @ltb1345
      @ltb1345 Місяць тому +6

      That's me with Strange Journey Redux.

    • @KrimsonKattYT
      @KrimsonKattYT Місяць тому +3

      @@ltb1345 Agreed SJR was fire. Reload too.

    • @littlebabyman8494
      @littlebabyman8494 Місяць тому

      @@Tony4You Could you elaborate on the script changing bits?

  • @nunchuk28
    @nunchuk28 Місяць тому +3

    I'll eventually get around playing Reload as P3 is one of my favorites, but I agree that a lot of the feel and personality of the game seem to be missing from the presentation alone.Theurgy moves in particular feel too over the top for P3 overall tone. I'm not a defender of the AI controlled party members so I don't care that was removed, but I bet they put too much focus on that and not enough on some other issues P3 has like how whack the links schedules were for the male route (a change I really appreciated upon playing femc in Portable due to having a lot more night options, besides most of her links being better anyhow). I think I'd have been happy with just a dual pack of FES and Portable if Atlus couldn't be bothered to integrate the best of both versions into a single package than a remake from the looks of it.
    I just look at big budget gaming generally moving in a direction I don't care for all that much, but that's just life, I think it's nearly unavoidable for media consumption to reach a point you don't care for as much as you used to. I enjoy revisiting old favorites to not find the lack of big releases that interest me all that bad thankfully, besides that there's always a few cool indie games on the horizong as a PC player.
    I'm also always down for Soul Hackers 2 dunking because man, that game is just so dumb.
    Edit: also while I can't comment on Reloads difficulty having not played it, after sitting through Portable in Maniac and playing FES in hard about 3 times, I can't say difficulty was ever the games strong suit. It can be punishing, but never exactly for the fun reasons, especially with how skewed rng feels in FES with stuff like advantage encounters and hit rates.

    • @Tony4You
      @Tony4You  Місяць тому

      I never really thought about it until reading your comment but you're absolutely right lol. The theurgy super anime moves are so out of place for a bunch of inexperienced school kids to do on bloodthirsty monsters

    • @littlebabyman8494
      @littlebabyman8494 Місяць тому +2

      @@Tony4You I can see WHY they did it. It’s an evolution of showtime attacks from Royal, but put in a game where the tone isn’t exactly fitting for it. I would’ve preferred if they just brought fusion spells back.

  • @sailorhatguy5763
    @sailorhatguy5763 Місяць тому +2

    I can't believe you discussed about how soulless persona 3 reload is without mentioning the cutscenes, it lost a lot of it's gritty atmosphere that the original have (and I'm a guy who actually prefers reload over portable and on par with FES.)

  • @Mendoza1398
    @Mendoza1398 Місяць тому +2

    I'm still super confused as to why you hate SMT SJ Redux. You've got to elaborate on that at some point.

    • @TheDiscoGenre
      @TheDiscoGenre 29 днів тому +1

      Game is a bit too easy due to QoL stuff. Some don't like how not!Yukiko distorts the endings to be happier even if you can ignore her past Bootes.

  • @VuNguyen-fv5jl
    @VuNguyen-fv5jl 29 днів тому +1

    I’m much of a remake culture hater like Electric Underground articulates beautifully (especially about Resident Evil 4 Remake being very bland). However, Persona 3 Remake did a great job modernizing, polishing, and reinterpreting the source material. Personally I think they added more to the game and brought their engaging gameplay to the turn-based JRPG formula

  • @kleitos6162
    @kleitos6162 Місяць тому +23

    This is just such a... strange video.
    Like I don't *really* disagree with any of the ideas in this video (I personally loved FF16, but hey, we all have popular games we dislike) but this entire video is just complaining about new games and doesn't actually offer any discussion or insight into the length it takes to make them whatsoever. Like even the last sentence of the video is "I'll never stop loving games, but I have stopped loving new games", which is basically the thesis of this entire video, which is *fine*, genuinely, it just has nothing at all to do with how long games take to make, Lol.
    I can appreciate a rant about new games as much as anyone else but it seems like, at least to me, that this video was originally meant to be something more insightful about how the length and resources video games take to make now means that the new releases that aren't considered as good for any one individual can feel a lot worse because we have to wait so long between releases, plus it comes with the risk of studios being shuttered entirely and how unhealthy that it for the industry. But right at the 2 minute mark the rest of the video just moves into complaining about FF16 and Atlus games without any actual insightful or meaningful discussion. Which, hey, if that was the goal, ignore my comment, I just wanted to point out that I think the original intent behind this video was really lost past the very beginning and I think with maybe a tighter script this could be a lot more meaningful of a discussion.

    • @Tony4You
      @Tony4You  Місяць тому +11

      I understand that the video comes across as a lot of complaining. But it was mostly meant to outline and contrast the quality of games released in times past compared to now. The main point I was trying to make was that despite the fact that games were much more limited in basically all manner, they were widely considered to be more fun and passion driven than the focus tested skinner boxes of today. A lot of people came off with the feeling I was "Just" complaining, but comparing the older to newer games was a core point

  • @EddiePReacts
    @EddiePReacts 27 днів тому +1

    Only point i disagree with is allowing your team to act on their own. NOOOOOO

  • @da_001
    @da_001 Місяць тому +5

    I agree with Tony4u. FF16 is mid. I don't care how a fanboy tries to defend it. It's a game of imitation and half measures. Nothing groundbreaking or innovative. It didn't deserve being a mainline installment. By far the worst FF. And yes FF13 was better than it. 😮

    • @nr2676
      @nr2676 Місяць тому +2

      And it's only Final Fantasy by name. XVI should have been named as Devil May Cry XVI: Casual Edition

    • @lpstweetytv5242
      @lpstweetytv5242 29 днів тому

      ​@@nr2676Devil May Clive lol

    • @nr2676
      @nr2676 29 днів тому +2

      @@lpstweetytv5242 and Clive what a generic name for main character

    • @lpstweetytv5242
      @lpstweetytv5242 29 днів тому

      @@nr2676 Yeah, it even has a boring meaning. It means "On a high hill" or just hill lol

  • @GrayFoxHound9
    @GrayFoxHound9 Місяць тому +3

    I disagree with games lacking passion. I agree with art direction and gameplay being much weaker though.
    Reload is a magnificent on it's own game that oozes passion in every new music track, UI, voice acting, etc. The only thing i would put against it is that simplified balancing for the gameplay ensure that you will have no memories of it - who tf is going to remember anything in tartarus if there is no table that nukes your party for no reason? Like, at that point, why even have a game if it's not pushing back - gotta give it to "i completed persona on youtube" crowd - 3r and 5r do feel like a game that offers the same experience between youtube and actual playthrough.
    I don't like lighting and remixes of reload to the point of it being a deal breaker for me though. They suck, sorry.

    • @GrayFoxHound9
      @GrayFoxHound9 Місяць тому

      Otherwise, yeah, a lot of pre-ps3 games usually look, play and written a lot better. IDK why it is. Probably a lot corporate meddeling plays a part. There are still a lot of new unique experiences (entire fromsoftware catalogue, for example - they keep making the same in narrative games since 90s, and each one is still unique), but quite a lot of them can feel extremely dull. Probably tailored for the average audience (idk how people can play most open world games - it's just noise that makes me feel sorry for all the artists and devs involved)

  • @littlebabyman8494
    @littlebabyman8494 Місяць тому +1

    14:16 Is it the more punishing systems?

  • @lipe8808
    @lipe8808 25 днів тому

    does anyone know what songs he uses on the background?

  • @astreakaito5625
    @astreakaito5625 Місяць тому +2

    I think you're spot on about remakes. In the end smaller games that try something new are most interesting.

    • @Tony4You
      @Tony4You  Місяць тому +1

      Absolutely, I'll take shenmue over starfield any day lol

    • @chaserseven2886
      @chaserseven2886 6 днів тому

      @@Tony4You lol starfield isn't even a remake what are you on its literally something new

  • @ThisIsABadIdeaSrsly
    @ThisIsABadIdeaSrsly Місяць тому

    12:30 It's the second time I've heard genuine old Tartarus praise. At least this time it wasn't in bad faith. I haven't played P3R yet, but just thinking about old Tartarus gives a sensation that can only be described as... tiring.

  • @Kameno-o
    @Kameno-o Місяць тому +3

    Counterpoint: You can pet Torgal

    • @Tony4You
      @Tony4You  Місяць тому +2

      TRUE! The best part of the game

  • @lulcy95
    @lulcy95 Місяць тому +2

    It's naive to think that passion makes or gives quality to something, a bad writer/creator/ what have you can put all the love and passion in their work and it still would be bad because they are bad creators.

  • @Zapzel24
    @Zapzel24 19 днів тому

    I heard of something like before involving countries with abundant resources called the Paradox of Plenty.
    Countries that have an abundance of resources are ironically economically worse than the ones with scarce resources. Like wise this kind of logic can be applied to games with budgets, teams, and resources compared to a small country. However Ironically they are broken, unfinished or underwhelming.
    Indie games however have scarce resources and have less resources but still manage to produce quality games.

  • @TheVisualDigitalArts
    @TheVisualDigitalArts 15 днів тому

    As a 3d artist I think of it this way if a person can’t draw/sketch your character from memory , you added way to many details.
    Example look at the original masterchief armor compared to any armor in halo 5.

  • @YungTimeWeaver
    @YungTimeWeaver Місяць тому

    I agree with pretty much everything besides the p3 reload take. As someone who’s played every version of p3 I really enjoyed it. It never came off as soulless to me especially with the new optional hangout scenes with the male party members. That’s an aspect that I actually found to be better than the original. It always came off that FemC in p3p was closer to the party but now it feels about even.

  • @MinerDiner
    @MinerDiner Місяць тому

    You CANNOT just do my man Clive like that 😭😭 "I had to look it up real quick, because I forgot"

  • @impachoblue1301
    @impachoblue1301 Місяць тому

    11:42 THANK YOU
    honestly wish people could give things more time or effort and look at everything as a whole rather than "WAA ISINT EASY I CANT DO THE THINGS MYSELF"

  • @dowatyoudo
    @dowatyoudo Місяць тому +2

    I agree with so much of this, but I've got to say i loved FF16. There were massive flaws in it for sure, specifically with the RPG elements and quest design, but I thought Clive was a great protagonist, Cid was my favorite side character in any FF game. Great acting, beautiful visuals, the music was amazing, and had some of the best boss fights I've ever experienced. Obviously, thats not really what this video is about, and for your main thesis, i completely agree. Just had to throw up a defence for my boy Clive haha

  • @Vailsiren
    @Vailsiren Місяць тому +2

    I agree about the difficulty thing in P3R
    it's such a let down when you get any new atlus title (at this point)
    put in on hard mode, and then you're just bitch slapping the game before you beat the first dungeon and then it only get's easier is like biggest let down.
    If you told me Atlus games would become piss easy about 10~15 years ago, I wouldn't have believed you, cause I remember playing P3, Digital Devil Saga and Stella Deus.
    How many Demons do I have to sacrifice to get a yhvh damn'd hard/difficult atlus game again? My Brother in Tony!

    • @lulu_TheWitchBoy
      @lulu_TheWitchBoy 22 дні тому +1

      Um persona 1 and 2 were easy lmao. Persona was never meant to have SMT difficulty. 3 was only difficult bc you couldn’t really make your strategy, and Atlus never brought tactics back bc people didn’t like it. Also I have difficult times with some bosses in reload (I’m playing merciless) so is not that easy. Sure the enemies I can destroy fast, but that’s also bc of experience of SMT, I know how to build personas, and I when to use buffs and debuffs, and find patterns of enemies.

  • @Norrabal_anims
    @Norrabal_anims Місяць тому

    6:50 its a remake?
    I thought this counted as a remaster.

  • @cronical246
    @cronical246 Місяць тому +2

    Hollywood has a similar problem in how bloated their budgets are and direction less a lot of their stuff is.
    Simply put, shit gets corporate and the art starts to suffer. Play Indies everyone, they deserve your support.

  • @mothman5025
    @mothman5025 Місяць тому +1

    SMT V would have fit very neatly into this argument, but forgetting about it proves enough on its own lol

  • @maverick5169
    @maverick5169 Місяць тому +2

    Looks like you got pretty unlucky with modern game as a whole
    Yakuza 0 and 7 are stellar games, and I heard pretty good stuff about Infinite Wealth too
    Armored Core 6 is the only From Software game that I bought with my own money and that one has tons of content and replayability with different endings, builds you can make for your mecha and so on. And even if it's old by today standards, Bloodborne is stupidly fun as well (Before people ask, I haven't tried Elden Ring yet, shut up)
    The remake of CTR added so much cool stuff like every track from Nitro Kart, nearly every characters from the Crash universe, new challenges, a QoL that helps if you wanna use your favorite character competitively, many new karts and cool easter eggs for whoever knows the series' lore. The love put in that game is undeniable and the same goes for Crash 4 About Time
    Trials of Mana, a game that came out in 2020, is one of the simplest yet most fun actions rpgs that I have played. A true remake of a snes game that managed to feel new yet it doesn't betray the original Seiken Densetsu 3
    Are there stinkers? Yes, but there is also plenty of good stuff out there

    • @KrimsonKattYT
      @KrimsonKattYT Місяць тому +1

      Octopath 1 and 2 as well. Made by square and some of the best RPGs of all time, especially 2. Straight up masterpiece.

    • @maverick5169
      @maverick5169 Місяць тому +1

      @@KrimsonKattYT
      Octopath 2 is my favorite purchase of last year. The soundtrack alone is a work of art
      #OsvaldGang

  • @swampvyle750
    @swampvyle750 Місяць тому +1

    Idk if Tony will read this comment but I have mixed opinions in the particular case of P3R:
    TL;DR: Honestly, I think the original (P3 and FES) sure is amazing and can see the value (I mean, is so good they made it again and arguably a bit worse), but I take P3R bcs I can play it easily, the story overall is pretty much the same and has some good QoL changes and also, I can play it legally and I think that the message that atlus can take from the success of P3R is the fact that they need to release this kind of games, with good story, characters and with cool QoL so the franchise keeps growing.
    Honestly i think a bunch of things the OG complain abt the game could have been resolved by adding a "OG mode: the original experience of P3, you don't control the other characters, you have limited theurgies and is a bit harder" and man, that would be great, I would play that just for the challenge.
    Last year I started playing these games, first the re-release of P4G and man, I loved it, is a game that i hold close to my heart in terms of story and such, amazing. Then P5R, and man, amazing, great game, i still prefer P4G because i relate more to the characters and story but P5 made some really cool changes that i appreciate because i don't have to grind my *ss off (P4 is not difficult but p5 is easier overall, even in higher difficulties).
    That being said, when I found out abt the remake of p3 i was so excited, legit. I actually thought about buying the P3P version but i choose to wait for the whole bunch of improvements and because i have no way to legally play P3Fes and man, it was worth it. I enjoy most of the time i played it (abt 90-100 hrs) And yeah, even tho i think it lacks a bit of the punch the original had (the original was more visceral and raw in terms of gameplay and even cinematics), P3R is great and i take every QoL changes, the fact that i don't need to grind a lot, that there is not a lot of the jankiness of the Original and the new voice cast (in most cases, i believe the new one is better and had a lot of charisma) over the things that offers me the original one, that being grind, jankiness and VA inconsistencies (bcs even tho i love how dumb it sounds sometimes, It makes me cringe a lil bit too much a bit too often).
    Thats all, folks, thanks for reading and remember, this is just an opinion, I respect every opinion and think that this is a good topic, so don't be too triggered by this, pls.

  • @anafu-sankanashi8933
    @anafu-sankanashi8933 Місяць тому

    Im honestlt fine with long development time, long as that time is spent well. I think any less than 2-3 years for big projects is a losing game, but so is anything past 4-5. All comes down to Beurocracy in development changes and implementation.

  • @shimapanzer9930
    @shimapanzer9930 Місяць тому +1

    ff16 may have not panned out well, due to needing to dumb down the FF formula to cast the widest net, but to imply the story, music, and art didnt have any passion behind it is actually so disengenious it made my head spin. Its fine not liking the game, i didnt either, but undeniably of all AAA games released recently ff16 has some of the most passion behind it

    • @shimapanzer9930
      @shimapanzer9930 Місяць тому

      If we wanna talk REAL passionless games releasing, don't need to look farther than 90% of Sony and Microsofts output in the past 6 or so years. I swear naughty dog has become solely a company dedicated to re-releasing the same 2 games for eternity.
      Not to mention that abysmal remake of demons souls where the lead behind it unironically said that demons souls wasn't as good as you remember it being. Like what?

    • @shimapanzer9930
      @shimapanzer9930 Місяць тому

      all this aside... FFX videos when?