LiDAR in Unreal (02) Visualization & Performance Basics

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  • Опубліковано 19 жов 2024
  • In this video, we'll get up to speed on LiDAR, important settings, collision, EDL (lighting), and key visualization and performance settings using LiDAR files! Please see lots of resources & links below:
    Unreal LiDAR Plugin Docs:
    docs.unrealeng...
    pointcloudplug...
    Console Commands
    docs.unrealeng...
    r.LidarBaseLODImportance
    r.LidarPointBudget
    r.LidarScreenCenterImportance
    stat lidarpointcloud
    CTRL+Shift+H (Show FPS)
    LiDAR Point Cloud Examples
    canadiangis.co...
    cesium.com/pub...
    LAS Point Cloud exported (you can re-import into 4.27 or higher)
    drive.google.c...
    More Great Resources:
    Laser Scanning Forum: laserscanningf...
    3D Scanning Users Group: / 3dsug

КОМЕНТАРІ • 14

  • @cephasbhaskar2458
    @cephasbhaskar2458 Рік тому +1

    Thanks, this has been useful!

  • @w8ryanb
    @w8ryanb 2 роки тому

    Awesome video! Just getting into Unreal -- and understood most of what you said. Thanks!

  • @behrampatel3563
    @behrampatel3563 3 роки тому

    fantastic video (discovered from the VP discord). cheers

  • @hidecki
    @hidecki 2 роки тому

    Great video! does this mean that the point clouds can be animated with custom materials? how does this work and are there any of these "animated" materials available somewhere? im a bloody beginner =)

  • @elenabelkova8681
    @elenabelkova8681 3 роки тому +1

    Thank you for the video ! I wanted to to ask if It’s actually possible to export the project with the point cloud ? Thank you

    • @ShaunFoster
      @ShaunFoster  3 роки тому +1

      Elena, You can export point clouds you brought in - but what's the goal with your output? Are you thinking mod in unreal - then output for what?

    • @elenabelkova8681
      @elenabelkova8681 3 роки тому

      @@ShaunFoster well my goal is actually to obtain navigable environment with both architectural model and the point cloud inside. I’m new to ue but errors during the package of a project makes me think its not yet possible.

    • @ShaunFoster
      @ShaunFoster  3 роки тому +1

      @@elenabelkova8681 - For the point cloud plug in, it is early days. They seem to be making big progress. Did you try 4.27? It's significantly better than 4.26. If you're looking to do the nav model - for now probably you'll need to try MeshLab or other first. It's part of my research because of Virtual Production - but haven't needed to include any large point clouds in packages because it's all been used for PreViz

    • @elenabelkova8681
      @elenabelkova8681 3 роки тому

      @@ShaunFoster thank you so much!

  • @aaronodum1595
    @aaronodum1595 5 місяців тому +1

    Will you do an update with Unreal 5.4?

    • @ShaunFoster
      @ShaunFoster  5 місяців тому +1

      I would like to - I’ve been rather wrapped up in artificial intelligence and machine learning this last year, but I’m going to push hard into Unreal and UEFN again this summer

  • @ashwapokemon3749
    @ashwapokemon3749 2 роки тому

    Can I put animated point cloud

  • @ashwapokemon3749
    @ashwapokemon3749 2 роки тому

    Import as alembic