Grouping in Blender! EP31

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 222

  • @KevBinge
    @KevBinge 3 роки тому +29

    This is genius. As a Maya user for over a solid decade at WORK, I can relate as well. This is a good solution. I’ve used Lightwave, XSI, Houdini, 3DSMax, and Blender in production on billion dollar projects and can say you won’t find me participating in flame wars because it’s pointless. Software is a tool. Use what’s there and best for the job and team you’re on. Finish the show, go home, drink beer, live a bit, pet cats, play with your kids, sleep, wake up, repeat. Flame war... gets in the way of one of those things. Listen to Bob, even if you’re frozen on Hoth and just need time inside a tauntaun. If not, it’s Alderaan for you.

    • @BlenderBob
      @BlenderBob  3 роки тому +3

      We could have a war between Flame and Nuke for compositing... :-)

    • @Kram1032
      @Kram1032 3 роки тому +1

      @@BlenderBob if you call that a Flame War are you implying Flame is winning?

    • @BlenderBob
      @BlenderBob  3 роки тому +2

      @@Kram1032 I prefer to stay neutral in this conflict. :-)

    • @Kram1032
      @Kram1032 3 роки тому +1

      @@BlenderBob I'm just asking about the meta-conflict of calling it Flame War or Nuke War :P

    • @KevBinge
      @KevBinge 3 роки тому +1

      @@BlenderBob Hahahaha! Oh yeah, except the Flame guys get paid a bit more lol! Remember Inferno?

  • @Bone-studio
    @Bone-studio 3 роки тому +35

    I imagine someone told you already, but you can parent in the outliner, just prest shift while dragging over another object :)

  • @cephalos81
    @cephalos81 Рік тому +2

    BOB... that is the most hilarious star wars roll text ever and Luke scene.

  • @kreynusr4242
    @kreynusr4242 3 роки тому +38

    The intro is gold. Soo goood.

  • @luluw4289
    @luluw4289 2 роки тому +2

    I just find you are really nice and your video is so useful, i have been struggling for the grouping problem for a while and I can't find anything useful to solve my problem, but with your video and the the super kicking ass addon, I just fell in love with blender again! thank you!

  • @seemysight
    @seemysight 3 роки тому +7

    Yeah you convinced me. Groups are nice. Blender should add groups

  • @BlenderBob
    @BlenderBob  3 роки тому +17

    Ok so you can shift drag to parent in the outliner. Thanks guys. But why a different workflow?

    • @rous3369
      @rous3369 3 роки тому +9

      It's just a little safeguard. If it didn't require pressing Shift I would probably parent stuff accidentally all the time

    • @RenderEverything
      @RenderEverything 3 роки тому +1

      Outliner has another mode called "Scene" - this was default in pre 2.8 and is more like traditional outliner and parenting works as expected by simple drag and drop + there is no confusion with Collections mixed in if you don't need them (in early stages of project).

    • @xox8717
      @xox8717 3 роки тому +2

      @@rous3369 Maya uses the middle mouse to parent or for reordring so there is no accidental parenting. left click is only for selection and it's super intuitve since there is not box selction conflicting with move to collection .

    • @LEHtJong
      @LEHtJong 3 роки тому +1

      Hi Blender Bob. The topic of this video hits exactly the experience we are having at the studio! But you, as a blender veteran adopting the Machin3 tool group functionality does make me think that some of that could help the Blender user experience. Like being able to simply copy or delete a hierarchy, or simply dragging a whole hierarchy in the outliner. Anyway, thanks for the video.

    • @BlenderBob
      @BlenderBob  3 роки тому

      @@LEHtJong You're welcome! But I'm not a Blender veteran. I only started with 2.80. :-)

  • @sutzjing
    @sutzjing 3 роки тому +7

    i think collection is not only for rendering, for example, collection instance is a great way to duplicate objects. Great lesson from you again, cheers!

  • @augm3nt384
    @augm3nt384 3 роки тому +14

    Groups are standard UX even Open Office has Groups. The biggest difference between Groups and Collections is a Group is actual set of Objects vs a Collection that is a "tagged" set of Objects. With blenders new MultiObject support it would now make sense implementing Groups ( Could be possible to apply a Modifier to a Group etc., especially since there are no linked Modifiers ) . Collections work fine for Rendering but for Scene organization and as a helper for Modelling, Groups are needed.

    • @RenderEverything
      @RenderEverything 3 роки тому +1

      Dude, did you actually watch the video - blender already has everything you would want from groups.. it's just not called "Groups" ?! 100% the same functionality as in Maya or Cinema4D (Except you can't add modifiers to hierarchies in Blender yet.. but not in maya either.)

    • @augm3nt384
      @augm3nt384 3 роки тому +4

      @@RenderEverything blender has WORKAROUNDS or plugins for Grouping .. Its not called "Groups" cause its not a Group.

    • @RenderEverything
      @RenderEverything 3 роки тому +2

      @@augm3nt384 but grouping is nothing more than hierarchical parenting. The same in Maya, C4d and Blender. All funcionality is there already without addons ( they are nothing more than shortcuts ). What do you exactly expect from grouping that is not in Blender?

    • @FireBert85
      @FireBert85 3 роки тому +1

      @@augm3nt384 I get the point you're making but one of Blender's core selling points / strengths is the community providing tools and solutions that the base software is missing or would benefit from. To say that what is missing is an officially stamped, native Blender solution for providing a properly labeled Group function is correct--but to overlook the totally useable solution that a community member developed is sort of unnecessarily dying on a hill that need not exist.

    • @augm3nt384
      @augm3nt384 3 роки тому +2

      @@FireBert85 Im not putting down addons, on the contrary thats what makes blender so much better. But for basic UX like Groups, seriously.

  • @fahim618
    @fahim618 3 роки тому +6

    I had a project where I had to copy a parented object and whenever I was selecting the parent it wasn't selecting the children with it and I had to do it manually. also now I know the deference between parenting and grouping. Thanks Blender Bob.

    • @RenderEverything
      @RenderEverything 3 роки тому +2

      Shift + G in viewport shows hierarchy selection menu - quickly select children, siblings etc. from there. Also in Outliner right click menu has "Select hierarchy" - just map it to keyboard shortcut (i.e. Middle mouse) to quickly select whole hierarchy with one click!

    • @fahim618
      @fahim618 3 роки тому +1

      @@RenderEverything thanks a lot for this information ❤️

  • @manart6506
    @manart6506 2 роки тому +1

    2:15 I loved the Final Fantasy movie 🍿

  • @gregtracy9322
    @gregtracy9322 3 роки тому +1

    Machin3 is the Man... Tons of reasons why. The original Star Wars, 1977, is the best. Push ups don't bother me. I do tons of them all the time. Now if you want to punish someone, make them run. That's hell.

  • @devasenapathishanmugam796
    @devasenapathishanmugam796 3 роки тому +1

    Thank you so much for the Machine3Tools BBob

  • @FabioRaitz
    @FabioRaitz 3 роки тому +4

    Parenting, Collections, Collection Instancing. Blender have tools, Blender is powerful, Blender is just different. Maya users don't want to learn, they just want Blender to be 'Maya Free'

  • @frankmakes
    @frankmakes 2 роки тому +1

    this was helpful, thank you

  • @vrSpeechless
    @vrSpeechless 3 роки тому +1

    Very useful information. If you look at the outliner Filter>Restriction toggles, there are restrictions that make collections helpful with things other than rendering also, like selecting, hiding, and isolating in the viewport.

  • @RomboutVersluijs
    @RomboutVersluijs 2 роки тому +1

    hahah the more vids i watch the more i laugh! This intro was EPIC!

    • @RomboutVersluijs
      @RomboutVersluijs 2 роки тому

      hahah the BLender REbellion! wonder how you came up with this one!

  • @xox8717
    @xox8717 3 роки тому +8

    Maya still has the best grouping system with a very intuitive outliner that I have seen in any other DCC , Blender's one is so messy and confusing to me.

    • @BlenderBob
      @BlenderBob  3 роки тому +4

      Actually I like the ability in Blender to turn objects or groups on-off from the outliner and the holdout too. When I go back to Maya I miss that. But yeah, grouping in Maya... it just works. I make that clip to help people but in the end only a few thousand people will see it.

    • @myztazynizta
      @myztazynizta 3 роки тому +1

      @@BlenderBob People coming from Max and sketchup strongly disagree.

    • @BlenderBob
      @BlenderBob  3 роки тому +2

      @@myztazynizta How so?

    • @hectorescobar9450
      @hectorescobar9450 3 роки тому +2

      @@myztazynizta Cool story, care to give deatils as to who and why? I come from Max and don't really get your comment.

    • @Sigmo92
      @Sigmo92 2 роки тому +1

      @@myztazynizta oh god don't mention grouping in max.. XD that stuff is horribleXD

  • @GaryParris
    @GaryParris 3 роки тому +1

    love the starwars opening lolal i love IV, V & VI :ow but i like all of them for different reason! good work on this!

  • @SamsTopBarBees
    @SamsTopBarBees 2 роки тому

    Love this just for the intro, made me laugh. Also very good info, thanks for sharing!

  • @WhiteDjayanegara
    @WhiteDjayanegara 3 роки тому +1

    Best tutorial intro in history!
    Great content too...

  • @myllerfilm
    @myllerfilm 3 роки тому +2

    Thanks, Bob! Great value.

  • @DesignerNetanel
    @DesignerNetanel 11 місяців тому +1

    U can drag an object to an empty,and it'll become a parent hold shift and drag ,ur welcome

  • @DirkTeucher
    @DirkTeucher 3 роки тому +1

    Perfection. That's what you are blender bob. Perfection. Thank you.

  • @manart6506
    @manart6506 2 роки тому

    17:50 The phantom menace is my favorite star wars episode. #ILoveThePrequels

  • @RenderEverything
    @RenderEverything 3 роки тому +1

    btw, Empty objects in Blender have Size and Display Shape parameters under Empty object properties tab - better change the size there than in Delta scale.

    • @BlenderBob
      @BlenderBob  3 роки тому

      Oh cool! Good to know!

    • @myztazynizta
      @myztazynizta 3 роки тому

      @@BlenderBob Right click, adjust empty display size.

  • @Franfairline
    @Franfairline 2 роки тому +1

    You can assign or change the hotkey (Shift G) to select parent or children with the up-down keys, like in Maya. Menu Select>Select grouped>Parent...
    And you can parent an object in the outliner just drag it, but pressing shift key

  • @MikeDBoing
    @MikeDBoing 3 роки тому +4

    That addon is awesoooooooommmmmeeeeeeeeeeee...........love groups........didnt know i needed them until now........thanks Bob!!

  • @dannybcreative
    @dannybcreative 3 роки тому +2

    I knew this was the best BBob vid to date before the opening credits ended! By the way, when you've made some groups, click 1, 2, 3, or 4 on your number keys (top of keyboard) and watch the voodoo in the Outliner.

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      Oh... I remapped those keys when I started to use Blender.... whoopsy!

  • @2006jakebob
    @2006jakebob 3 роки тому +4

    "Deep frozen planet of Quebec"🤣🤣🤣

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      And it’s summer time right now...

  • @daeschischi
    @daeschischi 3 роки тому +3

    I don't like starwars, i love love blender.

  • @markus.kaufmann
    @markus.kaufmann 3 роки тому +2

    Just watching the first 15 seconds and have to laugh ... BlenderBob is also a really talented comedian!

  • @f-2197
    @f-2197 3 роки тому +2

    Haha. Damn that intro was EPIC XD

  • @alexandreancel6423
    @alexandreancel6423 3 роки тому +2

    This intro is just excellent ! x'D
    Would love to hear you talking about Final Fantasy Spirits Within though... (seriously, no troll intended, this is a movie that quite impressed me back then... )

    • @BlenderBob
      @BlenderBob  3 роки тому +2

      Not gonna happen. It would be a bitching session. Nothing positive to say about it except working in Hawaï was awesome.

    • @alexandreancel6423
      @alexandreancel6423 3 роки тому

      @@BlenderBob Ok, no problem.
      I heard that their production process was quite... laborious.
      But if there's nothing positive to say about it, I guess there's nothing to learn from it...
      Thanks for your answer, have a great day Bob ! ;)

  • @massimoconcimedia612
    @massimoconcimedia612 3 роки тому +3

    5 was by far the best!
    Super handy addon. Thanks. Also thanks for explaing now to group/parent the correct way as I have no idea with best practices.
    Not sure if you need video ideas. But would love to see something on render enginers and how or if you should choose different renders depending on projects.

    • @BlenderBob
      @BlenderBob  3 роки тому +2

      We only use Cycles at the office. Eevee is not powerful enough and missing too many features.

  • @atwright147
    @atwright147 3 роки тому +1

    YES! This is awesome!
    Also, YES, please allow modifiers on empties!

  • @sasikumarraghavan9214
    @sasikumarraghavan9214 3 роки тому +1

    Hi, Thanks for all your efforts to bring out issues about grouping. The Machine tool addon as a solution is also much better than parenting. I wish one more facility for the group. that is once 2 or more objects are grouped. the group can act as another object that can be also transformed like any other object. For example if a an object in a group is moved or rotated all the other objects are moved and rotated as a whole. like an assembly of many components can be moved or rotated as in real life. I think this is not possible with the Machine tools group also. This approach is available in Trimble's "Sketchup" software. Here this group is called component. Any number of objects go into a component and any number of components can go into component of next level and so on. Once a component is created combining individual objects, the component becomes another object which can be transformed. If you need to edit an object in a component you only need to double click the component until you reach the required object in the hierarchy or sect the individual object in the outliner. Blender community can consider this approach for grouping objects which will be a real break through. Thank you again for your efforts and presentations to Blender users.

  • @tor3203
    @tor3203 3 роки тому +1

    Great video, Bob.
    Now I'm gonna do PUSH UP! 😁

  • @fredarthur-art
    @fredarthur-art Рік тому +1

    The plugin machin3 does most of what I wanted for grouping (and is similar to the behaviour of maya). Unfortunately animating/toggling the viewport/render-visibility in the outliner does not affect the children in the group like it is in maya.

    • @fredarthur-art
      @fredarthur-art Рік тому

      I learned that with SHIFT + LMB you can toggl the visibility of all objects in the hierarchy but it does not let you set a keyframe this way. So if you want to animate (set a keyframe) for the visibility you would still need to do this for all objects in the hierarchy as opposed to doing this just for the group-node. Did I miss something?

  • @valentink487
    @valentink487 3 роки тому +1

    Look into the quick instances (groups) default blender add on.

  • @tobypitman
    @tobypitman 3 роки тому +3

    Hi Bob, you can shift drag an object to add it to an empty (group). Shift drag to remove it. 👍

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      Yeah, I just heard. But why a different workflow?

    • @BlenderBob
      @BlenderBob  3 роки тому

      Thanks! ua-cam.com/video/NrBPnRalHxc/v-deo.html

  • @myndwork
    @myndwork 3 роки тому +3

    lmfao this is a great tutorial, great intro

  •  3 роки тому +1

    Super nice video, thanks for sharing. But, you didn't touch on the subject that when you parent an object in Maya the objects origin will now be the parent object and all your transformation values will be set according to that origin and there is no easy way to do it in Blender (to my knowledge at least).

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      It’s possible. I’m flooded with messages since yesterday and I can’t keep up! If I remember I will check it out. Cheers

  • @Ruddy761
    @Ruddy761 3 роки тому +4

    If a client changed their mind on the tire. I would bring in the new tire, and swap the mesh data block, copy over any modifiers if necessary . Done. unless of course its a different diameter but that's another story..

    • @BlenderBob
      @BlenderBob  3 роки тому +2

      So what if the new tire has winter chains on it and a few nails coming out of it? It’s always better to make drivers and animations on a group. Every animator in the VFX industry will tell you the same thing.

  • @phamthohongduong
    @phamthohongduong Рік тому +1

    Correction: you can just press "Arrow Left" to jump up hierarchy/group

  • @WhatsMikeUpTo
    @WhatsMikeUpTo 2 роки тому +2

    Dude, Bob. I am planning on implementing groups in Blender. Basically having all the features that you’re talking about that I’ve been missing along with additional features like being able to apply materials and modifiers to groups and have them be conditionally applied to their children. Initially I’m prototyping this in python, but will be eventually implementing it as a native patch with a new type called group. This way it will be easily identifiable as a group in the outliner. I’ll keep you updated on my progress and when I get to a good point would love it if you could test it out and let me know what you think! After I’ve got that done I’m going to work on proxying as well as object and group instancing. Stoked on blender as a relative newcomer and excited for what we’ll be about to make as a community.

    • @BlenderBob
      @BlenderBob  2 роки тому +1

      Oh wow!

    • @muneebkhaki
      @muneebkhaki 2 роки тому +1

      This is awesome mate, what's the progress so far?

  • @ReaZaaa
    @ReaZaaa 3 роки тому +1

    As always a very helpful video, thank you very much :)

  • @AndyTanguay
    @AndyTanguay 3 роки тому +1

    Great opening!

  • @myztazynizta
    @myztazynizta 3 роки тому +1

    The empire strikes back feels short and small compared to all the others. It's only worth watching if you're watching all 3 in 1 sitting. Rogue one had the potential to be the best but they dropped the ball on the actual content of some of the characters and they needed to show a little more back-story.

    • @BlenderBob
      @BlenderBob  3 роки тому

      And they ended it with the biggest cliché un the history of cinema: the bad guy is getting shot in the back by a good guy we thought was dead.

  • @ciso
    @ciso 3 роки тому +3

    I love that intro ;)

  • @Monkok3D
    @Monkok3D 3 роки тому +1

    Ehehe, may the force of blender addons be with you, ehehe
    pickwalk by braverabbit

  • @rsher_digital-art
    @rsher_digital-art 3 роки тому +1

    How would you save face selections like the bevels created using Bevel or the Bevel modifier?
    I would manually select the bevel faces and assign a material to them, yes.
    Thank you.

    • @BlenderBob
      @BlenderBob  3 роки тому +2

      I actually have an addon that allows you to make face selection groups! Forgot the name but I can find it if you want

    • @ekshalibur
      @ekshalibur 3 роки тому

      wonder if you can use those groups with modifiers, that would be really neat

  • @rajendrameena150
    @rajendrameena150 3 роки тому +2

    I was waiting why bob dont tell machinetools, Hops are best at innovation in hard surface in whole 3d industry. It is the decade of opensource.

  • @Mukhtar_SH
    @Mukhtar_SH 3 роки тому +1

    Thank you so much

  • @francoisgermain7574
    @francoisgermain7574 Рік тому +1

    The Empire Strikes Back est effectivement le meilleur, à mon avis...

  • @valentinmoser8103
    @valentinmoser8103 3 роки тому +2

    The issue you give at 13:54 could be solved by linking the object data. Maybe there are some issues/drawbacks to this method I am currently not aware of.

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      Ok but the new tire has winter chains now and a few nails coming out of it. You see, swapping the geo is not always the solution. But if you work with groups, you’ll never une into that issue.

  • @myztazynizta
    @myztazynizta 3 роки тому +2

    16:25 It literally says to hold shift to parent as you're dragging.

    • @BlenderBob
      @BlenderBob  3 роки тому

      Oops! Some corrections to my previous clip. Thanks to everyone for the comments on the previous clip!
      Thanks! ua-cam.com/video/NrBPnRalHxc/v-deo.html

  • @voronium
    @voronium 3 роки тому +3

    1) You can create a group of objects parented to an empty natively in Blender by using the command Add > Mesh > Parent to empty (I use to assign Ctrl+Alt+P as shortcut for that)
    2) You can parent in the Outliner by Shift + Drag & Drop over the parent object
    3) You can walk the selection inside a hierarchy in the 3D Viewport by simply using the square brackets keys
    4) You can walk the selection inside a hierarchy in the Outliner by first pressing Shift + Right Arrow to expand the hierarchy of the parent and after that use Up and Down Arrows to walk
    5) You can quickly select the whole hierarchy in the Outliner by clicking once to select the parent and clicking again on it with Alt pressed
    Happy blending! 8-)

    • @BlenderBob
      @BlenderBob  3 роки тому

      Awesome! Thanks!

    • @myztazynizta
      @myztazynizta 3 роки тому

      "...the command Add > Mesh > Parent to empty" - I do not have that option in my Add menu. "parent to empty" is not found in the menu search.

    • @myztazynizta
      @myztazynizta 3 роки тому

      #5 also does not work. What version of Blender are you using?

    • @myztazynizta
      @myztazynizta 3 роки тому

      I found it. You have to enable the addon "add mesh: extra objects" to see this option. I disabled the hotkey that creates those stupid hidden collections and set Parent to Empty menu option to use ctrl+g and set the option to "affect only parents" to be ctrl+, since ctrl+. is already used to toggle "affect only origins". It would be nice if holding shift+, or shift+. would temp-toggle those options like holding down D in Maya.

    • @BlenderBob
      @BlenderBob  3 роки тому

      Thanks! ua-cam.com/video/NrBPnRalHxc/v-deo.html

  • @Impaczus43
    @Impaczus43 3 роки тому +2

    Fuck! didnt know I was doing a lot of bad practices in terms of grouping. gotta do those push ups

  • @TKrashE
    @TKrashE 3 роки тому +5

    Doesn't the "[" and "]" keys select the parent/child object from the 3d view already. Maybe I didn't understand what you wanted. Edit: I see it doesn't work in the outliner, it really should work there also.

    • @BlenderBob
      @BlenderBob  3 роки тому +2

      Don't know. These two keys are complicated to use on a french keyboard.

    • @TKrashE
      @TKrashE 3 роки тому +2

      @@BlenderBob Ah I didn't know that. For reference, the operator is called "select hierarchy", you can search for it in keybindings and rebind.

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      I just right click in the outliner :-)

    • @TKrashE
      @TKrashE 3 роки тому +3

      ​@@BlenderBob Right clicking in outliner and clicking "select hierarchy" is different then the "[" key in the 3d view. The "[" key let's you walk up the hierarchy, selecting the parent each time. I use it to select something in 3d view and then walk up to the parent empty that groups the objects.

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      Oh really! I’ll give it a shot. So many hot keys in Blender. It’s insane

  • @bobrew461
    @bobrew461 3 роки тому +1

    3:07
    Thank me L8R...

  • @paolofurani
    @paolofurani 3 роки тому +2

    You can select linked object and copy with Blender Using Shit+G-->Children and copy a linked objects too, and also you can create a Group with Blender using CRTL+G is an hidden collection and select with the same command Shif+G and select the collections you have created

    • @BlenderBob
      @BlenderBob  3 роки тому +4

      Yeah but the point is that often you need many steps to do the same thing that you can do in one in Maya. :-)

    • @paolofurani
      @paolofurani 3 роки тому

      Certainly there are two steps, and maybe if you have to go to the menu to look for the commands it is longer, also the use of an add-on for me is, but if you use the command Shif+G and then Shid+D it is almost instantaneous, and as you know Blender was born on this paradigm of shortcuts, not to be used with the command menu, introduced to facilitate new users. 
if you want to use it quickly and professionally, this is the way. However nice intro. Another tips for fast workflow is the use of custom quick menus (shortcuts "Q") you can add to this menu every things you use mostly when work I love your funny videos.

    • @myztazynizta
      @myztazynizta 3 роки тому +1

      Yeah that hidden collection stuff is the last thing anyone wants on ctrl+g.

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      Thanks! ua-cam.com/video/NrBPnRalHxc/v-deo.html

    • @paolofurani
      @paolofurani 3 роки тому

      great :)

  • @stephanechataignie
    @stephanechataignie 3 роки тому +1

    Excellent trick 😍 Merci ami Bob
    Par contre tu es toujours aussi crazy 😂
    Tu essayes de reconcilier les côtés lumineux et sombre de la force ? Tu veux inventer la force grise ? 😁
    Vivement le prochain numéro dans la série, je suis impatient 😜👍
    Sinon tu peux parenter dans le outliner en déplçant l'enfant sur le parent et en appuyant sur SHIFT 😉

  • @UnPr1med
    @UnPr1med 3 роки тому +1

    This is amazing! How did I not know about the Machin3Tools Add on??? I moved over to Blender from Cinema 4D about two years ago, and grouping has been one of the things I've 'missed' most (and maybe Mograph). Problem solved!
    @Blender Bob do you mind if I ask which Mac you're on, and how you find the performance in Blender? I swapped my primary machine from Mac to PC at about the same time as moving from C4D to Blender, but thinking about adding a new Macbook Pro back into my life.
    Thanks for the excellent video series.

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      IMac Pro xeon 8 cores, ADM 64 with 16G vram and 32G ram. It’s awesome except that Cycles doesn’t support GPU rendering. They are supposed to fix that with 3.0

    • @UnPr1med
      @UnPr1med 3 роки тому

      @@BlenderBob No GPU in Cycles-that sounds like a deal breaker! It'll be interesting to see it that changes in 3.0, as you say. And, also, whether there will be native Metal support for Apple's M series chips...
      Thanks for your reply-and, again, for the video content.

  • @Ratteler
    @Ratteler Рік тому +1

    I never worked in Maya. I was a poor kid.
    Sadly this doesn't help me
    It's all "inside the box" thinking, I don't care HOW Maya does the job. I care about object grouping in the OBJ file, and keeping that grouping when I import into Blender.
    Like or not, the OBJ file is an industry standard and in older systems those OBJ groups are the first step to rigging.
    THAT is what I need. A way for Blender to import that grouping information intact, maybe let me select by group for editing a morph (shape key) definitions, then save it back out in an OBJ with all that nonsense preserved.
    "Help me Blender Bob, your one my increasingly narrowing hopes."

    • @BlenderBob
      @BlenderBob  Рік тому

      Saving back to OBJ is pointless as you will lose all of Blender's attributes (modifiers, geo nodes, shader, etc). OBJ is useful for cleaning up models though, It's an old Maya trick to save your geometry when it's corrupted. I did it in Blender a few times too

  • @raghvendrapratapsingh690
    @raghvendrapratapsingh690 3 роки тому +2

    Great video, sir. But, I am genuinely curious. Why would you not want to see the empty?

    • @BlenderBob
      @BlenderBob  3 роки тому

      Imagine you are working on Optimus Prime. So many groups that you would have crosses all over the place.

  • @davidrd8240
    @davidrd8240 3 роки тому

    two things that I just didn't like about blender
    1) not being able to "move/orient" the "center pivot/selection" to where I want.
    2) that when I press the "g/r/s" key, the gizmo does not appear and the object "moves/scale/rotate" like crazy with my wacom pen.

    • @BlenderBob
      @BlenderBob  3 роки тому

      For the pivot/origin, you can change it by selecting the Origin option in the top bar where you have the snaps settings. All the way to the right. Same place if you just want to move the parent or location. For the gizmos, turn them off by clicking the gizmo button. It's on the left of the 4 buttons for display (wireframe, grey, textured, rendered) also on top right.:-)

  • @pawanmaurya4379
    @pawanmaurya4379 Рік тому +1

    Nyc information 👍

  • @mrcornholio2515
    @mrcornholio2515 Рік тому +1

    so short video men! you need to make 3 days video about grouping or more

  • @scorpion3d
    @scorpion3d Рік тому +1

    star wars old ones!

  • @mrofnoctonod
    @mrofnoctonod 3 роки тому +1

    Hey Blender Bob. Great episode! I have zero opinion on the best star wars movie but I do have a question. To be clear, parenting to empties, and building rigs upon rigs is ok? I'm asking because that's my workflow at present. I'd like to start doing serious work, and what you said sounds like good learning.

    • @BlenderBob
      @BlenderBob  3 роки тому

      You can have as many group levels as you need. Just never parent on objects.

    • @mrofnoctonod
      @mrofnoctonod 3 роки тому +1

      @@BlenderBob thank you so much for the time you're taking to share the learning!

  • @stefanguiton
    @stefanguiton 3 роки тому +1

    Great stuff!

  • @fahim618
    @fahim618 3 роки тому +3

    hey I just installed machine tool and tried grouping. so there is no way to make group in blender without this addon? i mean i can parent but as you shown whenever try to duplicate parents and children just by selecting parent it just duplicates parent. so isn't there any way to select and duplicate everything like machine tool without the addon?

    • @BlenderBob
      @BlenderBob  3 роки тому +2

      Yeah, In the outliner, right click on the empty and do select hierarchy.

    • @fahim618
      @fahim618 3 роки тому +2

      @@BlenderBob yes machine tool selects everything and it's easier. Thanks for the video. Everytime I'm watching your videos I'm learning something new. Can you make a video on ACES workflow?

  • @fredarthur-art
    @fredarthur-art Рік тому

    Thanks for making this video. Blender is very impressive but little things like these can really drive you crazy coming from maya.
    I still don´t understand how people work effeciently in Blender without grouping. How do they (native blender users) usually duplicate a whole wheel-setup in one step when only the Parent/Null-Object gets duplicated?
    I am always hesitant to use such plugins because I feel it´s better to learn the blender-way and not try to make it into "free Maya" (as somebody called it), but with this one I feel I have no choice if I want to stay sane.

  • @rsunghun
    @rsunghun 3 роки тому +1

    damn the machinetool is the shit.

  • @coreys2686
    @coreys2686 3 роки тому +2

    OMG! This intro is perfect!
    FF:SW was an awesome movie. Blew my mind.
    What a difference 15 years makes to technology.

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      You know, it took along time before another CG movie reached the level of quality of FF. The entire production was a total mess though. I it went like 3 times over budget.

    • @coreys2686
      @coreys2686 3 роки тому +1

      @@BlenderBob Was it because it was a new studio or was it the technology?
      Or was it something else completely?

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      Mostly lack or organization and cultural conflicts

  • @mangeshkakade2628
    @mangeshkakade2628 3 роки тому +1

    Recently i am doing one project in 3ds max but i have started to do in blender and i got same grouping problem cause 3Ds max grouping is totally diffrent and i faced one more problem with cycle and Evee renderer is there has not object include /exclude option from light . right now i clear about grouping addon but if you have any idea about light include exclude then please help...Thanks a lot

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      There’s no light linking in Blender at this point but we may get it for 3.0. In the mean time you could get the same results using the technique I teach in my clip Lighting in Compositing

    • @mangeshkakade2628
      @mangeshkakade2628 3 роки тому +1

      @@BlenderBob ok thanks Sir

  • @WW_Studios
    @WW_Studios 3 роки тому +5

    Do this for light linking.... totally don't understand what it is lol.

    • @BlenderBob
      @BlenderBob  3 роки тому +5

      Light linking only means that you can select a light and tell it to just light selected objects instead of everything. We don’t have it yet in Blender.

    • @WW_Studios
      @WW_Studios 3 роки тому +1

      @@BlenderBob Ah!! That makes sense! Thx.

  • @aleksanderk5695
    @aleksanderk5695 3 роки тому +1

    Hahaha, like after prolog.

  • @thefellowshipoftherenderin677
    @thefellowshipoftherenderin677 3 роки тому +1

    I have to make a confession: I parented an object to another object once but I was young, dumb and needed the money. So...do I still have to do push ups? ;-)
    Really nice and interesting video. Keep it up. ^^

    • @BlenderBob
      @BlenderBob  3 роки тому

      Go free, but never do it again. And if you feel the urge to parent to an object again. contact the Blender Bob Moral Support Institute. They will be able to help you.

  • @jochenfong3056
    @jochenfong3056 3 роки тому +2

    recommand group pro addon,,like3dmax group style

  • @myztazynizta
    @myztazynizta Рік тому +1

    Select a child. Press [ to select the parent

  • @Kram1032
    @Kram1032 3 роки тому +1

    @Blender Bob say do you have a twitter? I couldn't find you there (there are a few BlenderBobs none of whom appeared to be you)
    I'm asking because Julien Kaspar (Blender Studios) asked on Twitter about Maya's advantages over Blender in the UV space which seems like a discussion you'd want to be part of

    • @BlenderBob
      @BlenderBob  3 роки тому

      I do but under my real name. I already had a videoconference with him. Thanks.

    • @Kram1032
      @Kram1032 3 роки тому

      @@BlenderBob Ah I see now, you even already replied to the tweet in question. Hadn't seen your reply before, nice

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      @@Kram1032 I have a double identity...

    • @Kram1032
      @Kram1032 3 роки тому

      @@BlenderBob *gasp*

    • @LEHtJong
      @LEHtJong 3 роки тому

      @@Kram1032 If there's one thing i would like to change about UV's in Blender is that it would not automatically merge UV's when they are on the same location and share a vert... makes stacking and mirroring UV's a big mess

  • @realisticminecraft-physics6366
    @realisticminecraft-physics6366 3 роки тому +1

    YO CAN "DRAG & DROP in BLENDER OUTLINER" !!!! -Hold Shift- then drag the item over another item to parent to it. Maya sucks... BLENDER RULES !!!! :-)

  • @robertovaleriano3d
    @robertovaleriano3d 3 роки тому +1

    Hey Blender Bob, how this add on work if i send my file for user doesn't have this add on?

  • @PCgmesforever
    @PCgmesforever 3 роки тому +2

    Why are you threatening me with pushups like it's a bad thing :D I bet my weakling body would like such change for once after sitting days in front of that blender screen xD

    • @BlenderBob
      @BlenderBob  3 роки тому +2

      I do it because I care. One day you will understand...

  • @robburns2925
    @robburns2925 3 роки тому +1

    why can't we access the subtitle as usual

  • @Everyday_Foreman
    @Everyday_Foreman 3 роки тому +2

    I was going to signup at your your discord server and I found someone else is using my e-mail address. How do I go about having that changed??

    • @BlenderBob
      @BlenderBob  3 роки тому

      That's very strange. How can someone use your email address? There's nothing I can do on my side. Maybe contact Discord directly?

    • @Everyday_Foreman
      @Everyday_Foreman 3 роки тому

      @@BlenderBob When someone logins into your server you could add this Login "forgot password" whereby sending me an e-mail that is listed on file. This would allow me to change the password to something I would know. This would allow me to login using this new password. Why people do this, I do not know...

    • @BlenderBob
      @BlenderBob  3 роки тому

      @@Everyday_Foreman I sent a message to my Discord server admin to check it out.

    • @BlenderBob
      @BlenderBob  3 роки тому

      He told me that you should see a link that says "forgot password" to reset it but also that there's nothing we can do on our side. Can you login on other Discord servers?

    • @ciso
      @ciso 3 роки тому

      First can you still access your emails and/or discord account? If not you could try to contact the discord support but they are probably going to think that its not your account and wont change your email so i guess the only way then would be to create new mail and discord accounts.

  • @hamatoshamatos7048
    @hamatoshamatos7048 3 роки тому +2

    HAHAHA this intro

  • @atnp
    @atnp 3 роки тому +1

    but did you know, grouping system blender 2.7 below is horrible?

    • @BlenderBob
      @BlenderBob  3 роки тому

      No I started using Blender with 2.80

    • @myztazynizta
      @myztazynizta 3 роки тому

      As far as I can tell there is no difference between 2.7 and 2.8. In both if you press ctrl+g it will create a new "collection" in the blend file but not in the current scene or current view layer so nothing appears to happen in the default Outliner.

  • @pauliusmscichauskas558
    @pauliusmscichauskas558 2 роки тому

    I think the correct "Blender way" of how blender should implement grouping is deffinitely Collections. Like, "locking" them, so you can either move it as a whole, or as separate components. Perhaps, allowing the user to freely turn a collection into a collection instance (Of a collection that is not linked to the scene) and turning it back if they want to edit it.

  • @sadicus
    @sadicus 3 роки тому +3

    five [ Grouped ] with three and four

  • @pipeliner8969
    @pipeliner8969 3 роки тому +1

    post this on rightclickselect

    • @BlenderBob
      @BlenderBob  3 роки тому +1

      I post all of my clips there and usually on Monday morning so we can see it in Blender Today. I didn’t have time to finish it in time.

  • @valentink487
    @valentink487 3 роки тому +1

    Omg groups sucks in maya and Blender. You should see how awesome they are in 3dsmax. 😝

    • @BlenderBob
      @BlenderBob  3 роки тому

      Yeah, you're not the first one to tell me about this. :-)

  • @hopal6612
    @hopal6612 2 роки тому

    Cinema4d is better of both.🙂