How To Use Item Compare - Step For Step/Everything Explained
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- Опубліковано 3 січ 2024
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To clarify, Abs() makes any negative numbers positive and I believe neg() Makes positive numbers negative. Flr() is floor and rounds numbers down (eg. flr(1.8) == 1) and ciel() is curling and rounds numbers up.
Neg would also make negatives positive btw
@@ZerolinGD Just tested and it is the way I said, but I appreciate the correction.
abs is also called absolute value.. so uh yea
@@ToastyV0 Yeah thanks I forgot to put that in
@@StropusDeveloper yw
The abs value sets the number to its absolute state eg: no negatives so it would turn -10 to 10 the neg value does the opposite it would set 10 to -10 for an example
These tutorials are always so awesome. Everything is understandable. Thank you Ycreatorgoal
Glad you think so!
@@YcreatorGoalhi
Bro is a certified underrated math teacher- also I absolutely LOVE this tutorial. First time they're actually helpful out of all games/devices etc.
I think you got a little confused. The Neg button makes a number negative, so it turns 1 to -1, and abs would conversely make -1 to 1. It has nothing to do with rounding, that's the RND button u later go over. Hope this was clarifying
I think the abs button makes negative numbers positive and the neg button makes positive numbers negative.
Yeah, that's how it supposed to work
yeah abs stands not for a description of my chest but for absolute value, which means it makes all numbers positive whether or not they are positive or negative
Your tutorials have been really helpful man, we really appreciate it! would be awesome you make item persist guide next 😃
dude, this is basically an "if" statement but less obvious, this is revolutionary
Wouldn't the "abs" be absolute value and convert the number to its positive value?
Yes, used for length calculation for example
Thank you for the explanation man, I really needed it so bad
Thank you. Youre the best!!!!! I love your tutorials!
Hello XCG will you do Event Trigger next? I really need to know how to use it and your tutorials are best and very detailed
I'll explain it in a fast way:
So basically,You set a trigger (for example a move trigger) and give it a group ID (for example 1)
Then place the event trigger
The event trigger is trigger that works as a spawn trigger but when the player does an action,for example jumping
when opened gives you a menu of 4 buttons:
1-The group ID for the wanted trigger (in our case the move trigger which has a group ID of 1)
2-Extra ID:idk what it does lmao
3-Extra ID 2:It makes the event trigger works only when a certain player does the selected event(0 for any player, 1 to detect only player 1, 2 for player 2)
4-The button on the top right
Once you click it, It gives you a list of events which are probably about 80 events you can select how much events you want the trigger to detect (for example jumping)
So, once you pass this trigger,it will detect if you jump or not, and when you jump it activates the trigger with the Group ID put in it
important!!!:You have to set that move trigger as a spawn
Also excuse me for my bad English
Aight that wasn't a fast way
@@mohammed_abdalaziz thanks I understand it now a bit :)
@@mohammed_abdalaziz The Extra ID is used so that only specific objects with the extra ID as their material ID activate the event when the player interacts with them. For example, if the Extra ID of the event trigger is set to anything different than 0, which is the default, then ONLY when the player interacts with objects in the level that have material ID set to the same number (can be found in edit group and Extra2 on any object), the event trigger will activate, but won't if it interacts with any other object that doesn't have a material ID set
@@mohammed_abdalaziz good explanation, I tried it myself and it is actually really easy to use, no tutorial needed 😂😂
Hello X, thanks for the tutorial it is very useful, I have a request, for the next tuto can you please talk about the keyframe trigger for an camera animation?
Can you make a video about making cutscenes? For example: player movement toggles off, and the camera moves to a certain point, some sound FX play, and then camera comes back.
hi!
so make static camera do your normal cutscene and toggle a block
(make a touch spawned trigger) and set it to "end static" for the same id you used to make the cutscene with
adjust the delay of the spawn trigger to around 30 seconds or how long the custcene is then it wil end
basically the most structured way to make a cutscene is to activate it with a spawn trigger with spawn ordered on. then you make a line of different triggers such as camera effects, shaders and other things.
the spawn ordered will activate the triggers from left to right after activating the first original spawn trigger
Thanks! Needed this to make a flashlight and battery system ☺️
THANK YOU SO MUCH for these tutorials you are the best!!!
Thank you, this was a godsend for me.
thank you so much for the tutorial! i was confused about everything in item comp and now i know how to use it
(i also tested out what happens if i dividend by 0 and thank god nothing happened so its safe to divide by 0)
when i was waiting for you to drop a video tutorial about "item compare trigger" i kept searching for it now its finally here
Thanks bro ❤
Xplained very well! Thanks!!!
cool pun
Wth that’s so good for dialogue too
Op trigger, you’re a good teacher
Da RESET trigger and da LINK VISIBLE trigger that I really need a tutorial for 🙏🙏🙏
Awesome!!!!
Great Tutorial but you got Abs and Neg wrong.
Abs makes the number positive and Neg makes the number Negative.
In the Tutorial you said that Abs is some stuff about rounding and Neg is for making a number positive.
But don't get me wrong I probably wouldn't understand a thing about Triggers or the 2.2 Editor without your tutorials so thanks for making these.
This trigger literally saved me in making my upcoming level
Can u do the item persist trigger next?
simple maths:
abs means absolute value, so it turns negative numbers to positive numbers and keeps positive numbers at positive.
neg means negative, so it does the opposite
Nice vid, also can you make a tutorial to show how to use the remapping system.
Heck yeah!
Hey man I was just wondering if you could make a tutorial of the random trigger. I’ve been trying to use it and it’s very difficult.
Perfect timing! 😅
Thanks for this, pls do item edit and persist in next tutorial
I think in 2 years now or early, geometry dash is going to turn into a game engine. And i say this because item compare itself is called "if, else" in programming. Which compares stuff if its true or false and activates if it is either one of them.
Well i think its possible when 2.2 was not released since a guy made chess in gd. So be prepared for what's to come.
I don’t know like most of the triggers😅 and tysm
I think the tolerance plus or minus is actually just plus or minus randomly. Like if you add 3 to it, it will randomly add or subtract any number between 0 and 3 I think I may be a little off tho
I can see Sans dialogue being created with something like this for each death, and I’m ready to see that
OH YEAH
thanks
i suggest making tutorials longer with the entire section and having youtube different sections to see what you are looking for or you want to watch the full hours of something like all the area triggers or all item triggers not just a single vid for each one
Can you please make a video on the Item Edit trigger? I am trying to recreate minesweeper in the gd editor and think that using item edit would be better than using 200 pickup triggers
I want to do something where the amount of clicks you have in an attempt affects the rest of the level (e.g. after 3rd click you bounce, 4th click you become mini, etc). How could I get this in a platformer editor, and could I use this trigger for that? Thanks!
Thank you so much man!! ❤
Just one question:
Is tol random then or what?
its gives more space for the checks, its not random
instructions unclear: i want to make the level easier after every attempt
I think abs is the one that converts negative to positive by checking the distance to zero.
Can you do “item pers” next?
Pls do gravity trigger I’m having trouble on how to keep the effect going after a death
Try making the gravity trigger touch triggered on player spawn , so you’ll touch it the second you spawn in , I use this with spawn triggers when a player respawns at a checkpoint
I have a request, could you make a video explaining the new "MinX ID" feature of the Rotate Trigger? I don't see anyone explaining it, I would really appreciate an explanation! Thanks!
Noted!
Can you pls do shaders cuz I had a hard time teaching myself how to use it
Please do the time trigger and the event trigger!
How do you use this for the I guess number trigger. The 0 in the triggers tab. When I try to make the trigger confirm the number has 20 or more, (Points >= 20) nothing happens.
bro it's step "BY" step + idk why ur vids work in the BG when i close yt evn though I don't have premium lol
your tutorial is very nice!
but here is a correction:
the ABS turn negative values into positive and NEG turn positive values into negatives.
How to make an machine gun its hard, yea its the advanced follow trigger but i can only do the missile i want just straight bullet or laser that follow me, please teach me😢
I’m never going use this but i still watch it
Same lol
I had no idea pulse triggers worked with 0 hold
Thanks for teaching us @Ycreatorgoal
It would be funny if this channel gets more subs than his main.
what is the difference between offset and gp off
do a tutorial on how to make something move left to right in a loop
Can you make the attempts reset? , I want to make it so you teleport somewhere and have to escape to continue the level every 10 attempts , but I don’t want the attempts when you have to escape to count
Omg what was I thinking while using that trigger xd.
Please do a tutorial on Random Trigger
Okay, but what’s keeping creators from secretly moving a spike that undoes a frame perfect, but it only activates on attempt 43??
hi X, ive been worderin if you could ask Robtop about this:
so for iOS (idk if its for other devices too) is a weird problem with the saving system on accounts. It always takes long to save and sometimes and error message pops up. And also, IT DOESNT EVEN SAVE WHEN IT SAYD "Backup successful". I hope you could ask him if thats fixable, cuz only of this i lost almost 1k moons and 60 demons. Ive just been grinding them back for 2 days straight and...it is painful to see me having such a bad looking account now.
im sorry for the long message. Its just for if you could ask Robtop for the saving system problems
Is there a trigger that spawns a certain set of groups, but in a random order? If so, can you do a tutorial about that?
Advanced random
a question, i am having some wierd bugs in my level, it is an level where i am creating an cursor, and when i jump, i need it to simulate clicking, and i just used some cycle thing, but for some reason, when i activate an group (so it can activate something when supocetly clicking) i fixed it by using an cycle, and it uses an color trigger so you can see it clicking, and reverting back to the original color, and also an toggle trigger, everything is multi activate, but for some odd reason the color trigger always works, but the toggle trigger bugs out a bit where if you jump pretty precisly it just doesn't work, also they move like 0.5 blocks to the right every time i cycle it, even though it is litterly exactly on spot, so i am having massive problems with that to, i released an second preview with that bug there, as i have already posted one, that just moves the cursor, do you know how to fix both things (the moving 0.5 blocks and the toggle trigger not working in an precise click when going back down) (level id: 98619492 )
Ycreatorgoal really knows how to teach people like a university professor, really interactive!
New subscriber,can you make more for my boss platform levels
so its an if-then statement trigger?
Does anyone else have a bug/problem where the release left and release right events in the event trigger just don’t work at all? Maybe it’s a bug that will be fixed in the next bugfix update or 2.21?
gradient trigger 4d and 3d tutorial
Next: teleport trigger please
this trigger is essentially "If/else" from programming languages, this is pretty huge for more complicated trigger stuff, and I am currently trying to get it to work properly in my platformer. This tutorial helped a little but i am still not getting it to do exactly what I want. Still bugfixing fs
This trigger is literally just the if-else trigger lmao
You should turn all of these into levels as a tutorial since rob doesn’t do them anymore
And what about the item id 1 and 2
Nice to see this game is also becoming a python coding engine
Bro PLEASE CAN WE GET A CHANNEL SYSTEM TUTOTIAL
do event trigger
gd editor is more complex than minecraft redstone
At this point GD is a DAW, game engine, social media, mail, and a game of course
no other game is needed anymore
Don’t forget a streaming service!
(Spu7nix made Shrek with evolution)
Bro, I think the correct way to say it is "Step BY step"
How do you hide the attempt counter?
Put the "option" trigger, open edit object and then you can hide the attempt counter in there
Ok
Maybe I don't like the fact that you cheat in movies. but I like your tutorials, make a playlist of them
these tutorials are nice but triggers are getting extremely complex lol
what if you divide by zero?
I tried it and the result is 0
9:00 - 9:32 Or just put the checkpoint after the cutscene 🗿
Item Compare Trigger = The mathematics, lol
so this is trigger for programers
9:18 But man, when I start a level I always automatically start back
I still don't understand😢
Yapcreatorgoal 💀
Man shut the
I dont understand
You've been super active on discord past couple days 😞
it triggers me that its not centered
The attempt counter was useful, then uuuhhhhh... ??????
Idk if im 3 st
Is this coding in GD? I think so. If statements are cool. I’m in comp sci.
What
Stupid people:oh ow do the reverse trigger 💀 😂