Hey!!! Genial!!! te hago una consulta... los materiales los armaste a partir de los mapas que descargó el quixel bridge? porque tuve que hacer eso a mano ya que no me traía los materiales desde el maya, supongo que por algún tema con los shaders .fx. El resto funcionó genial! muchas gracias!
This is amazing as always Boss.. I really love your work. Please how can I do a facial rig for my own character when using Biped in Max. I've followed your lessons for a while now Boss.
@@Maxdesign3d that would be incredible thanks. You can see I've done some tests on my channel using metahuman and 3dscans i would love to do it all in 3dsmax and render in vray.
Great thanks this Script~!😀 I have one question in tutorial. Did you change World Coordinate System Z → Y Up axis in metahuman import to Maya? I set Y Up axis in maya. But imported character is rotate-90 in 3ds max.
Hi Noberto thanks for tut.how would you add the Animation layer for adjsutment For Facial Contrllers.for example if you already have Animation on Facial Board and you want to add an adjust ment layer to fix the Issues,just like in Biped and CAT have Adjustment Layers.
@@Maxdesign3d yes I imaging the next step for the workflow is to be able to also import animation from Metahumans animator. Can you elaborate with the xml process please?
Hola Norberto excelente tutorial pero estoy teniendo un problema: cuando ejecuto el script en maya me sale // Error: Line 3.1: Syntax error. no soy muy hábil con el código así que no se como solucionarlo, si sabes algo te agradecería mucho
Why do you have so few subscribers? Your channel and work deserve so much more!
Fantastic! Keep up the great work you do !!!
I'm very grateful for the step by step explanation on how to use this fantastic script. Thank you for everything you're doing for the Max community.
Useful tutorial! Keep up the good work!
Amazing tool! Thank you for making this tutorial!
A huge thank you!! this is so useful!
Hey!!! Genial!!! te hago una consulta... los materiales los armaste a partir de los mapas que descargó el quixel bridge? porque tuve que hacer eso a mano ya que no me traía los materiales desde el maya, supongo que por algún tema con los shaders .fx. El resto funcionó genial! muchas gracias!
@@mattumx si si los mapas te los baja del quixel. Solo tienes que agregarlos en max y listo . Gracias por el comentario.
I LOVE YOU MAN ! Thank youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
is it possible to add a custom head and body to this metahuman, like a morph target but keep all the wrinkles and skin?
Would love to have! For make all kind of humanoids
This is amazing as always Boss.. I really love your work.
Please how can I do a facial rig for my own character when using Biped in Max. I've followed your lessons for a while now Boss.
Awesome sir!!!
boss
I will definitely need this one, thanks
This is great! Thank you.
exelente
Dude, you need a monument)))
How would i bring in facial motion capture from Unreal or live link and put it onto the metahuman for max?
@@christiandebney1989 script it’s still young . As soon this feature will be available I talk about. But I’m sure there is a way .
@@Maxdesign3d that would be incredible thanks. You can see I've done some tests on my channel using metahuman and 3dscans i would love to do it all in 3dsmax and render in vray.
@@christiandebney1989 that’s amazing bro . I already subscribed to you . I love your work 😍
@@Maxdesign3d thanks!
Great thanks this Script~!😀 I have one question in tutorial. Did you change World Coordinate System Z → Y Up axis in metahuman import to Maya? I set Y Up axis in maya. But imported character is rotate-90 in 3ds max.
im sure i dont toutch any in maya export settings. But if you did, Try to reset by default maybe that works. Max use z-up. But i didt change any,
@@Maxdesign3d I see.I will try it again. Thank you reply 😀.
Hi Noberto thanks for tut.how would you add the Animation layer for adjsutment For Facial Contrllers.for example if you already have Animation on Facial Board and you want to add an adjust ment layer to fix the Issues,just like in Biped and CAT have Adjustment Layers.
@@saqib3d you try max animation layer bar ?
@@Maxdesign3d not it wont Work.if you add the Controlers into New Animation Layer.then All the Limit Controlers Will Lost in Facial Controlers.
@@saqib3d hmm I will dig on this
@@Maxdesign3d Hi are you able to Fix this prob'lem?
@@saqib3d sure. Mamitha may work on this. As soon its updated i push a video.
been wondering whether someone would do this...
Is there a way to fix the COG? Currently I'm not able to move it like a normal animation rig?
@@sarulaplays6861 cog ?
Amazing,thanks. One question, How to import animation from an iphone?
@@ivancuetowicq script for max it’s still young but I think xml file will help .
@@Maxdesign3d yes I imaging the next step for the workflow is to be able to also import animation from Metahumans animator. Can you elaborate with the xml process please?
Hello, there is no export folder in my max installation directory. Where should I put the SKIN folder?
it's great, thank you for tutorial :) But is it possible to get 3dsMax 2023 file?
@@PBpls I will update file
@@Maxdesign3d awesome! :))) thank you!
Hola Norberto excelente tutorial pero estoy teniendo un problema: cuando ejecuto el script en maya me sale // Error: Line 3.1: Syntax error. no soy muy hábil con el código así que no se como solucionarlo, si sabes algo te agradecería mucho
No habie visto ese error y nadie mas lo ha tenido. Entonces creo que deber ser tu Maya. Asegurate que estas usando maya 2022.
tengo maya 2024
@@hellerjaimes6543 ese es el problema, prueba maya 22,
@@Maxdesign3d Gracias
@@Maxdesign3d acabo de instalar maya 2022 y me sale el mismo error, igual gracias averiguaré a ver que pasa