How I made the most beautiful N64 Level

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  • Опубліковано 24 сер 2024
  • Keep exploring at brilliant.org/K....
    Get started for free, and hurry-the first 200 people get 20% off an annual premium subscription.
    Patreon: / kazestuff
    🎥 / kazesm64
    🐦 / kazeemanuar
    MERCH: kazemerch.mysp...
    Source Optimization: • FIXING the ENTIRE SM64...
    This level's OST is here: • Dreamy Flights in Gloo...
    Bob omb optimization: • About Bob Ombs and Mic...
    This video was sponsored by Brilliant!

КОМЕНТАРІ • 1,2 тис.

  • @KazeN64
    @KazeN64  Рік тому +472

    Correction at 6:43 - A 4x3 Matrix can do all those 4 transformations, It can do any affine matrix - but the math operations for animated bones now assume that only rotation is going to happen which makes multiplication a little faster.

    • @Cliffordlonghead
      @Cliffordlonghead Рік тому +1

      First

    • @Cliffordlonghead
      @Cliffordlonghead Рік тому +2

      Awesome video

    • @Readmit
      @Readmit Рік тому +1

      All Mario 64 mods suck, and yours is no exception. This is just a wannabe Mario Galaxy, and that game sucked too. Enjoy wasting your time and getting nothing in return.

    • @nintenboys9303
      @nintenboys9303 Рік тому +1

      Link?

    • @TechGuru666
      @TechGuru666 Рік тому +1

      now do the same for zelda and banjo and paper mario when they get decompiled (both at 97%)

  • @ItsCenrryTH
    @ItsCenrryTH Рік тому +2150

    Kaze is just the final evolution of 90's programmers.
    He knows how to work around the limitations of the hardware, and thrives because of it.

    • @user-ik8vy1rg8f
      @user-ik8vy1rg8f Рік тому +252

      Yeah, that's a good way to put it. Kaze's content is what we would get if there were never new consoles to replace the N64.
      I am constantly reminded of John Carmack's whinging against VR developers having crappy frame rates because they don't do any of the essential optimization engineering. Like a crappy Switch port vs a godly one.

    • @jc_dogen
      @jc_dogen Рік тому +18

      @@user-ik8vy1rg8f whinging has a negative connotation though

    • @westingtyler1
      @westingtyler1 Рік тому +74

      put Kaze in a DeLorean and send him to Nintendo in 1995 to make the N64 roster even more boss.

    • @GeomancerHT
      @GeomancerHT Рік тому +85

      Nobody can do magic, outside of the triple restriction: budget, time or features.
      Professional developers work against that restriction, because the goal is to make money.
      Creators, on the other hand, can work unlimited time on unlimited features, without worrying about any budget.
      Not downplaying the job at all, just stating why a game done with infinite time and resources will always be better than one done with a budget and a deadline.

    • @jc_dogen
      @jc_dogen Рік тому +30

      @@GeomancerHT it won't always be better though. sometimes better decisions are made when you can't do "whatever you want".

  • @VideogameFrames
    @VideogameFrames Рік тому +799

    I always like to imagine time traveling and showing this to the programmers back in the day to blow their minds

    • @differentlyabledmuslimjewi4475
      @differentlyabledmuslimjewi4475 Рік тому +94

      II mean, I'd assume most of them are still alive. I am sure they are impressed assuming they see this.

    • @KaiserMattTygore927
      @KaiserMattTygore927 Рік тому +126

      @@differentlyabledmuslimjewi4475 true, but it'd be different with a 1990's mentality.
      me from back then would be far more impressed than me of today.

    • @penguinjay
      @penguinjay Рік тому +27

      mine is me thinking as a kid there will be a mario 64 sequel after the gamecube is already out for years. New N64 games, WTF??? That is my time travel thoughts. IF I could go back in time and tell myself there will be unlimited sequels of my favorite games, all made by loving fans, I would have been really happy to hear that, it would have helped me through dark times even. Knowing this thing is coming is awesome!!! I wanna see it! I wish Kaze would make an official physical release of his magnum opus. I would buy it from him signed for hundreds, but I don't want to pay people who rip the game and put it on a cart, I want an official Kaze release, not everdrive!!! Would be siick. If they did a limited run, that could become one of the most collectible things in gaming history. Would be great if people who know about this project can get a copy and that's it, nobody else, no scalpers.

    • @lpfan4491
      @lpfan4491 Рік тому +28

      @@ThiagoPagogna The game would still run on the tech of back then, because the N64 obviously never changed.

    • @MrEthera
      @MrEthera Рік тому +23

      Don't forget, they also had deadlines to meet, so good enough to ship is what they have to go with, even if they could optimize further.

  • @thegreatshocka
    @thegreatshocka Рік тому +493

    It's incredible to see how much optimization you're getting out of Mario 64 by redoing everything. I know basically nothing about programming but even I can tell that the level of knowledge to go this deep is seriously impressive.

    • @WeAreMovieMakers
      @WeAreMovieMakers Рік тому +12

      The advantage of making a modern N64 game is newer tools and less restraints of cartage capacity.

    • @cyberspectre8675
      @cyberspectre8675 Рік тому +23

      @@WeAreMovieMakers If this doesn't fit on a cartridge, it doesn't run on n64

    • @Geert890
      @Geert890 Рік тому +6

      @@cyberspectre8675 The point is you can make bigger cartridges now

    • @RAFMnBgaming
      @RAFMnBgaming Рік тому +16

      @@cyberspectre8675 Well, the biggest official N64 cart (Resi 2) got up to 64MB, but in theory with bank switching you can go further, and everdrives do.
      Still, I'd be surprised if a Mario 64 hack takes up as much cartridge space as a Resi 2 worth of FMVs.

    • @tobiwonkanogy2975
      @tobiwonkanogy2975 Рік тому +1

      @@RAFMnBgaming another engine rewrite... I'm joking of course that's probably a limit of the console . I do know of another console modder soldering a ram chip on top of another one to double the ram. That was original xbox though.

  • @ToxikDnB544
    @ToxikDnB544 Рік тому +20

    Kaze: There are 4 cap powerups and over 160 stars
    Nintendo: And a tasty DMCA takedown for your hard work

  • @Eric-yt7fp
    @Eric-yt7fp Рік тому +527

    Imagine doubting Kaze's skill.
    This is absolutely incredible stuff.

  • @garstank
    @garstank Рік тому +162

    Your dedication to this project is astounding. I look forward to playing the completed game.

  • @dissonanceparadiddle
    @dissonanceparadiddle Рік тому +354

    You're legit approaching PS2 levels of visuals on an N64 and you're STILL improving!!🤯

    • @Thelango99
      @Thelango99 Рік тому +58

      Now imagine what kind of viusals one can achieve on a PS2 given similar effort!
      We need someone who can do the same for PS2 ratchet and clank.

    • @danisflying
      @danisflying Рік тому +47

      @@Thelango99imagine what people could do on modern hardware with this level of effort 😂

    • @damazywlodarczyk
      @damazywlodarczyk Рік тому +57

      @@danisflying the newer consoles are borderline inefficient, its because no one codes anymore and optimizes code, everything is done in tools, and it's bios upon os, upon engines, and layers of shit, and the power is wasted translating one type of code into another, we could easily see many times more pretty graphics, if they really tried to unleash the power, but the console makers won't even allow it

    • @athos5359
      @athos5359 Рік тому +9

      @@damazywlodarczyk not really,today gpu drivers are almost perfect.

    • @athos5359
      @athos5359 Рік тому +3

      @@Thelango99 ratchet and clank was not a ruched out lunchgame like mario64, and sony had very good tools like the performance analayzer.

  • @yurifairy2969
    @yurifairy2969 Рік тому +193

    Kaze out here making the Super Mario 65 we all imagined as stupid little kids. This course (and all the cap courses I've seen, really) is stunningly beautiful. Really excited to get my hands on this. Couple questions tho:
    1. What exactly are "side courses"? Are they like the secret slide and secret aquarium?
    2. How many stars per course?

    • @yurifairy2969
      @yurifairy2969 Рік тому

      @@lilaa3
      thx

    • @flipflop_bell
      @flipflop_bell Рік тому +6

      @@seronymus bruh wha

    • @kbhasi
      @kbhasi Рік тому +4

      Your comment reminded me of a weird false memory of mine, of when I misremembered someone shouting as them shouting 'NINTENDO SIXTY-FIVE!!!!!'

    • @anotheraccountididntneedto7222
      @anotheraccountididntneedto7222 Рік тому

      You really had to call us all stupid, though?

    • @yurifairy2969
      @yurifairy2969 Рік тому

      @@anotheraccountididntneedto7222 all kids are stupid, they can't help it

  • @FireBroRM
    @FireBroRM Рік тому +66

    Your level design in terms of gameplay and graphics has improved so much over the years, nothing more to say than only respect for you!

  • @superkoopa6423
    @superkoopa6423 Рік тому +78

    I’m looking forward to when Return to Yoshi’s Island gets finished, I’ve played the demo and it was so much fun

  • @TheNostalgicFuture
    @TheNostalgicFuture Рік тому +36

    Once I was old enough to see the difference between mario 64 and majoras mask, I always knew the N64 was never really taken advantage of like the NES/SNES. Glad to see it really wasn't! This is really cool work. subbed.

    • @magicjohnson3121
      @magicjohnson3121 11 місяців тому +5

      Perfect Dark, Turrok 3, Conkers Bad Fur Day, Banjo Tooie there plenty of technically impressive n64 games.

    • @magicjohnson3121
      @magicjohnson3121 11 місяців тому +3

      Forgot Rocket Robot on Wheels. I think it was 60 FPS with Half Life 2 like physics

  • @codehex4ever
    @codehex4ever Рік тому +186

    You are actually the best romhacker of all the times!

    • @b1llygo4t
      @b1llygo4t Рік тому +43

      This is waaaaay beyond rom hacking.

    • @Mobius14
      @Mobius14 Рік тому +31

      Beyond Rom hacking. This project is powered by the sm64 decomp project. This would NOT be possible without source code access to completely refactor super mario 64 inside and out.

    • @MiniLuigiMighty5
      @MiniLuigiMighty5 Рік тому +5

      @@Mobius14 Still, you don't see anyone else doing stuff like this

  • @Luigikid
    @Luigikid Рік тому +58

    Return to Yoshis Island is back on track! Remember streaming the demo a while ago!
    This just looks amazing!
    Weiter so Kaze :D

  • @biobak
    @biobak Рік тому +35

    Brilliant™ video kaze although there is a mistake at 5:05, it's actually me making super expensive graphical choices and forcing you to work around them to make them run smooth

  • @KazeN64
    @KazeN64  Рік тому +1

    Keep exploring at brilliant.org/KazeEmanuar/. Get started for free, and hurry-the first 200 people get 20% off an annual premium subscription.
    I'm glad to be able to work with a sponsor I can genuinely endorse, their site is a positive force on society!

  • @RoseSupreme
    @RoseSupreme 11 місяців тому +5

    This man is the Mario 64 hack *MASTER.*
    Knowing every single nook and cranny that makes the game tick, overcoming whatever limitations necessary to make the game run and look the best it could on real hardware, far better than Nintendo could.

    • @jameschick1564
      @jameschick1564 6 місяців тому

      Also add in memory limitations of the cart format.

  • @beefknuckles
    @beefknuckles Рік тому +12

    Kaze, have any original n64 programmers ever reached out to you with their thoughts on what you've accomplished? I think it's not a stretch to say you're likely the highest level n64 programmer in the world now and I would imagine some OG coders would be impressed by your work!

    • @sirmoonslosthismind
      @sirmoonslosthismind Рік тому +11

      in fairness, he has access to far better tools than they did back then. even tho he's targeting the same hardware, the difference in their development environments is enormous.

  • @dr.metroid6119
    @dr.metroid6119 Рік тому +85

    It's ridiculous how people don't realize just how powerful the N64 was.

    • @Noobsaibot21
      @Noobsaibot21 Рік тому +16

      There are some games which truly were optimized for the console (Doom 64 probably being one of the most finely aged N64 games there is) but yeah, I'd imagine most of the library could be substantially improved on the actual console with folks like Kaze sharing his knowledge. And you just know I'll be sticking every optimized game onto my Everdrive.

    • @janusmcgee8909
      @janusmcgee8909 Рік тому +8

      N64 was weaker than it should’ve been, the ultra 64 had much more powerful prototypes. See the early demos that look amazing.

    • @zatchbell5678
      @zatchbell5678 Рік тому

      @@Noobsaibot21 pray tell friend, what is an everdrive?

    • @Noobsaibot21
      @Noobsaibot21 Рік тому +5

      @@zatchbell5678 It's the thing you always dreamed of when you were a kid (A single cart with every game running on an actual N64). SD card full of roms in the cart and you're off to the races. No emulation or anything - the N64 simply sees it as the legitimate game cart. Great as I can safely store my N64 games and still play them the way they were meant to be played.
      Also versions for SNES, Megadrive, GBA - almost any cartidge based console. There's also CD variants such as DCEmu (Dreamcast), Rhea (Saturn) etc...

    • @zatchbell5678
      @zatchbell5678 Рік тому

      @@Noobsaibot21 I will be looking into this, thank you

  • @brentt6714
    @brentt6714 Рік тому +4

    I'm not a programmer or artist, but I love optimizing processes. It feels amazing to find a way to get a better result and do it more efficiently than what was previously thought possible. Great job on this.

  • @PhoticSneezeOne
    @PhoticSneezeOne Рік тому +105

    You forgot something: You are a programmer, an artist and most importantly a magician!

  • @MrGamelover23
    @MrGamelover23 Рік тому +37

    Your videos about how you optimize stuff are like crack to me. The fact that you're capable of explaining it to someone who doesn't code is a skill in itself, so you are truly a very talented man. I remember when it was said that last impact would be your final big mod, I'm so happy that's not true. Thank you so much for everything you've done for this game.

  • @bradenspendlove3869
    @bradenspendlove3869 Рік тому +2

    gosh damnit kaze. you are over here releasing videos once in a blue moon to titalate me and its just so hard (pun intended) to wait.

  • @JoSephGD
    @JoSephGD Рік тому +4

    my man literally ported modern lighting effects to the n64

  • @Sanker1
    @Sanker1 Рік тому +5

    Even though I can't understand half of the things you say here, I still find this kind of things interesting, this project is amazing

  • @zphreaky
    @zphreaky Рік тому +8

    That's quite awesome. I used to be a professional game programmer that did lots of NDS work, it shared some similar rendering details regarding matrices. I rewrote the skeletal animation system to stream in the frames and store them more efficiently.

  • @bossrosslp
    @bossrosslp Рік тому +118

    This is some real "burn the witch" behavior Kaze :3

  • @synju
    @synju Рік тому +2

    My mind was blown at 1:34 where you used some simple math to compute the directional light dynamically.
    That was awesome.

  • @mme725
    @mme725 Рік тому +4

    I wish I could see an old N64 dev react to this, or reach out to you. That'd be cool as heck

    • @FunkyBlueMonkey3
      @FunkyBlueMonkey3 Рік тому +1

      I'm curious in general what Nintendo thinks of the skill demonstrated by Kaze.

  • @b00marrows
    @b00marrows Рік тому +6

    Wait?? isnt this the first time you have been sponsored? If so thats amazing! congrats!

    • @KazeN64
      @KazeN64  Рік тому +16

      i've had offers before, but this is the first time i've accepted an offer! i won't collaborate with any sponsors that i don't personally like.

    • @b00marrows
      @b00marrows Рік тому +3

      @@KazeN64 A good stance and power to you for it.

    • @FunkyBlueMonkey3
      @FunkyBlueMonkey3 Рік тому

      @@KazeN64 has Nintendo ever contacted you?

  • @megamattx6408
    @megamattx6408 Рік тому +2

    N64 has been getting a lot of love lately, glad to see it.

  • @WillowEpp
    @WillowEpp Рік тому +1

    I love how you just dropped an "oh, btw, I got another 20% perf improvement" in here without elaborating.

  • @sirianrune198
    @sirianrune198 7 місяців тому +2

    This really demonstrates how we release hardware way too frequently and don't give software nearly enough time to fully utilize it. This was especially true for consoles in the 90s and early to mid 00s, and even more true for PC hardware.

  • @Male_Parent
    @Male_Parent Рік тому +19

    Man Kaze is literally bringing 16 times the detail lol.

  • @larkerpudwig
    @larkerpudwig 2 місяці тому

    Just going through all you videos at the moment. Kaze your work is unmatched, you got me into making my own SM64 rom hacks

  • @seraphina9973
    @seraphina9973 Рік тому +2

    From an aesthetic perspective I think it's impressive how you've pulled off a night-themed level with the hardware. It's very cute and very clever. Darkness at night should obfuscate details, which is hard to work around, but it's got a real glowing charm to it and the storybook theme you've carried over from Yoshi's Island is adorable.

  • @vefrog_art
    @vefrog_art Рік тому +11

    Dudes absolutely jacked, programmes and also does art. Absolute super funky dude, i love your videos!

  • @westingtyler1
    @westingtyler1 Рік тому +11

    I think I've decided that when this comes out I'm going to play it on a real n64 on my old crt tv and order coca cola and pizza and turn off the internet and maybe invite a friend over. could be fun. if someone a Nintendo Power player's guide or magazine article existed about it giving tips, it'd be a legit 90s new mario 64 sequel experience.

    • @KazeN64
      @KazeN64  Рік тому +10

      if you are lucky, ill be able to put in a multiplayer mode too, so that'd be pretty fun!

    • @westingtyler1
      @westingtyler1 Рік тому +2

      @@KazeN64 that'd be amazing. Luigi making a comeback? horizontal or vertical split screen? would probably run pretty good considering the optimizations.

  • @Youhaveaname
    @Youhaveaname Рік тому +2

    This is absolutely amazing! I enjoy relistening to your SM64 optimization videos from time to time. Looking forward to a full release!

  • @Victor1139
    @Victor1139 Рік тому +2

    When I saw your clips of this level that you posted on twitter, I had no doubt in my mind that you out of all people would be able to run this on original hardware with smooth fps, so I was extremely annoyed when I saw all those pedantic comments being like "this is not a real N64 game, it's a pc mod!!"

  • @Skelterbane69
    @Skelterbane69 Рік тому +5

    Imagine competitive speedrunning events, around these mods

  • @MAKEITLOOKEASYYY
    @MAKEITLOOKEASYYY Рік тому +1

    you are out of your mind, sir. insane job, cant wait to run this.

  • @tonkobanjo
    @tonkobanjo Рік тому +1

    no fucking way this has gotta be an early april fools joke like this is TOO GOOD

  • @nathanisbored
    @nathanisbored Рік тому +33

    everything came together really nicely here! the aliasing on N64 is very noticable, but my understanding is that anti-aliasing is a big performance hit? if you were to turn it on (im imagining in like an options menu), would the game suddenly dip to 15 fps or something? is it as easy to enable as just switching a flag, or would the rendering engine have to be reworked with it?

    • @KazeN64
      @KazeN64  Рік тому +59

      AA turns the 40fps sections to around 36 fps here. the 30fps sections mostly stay 30 though sometimes drop to 28ish. this game will come with an option to turn antialiasing on/off. i think it looks better off though.

    • @daskampffredchen9242
      @daskampffredchen9242 Рік тому +2

      @@therealjones-o6x I think the majority of N64 games are lagging enough already even without AA

    • @DarkBowser64
      @DarkBowser64 Рік тому +8

      @@KazeN64 I recall some N64 games have selective Anti-Aliasing, namely some Rare games. For example, they would smooth out only the player and enemy models, and not the world (DK64, and Diddy Kong Racing while in motion, come to mind). Maybe an option for that might be a good middle ground?

    • @alainbuschenrieder6024
      @alainbuschenrieder6024 Рік тому +1

      @@KazeN64 Glad you cared about allowing AA. I can't stand N64 game without AA, I think it really degrade the look of the games and would rather have the slowdown.

  • @waleswideman1
    @waleswideman1 Рік тому +4

    Please make this multiplayer

  • @BloodWraith777
    @BloodWraith777 Рік тому +1

    Kaze's not gonna stop optimizing Mario 64 until he gets Crysis to run on an unmodified N64 at at least 2 FPS.
    That doesn't even make any sense.

  • @nikolitilden8224
    @nikolitilden8224 Рік тому +2

    I cannot wait anymore, I need to play this! Keep up the great work dude!

  • @pakrett2658
    @pakrett2658 Рік тому +7

    I can't believe it you're so brilliant and dedicated

  • @RiposteBK
    @RiposteBK Рік тому +5

    Stunningly impressive man, amazing work 👌👌

  • @MasaKaneshiro
    @MasaKaneshiro Рік тому +2

    We're sending Kaze back in time to Nintendo of Japan's dev team during N64's development.

  • @Nicklefritz
    @Nicklefritz Рік тому +2

    Yup. You're the kind of gentleman I'd be thrilled to converse with over coffee. I am just stunned by your talent and knowledge base here!

  • @PadensPixels
    @PadensPixels Рік тому +2

    Am I the only one who's getting some Sonic Adventure vibes from this level design?

  • @JerooMinecraft
    @JerooMinecraft Рік тому +36

    Its unbelievable that this runs on an n64. Congratulations on this incredible achievement

  • @RiverReeves23
    @RiverReeves23 Рік тому +1

    Congrats on getting the sponsor man. Level looks great and the upgrades you've made to the engine are awesome.

  • @Skeleton_communist
    @Skeleton_communist Рік тому +4

    this is a rom hack of german quality

  • @BlazeHeartPanther
    @BlazeHeartPanther Рік тому +3

    You ever thought about making an indie game in the same style as N64 graphics? I think you'd be pretty good at it, like Siactro's games Toree, MacBat, or his most recent game Super Kiwi 64

  • @juice6199
    @juice6199 Рік тому +1

    Looks like some kind of Twilight Dreamworld, I love it.

  • @someonecalledrichardthehuman
    @someonecalledrichardthehuman Рік тому +2

    I can see your artstyle improved!

  • @Otasan0815
    @Otasan0815 Рік тому +15

    If Nintendo you'll just hire guys like you instead of sueing them, we would have another golden era of Video games
    Great Work Kaze!

  • @e-mananimates2274
    @e-mananimates2274 Рік тому +3

    It's uncommon to see a combination of an artist and a programmer.I'm glad you are doing magical things with this game engine!

  • @xRockLobster75x
    @xRockLobster75x Рік тому +1

    You inspire me to do better with combining my engineering skills and affinity for artistic expression. Thank you.

  • @xugo91
    @xugo91 11 місяців тому +1

    Dude is doing mario 64 quantum physic
    You're insane in a good way

  • @helloish12321
    @helloish12321 Рік тому +8

    modern games take 150gb and use 99% of a modern 4 core cpu. The devs feel overworked and underpaid. This guy has rewritten an entire game just to make his own rom hack look as good as it can. Fueled by passion alone. Great work.

  • @riolubruh
    @riolubruh Рік тому +21

    Kaze is too damn good, he has to be stopped. He's making N64 games look as good, if not better, than some GameCube games. This German man is to be feared.

  • @dror2008
    @dror2008 Рік тому +2

    i have not watched kaze for like 3 years and hes still making banger content.

  • @superbn0va
    @superbn0va Рік тому +1

    Man i love to play new games with this style of gfx and gameplay!

  • @jojodi
    @jojodi Рік тому +5

    I really wish we could teleport you back to the mid nineties into Nintendo HQ. I'm just imagining the Mario 64 dev team programmers, all in crunch mode, listening to you through a translator about how to make all this shit super-optimized and all the devs are just in awe.

    • @CATASTEROID934
      @CATASTEROID934 Рік тому +4

      I don't think it's quite that simple, the hobbyist working environment affords freedoms that aren't present in the context of the professional environment; having your programming and art staff be the same single person allows you to do things having to communicate between people makes difficult. Being able to choose what hour to throw yourself into bed also helps a ton too ha ha

  • @hakimehamdouchi7468
    @hakimehamdouchi7468 Рік тому +7

    So when will you look into rtx on n64 ?

    • @KazeN64
      @KazeN64  Рік тому +21

      dariosamo is working on an RTX plugin that would emulate every N64 game with raytracing capabilities!! i plan to make this compatible with it as well.

    • @teomanefe
      @teomanefe Рік тому +1

      @@KazeN64 holy

    • @Cliffordlonghead
      @Cliffordlonghead Рік тому +1

      @@KazeN64 hi

    • @Cliffordlonghead
      @Cliffordlonghead Рік тому

      @@teomanefe CRIMINAL

    • @Blastkin
      @Blastkin Рік тому +4

      Imagine actually welding an rtx to an actual n64, that would be so cool

  • @rmat9023
    @rmat9023 Рік тому

    imagine if we had people like him with the same tenacity, curiosity, determination, and patience working on nuclear fusion power plants, Artificial Intelligence, or Rocket Ships.

  • @mintmag8748
    @mintmag8748 Рік тому +8

    Stuff like this makes we want to get into programing. Imagine what they'll do with goldeneye.

    • @chriswaller8780
      @chriswaller8780 Рік тому

      Sore subject. Multiple goldeneye projects have popped up and died out. It's cursed.

    • @mintmag8748
      @mintmag8748 Рік тому

      @@chriswaller8780 That might be true, Goldeneye's physics system is oddly programmed. I would like to know how it's made.

    • @alainbuschenrieder6024
      @alainbuschenrieder6024 Рік тому

      Things are on the work regarding Goldeneye and Perfect Dark engine. Don't worry. But be patient lol.

    • @mintmag8748
      @mintmag8748 Рік тому

      @@alainbuschenrieder6024 But I want to see and understand Goldeneye's code.

  • @xXball_smasherXx
    @xXball_smasherXx Рік тому +9

    this will be mario 64 in 2023
    UA-cam says the game is Pepper Mario LOL XD

  • @sastiago11
    @sastiago11 Рік тому +1

    so f*king cozy, it's just pleasant to see this level man, great job

  • @mypkamax
    @mypkamax Рік тому +1

    This is some incredible optimisation. Dare I say, it almost makes the Nintendo 64 look like the Sega Dreamcast.

  • @sedrosken831
    @sedrosken831 Рік тому +6

    If anyone could pull it off, it'd be you. I hear about something "impossible" happening, then hear your name attached to it and it all clicks into place and makes sense. I can't wait to see the finished game!

  • @kirbeast46
    @kirbeast46 Рік тому +3

    This guy is a skilled programmer, artist, and kills it in the gym. I feel like having all 3 traits isn’t physically possible 😂

  • @Huddy52
    @Huddy52 Рік тому +1

    This dude is one of the avengers when it comes to programming

  • @gold_hev_suit
    @gold_hev_suit Рік тому

    in the days of ever-changing hardware and the ever-growing amounts of terabytes needed to run the newest releases,
    seeing someone slowly mastering a piece of hardware is not only impressive on its own but also a breath of fresh air.
    (or maybe i’m just mad that my motherboard shit itself and i need to build a new computer)

  • @mr.condekua6141
    @mr.condekua6141 Рік тому +4

    you are the best! The 60 fps is nigh :)

  • @arzfan29
    @arzfan29 Рік тому +8

    Imagine if kaze moved to mario sunshine and completely redid that game to make it actually playable and push the engine

  • @breadman6058
    @breadman6058 Рік тому

    i’m never really a fan of people rooting their own horn but *it is* actually gorgeous

  • @jvogler_art4708
    @jvogler_art4708 4 місяці тому

    Crazy that you’re making something better than past game devs ever could.

  • @Hack3r91
    @Hack3r91 Рік тому +5

    Yo Kaze, have you been exploiting any advanced matrix multiplication algorithm in your engine? Sorry if you already went over it I just can't remember...

    • @KazeN64
      @KazeN64  Рік тому

      what is that?

    • @David-bh7hs
      @David-bh7hs Рік тому

      @@KazeN64 have you taken linear algebra?

    • @KazeN64
      @KazeN64  Рік тому

      @@David-bh7hs yeah i finished all the courses for a math degree in university

    • @David-bh7hs
      @David-bh7hs Рік тому

      @@KazeN64 he's probably talking about the Strassen algorithm, but I don't see how it's applicable to your work.

    • @David-bh7hs
      @David-bh7hs Рік тому

      @@KazeN64 I don't know what math the software is doing, but if you know that one row or column is static, if there are any patterns that emerge, it might be possible to optimize the matrix multiplication. You would need to be really good at math to do this.

  • @bes03c
    @bes03c Рік тому +4

    I am amazed at how simply Kaze explains mathematical optimizations.

  • @ranchman693
    @ranchman693 Рік тому +1

    I can't WAIT for return to Yoshi's island! It's looking like it's going to be the best mod yet!

  • @Sarcast
    @Sarcast Рік тому +1

    kaze is the tim follin of N64 programming

  • @BSG1991
    @BSG1991 Рік тому +5

    This amazing n64 really was ahead of its time

  • @RoxgerBR
    @RoxgerBR Рік тому +3

    You are an incredible boy, you are a source of great pride for me, and I think I speak for everyone when I say this, because you make a whole giant community around the world proud with your ability to overcome yourself, congratulations, and a big kiss 😘 in your heart 🎊

  • @Gemquist
    @Gemquist Рік тому +1

    Another amazing technical achievement and breakdown. Thanks again for sharing this journey with all of us!
    It's like getting a second chance to relive the magic of the N64 era.

  • @jairoruiz9709
    @jairoruiz9709 Рік тому +2

    When you drop a rom cartridge for n64 the way the gameboy rom creators drop rom cartridges for old games i might shit myself.

  • @LowPoly64Gaming
    @LowPoly64Gaming Рік тому +2

    What the hell do you have against birds. Poor Seagulls.

  • @SailorLoonie
    @SailorLoonie Рік тому +1

    What Kaze doesnt tell you is that the picture of the programmer and artist arms uses his actual arms

  • @anandchundi6805
    @anandchundi6805 Рік тому +1

    I just want to say you are incredible Kaze. You love this game and figured out how it works so you could make new games for people who love mario 64. What an amazing time to be alive

  • @jamiewebber7485
    @jamiewebber7485 Рік тому +3

    This is absolutely fantastic! I didn’t know such beautiful, complex levels would have been able to run this well on an N64.

  • @kbhasi
    @kbhasi Рік тому +1

    For a SM64 mod (or fangame?), you did such a great job that when I saw the custom thumbnail for this video, I thought it was an indie game!

  • @fruitsnackia2012
    @fruitsnackia2012 Рік тому

    this will by far will be the greatest n64 homebrew thats ever been produced. i dont think anyone will top it tbh.

  • @ChrisEvans66
    @ChrisEvans66 Рік тому +1

    This looked really good! Great job!

  • @MrK-
    @MrK- Рік тому

    I knew you were making something bigger when I saw you making that tree on your stream. Absolutely bonkers.

  • @pulty6034
    @pulty6034 Рік тому +1

    no kaze, you’re the most beautiful n64 level

  • @man_made_marsupial
    @man_made_marsupial Рік тому +1

    I predicted in the future indie developers would start making new games for retro consoles.

  • @enthusiasticgamer88
    @enthusiasticgamer88 Рік тому +2

    I cannot wait for Return to Yoshi's Island and the optimized vanilla game. 50-60 FPS on real hardware is nuts. Do you think it is feasible to actually get the vanilla game to 60 fps stable or only 30? I'm just curious as it seems like you'd be dealing with less overhead than the complex and beautiful levels for RtYI.
    I imagine a future where SM64 speedrunning starts a new category for a Kaze optimized version that's able to provide a stable 60 fps on console. I have to think that would become a really popular category to run if that was ever possible to create. Either way I'm amped and love your work Kaze!