I love planes like the A-6E and Buccaneer, they aren't the fastest or the most elegant planes out there, but if you want a LOT of ordinance dumped ontop of your enemies then say no more.
The Skipper II is technically a GBU-16 with a solid fuel rocket booster attached to it. This was intended as an Anti Ship Missile. Funfact: there was never a Skipper I, the missile is named Skipper II because It’s based on the Paveway II.
Also works pretty well in sim, you can still get the "rocket" pipper in cockpit view Also, when you play the Harrier, I highly recommend taking 3 Mavs and 1 AMRAAM. You can rearm at helipads so quickly that the low quantity doesn't matter - I might actually prefer it a bit over the F-16C
@@jfletcher3285 Change sight mode in cockpit, or if you're using secondary weapon selection it should swap automatically. If the glass is blank, you probably need to pitch down so you can see it - even the Skippers drop a fair bit
@@Nighthawk2401 I will play with it some more. For some reason, could have been the update, when you zoom in it shows, but when you are zoomed out, you can't really see the piper on the HUD unless you zoom in. But I will play around with it today to see if I can fix the problem. I use cockpit mode and flight control stick. More realistic and I love it, more challenging than using Keyboard and mouse like most people do. But that is just me. :)
Can you make a keybinds video, especially for laser guided weapons? Idk what happened with this update but could not get the laser and skipper missile to function correctly
@@Mibarri Before the update I had a weird bug that happened twice where suddenly in flight none of my flight controls (example wasd movement)where working properly and the plane would be out of wack and would end up crashing🙄
Gaijin:"We're raising the TRAM's BR because it can out range the AAs it faces" *Gives it a longer range missile that out ranges pretty much every AA* ...
Taking a full of splitting the countermeasures load will bug them, but taking approximately 3:1 ratio will work. Or it has for me. *EDIT* The bug has been fixed.
Hunter. Have you found a way to make them work in SIM yet? Also, the maverick cameras seem to be bugged. Mine always start facing the far left and they don't follow the nose of the plane when you switch to the MFD. Like "Sight Stabilization" is all ready on. Seems like every major update, they bork every air to ground TV Guided ordinance. (Planes I've tried with TV Ordinance: A7K, A7D? w/ Walleyes and both A-10s.)
Yeah man I know, I told them many times they ruined TV mechanics in dev server days, I wrote three feedbacks about it in the CC discord, it won't matter I guess.
My first game using the skippers i think I killed 9 tanks, rearmed 3 times, and dropped a gbu 12 I had in the center pylon on a low flying MQ-1 drone for the last kill of the game.
That's impressive hunter, I can't use skipper since it bleeding the speed faster. Nice tip, I should use the way how you do it from this video. I used to play it like normal gbu, maybe that's why I missed the target sometimes.
Hey, Hunter! Really nice clips, you handle modern aircraft like a pro! I have a question though: how many times did you get killed by other aircraft while making the video, roughly?
I really like the A-6E, but I can't understand why the developers don't want to add a radar to it. I found several manuals, one from the A-6E version, the other from the A-6E TRAM version, the older one describes the AN/APQ-148 radar, which was later (also in the TRAM version) replaced by the AN/APQ-156 radar. Both radars had the ability to track airborne targets in the "AMTI" mode. I created another missing radar report. If you have any information about the A-6E TRAM, please add your own information. The link won't work, so here's the title of the report: A-6E TRAM still missing its radar ❤ And one more thing. The manual I found states it could also carry external 300 gal. fuel tank.
Gaijin gave us the option to fire flares and chaff separately and broke the countermeasure mechanic entirely in the process. 2 flares and no chaff, lmao.
Hunter, I've been trying to figure out how to use the Skipper while in cockpit mode. I couldn't figure out how to get the lock or how to go about locking it up. Would you be able to do a video demonstrating how to do the Skipper inside cockpit mode? Thanks. :)
It is not playable in cockpit, the CCIP reticle is at the bottom and appears late. I suggested giving it a CCRP polished timer so it can be used in both RB and SB, but the snail don't care.
@@Hunter_i86 Thanks… Truth is, why can’t Panchito, the bombadier do the work? I got a decal that said, Panchito The Cock Fighter and the name stuck for my Bombadier…🤣😂🤣 Though it would be nice if our AI gunners and bombers actually worked while we are flying the plane trying to keep us both alive.
Hi Hunter! I'm your fan. I am Brazilian. In honor of the Brazilians, can you do a cas gameplay with the new Brazilian premium AMX from the Italian tech tree? Success for you
Ive never been this high rank in ground rb. Just up to around 6.0 france. Can a tank know when a laser is pointing on them? I want to fly mirage-2000D in ground rb one day.
Some ground vehicles have laser warning systems, they can launch smoke grenades and defeat the incoming laser guided weapon when they get a laser warning. Vehicles like 2s38, T-90M, PUMA, BMP-2M, Top Tier Chinese tanks, Merkava ... etc.
Hi "Hunter", another great video! quick question, is it a bug with the last update that you can no longer lock targets with the pod? I've noticed the same thing on French Jaguar and Mirage 2000D
I escort these things and A10’s in sim they definitely have their own storyline going absolute beasts on the battlefield 😂😂 What do you even call those skippers?? FOX 5?? 😂
Why do u not launch 15-30° in the air so u can hit liken 8-10km away ? Are these AGMs makes problems if u "loft" these ? Because if u try too kill normal AA on these BR they have a range in 10km.
@@Hunter_i86 yes thats what i mean. For example Alt: 4.000m and Distance too Battlefield: 9Km If u then fire the agm with the crosshair on the target it should hit or ?
@@philipprobst1783 It should yes, check this strike from 8000m altitude LoL (Moment marked) ua-cam.com/video/V9b9jNI3wDk/v-deo.htmlsi=Z03o17JjmeWCQEEa&t=189
@@Hunter_i86 ah now i understand. Its a small area in the sign of the AGM starting view. So u can not loft soo much and far away because its not in the launching square. So u need some alt for dropping. Mh okey then its maybe not that strong i tought for Clan wars
Dude I really need help cuz I suck so bad at war thunder and the request that I am gana ask you is ridiculous but could you maybe do a tips vids to maybe? I totally understand if you can’t and that’s fine it’s just that I want to be good at the game like you.
I have been playing since 2019 and I still struggle in the dog fight, but I’m a bomber pilot and trust me practicing and learning the nuances of your planes you want to get good at will get better over time. Also I use flight stick and throttles for flying anymore in the cockpit, though I fare better at using PS4 controllers. When I tried to use keyboard and mouse, I couldn’t get my right hand and left hand to work together, hence why I like the flight stick better. I still use my controller for ground RB. Also watch other UA-camrs that you like see how they play. It has helped me a lot, and Hunter is one of the ones I follow when it comes to War Thunder. 😁
Never had a problem till after this update. They don’t render in at all for me anymore. I changed nothing, so I’ve been changing my settings for awhile and still no fix.
hey Hunter! Regarding the time for impact timer, it is available for all laser guided munitions on all aircraft now. It's not only special for the Skipper:D. It's such a nice QoL change though. Just a bit weird that they didn't mention anything about it in the update changelog. On another note, have you tried HEAT Mavericks after the post-pen buff? I'm having a pretty good time using it in the A-10:D
Hello! Cool! After your comment I went to test drive and tried GBU-12 it has a timer which is cool but GBU-24 still doesn't on F-16C :( For Mavericks I tried only "G" variant on F-4 Phantom ICE, making a video you know :)
@@Hunter_i86 interesting about the F-16. Bug report time I guess lol. I'll be looking forward for the F-4F ICE video:D because I am in no way stock grinding a Phantom at 12.7 with all the ARHs being slung around 😂
@@HansMartin1903 Fantom sucks to grind stock at 10.7 (i have only german one). I dont even want to know how bad it will be, time to grind in PVE mode i guess, had enough shit with stock grinding Mig29 (not G) before the update, now its just highest WT difficulty.
If gaijin ever makes an effort to give planes their proper A-G avionics functionality, the A-6 and PROBABLY the A-7 will be the most potent ground strike aircraft in the game and will only be outdone by Gripen, F-16C and future additions like the F-15E, F/A-18 & Eurofighter.
its ineffective at doing what it was added for. Both Paveway IIs and the AGM-123 Skipper suffer from the same bug/issue that makes them not work properly as well as making the A-6E TRAM borderline unusable. I have attempted to report the issue and it goes ignored and/or labeled as "not a bug" by the same shitty Gaijin employee despite all the evidence i provide.
@@Hunter_i86 Paveway II bombs don't glide or attempt to glide at all if the laser point is outside of the CCIP circle. This also is a problem because the Paveway bombs share the same CCIP trajectory as dumb bomb equivalents, despite the Paveway bombs being designed to be able to glide much further. This also is even worse on the AGM-123 Skipper because the whole point of the rocket booster is to even further increase it's range over un-powered Paveway bombs; but because the Skipper actually doesn't even seem to target the laser point until right as it's about to hit the ground or until the booster is off, it just nose dives straight down like a normal bomb. The skipper uses the same (or a similar) canard and winglet package as the Paveway bombs. So it should also be able to glide but it doesn't. It doesn't seem to target anywhere beyond the rocket CCIP marker. Neither the Paveways or the Skippers work properly and I've tried to have it fixed but it gets labeled as "not a big" despite me showing exactly what is wrong. It's most noticable on the A-6E because it's CCIP trajectory is much shorter than what a harrier or super sonic can get due to speed. But it should still be able to get very good range out of it, not the abysmal range of being no further than a normal low drag dumb bomb. It hurts the A-6E especially since it keeps it from being able to properly perform standoff or compete in uptiers. It's almost more effective to just use dumb bombs because at least those are fire and forget technically.
@@Optimusprime56241 eh, that was never really my issue with em. It was the radar+missiles. Genuinely surprised they didn’t decide to give access to Mavericks alongside the Skippers.
@@swordsman1_messer They can't give it mavericks because this version (the TRAM) could not fire them, that capability was only added in the SWIP version, which hopefully at some point comes to the game as tech tree variant. It adds all the TV weapon capabilites, so walleyes and mavs, maybe also other stuff but I'm not sure.
@@Optimusprime56241gajin answered me that they corrected it to match historical specs, and when they released TRAM they gave thermals module from helis. I’m ok with that, however according to consumer rights they should compensate buyer downgrade, as at the moment of purchase I took into consideration also great thermals. What if they be giving other premiums great specs for first year, and then nerf it? It’s a move in very bad direction…
@@Hxngmxn bug, not trusty too, if I lock and switch to 3rd person view I will lose the lock, WT feels like an early access game that is not finished yet.
I love planes like the A-6E and Buccaneer, they aren't the fastest or the most elegant planes out there, but if you want a LOT of ordinance dumped ontop of your enemies then say no more.
F-111: I'm the fastest but still say no more ;)
I couldn’t agree more! Something about those naval strike aircraft, so gorgeous
@@Epic_candle turn a bit and u have lost about 500kmh of speed because gaijin decided to left it by having it lose a ton of speed in a turn
@@Epic_candleone or the other with that
I love the Buccanneer. I have the S.1, S.2 and S.2B ❤
Sad we still don’t have a tech tree A6.
Ẇ̷̜̭̑̓̉́H̸͚͓̥̜̹̤̔̿̑̈͗̀́̐̎ͅE̸̡̫͇̥̯̻̰͇̿̏̓̀͒͂̓͌͘͜͝͝ͅȒ̵̼̤̻̥̻̜̾̄͛̈́̇͌͗̑̌̒͌͒͘̚E̷̺̳̬̯̞͆̄ ̷̢̼̯͖̤̖͉̹͖̩̼̘̹̹̆̽͊̐̐́̄͌̾̈͑͑́̅̊͛͝Ȉ̸̛̝͎̮̑̍̎̃̑̾͌̍͠S̸̭̝̓̒̋̓̉̍̓͌̍́͛̌͘͝ͅ ̷̗͑̍̒M̴̨̢̯̣͉̳̩̩͉͉̹̤͈̱̱̮͚̏̓̇͌̄̎̂͊Ý̸̢̫̣̣̓̓͐̋̌͒͘̕͝ ̷̥̯͚͉̩̰̺̬̩̣͖̤͐̏͆̑͋̈Á̸͚̠̾̆̓͒͂̽͘͠-̸̛͍̮̮̲̯̖̱̑́̅͑̇̈̿̉6̵̘̞͍̮̭͓̱̭̝͚̮̝̣͕͙̔̍̌̉ͅÈ̷̡̮͔̼̠̳̈́̆͋̽̑͂́ ̵͍͙̓̊̈́̈́͊̕Š̴̤̦̣̩̰̎̓̿͊̎̋͝ͅẄ̸̧̠̠͔̝̼̘̰̭̺͔́̈̒͑͛̂Į̸̃̎̑̽̊͂̏̇̅͆̃͛̽́̌̑̚P̴̻̗͇̘̪͎̘̪̗̱̰͈͌́̄̔̓͜ͅ?̸̢̠̗͕͙̯̝̻̇̓̉͌̓̿́̑̐̾̽̈́?̷͔̗̜̜͎͗̾̎͠?̴͙̖̲͒́
The Skipper II is technically a GBU-16 with a solid fuel rocket booster attached to it. This was intended as an Anti Ship Missile. Funfact: there was never a Skipper I, the missile is named Skipper II because It’s based on the Paveway II.
GBU-16
its based on the 1000lbs weapon, not 500lbs
@@IronPhysik thanks for the correction!
The flying tadpole in its natural habitat...the A6 Intruder was truly badass back in its hay day.
"Hey DoD, I have a nifty idea for a new missile." Hot glues a hobby rocket motor to a laser guided bomb...
Pgm 2000 noises
the skipper gives you the ability to use it as a conventional bomb, a rocket, a laser guided bomb, or a ATGM.
5:53 Also I feel very satisfied watching your video every time repeat and repeat 😂You won't believe it but that's how I see your videos
Thanks so much my friend :)
Your videos are always so peaceful to watch. Feels like real life cas
I'm so glad! thanks a lot :)
Also works pretty well in sim, you can still get the "rocket" pipper in cockpit view
Also, when you play the Harrier, I highly recommend taking 3 Mavs and 1 AMRAAM. You can rearm at helipads so quickly that the low quantity doesn't matter - I might actually prefer it a bit over the F-16C
Curious, how did you get the "rocket" piper? I couldn't figure it out. Thanks. :)
@@jfletcher3285
Change sight mode in cockpit, or if you're using secondary weapon selection it should swap automatically. If the glass is blank, you probably need to pitch down so you can see it - even the Skippers drop a fair bit
@@Nighthawk2401 I will play with it some more. For some reason, could have been the update, when you zoom in it shows, but when you are zoomed out, you can't really see the piper on the HUD unless you zoom in. But I will play around with it today to see if I can fix the problem. I use cockpit mode and flight control stick. More realistic and I love it, more challenging than using Keyboard and mouse like most people do. But that is just me. :)
Awesome! Love the A6, wish it was a tech tree vehicle. Nice vid Hunter!
I think SWIP was leaked a while ago, so it will come sooner or later.
@@30LayersOfKevlar yeah the minute sales from the premium version starts to decline, we'll get TT version for sure
Yeah man, it is shame no TT variant. Thanks a lot :)
@@Hunter_i86I wonder how these work against boats, they are meant to be anti ship munitions after all
Thank you very much for the guidance on the tactics of using the AGM-123 Skipper. If I could give this video a hundred likes, I would do it.👍
Glad it helped my friend, thanks a lot :)
Awesome as always!! Can we have a vid on the US AV-8B+ with the guided bombs and AMRAAMS???
Aye sir
Can you make a keybinds video, especially for laser guided weapons? Idk what happened with this update but could not get the laser and skipper missile to function correctly
I can't get things to work properly in SIM either. It's like binds simply stopped working.
@@Mibarri Before the update I had a weird bug that happened twice where suddenly in flight none of my flight controls (example wasd movement)where working properly and the plane would be out of wack and would end up crashing🙄
So many bugs in this update, it is not your controls fault. Give it time, a lot of time and they will get fixed LoL.
Yeah, its update with most bugs as far as i know. And we know only small part of them as of now...
Gaijin:"We're raising the TRAM's BR because it can out range the AAs it faces"
*Gives it a longer range missile that out ranges pretty much every AA* ...
Man these new Skipper missiles are f****** amazing I was hitting targets at over 11 km away. AND 7.5 M HIGH
:D
Best channel to relax after losing 26 matches in war thunder
They should add ECM in this game
it eould be cool using these aircraft for their intended purposes
Спасибо за подсказку на счет новых ракет, немного довести можно, вожу три шкипера и три гбу, все равно дольше не проживешь)))
Ngl almost fell asleep while watching, so relaxing 😌
Good night
I've been watching the way you dodge AAM's. Do you have a guide?
Hey Toshio, I don't have a guide, but I almost always do the same maneuver after a launch, notch in a dive relatively fast and hoping for the best :)
Taking a full of splitting the countermeasures load will bug them, but taking approximately 3:1 ratio will work. Or it has for me.
*EDIT* The bug has been fixed.
ty i love the tadpole. i hope they add the electronic warfare variant soon. do you think it might help with the new changes to radar missiles
Please 🙏🏼 😂
Even jamming pods 😂
It’s so good in GRB because when you fly high enough it despawns from view of the ground
Those clouds look surreal
I rlly don't know why they're removed it from the store, it's such a unique aircraft
What? TRAM is removed from the store?!
Hunter. Have you found a way to make them work in SIM yet? Also, the maverick cameras seem to be bugged. Mine always start facing the far left and they don't follow the nose of the plane when you switch to the MFD. Like "Sight Stabilization" is all ready on. Seems like every major update, they bork every air to ground TV Guided ordinance. (Planes I've tried with TV Ordinance: A7K, A7D? w/ Walleyes and both A-10s.)
Yeah man I know, I told them many times they ruined TV mechanics in dev server days, I wrote three feedbacks about it in the CC discord, it won't matter I guess.
@@Hunter_i86 Figures....
I'm gonna love these on the F/A-18A/B/C/D
Space climbing tram, gotta be my fav mental illness.
all armament now have timer count.
Nice!
@@Hunter_i86 also how are u? still fighting?
My first game using the skippers i think I killed 9 tanks, rearmed 3 times, and dropped a gbu 12 I had in the center pylon on a low flying MQ-1 drone for the last kill of the game.
I didnt realize they added a setting for the auto bomb release, i gotta use that
Great vid as always. Just curious, what tier were your ground vehicles?
10.3 M1 Abrams and 10.0 M3A3 Bradley. Thanks :)
Yeah but how tf we use this thing in sim?
Hunter, to make your videos more awesome you should disable HUD when you’re using ground vehicles!
مبدع كالعادة اخي❤🫡
Maybe it's called a TRAM, but oh boy is it a hell-of-a bus
That's impressive hunter, I can't use skipper since it bleeding the speed faster. Nice tip, I should use the way how you do it from this video. I used to play it like normal gbu, maybe that's why I missed the target sometimes.
Hey, Hunter! Really nice clips, you handle modern aircraft like a pro! I have a question though: how many times did you get killed by other aircraft while making the video, roughly?
Cool now we fly IRON HAND ............................" i hate SAMs!" CMDR Tiger Cole
CMDR Cole: "I told you not to watch the missile you stuipd *&^%. " BREAK RIGHT..." lol (Or as close as I could remember.)
Love using the skipper in low level or dive passes. Nobody expects it to follow them lmao
I really like the A-6E, but I can't understand why the developers don't want to add a radar to it. I found several manuals, one from the A-6E version, the other from the A-6E TRAM version, the older one describes the AN/APQ-148 radar, which was later (also in the TRAM version) replaced by the AN/APQ-156 radar. Both radars had the ability to track airborne targets in the "AMTI" mode. I created another missing radar report. If you have any information about the A-6E TRAM, please add your own information. The link won't work, so here's the title of the report: A-6E TRAM still missing its radar ❤ And one more thing. The manual I found states it could also carry external 300 gal. fuel tank.
Just FYI I've gotten the time counter on paveways too since this patch while using the AMX
Gaijin gave us the option to fire flares and chaff separately and broke the countermeasure mechanic entirely in the process. 2 flares and no chaff, lmao.
you should try the 2s38, it now has ready rack of 148 rounds lmao
LOL
Perfectly balanced as all things should be
they gave the thing a useful impact marker finally?
Yes
Landing like a "smooth operatoooooor" 🎉
Hunter, I've been trying to figure out how to use the Skipper while in cockpit mode. I couldn't figure out how to get the lock or how to go about locking it up. Would you be able to do a video demonstrating how to do the Skipper inside cockpit mode? Thanks. :)
It is not playable in cockpit, the CCIP reticle is at the bottom and appears late. I suggested giving it a CCRP polished timer so it can be used in both RB and SB, but the snail don't care.
@@Hunter_i86 Thanks… Truth is, why can’t Panchito, the bombadier do the work? I got a decal that said, Panchito The Cock Fighter and the name stuck for my Bombadier…🤣😂🤣 Though it would be nice if our AI gunners and bombers actually worked while we are flying the plane trying to keep us both alive.
Thanks man, amazing video!
Glad you liked it!
Hi Hunter! Nice Video like always and again I have a question how do you like the gripen c?
Perfect 👍
Hi Hunter! I'm your fan. I am Brazilian. In honor of the Brazilians, can you do a cas gameplay with the new Brazilian premium AMX from the Italian tech tree?
Success for you
Hello my friend, thanks a lot for your kindness. I will try my best :)
Much appreciated o7
Basically an early jdam if you think about it.
Ive never been this high rank in ground rb. Just up to around 6.0 france. Can a tank know when a laser is pointing on them? I want to fly mirage-2000D in ground rb one day.
Some ground vehicles have laser warning systems, they can launch smoke grenades and defeat the incoming laser guided weapon when they get a laser warning. Vehicles like 2s38, T-90M, PUMA, BMP-2M, Top Tier Chinese tanks, Merkava ... etc.
Hi "Hunter", another great video!
quick question, is it a bug with the last update that you can no longer lock targets with the pod? I've noticed the same thing on French Jaguar and Mirage 2000D
Hello. Yes, it is. 👍
@@Hunter_i86 very thanks
@@Hunter_i86 any idea on how to fix that or do we just gotta wait?
@@snailywailey@hunter_i86
I’ve the same question 🙄
@@snailywailey
i found a trick: if you turn on your radar, you'll be able to use the pod's laser lock again.
HI hunter, i just finish AV8B+ parts grind, may i ask some tips for fast rearming at heli pad?😆
Hello, Congrats! Well, Thrust Vector 100%, Air Brake ON and slowly put it down :D
Why do you spin while defending after bomb drops? doesnt that hurt the laser lock?
No it doesn't 👍
Hi Hunter, I hope you are feeling better! I was thinking could you play with prop planes one day?
Hello, I might do my friend, thanks 😊
@@Hunter_i86 Yes please it could be interesting 😁 merci d'avance
All Laserguided bombs habe the timer now
Yeah man cool, didn't know that yet.
I escort these things and A10’s in sim they definitely have their own storyline going absolute beasts on the battlefield 😂😂
What do you even call those skippers?? FOX 5?? 😂
now if only we had a tt carrier..
Lol u also had the flare chaff bug..
Why do u not launch 15-30° in the air so u can hit liken 8-10km away ?
Are these AGMs makes problems if u "loft" these ? Because if u try too kill normal AA on these BR they have a range in 10km.
Short battles, there is no time to climb much :D
@@Hunter_i86 yes thats what i mean.
For example Alt: 4.000m and Distance too Battlefield: 9Km
If u then fire the agm with the crosshair on the target it should hit or ?
@@philipprobst1783 It should yes, check this strike from 8000m altitude LoL (Moment marked) ua-cam.com/video/V9b9jNI3wDk/v-deo.htmlsi=Z03o17JjmeWCQEEa&t=189
@@Hunter_i86 ah now i understand.
Its a small area in the sign of the AGM starting view. So u can not loft soo much and far away because its not in the launching square.
So u need some alt for dropping. Mh okey then its maybe not that strong i tought for Clan wars
I don't know if it's just me, but I can't seem to lock on with the GBU and hellfires any clues, hunter
Bug
@@Hunter_i86 thanks hunter
can you drop the postfx settings? your game is beautiful!
Color correction film, rest are default.
60 years of A-6 in 2025.
Dude I really need help cuz I suck so bad at war thunder and the request that I am gana ask you is ridiculous but could you maybe do a tips vids to maybe? I totally understand if you can’t and that’s fine it’s just that I want to be good at the game like you.
I have been playing since 2019 and I still struggle in the dog fight, but I’m a bomber pilot and trust me practicing and learning the nuances of your planes you want to get good at will get better over time. Also I use flight stick and throttles for flying anymore in the cockpit, though I fare better at using PS4 controllers. When I tried to use keyboard and mouse, I couldn’t get my right hand and left hand to work together, hence why I like the flight stick better. I still use my controller for ground RB. Also watch other UA-camrs that you like see how they play. It has helped me a lot, and Hunter is one of the ones I follow when it comes to War Thunder. 😁
Nice Vid but i have 1 Problem i have the A-63 Tram to but after the last update i can not lock on any tanks. is this a bug or somthing ?
@@alisterazimuth935 yes bug
I know this video is old but can you tell me the most optimal loadout for the TRAM?
Up to preference I guess
Still no idea how ground vehicles render so far away for you lol
Never had a problem till after this update. They don’t render in at all for me anymore. I changed nothing, so I’ve been changing my settings for awhile and still no fix.
They really need to fix the new bug where you spawn without countermeasures, not sure how in meant to defeat a SAM with only four flares…
Do USA AV-8B
I'm a fan of your videos, congratulations
Glad you like them!
*Hunter, what country are you from and who is your nationality?*
Iraq
How do you lock ? My plane doesn't want to lock ground targets ?
Yeah it is bugged
hey Hunter! Regarding the time for impact timer, it is available for all laser guided munitions on all aircraft now. It's not only special for the Skipper:D. It's such a nice QoL change though. Just a bit weird that they didn't mention anything about it in the update changelog. On another note, have you tried HEAT Mavericks after the post-pen buff? I'm having a pretty good time using it in the A-10:D
Hello! Cool! After your comment I went to test drive and tried GBU-12 it has a timer which is cool but GBU-24 still doesn't on F-16C :(
For Mavericks I tried only "G" variant on F-4 Phantom ICE, making a video you know :)
@@Hunter_i86 interesting about the F-16. Bug report time I guess lol. I'll be looking forward for the F-4F ICE video:D because I am in no way stock grinding a Phantom at 12.7 with all the ARHs being slung around 😂
@@HansMartin1903 Fantom sucks to grind stock at 10.7 (i have only german one). I dont even want to know how bad it will be, time to grind in PVE mode i guess, had enough shit with stock grinding Mig29 (not G) before the update, now its just highest WT difficulty.
That's a lot of ordnance 😅
Does it bother you that you cant lock targets anymore?
yeah it is an annoying bug
Hunter you should play some Nuclear Option, New update just dropped.
I love this weapon but I suck with it as well lol
Sorry I’m late hunter I’ve had a lot going on in the past few days anyway wassup man hope everything is good
Welcome back
Fun until you get a full uptier and need to fight S1's
love the vids keep it up
O Intruder foi removido =(
:(
A10a or A-6?
can the trams laser not lock on?
It can lase and lock
This and the A2D ive made the most amount of money with
👍
What tanks do you use with it ?
M1 Abrams and Bradley
@@Hunter_i86 I’m thinking of playing America next so the a6 is looking very tempting
Hunter, buccaneer s.2 when?
devtime went into this btw
i wish the a-6 was free
If gaijin ever makes an effort to give planes their proper A-G avionics functionality, the A-6 and PROBABLY the A-7 will be the most potent ground strike aircraft in the game and will only be outdone by Gripen, F-16C and future additions like the F-15E, F/A-18 & Eurofighter.
its ineffective at doing what it was added for. Both Paveway IIs and the AGM-123 Skipper suffer from the same bug/issue that makes them not work properly as well as making the A-6E TRAM borderline unusable. I have attempted to report the issue and it goes ignored and/or labeled as "not a bug" by the same shitty Gaijin employee despite all the evidence i provide.
What is the issue?
@@Hunter_i86 Paveway II bombs don't glide or attempt to glide at all if the laser point is outside of the CCIP circle. This also is a problem because the Paveway bombs share the same CCIP trajectory as dumb bomb equivalents, despite the Paveway bombs being designed to be able to glide much further.
This also is even worse on the AGM-123 Skipper because the whole point of the rocket booster is to even further increase it's range over un-powered Paveway bombs; but because the Skipper actually doesn't even seem to target the laser point until right as it's about to hit the ground or until the booster is off, it just nose dives straight down like a normal bomb. The skipper uses the same (or a similar) canard and winglet package as the Paveway bombs. So it should also be able to glide but it doesn't. It doesn't seem to target anywhere beyond the rocket CCIP marker.
Neither the Paveways or the Skippers work properly and I've tried to have it fixed but it gets labeled as "not a big" despite me showing exactly what is wrong.
It's most noticable on the A-6E because it's CCIP trajectory is much shorter than what a harrier or super sonic can get due to speed. But it should still be able to get very good range out of it, not the abysmal range of being no further than a normal low drag dumb bomb. It hurts the A-6E especially since it keeps it from being able to properly perform standoff or compete in uptiers. It's almost more effective to just use dumb bombs because at least those are fire and forget technically.
Nice that they gave some love to the TRAM, but be honest; does the new GRB rating mean you’re more likely to face Pantsir spam?
Not quite, they nerfed the thermals pretty hard
@@Optimusprime56241 eh, that was never really my issue with em. It was the radar+missiles.
Genuinely surprised they didn’t decide to give access to Mavericks alongside the Skippers.
@@swordsman1_messer They can't give it mavericks because this version (the TRAM) could not fire them, that capability was only added in the SWIP version, which hopefully at some point comes to the game as tech tree variant. It adds all the TV weapon capabilites, so walleyes and mavs, maybe also other stuff but I'm not sure.
@@swordsman1_messer I’m talking about the tram, they nerfed the thermals
@@Optimusprime56241gajin answered me that they corrected it to match historical specs, and when they released TRAM they gave thermals module from helis. I’m ok with that, however according to consumer rights they should compensate buyer downgrade, as at the moment of purchase I took into consideration also great thermals. What if they be giving other premiums great specs for first year, and then nerf it? It’s a move in very bad direction…
Wait lol so these are like mavericks, but on crack?
Like a rocket powered jdam?
laser guided bomb with a motor LoL
@@Hunter_i86 how long is burn time on the motors? Surely not the entire flight?
I feel like games arnt full of aa like they use to be
Hunter pls play Italy 11.3
Nice patch, still 0 flares at spawn
When they ruin TV mechanic even more than they already are then it is not a good patch to me 😄
Skipping on them like I skip paying taxes ᕕ( ᐛ )ᕗ
🙄
I hate facing trams.. thye fly fucking High and gpu your Ass😂
Now they have GBUs with motors hahaha
Now we GBU harder lol
@@Hunter_i86 😂😂😂😂
whats the reason you don't Lock on the target when guiding it? is it imprecise or just a personal preference?
@@Hxngmxn bug, not trusty too, if I lock and switch to 3rd person view I will lose the lock, WT feels like an early access game that is not finished yet.
@@Hunter_i86 hmm, intresting I had that a few times too but my bomb would land few meters away from the target and not be spot on
at 10.7 and in range of the pantsir and the matches full of AIM click bait players makes this plane sad...
I would have rather gotten JDAMs