Hand Tracking With Meta Quest And OVR Components - Interaction SDK #2

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  • Опубліковано 18 січ 2025

КОМЕНТАРІ • 42

  • @dilmerv
    @dilmerv  2 роки тому +1

    📌 Be sure to watch the full playlist for this video in chronological order from 👉 ua-cam.com/play/PLQMQNmwN3FvwEs_7aXRQ_kEREgrXuKWho.html
    🔔 Consider subscribing to avoid missing future XR videos: ua-cam.com/users/dilmerv thank you !

  • @saraferar
    @saraferar Рік тому

    Thank you so much for the video and assets! All the best x.

    • @dilmerv
      @dilmerv  Рік тому

      You're very welcome!

  • @SandipSharanSenthilKumar
    @SandipSharanSenthilKumar 10 місяців тому

    Hey, I just followed all the steps till 3:30 yet I can't the hand visuals in the game window. Can someone help me with this?

  • @donfu2795
    @donfu2795 2 роки тому +2

    As always, thanks for the video Dilmer. Can you tell me the relationship between hand tracking in the Oculus Interaction SDK and the OVR Components?

  • @user-ie83jikwi2
    @user-ie83jikwi2 Рік тому +2

    how can i find that DebugArea prefab?

    • @dilmerv
      @dilmerv  Рік тому +1

      You can get it from this project via GitHub github.com/dilmerv/MetaInteractionSDKSamples thanks

  • @tylerheaton9452
    @tylerheaton9452 2 роки тому +1

    Great video and introduction to setting up hand tracking. On another note, is that an Ultraleap module n the front of your Quest 2?

    • @dilmerv
      @dilmerv  2 роки тому

      Thanks Tyler, yes I mounted it to test it out with other prototypes I am creating for the channel.

  • @esmeemarch612
    @esmeemarch612 11 місяців тому

    I followed the steps to minute 3:30 but I can't see the hands :( Why?

    • @SandipSharanSenthilKumar
      @SandipSharanSenthilKumar 10 місяців тому

      Any update?

    • @esmeemarch612
      @esmeemarch612 10 місяців тому

      @@SandipSharanSenthilKumarI had a problem with my project. It worked well when I created a new project (didn't had the time so find the bug..)

  • @chasesommer
    @chasesommer Рік тому

    Thanks! I'm going to try the Oculus SDK for my VR Butter Churning Simulator!

    • @dilmerv
      @dilmerv  Рік тому +1

      Awesome 👏 yes test it out, it is a great way to get started !

    • @chasesommer
      @chasesommer Рік тому

      @@dilmerv Do think Meta's XR kit is better than Unity's? Or do you have a video on that?
      My first impressions is that Unity's is much more straightforward and basic. Meta's is advanced and a bit harder to learn.
      I think long-term Meta's seems best as I can do crazier things in my apps/games.

  • @Neurovin
    @Neurovin Рік тому

    Thank you very much for your excellent education
    I wanted it to be red when we hold the cube with the right hand and blue when we hold the same cube with the left hand.
    How should I do?

  • @shawnhester1711
    @shawnhester1711 2 роки тому +1

    @dilmerv Thanks for the videos. Do you know if the hands are scaled to your hands?

    • @dilmerv
      @dilmerv  2 роки тому +1

      According to Meta and what I've done over the years they are :)

  • @kenknudsen7478
    @kenknudsen7478 2 роки тому +1

    What is attached onto the front of the oculus? Is that an add on camera for hand tracking? I haven't seen that before.

    • @dilmerv
      @dilmerv  2 роки тому

      Great question, that’s an Ultraleap hand tracking module which I am using with another project.

  • @CombatCatYT
    @CombatCatYT 2 роки тому +1

    How did you make the Debug Area? It doesnt show in the beginning.

    • @dilmerv
      @dilmerv  2 роки тому +1

      That part is not included you are right but you can download the code and look at how I created it from github.com/dilmerv/MetaInteractionSDKSamples let me know if you have further questions thanks !

  • @PlatonShkedov
    @PlatonShkedov 2 роки тому +1

    Thanks for the video! By the way, looks like Quest 2 hand tracking doesn't work on PC build, just in the Editor. Got any tips on how to fix this?

    • @dilmerv
      @dilmerv  2 роки тому

      Platon thanks for your feedback, I honestly haven’t tried that, for a PC build are you running things through Oculus Link features ?

    • @PlatonShkedov
      @PlatonShkedov 2 роки тому

      @@dilmerv Yep, exactly. And so far I didn't find anyone who has been successful in getting hand tracking to work with a unity build targetted for windows! Actually it is exactly the reason why I've choosen Quest2 as a target device. Gonna try out Airlink too, but something tells me that it won't help.

  • @mickyr171
    @mickyr171 Місяць тому

    Probably wont see this but is there anyway to access the bone transforms as individual bones?

    • @dilmerv
      @dilmerv  Місяць тому

      Sorry I responded too late but looks like you can get the hand bones poses with this: developers.meta.com/horizon/documentation/unity/unity-isdk-get-bone-position
      Thanks for your comment and let me know if you've more questions.

  • @shiki9652
    @shiki9652 2 роки тому

    I follow your video and export a APK,but in Quest 2, there is no Bone Text, the Bone prefab has been Instantiated wihout text

    • @shiki9652
      @shiki9652 2 роки тому

      I solve the problem. the camera's Culling Mask doesn't include UI.

  • @eliflale8680
    @eliflale8680 Рік тому

    Is it possible to do something like this without a hand tracking module?

    • @dilmerv
      @dilmerv  Рік тому

      Not sure I follow “Without a hand tracking module” do you mean with controllers? Let me know

  • @jlhkiller9
    @jlhkiller9 Рік тому

    Hey, I am a little late to the party, but I ran into a little problem when implementing this on my own. I believe I followed your steps correctly but for me the hand bones displayed are of mixed types (some "hand" bones and some mislabeled "body" bones).
    Do you have any idea to what the cause may be?

    • @LOPPOLUIO
      @LOPPOLUIO 11 місяців тому

      I got the same problem. did you solved it?

    • @LOPPOLUIO
      @LOPPOLUIO 11 місяців тому

      Hey buddy, I guess I did. It says the bones are random 'body' bones or 'hand' bones, even for me some 'full body' bones, they are just hand bones. I think the reason is their numbers via OVRPlugin are duplicated. In my Bone Visualization following the his last part of the video, it shows different boneid but, positions works well.

  • @julieryu3481
    @julieryu3481 Рік тому

    I get red line when I type in HandInfoFrequency.. plz help

    • @dilmerv
      @dilmerv  Рік тому

      Did you create a project from scratch? what version of Oculus Integration and Unity are you using?

  • @CHITUS
    @CHITUS 2 роки тому +1

    😎👍

    • @dilmerv
      @dilmerv  2 роки тому

      Thank you for watching !

  • @asmargames4423
    @asmargames4423 2 роки тому

    I don’t have a plugins folder with the android manifest file what should I do?

    • @dilmerv
      @dilmerv  2 роки тому

      You should be able to go to the Toolbar option > Oculus and inside the dropdown menu you will find an option to create an android compatible manifest automatically.

  • @YANZHANG-xr4bo
    @YANZHANG-xr4bo Рік тому

    u r handsome do you know that?~