Knock You Down !! (Old) - Deltarune Chapter 2

Поділитися
Вставка
  • Опубліковано 9 лис 2024

КОМЕНТАРІ • 4

  • @praisethecarpainter1025
    @praisethecarpainter1025 Місяць тому

    Giga Size if it was even greater

  • @yepyep1508
    @yepyep1508 Місяць тому

    love the archiving work you do, here's a couple variations i know/noticed that aren't in your playlist:
    - i'm not sure if you're including stuff from the Demo OST (which seems to have only been released on Bandcamp, so it's not like there's an official youtube upload..) but if so:
    * Menu is an official merge/arrangement of the mus_menu0-5 tracks.. this might not count regardless (either way i think the mus_menu1-5 tracks could be included here)
    * Fallen Down is slightly faster compared to either in-game or final ost
    * Ruins is complicated, the final OST's version is missing an extra piano note that it has in-game. the Demo OST mixes both of them so the first loop is the in-game version while the second is the final OST version
    * Empty House is very slightly slower in the Demo OST compared to in-game
    * Good Night/End has three variants: raw file, in-game/demo ost (0.8 speed) and final ost (~0.885 speed).. your playlist already includes in-game/demo ost but i think the raw file could be included too?
    - there's the arrangement of Once Upon A Time from the release trailer
    - sans. (in-game) is missing the cowbell/shaker solo at the end that the ost version has
    - Snowy (Raw File)'s first violin note (0:31) is a staccato (short) while the ost version is long .. for whatever reason
    - Dog Casino in the 6th Anniversary Stream countdown is pitched up 2 semitones (??)
    - mus_endingexcerpt1 and mus_endingexcerpt2 from Undyne's death in neutral could be included..? they're generally identical to An Ending but they're separated.. idk
    - CORE Approach (In-game) has the background wind stay at the same volume rather than fade in and out in the OST
    - Undertale on the OST is ever so slightly slower (~0.849 speed) from in-game (0.85).. i'm not sure if this is enough of a difference.. maybe just them being separated and loopable on their own is enough too?
    - Barrier (In-game) plays at 0.8 speed
    - Last Goodbye (In-game) has a slightly different (and shorter) drumfill when transitioning from the piano solo to the second big part at 1:07
    - the playlist calls Cliffs from Deltarune "The Cliffs". this does not matter at all
    - Fanfare on the OST has the extra flute/drumfill section at the end that the raw file (aka generic in-game) does not have
    - the title for You Can Always Come Home (In-game) doesn't match exactly, it only plays in chapter 1 as chapter 2 plays it at 100% speed like the ost/raw file
    - i understand not uploading ALL the variations like with sigh/dance of dog but Dog Check also has a random speed each time: 0.9 + random(0.1) (so anywhere between 0.9 and 1) ("Dog Check" is the official title as seen in the 6th anniversary countdown)
    - there's also the Dog Check arrangement from Fangamer's Undertale 8th Anniversary video
    - Mini Studio (In-Game) plays at 0.97 speed
    - Lost Girl has an alternate version toby posted on twitter (which i dont want to link in case this takes the comment down.. it's the one captioned "Of course, that's not the only version of that song. Lots and lots of things happen. I just hope you can be friends with everyone someday.")
    - i think the arrangement of Berdly (Rejected Concept) from one of toby's spamton sweepstakes tweets could be included.. the one captioned "20 minutes left to participate in SPAMTON SWEEPSTAKES! NOW'S YOUR (LAST) CHANCE TO BE A"
    - also, at least in the Endogeny fight, mus_woofenstein_loop's speed is handled by scr_battlegroup and obj_endogeny.object:
    * scr_battlegroup starts playing it and sets it to 0.85 speed at the beginning of the battle
    * obj_endogeny.object then changes the speed through caster_set_pitch() at specific points in the battle:
    * 0.9 at "It bounds towards you, flecking a strange liquid from an orifice."
    * 0.8 at "You pet decisively. The Amalgamate seems to be satisfied by all this."
    * 1.2 at "You pet the Amalgamate. It starts to generate a Stage I Happiness Froth."
    * 1 at "Suddenly, it shoots away and crawls wildly on the walls!"
    * 1.1 at "Now Amalgamate is very tired... It leans its dripping, amorphous body on you..."

    • @v2porluck
      @v2porluck  Місяць тому +1

      Holy hell, thanks!!! This is extremely helpful! A small bit of these I think I'll leave out since they don't exactly fit my quota but I'll keep note of this when I get my laptop up & running again. Thanks!!!

    • @yepyep1508
      @yepyep1508 Місяць тому

      just remembered!! Spear of Justice (In-game) is missing the extra hit at the very end that it has on the OST (i imagine so it loops properly), so that variant could be included too
      edit: same thing applies to Death Report