Wow, those cars are going faaaaaast! 🙂 At what voltage and amperes are you racing them? What motors would you use? Thanx ahead for your answer. Stay in the slots 🙂
The problem of Magnatraction in a nutshell: 1.) Strongest magnet wins, and driver skill is a secondary consideration. 2.) Cars flash by at Warp 3 and scale realism is lost. 3.) Cars crash at very high speeds, bodies break and pretty soon you're reduced to driving a glue bomb.
@@raywest3834 haha 1. Wrong, nog magnets in the cars, only for body connection with the chassis 2. True, but scale speed would be very sliw and unchallencing. 3. These are Carrera body, they are strong. And the magnets will let the body and chassis go on high speed inpact
@@itsaboutslotcars4713 Thanks for correcting my assumption. I'm amazed that such speed can be obtained without traction magnets, but still have a problem with the lack of realism, and the loss of driver enjoyment that comes from slower cars, and door-to-door racing, where you can chase someone down by inches, as in real road racing, and you know exactly how far you can push it. I disagree that slower cars are unchallenging. From 2000 - 2016 I operated Motorleague, a 1/32 scale raceway in Fairbanks, Alaska, and although we raced faster cars too, much enjoyment was had by depowering cars with 16,000 rpm Ninco NC-1 motors, which, sadly are no longer manufactured.
@ 👍🏼 i must say, that we also race slower classes (with less grip) wich is fun too ofcourse. But these cars have high grip. So high speeds are possible and more sutable. And yes i agree that is not realastic.
Amazing track. Those cars are flying. Loved that who ever was filming, was able to keep up with them haha.
@@deang5386 thx 😃
Awesome layout, my friend. What are the dimensions of that magnificent track? Keep up the great work.
@@KyleLathen-q5e thx , the dimensions i dont really know, 6x6 meters (maybe a bit more) it’s the club track
Wow, those cars are going faaaaaast! 🙂 At what voltage and amperes are you racing them? What motors would you use? Thanx ahead for your answer. Stay in the slots 🙂
@@bomamo9620 voltage diver per lane, around 11,5 volts. These Gecko’s come with a 30k motor.
The problem of Magnatraction in a nutshell: 1.) Strongest magnet wins, and driver skill is a secondary consideration.
2.) Cars flash by at Warp 3 and scale realism is lost.
3.) Cars crash at very high speeds, bodies break and pretty soon you're reduced to driving a glue bomb.
@@raywest3834 haha
1. Wrong, nog magnets in the cars, only for body connection with the chassis
2. True, but scale speed would be very sliw and unchallencing.
3. These are Carrera body, they are strong. And the magnets will let the body and chassis go on high speed inpact
@@itsaboutslotcars4713 Thanks for correcting my assumption.
I'm amazed that such speed can be obtained without traction magnets, but still have a problem with the lack of realism, and the loss of driver enjoyment that comes from slower cars, and door-to-door racing, where you can chase someone down by inches, as in real road racing, and you know exactly how far you can push it.
I disagree that slower cars are unchallenging. From 2000 - 2016 I operated Motorleague, a 1/32 scale raceway in Fairbanks, Alaska, and although we raced faster cars too, much enjoyment was had by depowering cars with 16,000 rpm Ninco NC-1 motors, which, sadly are no longer manufactured.
@ 👍🏼 i must say, that we also race slower classes (with less grip) wich is fun too ofcourse. But these cars have high grip. So high speeds are possible and more sutable. And yes i agree that is not realastic.