Question 1. Can an arrow point to an arrow. Question 2. Can you have a die with only arrows (plus rattlebones of course) all pointing to a high value point die (or something else)
Wonderful mechanics and beautiful design, thanks for bringing it up, will try to get it soon, because this kills any "throw dice and move" game I know of, making it a solid gate game for the collection.
Ok, I own this game, and have read the instructions a few times, but the thing that confuses me is when do you move your mouse on the outside of the game board? Is it just anytime you roll to earn points? And do you move by the number you have rolled, or just 1 space each time you roll points?
I love the ideas in this game, but I'm somewhat bewildered by the theme. What exactly are the VPs supposed to be in the context of the game? What are you trying to do? I know that sounds a weird question, but the different ways of scoring points just don't seem to gel for me.
I read the manual after buying the game, and I think the thief lets you steal something from each other player, not from any. So if all other players have one star, you get to steal three stars in total...
I'm not sure that this game is properly balanced. For example, an unbeatable strategy (if you can manage it) might be to get one die with 4 arrows all pointing to 5 victory points (if you can reach the '+1' 5 times during the game, like Dave did) on the fifth side, and simply ignore everything else. Then you repeatedly roll that die, which means that mathematically you'd average 5x(5/6) = 4.16 VPs per turn....... which I expect would be very hard to beat. :)
For the times you kept rolling the same result over and over, does it not seem like maybe the dice are really badly weighted/balanced, giving one die face a higher chance of coming up? Seems frustrating!
Maybe you caught this later on, but you're playing it wrong: The new die faces only need to be added to the die rolled. They do NOT need to replace the die FACE rolled. WAY more player choice than the way the rules were presented here. EDIT: OK, yeah, it was just the explanation where the dude said "replace that die face side", it was played correctly replacing any of the faces.
good intro...poor poor game...basically they seem to think taking deck building and applying it to dice is a good idea...sorry it IS a good idea but good ideas themselves do not necessarily make good games...very dull imho - the idea needs streamlining
My favourite show on UA-cam kept me entertained through lockdown thank you
Thank you for the kind note and for watching.-Lincoln
Greatest intro ever!! :)
BachateroZumba Dave nailed it!
BachateroZumba Agreed. Aaron camping it up in the background was too funny!
@@JordaninJapan Dave Arnott is a professional actor: www.imdb.com/name/nm0036714/
That was easily the greatest intro I've seen!
This is cool! A game mechanic I've actually never heard of!
Always look forward to GameNight.
Another great episode that served as a great recommendation; it's now on my Amazon Wish List. :D
Question 1. Can an arrow point to an arrow. Question 2. Can you have a die with only arrows (plus rattlebones of course) all pointing to a high value point die (or something else)
That seems really fun, thanks for doing it :)
Wonderful mechanics and beautiful design, thanks for bringing it up, will try to get it soon, because this kills any "throw dice and move" game I know of, making it a solid gate game for the collection.
I'd love to see Lincoln and Dave play Command and Colors: Napoleonics!
Ok, I own this game, and have read the instructions a few times, but the thing that confuses me is when do you move your mouse on the outside of the game board? Is it just anytime you roll to earn points? And do you move by the number you have rolled, or just 1 space each time you roll points?
if you roll Rattle Bones on the gambling dice he moves back (clockwise) not as usual counter-clockwise
this looks great!
I love the ideas in this game, but I'm somewhat bewildered by the theme. What exactly are the VPs supposed to be in the context of the game? What are you trying to do? I know that sounds a weird question, but the different ways of scoring points just don't seem to gel for me.
Nick Edwards its a gimmick in search of a game
A dice building game eh? Sounds good to me
great intro!
LEGO picked it up for their games series - the changeable dice - and 2/3 years later Dice Forge came out
Yo great video !!!
I read the manual after buying the game, and I think the thief lets you steal something from each other player, not from any. So if all other players have one star, you get to steal three stars in total...
Hi from May 2019
The next four gambling rolls after Dave mentioned that nobody had hit Rattlebones on the gambling die were Rattlebones.
I need this game just like dark crystal for die altering mechanic
I'm not sure that this game is properly balanced. For example, an unbeatable strategy (if you can manage it) might be to get one die with 4 arrows all pointing to 5 victory points (if you can reach the '+1' 5 times during the game, like Dave did) on the fifth side, and simply ignore everything else. Then you repeatedly roll that die, which means that mathematically you'd average 5x(5/6) = 4.16 VPs per turn....... which I expect would be very hard to beat. :)
"I used to be a Rattlebones like you, but then I took an arrow to the die."
Clever. One of my favorite video games.
For the times you kept rolling the same result over and over, does it not seem like maybe the dice are really badly weighted/balanced, giving one die face a higher chance of coming up? Seems frustrating!
Maybe you caught this later on, but you're playing it wrong: The new die faces only need to be added to the die rolled. They do NOT need to replace the die FACE rolled. WAY more player choice than the way the rules were presented here.
EDIT: OK, yeah, it was just the explanation where the dude said "replace that die face side", it was played correctly replacing any of the faces.
good intro...poor poor game...basically they seem to think taking deck building and applying it to dice is a good idea...sorry it IS a good idea but good ideas themselves do not necessarily make good games...very dull imho - the idea needs streamlining
Check out Dice Forge.
Dave... be quiet;)